- Joined
- Dec 12, 2022
Why is a AA indie jank studio handling this remake anyways? Konami barely puts out games anymore so surely they could do it in house? It's not like they're working on anything else.
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What is the fucking point of a "digital" artbook when you can look at everything in the book on the internet for free? Someone always downloads and uploads these things somewhere.View attachment 6038795
AHHAHAHAHAHAHAHAHA no thanks I'll pass on this one.
A game about trauma and loss has "sensitivity readers"
At least the HD version is just a shitty port.My question is will this remake be less hated or more hated than SH2 in the dreaded HD collection?
Konami is going for the world record of most botched remakes/remasters by one studio, apparently.My question is will this remake be less hated or more hated than SH2 in the dreaded HD collection?
I'm still waiting for Slitterhead.Forbidden siren and fatal frame will surely save us from this dreaded dark era of even shittier horror games and Resident evil 4 aids
Konami is going for the world record of most botched remakes/remasters by one studio, apparently.
That reminds me, gotta DL Suikoden II on duckstation emulator. I've only heard good things about it and the old school sprite art makes me hard. Can't wait to play it (over modern propagandistic tripe).I'm terrified for Suikoden.
I may be revealing myself as a big homo here, but I played Fatal Frame 1 on the PS1 a couple years ago and it scared me so badly I couldn't continue. Something about the atmosphere of that game is so oppressive it gave you the sort of anxiety you get in a dream when you're naked in public. Absolutely horrific experience and I am not someone scared easily. Absolutely adore that series. I hope they stop doing ports and release a new one, but I understand that they're probably not exactly rolling in money with the way that franchise performs.Forbidden siren and fatal frame will surely save us from this dreaded dark era of even shittier horror games and Resident evil 4 aids
It's already dead, man. They can't hurt it anymore.I'm terrified for Suikoden.
Nothing is worse than horror fanboys, and no subset of that group (barring the culture warrior troons) is worse than Silent Hill autists. The obsess over it until they have memorized all the minutiae about The Lore, have read every faggy Fandom wiki explaining everything in autistic detail, have watched every video analyzing the symbolism and plot events. They heckin' love the IP, and they're too stupid to understand why they love it. They destroy the thing they love by dissecting it, forgetting that the big picture is the point.It's a shame what happened to Pyramid head. From disturbing monster to nearly naked Himbo. Over the years he got more clean, muscular and wore less & less clothes.
Before
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After
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Thats true of all these extras, I never use cosmetics I dont want overpowered weapons, soundtracks, art, desktop wallpapers are all completely pointless. Its all crap.What is the fucking point of a "digital" artbook when you can look at everything in the book on the internet for free? Someone always downloads and uploads these things somewhere.
Don't forget Hiroyuki Owaku, he was involved in one way or another in all of the Team Silent titles: creating all the puzzles for SH1, writing the scenarios for SH2 & SH3 and the original Japanese lyrics for all songs in SH3 & SH4.Nothing in this world kills mystique and psychological horror intrigue faster than fucking pre-order bonuses and Pyramid head hats...
Everyone whose been around since the first time Konami killed the franchise (over 12+ years ago) knew this would happen and aren't surprised. That limey's "9 red flags" video I posted months ago has become truly prophetic. I said this before but, thank God Sato got to make something truly unique with the original, and it's easily accessible now via emulators.
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I knew the Demake was destined to fail when only Ito and Yamaoka were apparently "consulted". There are numerous people who contributed to SH2's success, but Konami only brought back the music guy (who upon discovery used lots of samples) and the monster (not character) designer. I would argue that, since the old music and designs could and should have been used again, the most important people to bring back would have been the Director, or the original Writers, or perhaps Takeyoshi Sato!
If you don't know, Sato lived and breathed Silent Hill. He made the CG cutscenes for the first two games, and in interviews he truly seemed to understand the core concepts of the series, Sex and Death. Simple on the surface, but extremely complex deep down.
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The Bloober logo looks like a pedo symbol.
I'm sure Sphere will praise the game once the check clears.Our favorite gaming troon spherehunter had a bit of a meltdown after someone made a comment how shit Silent Hill 2 remake looked.
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the way he looks is so uncanny. it creeps me the fuck out.
Of fucking course. When I saw Angela’s face I knew something was up.
Fuck, I’m a man and my jaw isn’t even as big as all these women in these video games. And I have a fairly big jaw.I've got a pretty Chadly jawline irl but these Sweet Baby designed female characters absolutely mog me.
They're fucking cartoons, they look like the low tier DragonBall villain henchmen that always show up at the beginning of a filler arc.
You don't understand, it's actually subtle commentary on how the patriarchy forces women to serve as living nutcrackers from early childhood.Fuck, I’m a man and my jaw isn’t even as big as all these women in these video games. And I have a fairly big jaw.