- Joined
- Apr 3, 2022
It was Ito, the artist. Who as far as I can tell became a sell out faggot that became drunk on his own E level celebrity and wants to dictate what this and that means in the game. You didn't write it, gook.I simply cannot forgive whoever designed the originally abstract-ish, flesh lips and final boss Mary/Maria to have fucking phases in which their metal boxes go to the ground and move as if it is part of the monster now. This literally contradicts the artistic inspiration the monster designs originally had with that artist who painted cages over his works. It was way creepier in the originals because they were the only enemies to float or have this unnatural movement about them, you wondered how the flesh lip could even move on the ceiling if they only had one arm to hold them, and possibly assume that because the final boss FLOATS she must be the most powerful manifestation... and now because a quack at Bloober decided to go RE mode, they figured "ohhh these bars opening up and walking like a HOMECOMING boss spider at their last phases will make it more epic!!" Instead of focusing on why those bossfights were uncomfortable and kinda tight to begin with. Same happened to Abstract Daddy. Padded slop for the lowest common denominator.
Nigger, the game is designed from the ground up to be a player experience, not the made for the creators. It's lathered in interpretation and subtly. Just because you designed Pyramid Head, doesn't mean I can't call you a retarded faggot that needs to delete your Twitter.
There's nothing more insufferable to me in this medium when anyone involved in the development of a title wants to talk down to fans on how they should feel about it.
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