Silent Hill

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The problem is GOG does little more than preservation. Any flaws inherit to the original PC port will still be present in their re-releases since the IP owners don't give a shit as long as they collect their license fee. This is also the case with the RE1-3 on GOG and the terrible audio quality among other things. Thankfully, the rebirth patches pretty much fix everything for those games.


Cool find there. I think the monocle man is saying, "Did you enjoy the ride, Murphy?" At the beginning there since that's the line that made it into the final version of the game. Not the worst boss fight, but that visual effect whenever he slams the ground is really annoying.
Keep in mind it is literally a beta/alpha build. Though games of that era did have annoying effects.
 
SH1 is very underappreciated and I'm tired of hearing fans tourists gargle SH2's balls all the time (it's still a great game though).

Give some respect to your elderly SH1.
I definitely get you.

SH1 was very much needed to set the groundwork, but I feel like only during SH2 did Team Silent really understand the magic they had discovered. Ito created Pyramid head, Yamaoka was given more freedom to mix tracks that sounded good anywhere (like Alone in the Town), and TS finally had a budget behind them from Konami. They got real people to use for VAs and motion capture, and the 6th generation of consoles starting meant they finally had the ability to make realistically modeled characters in-game (i.e. no faceless/cartoony models). They could step back from being on Konami's bad egg chopping block and use the established lore and broken ground of the first SH to develop the series into the psych horror paragon we know it as today. What I mean is, going from just "a cult" to an "esoteric psychological purgatory" was the true genius move.

And let's not forget, poor Takeyoshi Sato wasn't forced to live as an in-studio slave for the making of SH2's CG cutscenes...
 
I definitely get you.

SH1 was very much needed to set the groundwork, but I feel like only during SH2 did Team Silent really understand the magic they had discovered. Ito created Pyramid head, Yamaoka was given more freedom to mix tracks that sounded good anywhere (like Alone in the Town), and TS finally had a budget behind them from Konami. They got real people to use for VAs and motion capture, and the 6th generation of consoles starting meant they finally had the ability to make realistically modeled characters in-game (i.e. no faceless/cartoony models). They could step back from being on Konami's bad egg chopping block and use the established lore and broken ground of the first SH to develop the series into the psych horror paragon we know it as today. What I mean is, going from just "a cult" to an "esoteric psychological purgatory" was the true genius move.

And let's not forget, poor Takeyoshi Sato wasn't forced to live as an in-studio slave for the making of SH2's CG cutscenes...
Oh the poor developer who gets paid and could have left his job! Oh no! Konami were always shit but come on. If he didn't slave away we wouls never have gotten such a great development story and CGI.
The staff of SH3 were essentially slaves as well. They greatly enjoyed their work due to the success from fans despite how stressful it was. If you read the book of lost memories with other necessary info about these games and how they were made you wouldn't have such a retarded take on the development history. Silent Hill 2 is still a deeply occult game and everything about the cult is expanded upon in 2. Everything in 2 happens (because of) the cult and Alessa storywise. A literal ending revolves around the cult, the imagery is about the cult. All of the subtext is about the town's history with the occult. The fucking town's power is revealed to be something like Pet Semetary in 2 which was corrupted in 1. Pyramid Head was created by James seeing a rendition of a painting of the Cult's executioners, Toluca Prison section has the early Halo Of The Sun. It is not just an ordinary Cult game, its the opposite and the fact that there are retarded people who still don't get SILENT HILL 1-4 at all letalone its cult aspect is telling. Shrugging off the cult is shrugging off SH2. It would not exist without the cult idea. Silent Hill isn't Silent Hill without the specific cult. Keiichiro Toyama made the cult quite competent and structured like a Japanese cult. This aspect was expanded upon in SIREN 1 & 2 and I would like to see a full realization in this series via a parallel story like Siren did. Unfortunately...
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Okay okay you get it, right? But here's my counter to Tom Hulette era anti-cult propaganda:
The beginning bathroom is littered with graffiti of various bible passages in 2. In the bathroom there is a graffiti taken from a Jewish book of (the demon?) Lilith.
The part that says שילי is roughly "a gift from God." Everything in 2 has traces to the cult, they simply went in a more personal direction to shake things up rather than making a stale sequel like they ended up having to do with 3. But everything in 2 explicitly builds onto 1.
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Born From A Wish elaborates on the purpose of the Rebirth ending items via a new puzzle. Also has occult aspects with the RE title announcer guy voicing Ernest Baldwin: 1000307976.jpg
Occultism is a core facet of the series and is what makes its horror potent and stands out from any other horror game of the time. It MADE the series unique. Occultism and more personal psych horror. In the making of 2 video, Sex & Death is a core design principle and idea to 2. You see it in the monsters. It is not personal demons. James is more like the protagonist of Crime & Punishment than he is some faggot deals with demons. James *is* a monster. Wanna know why we will never get another true Silent Hill game after 4? Because Westerners can't write cults for shit letalone Japanese inspired ones that actually have interesting things about them. You will always end up with something completely different than what we got with SH and Siren, which may as well not be called Silent Hill. Everyone wants to make Silent Hill what it isn't, or make their own silent hill 2 fanfic; just look at the 2006-2012 developers design philosophies.


This type of shit mocking the cult story aspect is why we are never going to get a true SH followup and is also why Konami will never understand fans or the series. You have many "fans" and tourists who dismiss the cult which ends up with chasing that 2 dragon over and over and over again.
TLDR: Silent Hill 1 you explore the town with some history and ties to the cult like the drug White Claudia, in 2 it fleshes out the town's entire occult history. Silent Hill IS SUPPOSED TO BE A WEIRD TOWN WITH INTERESTING (BLATANTLY OCCULT) HISTORY with stories revolving around complex or interesting characters. It is NOT purgatory or Hell. It should never have been interpreted as such.
 
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Further than that; SILENT HILL should also expand across the USA like Team Silent were originally heading towards with a full city with people that disappear before your eyes during great otherworld transitions inspired by stuff like the Jacob's Ladder car chase segment and with a color tone and atmosphere like Texas Chainsaw x Jacob's Ladder and maybe more surreal otherworlds. The town itself is not everything. It can all be within a dream, or be like 3 where Heather's God baby forced the world to change around her despite being in Portland Maine for half of the game. Or, have new cults across the USA. Better yet make an offshoot series like Siren. Just make a good horror game that has respect for 1-4 (never).
 
As a Christmas gift have a shared sample between Silent Hill and Britney Spears. When you get advanced sampling autism enough to recognize them immediately share your absurd findings that relate to SH.
 
New Silent Hill 3 art from Masahiro Ito. It's been a very long time. I think the last art he did was for the sh3 novel. (Possibly for a SH3 remake??? Unlikely but I hope he does more SH art) Redesign of the Closer, now having a further differentiation from the Mandarin by having twin lips.
I kind of like it. I would love to see it 3d modeled. If silent hill is going to be back at least there's shit like this I guess.
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What kind of raging moron would claim Silent Hill has no Christian influences? Have I landed in the Otherworld, because there is no other explanation for such stupidity.

EDIT: Wait it is the new fucking producer? No wonder this series is fucked outside of remakes, this imbecile has no idea what he is talking about!

I am goddamn flabbergasted.
 
What kind of raging moron would claim Silent Hill has no Christian influences? Have I landed in the Otherworld, because there is no other explanation for such stupidity.
A Jap businessman who has no understanding of Silent Hill beyond its market name. Oddly enough he has interesting history. Must have fled to Konami despite having a decent run with nintendo. 1000315248.png
 
Well there goes my thinking that having practical experience in the form of programming stuff before going into creative roles tends to prevent someone from becoming a self-indulgent hack.

If I am interpreting what "library programming" means correctly anyway.
 
What kind of raging moron would claim Silent Hill has no Christian influences? Have I landed in the Otherworld, because there is no other explanation for such stupidity.

EDIT: Wait it is the new fucking producer? No wonder this series is fucked outside of remakes, this imbecile has no idea what he is talking about!

I am goddamn flabbergasted.
You'd think the Remphan star alone plastered everywhere would be the hint that demonic old Hebrew shit was going down.
 
You'd think the Remphan star alone plastered everywhere would be the hint that demonic old Hebrew shit was going down.
I'm not gonna say this is the case here, but the Japanese like to use Abrahamic stuff just for the aesthetics.

Kind of like hippies with Hindu/Buddhist stuff. They had no real idea what it means, they just liked it, their use doesn't mean shit.
 
I'm not gonna say this is the case here, but the Japanese like to use Abrahamic stuff just for the aesthetics.

Kind of like hippies with Hindu/Buddhist stuff. They had no real idea what it means, they just liked it, their use doesn't mean shit.
That's true in a lot of cases, but sometimes they really do their research into the esoteric, like with Xenogears and yes, Silent Hill.
 
That's true in a lot of cases, but sometimes they really do their research into the esoteric, like with Xenogears and yes, Silent Hill.
https://youtube.com/watch?v=d40MHjWjpIA, list: PL7bsYHsRUfm7DG4MJ8Ch6cwphTRm6jCVt
So this is the trve power of Dahlia's Gyromancy. (I REALLY want a silent hill/inspired game where we get crazy cult powers in a limiting fashion, like an evil protagonist who worships the cult). Would be a nice change of perspective if written right.
 
One thing I like about SH2 remake is all of the small and hidden details the devs threw in even if its chock full of insufferable referential fanservice. In this cutscene you cannot hear a hidden detail because of the music/ambience. Someone disabled it and found out you can hear footsteps approaching Angela, this is likely her father. Plays into being able to "sense" Eddie and Angela's otherworld more explicitly through the eyes of the player. It isn't the same genre of horror but its fascinating. I'd love to redo this scene using the original models and voices with ai, and good God better camera angles.


I also like the "subtle" (for bloober standards) details around the environments.
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Reminds me of
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A cool use of reflection
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Jacob Singer ID easter egg (protag of Jacob's Ladder) found on post office vans. 1000320339.jpg
Rare Oldboy reference (great film) 1000320382.jpg 1000320381.jpg 1000320383.jpg
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Wait a second... 1000320316.jpg
The texture file. 1000320314.jpg
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Three potential pedophiles where one team be, who is the guilty and who let it be seen?
Doesn't help that whoever made the team logo made it very suspicious.
 
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In other #FUCKONAMI news, new info has been revealed about Dementium: The Ward's development backstory. They originally pitched to Konami a Silent Hill entry for the DS. Konami were assholes about it, then BAM one of the best Silent Hill entries after 4 is released to DS under a different name. I recommend playing it. Far more interesting than the slop Konami published. It isn't excellent but its a solid handheld horror.
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In other #FUCKONAMI news, new info has been revealed about Dementium: The Ward's development backstory. They originally pitched to Konami a Silent Hill entry for the DS. Konami were assholes about it, then BAM one of the best Silent Hill entries after 4 is released to DS under a different name. I recommend playing it. Far more interesting than the slop Konami published. It isn't excellent but its a solid handheld horror.
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There were two dementiums, so if you're gonna play one play the second. It's a better game and doesn't really rely on the first all that much. You even kill your wife after she turns into a demon monster, just like a certain other game!
What's the over under on this remake being forgotten, lost to the sands of time by the end of the year like the deadspace and RE 4 remakes?
I'm popping in to do a thermometer check. Was I wrong? Did the remake recreate the success of the original and usher in a new era of modern video game horror? Did daddy komoney truly return from buying cigarettes in the pachinko mines?
 
There were two dementiums, so if you're gonna play one play the second. It's a better game and doesn't really rely on the first all that much. You even kill your wife after she turns into a demon monster, just like a certain other game!

I'm popping in to do a thermometer check. Was I wrong? Did the remake recreate the success of the original and usher in a new era of modern video game horror? Did daddy komoney truly return from buying cigarettes in the pachinko mines?
The remake was successful but not memorable enough
 
One thing I like about SH2 remake is all of the small and hidden details the devs threw in even if its chock full of insufferable referential fanservice. In this cutscene you cannot hear a hidden detail because of the music/ambience. Someone disabled it and found out you can hear footsteps approaching Angela, this is likely her father. Plays into being able to "sense" Eddie and Angela's otherworld more explicitly through the eyes of the player. It isn't the same genre of horror but its fascinating. I'd love to redo this scene using the original models and voices with ai, and good God better camera angles.
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I also like the "subtle" (for bloober standards) details around the environments.
View attachment 6841119
Reminds me of
View attachment 6841122
A cool use of reflection
View attachment 6841144
Jacob Singer ID easter egg (protag of Jacob's Ladder) found on post office vans. View attachment 6841198
Rare Oldboy reference (great film) View attachment 6841267View attachment 6841266View attachment 6841269
Wait a second... View attachment 6841152
The texture file. View attachment 6841153
View attachment 6841154
View attachment 6841157
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View attachment 6841180View attachment 6841181
Three potential pedophiles where one team be, who is the guilty and who let it be seen?
Doesn't help that whoever made the team logo made it very suspicious.
Reminds me of the good humor ice cream logo.
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I’ve seen this on store shelves, and yet I see barely anyone question it. And this isn’t a reach either, as it’s an exact representation of the girl lover logo, but mirrored.
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And it’s the same there. The boy lover logo but mirrored, with only one slight difference. And the swirl being thrown in there? Can’t be chalked up to being a coincidence. Now THAT’S scarier than anything Bloober’s made.
 
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