Silent Hill

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Peanut allergies are lethal. The warnings were there so the companies wouldn't be sued and people wouldn't asphyxiate. It's not comparable to having a made up internet phobia like trypophobia or being scared of spiders.
So are other allergies, but they dont get the same push.

Going back to game warnings, consoles used to have unique, iconic boot screens. But then one day they all had epilepsy warnings instead.
 
Newfag here, played 2 for the first time. Just wanted to say very depressing game. I don't think I've experienced anything as depressing as this and frankly it's fucking with me. Abstract daddy's design especially is sticking in my brain, I've not seen anything quite so horrible. And I don't know why people say James hated his wife, it comes across as euthanasia to me, the man was not abused to the point that he may hate his clearly sick wife. Imo he was just depressed with the state of things and wanted to euthanize her so both of them could be peaceful.
I think one of Silent Hill 2's main strengths is that it's very open to interpretation. Not in the "it was all a dream! it's a repeating loop!" sense but more that the motivation of the characters and how the ending you get can really recontextualize the events of the game and whatever motivation James had for doing what he did. It was definitely a self destructive act which is probably most obvious in how we see and jump into his literal grave in the Labyrinth, but at the same time part of him resented Mary who could lash out at him and be very vicious. The Flesh Lips and Mandarin monsters allude to this.

It's probably the most Lynchian of the games not just because it's very clearly going off the concept of Lost Highway but because a lot of the game happens in the negative space in your head as you're playing it where you're trying to figure out the characters and what's going on with James. I've seen some people walk away with a hatred for James and the belief that he's irredeemable, others feel very sympathetic to him. I've always enjoyed the Leave ending the most, so I suppose I fall into the latter camp.

re: Abstract Daddy - another thing to consider is Masahiro Ito designed Abstract Daddy from the subjective perspective of James. While it's one of Angela's monsters, we don't actually see her version of it because we view the events of the game (and thus the manifestations of the town) from his perspective. The remake redesign adding the red to the Abstract Daddy seems to lean more into this as red is associated with punishment/judgement and Pyramid Head. So he's projecting a lot of himself into the monster alongside his knowledge of what happened to Angela.
 
It's probably the most Lynchian of the games not just because it's very clearly going off the concept of Lost Highway but because a lot of the game happens in the negative space in your head as you're playing it where you're trying to figure out the characters and what's going on with James. I've seen some people walk away with a hatred for James and the belief that he's irredeemable, others feel very sympathetic to him. I've always enjoyed the Leave ending the most, so I suppose I fall into the latter camp.
I've not seen a single lynch work so idk, I came at it from the perspective of Mary being terminally ill. I've dealt with some people who are terminally ill and there are times they will lose their shit due to frustration, the more personally they know you the worse ("I wish you could kill me and save yourself money", "I wish I was never born to give trouble", "I wish you didn't love me and place yourself in this", sometimes it will manifest as rage along the lines of "I hate you and I wish I could get away from you" which is another version of "save yourself and let me be"). In such a scenario I generally would never resent such a person outside of "this is so bad that it's making them uncontrollable" not in the "this is bringing some repressed truth to the surface". I know people generally go with the second but I go with the first from a bit of experience. So I want to think james is innocent albeit placed into a shit situation. In such a scenario you would want the person dead not because you would hate them but because you can't bear to see them like this. I know most people's interpretations come from the monsters themselves and what each is supposed to represent, my interpretation is from what is being said and the headspace each characters in. Also I got the leave ending, probably cause I played it like a video game and constantly spammed heal at the slightest discomfort.

re: Abstract Daddy - another thing to consider is Masahiro Ito designed Abstract Daddy from the subjective perspective of James. While it's one of Angela's monsters, we don't actually see her version of it because we view the events of the game (and thus the manifestations of the town) from his perspective. The remake redesign adding the red to the Abstract Daddy seems to lean more into this as red is associated with punishment/judgement and Pyramid Head. So he's projecting a lot of himself into the monster alongside his knowledge of what happened to Angela.
Ive heard that, I would headcanon angelas abstract daddy looking the same tbh cause the first thought I had when I looked at abstract daddy is a rape monster, almost immediately. The wiki says it's also representative of Mary on the hospital bed but a screaming fat body squished onto a smaller body with arm like tendons over it over a bedframe just indicates rape, possibly even pedophilia. No other monster in the game quite so effectively communicates what it's supposed to mean using just the design, I had to visit the wiki to understand what the other 8 signify, they're very vague about what the design means except maybe the nurse mannequin and the flesh lips (flesh lips to me looked like a mental asylum patient restrained to a bedframe).
 
In such a scenario I generally would never resent such a person outside of "this is so bad that it's making them uncontrollable" not in the "this is bringing some repressed truth to the surface". I know people generally go with the second but I go with the first from a bit of experience.
I always took it more that like other couples they had tension in their relationship and there were other issues. Fertility is sometimes referenced, imagery of an empty crib, so starting a family had been an issue for them, and then this. Kind of this perfect storm of issues, James's drinking problem, his own mental state deteriorating having to watch his wife suffer and die and he's powerless to stop it. But he basically enters a psychological fugue state, he's disoriented and obviously the act was just so at ends with who he was as a person that he couldn't process it which is how he winds up in Silent Hill. Lost Highway deals with a lot of similar ideas, if you dig SH2 I recommend it. SH2 also has references to Blue Velvet.

The wiki says it's also representative of Mary on the hospital bed but a screaming fat body squished onto a smaller body with arm like tendons over it over a bedframe just indicates rape, possibly even pedophilia.
Yeah, it's still primarily a manifestation born of Angela, it's more just a question of how much of James is in what we see of it, what does he see of himself in this monster? Nothing in this town lets you look for free, it takes something from you in the process of being because everything in SH2 is fueled by the three main characters.

But that's also just the word of Masahiro Ito. He's very important to the series, but he's not the sole arbiter of things, so to speak. He wasn't the director or writer of SH2, so I would take more from what Tsuboyama or Owaku think on the subject. I do find Ito's thoughts on subjects like that interesting though as a part of the whole.
 
Silent Hill 2 is more Dostoevsky than Lynch. Entire script was formed around the staff reading Crime & Punishment, even made Akira Yamaoka read it to get the tone. Lost Highway is not listed or cited as an influence so it is likely just a coincidence. There's more root in Jacob's Ladder than Lost Highway.

Also never trust the silent hill wiki for information. It was never consistent or close to the info you can gleam from the games and official sources and had the fuckin SH4 circumcision theory lunatic on it.

Angela sees her father and James sees a representation of what he is. He never sees Angela's father and only reads about him. So the town or his mind gives a manifestation. End of story. There are plenty of hints that she sees something else just like how Eddie likely doesn't see the James corpses manifest. Their otherworlds overlap. James doesn't see the flames at Angela's staircase but he feels the heat. This detail helps us reach the conclusion that the Abstract Daddy is a monster for James (and also explains the reuse of it at the Hotel lol).
 
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Lost Highway is not listed or cited as an influence so it is likely just a coincidence.
It's cited in the Book of Lost Memories which was formed by interviewing the staff who worked on the games. Masahiro Ito also mentions the film was very influential to the early drafts of the story for the game during the planning process, but they had to rework their initial idea into what we have today.

And they are pretty similar. Man kills his wife, goes into denial over it and lives in a fantasy world where he didn't kill her, is eventually forced to face the truth and has to decide whether to admit to what he did or continue to live in denial. It's not 1:1 but the pieces are all there. Plus the VHS tape.
 
Still became its own thing, and Masahiro Ito's opinion is worth less than nothing in regards to what he said 20 years later on Twitter. None of the developers say anything in particular about Lost Highway, it is pure speculation if they really did get more inspired by it than Twin Peaks or other Lynch works like Blue Velvet. The plot similarities mean nothing given how many inspirations they had in mind.

More on Masahiro Ito, its like assuming Jhonen Vasquez, artist (and creator) of Invader Zim and Johnny The Homicidal Maniac has any worthwhile take on the better things he once worked on. They're talented but attention whore artists.
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Nothing is said here and it lists multiple Lynch works instead. Japs plagiarize, I'm aware but until another key dev of SH2 steps forward its not worth constantly bringing it up as if its relevant to the game.
 
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Okay well, let me know when you can find a developer comment where they specifically state that Lost Highway wasn't actually influential and they just put it in the Book of Lost Memories, with all their influences, as like a troll or whatever.
 
You see no one talking about Junji Ito's influence on Silent Hill do you? Or Stanley Kubrick, or Alejandro Jodorowsky, and so on. My point is that it only serves to overshadow the works. Blots each other out. It's artistic cannibalism. People have been doing this shit too much when it comes to "influences". While doing nothing worthwhile on their own by pointing it out like a soyjak.
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Born From A Wish is the closest to Lynchian the series got and even that is its own thing. Arguably Silent Hill at its best. Very impressive for an additional story. Its a shame it will never reach such heights again.
 
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So we've gotten to the posting soyjaks phase of losing the argument, interesting.

Like, it's perfectly fine if you didn't know about Lost Highway's influence on SH2. Not sure why that requires several defiant paragraphs to the contrary. Not everyone knows every single thing about these games. I'm learning new stuff about them all the time.
 
Nameless One is correct here. He is pointing out that developers cannot be trusted and their claims change all the time.
No? He's been backpedaling claiming that x is not an influence, and when I pointed out two instances of developers citing it as an influence it turned into posting soyjaks as a cope and moving the goalposts into some irrelevant topic.

Again, it's fine to not know everything about the games, but to have evidence in your face to the contrary and to continue digging in your heels is just autistic. It's okay to be wrong! I promise, you won't magically die of a heart attack when you admit it! It really is fine!
 
No, you legitimately do not understand what Nameless One is actually saying. He is saying that if Ito's Twitter statement indicating Lost Highway's primacy as an influence is true, then there would be more statements to that effect in the past.

There are not, ergo it is possible that Ito is making something up on the spot in that Twitter post; making stuff up has happened with Japanese developers before.
 
Note that I specifically said "primacy." You are not understanding what is being said to you.

Now, a better argument would be to say that "it's first in the list for a reason," but that was not said.
 
That is exactly what the argument is about; that is why Nameless One specifically said Lost Highway "in particular." Your reading comprehension is just not helping you here.
 
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