Silent Hill

I get that in East Asia there's this thing about bodily modesty: don’t show teeth, don’t burp, don’t yawn.

But here we've got "Nurses” who aren’t nurses and don’t do much of anything besides stumble around naked and belch like Guy Fieri when hit.


Add in rogue wheelchairs and you have the most unintentionally comedic SH level.
Alright, that is actually funny
 
The burping nurses are clearly shambling zombie corpses and their horrific moving baby animation on their belly makes up for it to me. It does kill the scare factor but the reason they chose the burp is because it's meant to convey these fucking manmade horrors beyond comprehension are full of trapped gas thats barely held together and can make no other noises when you hit them. They do groan when downed iirc. At least they didn't choose a fart sfx. All she needs is more various gas/burp sounds like this but distorted.


When distorted it sounds way closer to stuff ghosts would sound like:

Figure 2:

Figure 3, only your radio can pick it up and if you don't have it on they're dead silent beyond physical movement and footsteps:
And they will have a pregnancy ultrasound noise overlayed with their soundscape to bring out the baby aspect of them which I think symbolizes Walter's mother and his gruesome view on women because of her abandoning him.

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No clue how Akira or the staff couldn't just sample themselves like I just did.
SH4 can be easily fixed with adjustments and a UFO ending.
The wheelchairs have a cool detail about them, they are operated by shadowy ghosts like an adult shadow ghost from SH1.
 
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I get that in East Asia there's this thing about bodily modesty: don’t show teeth, don’t burp, don’t yawn.

But here we've got "Nurses” who aren’t nurses and don’t do much of anything besides stumble around naked and belch like Guy Fieri when hit.


Add in rogue wheelchairs and you have the most unintentionally comedic SH level.
I always thought they were nurses just found out that they were patients when I wanted to confirm the burping part. Some comments about them having empty chest cavities which could make a burping noise (?). No clue.

Really wish I could know the developer insight on that. Body horror aside the japs must have realized how bad it sounded.

Kek forgot about the wheelchairs zipping around.

Now that im remembering I think I managed to softlock myself by having low health during the hostile apartment. Good design idea of making safe spot turn bad but not a great implement since you were required to go through it to access anything.

Eileen was cute I guess to say something good about the game.

Edit: forgot about the giant Eileen head. Thought it was going to eat me if I got to close. What was that about? Taking Eileen to it didn't do anything, should have at least gotten a comment from her.

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Eileen was cute I guess too say something good about the game
Most smoking hot NPC. Total dime. She gets civic points for trying to save a child while she's bleeding out. She also pulls her weight in combat.

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The game proceeds to fetishize her wounds, it's uncomfortable, but consistent with the Rear Window motif.
 
Oh, yeah, the burping nurse enemy falling down the steps was a meme or sorts. Speaking of the enemies in SH4, the ghosts and the wall assholes that swipe at you at the escalators were the worst shit imaginable. On the flipside, the Twin Victims is one of the creepiest designs in any game I've played.
 
Oh, yeah, the burping nurse enemy falling down the steps was a meme or sorts. Speaking of the enemies in SH4, the ghosts and the wall assholes that swipe at you at the escalators were the worst shit imaginable. On the flipside, the Twin Victims is one of the creepiest designs in any game I've played.
I liked that the designs fit their annoyances and the concepts of wall lurkers. The hanging flesh wall boss was amazing and have my favorite gory colors and boss room design. The 4 devs took feedback from fans after release, and wanted to make a more traditional silent hill title for their next game on the ps3 since 4 was an experimental title by the other part of the team while 3 was being made.

I can't wait for their next game! It sounds sick as fuck! Emphasis on daylight horror and shadow otherworld that occurs while normal people are walking around a normal city for the 360/ps3 gen! Sounds like a horror game where you can't be safe anywhere like what they did in 4.
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I've been watching someone play through 4 for the first time and in retrospect, yeah, the game really does have a lot of issues even outside of the stupid ghost mechanic. The hitbox for the Wall Men is absolutely ridiculous and can easily stunlock you into a game over. I also wanna know what they were thinking when they decided to make the nurse enemies burp of all things, there was no way anyone was going to take them seriously.
 
Silent Hill 4 was the B team game. That's why everything is the way it is, was also rushed and much of the OST is absent from the game. Akira also probably didn't do the sound design so some intern probably did. I gurantee it's leftovers from when it was a spinoff game and they never ironed them out. In the trailer and final boss track there's just pure SILENT HILL vibes going on and the babies have a different sound but it may have needed to be censored into the weird groan we got. There are moments where the sound design is amazing though in some levels.

Glad we're gonna be discussing shit everyone already knows about Silent Hill 4 for the next few pages unless new news comes up about the series that'll never even reach the heights 4 did achieve storywise. Really amazing shit. It's like we're in loop theory every time 4 even comes up. "Wow that game was so absurd let's talk about how bullshit the escalators are again". It's what I love about black sheep games, they live in minds rent free. Go back anywhere and you'll hear the same shit about 4 with nothing new about it and no in between with how mixed it is. I'm so over that shit. I'm gonna start tooling around in my browser with this shit and blocking phrases about 4 because my God it's worse or on equal terms with any DSII discussion. By the time a remake happens you might just miss it's eccentricities.
 
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This spic has no trustworthy opinion after his schizo convoluted and embellished takes on souls lore but his comparisons are usually ok. Still, his only best videos were the demon's soulless trinty but Hydefhyde also did it well.
Ive only watched his 3 comparison videos and I found the other 2 to be pretty good overall but this one feels half finished. There's way more details the remake got wrong.
 
It was hilarious to see how dejected and depressed Masahiro Ito looked in those promotional videos. He probably sees himself as the last guardian of the first 4 games (Yamaoka strikes me as a guy that while extremely talented, its just there to do his job and GTFO) so he jumps in to minimize the damage the pollacks wanted to do, but knows its still going to mediocre modern slop remake shit. Plus that tweet of his explaining why he had to redraw the nurses to make them less "hot" (or something along those lines) probably because of one of the DEI consulting firms they hired to appease the wokes.

It has to be so soul destroying, knowing that the only reason these fucks even have a project to ruin its because you helped create something so great, its still remembered fondly 25+ years after. And now, even after your greatests efforts, they still fuck it up. Ito will probably never admit it publicly but he knows Bloober butchered SH2. I'll be surprised if he comes back for the remake of 1, if he does it was probably a contract thing, he really does look like he's fed up with SH in general. He would probably be the happiest if by some miracle Konami does the Back to the Future thing, where they can't make a remake while the original creators are still alive. "Hey, at least when they remake it again and make it even gayer and lamer, I won't be here to see it".
 
I should dig this out of the closet and run through one more time. I loved how EVERYONE in that game just moved like they were on crack
It's honestly kind of charming in how stupid it is.

that clocktower 3 arc still makes me sad despite how fucking silly it is
Truth. As over the top it is, it's actually pretty fucking brutal and the only part of the game that stuck with me.
 
Let's be real. Siren is, as the kid's say, "kino". The soundtrack is incredible, characters unique (I even like the English accents, adds to the weirdness on top of the bizarre face projection stuff), and story very interesting.

What's not kino is the pants-on-head retarded obtuseness to clear the game properly, the repetitive, similar looking locations, the clunky controls/movement, and the framerate (at least on the PS2).

I love the game and I'm thrilled it exists, astounded a (weirder perhaps) sequel got made, and disappointed they never made a third one.
Siren is a game that I bought but at this point refuse to play. It is a fascinating game and like you say I'm also thrilled that it exists, but my plebian ass prefers knowing about all the stuff in Siren than actually playing it again and finding out for myself.
I'll sum up my conflicting feelings like this: Great game, 6/10.
 
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