Silent Hill

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I have no idea why people were surprised F's narrative was a giant pile of shit.

The Hirogashi When They Cry dude is infamous in the anime/manga community for being incredibly heavy handed and blunt with his storytelling.
I wouldn't call the problem here being its shit, I'd say its simply bereft of understood threat or weight, there's no real rules on what will happen if bad things occur, and the subject of the plot is to narrow.

Its a very odd angle to approach the SH2 style of the OG franchise, I don't think it landed, but its certainly a step up above the homecoming/downpour/ect slop.

All the dialogue, character interactions and mystique is decent, but the meat of it is just not there.
 
When's it coming out? Oh, January? Must be a good one, surely.
red-letter-media-fuck-you-its-january.gif

Still haven't gotten back to f. Townfall allegedly has a release date for late March but that's a bad sign for a Japanese game. Means it's getting rushed to meet the fiscal year deadline and probably being slapped together.
 
:stress: How the fuck did he managed to find a Distributor for this abominable waste of everyone's time and money. That “““project””” was meant to stay in development hell for eternity.

Dear Christophe Gans, here, I'll give this to you.

View attachment 8212538
As others have pointed out, it looks cheap and shitty. There's always somebody willing to hawk your shit if you pay them enough.

Man, I'm glad I read a FAQ when SH4 came out so I knew what that damn doll does. Impressive trolling by the devs.
 
I’m not a Silent Hill conpletionist, as I’ve only played the first three games, but of those I consider SH1 the best. I think it’s the scariest, and too many people sleep on the story. I think the story in SH1 is on par with SH2. The soundtrack to SH1 is also my favourite. As the series progressed the music became less hostile and industrial and more trip-hop than I would’ve liked.

This is of course not to Denigrate the sequels. I like SH2 and SH3 a lot as well, but personally SH2 scared me the least of the trilogy. It’s still spooky, but the feeling of melancholia overpowers the horror a lot making for a different experience, whereas the third game brought back a lot of the hostility that was missing in SH2, especially in the music, and I appreciate all the stupid shit they threw in for repeat playthroughs like the Lightsabre and the sailor moon transformation.

Each one has their strength, but there’s also a weakness to if all as you progress through the trilogy and realize the somewhat formulaic gameplay loop. You go to an area, explore it and gather items to solve a puzzle as enemies stalk around, then do the puzzle and go back to the streets of Silent Hill to get to the next location. By the third game this did start to wear thin for me a bit, but they also changed the loop a bit to compensate. Either way, I think perhaps the freshness of the experience helped the first game a lot. Since I wasn’t familiar with the franchise, everything in it was new, and maybe if I started somewhere else I’d have thought that one to be the scariest.
 
Funny. I actually like 3 the most. Maybe because it was more linear and the events felt more urgent. Also the music in 3 felt oppressive to me.
I did enjoy the return of the more outwardly aggressive feel that Silent Hill 1 had, and overall 3 felt much more like a sequel while 2 felt like a spin-off. I love how 1 and 3’s worlds really feel like they just want you dead, whereas 2’s world also has a lesson for James, which gives it almost an element of benevolence.

The gameplay in 3 is also the best of the trilogy. The ability to block was a very welcome addition to the combat, but the linearity did draw it back a bit for me. I love the moments in the first game where they just let you loose in the town, and even though I did have to use a guide at one point to find the key of scarecrow I still loved just wandering the streets, which is something that the series started to strip back as it went.

I think I would love a silent hill game with less linearity. I’d like to see a game where they opened the town up more and had multiple locations to explore in no particular order that lead to branching paths that could unveil the story in different ways.
 
We had that with Downpour....
Don't monkey's paw it
Oh, I guess that’s my almost total ignorance of anything beyond the first three. I know a bit about four, the broad strokes at least, and then beyond that I know very little. There was a prequel for the PSP, the Wii exclusive Shattered Memories, one where you play as a soldier, and another where you’re a convict. Was Downpour the convict one?

Either way, I stand by what I said, with some new caveats. If you could get writers as good as those from the original trilogy then adding that layer of non-linearity would help bolster the game above being too much like the others, because by the end of 3 I was definitely ready for a change in the gameplay and progression formula (which as I understand four did do this to an extent, but they also sacrificed the gameplay and overall production value, namely the sound design.)
 
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