- Joined
- Mar 18, 2016
With all this talk of the game, I'm surprised no one posted this legendary video while the actual siege was going on:
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That actually popped back up in my youtube feed the other day, had no clue it was from Fallujah.With all this talk of the game, I'm surprised no one posted this legendary video while the actual siege was going on:
*facepalm* Fallujah is in Iraq, not Afghanistan. It was also a major throwdown that lasted almost two months, including mop-up, involving two full RCT's on the US side and OpFor was a coalition of just about every single insurgent group in Iraq, and with more than enough time to show up, dig in, and prepare all sorts of nasty traps. Its a small miracle only 107 Coalition troops died during the assault. And from my understanding the people responsible for making the game were all veterans of that battle. While they've definitely supplemented their ranks (pun intended), with civilians instead of veterans given the size increase, no doubt they've managed to maintain creative control still.Oh my god I vaguely remember this, not very much, but I do vaguely remember something about a Afghan war game causing a shitstorm. Between this and fucking Metroid Dread it's been a wild year for decade old game revivals.
Really fucking silly people are against this out of complete spite of the US military, Afghanistan's a complete shitshow, but that doesn't mean that the people that fought in it don't deserve to have their stories told. I hate the military leadership, but I have nothing but respect for most of the people who actually went down and fought on behalf of them, they're brave motherfuckers.
Also regardless of that it's real silly to be against it when we don't even know for show what stance it's taking on the whole thing. I can't say I know for sure what direction it's going with its message, but if the tones anything like the way they're talking in those interviews I kind of doubt they're gonna be glorifying the whole experience.
I'm very skeptical of the game on the whole, but honestly the premise of this game is nothing short of fantastic, and I have zero problems with it. I have no clue if Victura have that talent, but I'll at least wait till I see what they've actually came up with to judge if it's good or bad.
My understanding was that the inital development was done as a collaboration. The original company had previously worked with Marines from one of the units that fought in Fallujah, and when they came back from that tour, they called the company up and requested a game be made based on their experiences. Current development is going on under a different team, but that fact that they picked up this specific IP with all its political baggage indicates a commitment to the original vision, though they seem to have expanded the scope to include civilians caught in the city as well, which I have no problem with. Civilians on the battlefield is a criminally underrepresented facet of warfare, with the Modern Warfare reboot being the only major title to even attempt this (and actually did pretty well if you play on the higher difficulties, really nails that split-second shoot/don't shoot decision making.)*facepalm* Fallujah is in Iraq, not Afghanistan. It was also a major throwdown that lasted almost two months, including mop-up, involving two full RCT's on the US side and OpFor was a coalition of just about every single insurgent group in Iraq, and with more than enough time to show up, dig in, and prepare all sorts of nasty traps. Its a small miracle only 107 Coalition troops died during the assault. And from my understanding the people responsible for making the game were all veterans of that battle. While they've definitely supplemented their ranks (pun intended), with civilians instead of veterans given the size increase, no doubt they've managed to maintain creative control still.
No problem. And @A_Callow_Youth there weren't all that many civilians there, actually. Given the warnings we issued the minimum percentage of the civilians who got the hell out of there before we started shooting was 70%, with the top end being 90%. Granted 90,000 civilians at the top end is still a ton, given at best it was 5k boots on the ground storming the city versus 4k combatants, but at the lowest end of civilians that's 10k, or roughly one civilian for every combatant. As far as urban assaults go, it was surprisingly clean given that the Red Cross estimated 800 civvies died. Considering the population before the assault could have been 90k or so max, that's less than one out of every hundred, which is damn good odds considering how nasty urban assaults against dug-in opponents are, and with all the IED's and artillery involved. Even if there were 10k people there that's still 8 out of every 100 dying, which again, is shockingly clean for that sort of combat. Especially when you consider it lasted almost two full months. For comparison, the Battle of Caen in WW2 killed 800 civilians in 48 hours out of a population of 60k. So potentially it had a lower relative body count that that battle. And in two months of combat, not two days!
While it still looks rough in a lot of ways, i wouldn't be shocked if it turns out to be a late 2023/early 2024 launch.Thread necro : Early gameplay has been released.
Looks good imo. Can't wait.Thread necro : Early gameplay has been released.
Absolutely based move.realistic shooter over a controversial american war thats bound to at least reignite conversation during an election year?
hoo boy
So I may have (almost) called it, Six Days in Fallujah releases into Early Access on June 22nd, 2023.While it still looks rough in a lot of ways, i wouldn't be shocked if it turns out to be a late 2023/early 2024 launch.