Six Days in Fallujah - A military shooter about a real battle in the Iraq War, back from the dead and more controversial than ever

Expect a new round of hand wringing soon, I guess.

Screen Shot 2021-11-17 at 12.53.39 PM.png
 
Maybe, but I expect it to mostly not exist by release-date. The sort of person who'd buy it is unlikely to care about outrage or outright buy it to spite the whiny games journalist demographic.
 
Oh my god I vaguely remember this, not very much, but I do vaguely remember something about a US war game causing a shitstorm. Between this and fucking Metroid Dread it's been a wild year for decade old game revivals.

Really fucking silly people are against this out of complete spite of the US military, most of their recent actions have been a complete shitshow, but that doesn't mean that the people that fight for them don't deserve to have their stories told. I hate the military leadership, but I have nothing but respect for most of the people who actually went down and fought on behalf of them, they're brave motherfuckers.

Also regardless of that it's real silly to be against it when we don't even know for show what stance it's taking on the whole thing. I can't say I know for sure what direction it's going with its message, but if the tones anything like the way they're talking in those interviews I kind of doubt they're gonna be glorifying the whole experience.

I'm very skeptical of the game on the whole, but honestly the premise of this game is nothing short of fantastic, and I have zero problems with it. I have no clue if Victura have that talent, but I'll at least wait till I see what they've actually came up with to judge if it's good or bad.
 
Last edited:
Even if this game were as vile and offensive as its critics claim it to be (which I doubt will be the case), this is the same crowd that views video games as a medium for high art. Under that rubric, they have to accept that there will be works of art that are vile and offensive. Do they have to praise these works or be forbidden from criticizing them? Of course not. But they cannot try to get it cancelled, which is what they are doing. When they do that, it’s clear that they don’t think much of the medium they cover, and even less of that medium’s customers
 
Oh my god I vaguely remember this, not very much, but I do vaguely remember something about a Afghan war game causing a shitstorm. Between this and fucking Metroid Dread it's been a wild year for decade old game revivals.

Really fucking silly people are against this out of complete spite of the US military, Afghanistan's a complete shitshow, but that doesn't mean that the people that fought in it don't deserve to have their stories told. I hate the military leadership, but I have nothing but respect for most of the people who actually went down and fought on behalf of them, they're brave motherfuckers.

Also regardless of that it's real silly to be against it when we don't even know for show what stance it's taking on the whole thing. I can't say I know for sure what direction it's going with its message, but if the tones anything like the way they're talking in those interviews I kind of doubt they're gonna be glorifying the whole experience.

I'm very skeptical of the game on the whole, but honestly the premise of this game is nothing short of fantastic, and I have zero problems with it. I have no clue if Victura have that talent, but I'll at least wait till I see what they've actually came up with to judge if it's good or bad.
*facepalm* Fallujah is in Iraq, not Afghanistan. It was also a major throwdown that lasted almost two months, including mop-up, involving two full RCT's on the US side and OpFor was a coalition of just about every single insurgent group in Iraq, and with more than enough time to show up, dig in, and prepare all sorts of nasty traps. Its a small miracle only 107 Coalition troops died during the assault. And from my understanding the people responsible for making the game were all veterans of that battle. While they've definitely supplemented their ranks (pun intended), with civilians instead of veterans given the size increase, no doubt they've managed to maintain creative control still.
 
*facepalm* Fallujah is in Iraq, not Afghanistan. It was also a major throwdown that lasted almost two months, including mop-up, involving two full RCT's on the US side and OpFor was a coalition of just about every single insurgent group in Iraq, and with more than enough time to show up, dig in, and prepare all sorts of nasty traps. Its a small miracle only 107 Coalition troops died during the assault. And from my understanding the people responsible for making the game were all veterans of that battle. While they've definitely supplemented their ranks (pun intended), with civilians instead of veterans given the size increase, no doubt they've managed to maintain creative control still.
My understanding was that the inital development was done as a collaboration. The original company had previously worked with Marines from one of the units that fought in Fallujah, and when they came back from that tour, they called the company up and requested a game be made based on their experiences. Current development is going on under a different team, but that fact that they picked up this specific IP with all its political baggage indicates a commitment to the original vision, though they seem to have expanded the scope to include civilians caught in the city as well, which I have no problem with. Civilians on the battlefield is a criminally underrepresented facet of warfare, with the Modern Warfare reboot being the only major title to even attempt this (and actually did pretty well if you play on the higher difficulties, really nails that split-second shoot/don't shoot decision making.)
 
  • Like
Reactions: AsbestosFlaygon
How the fuck did it take someone almost half a day to correct my mistake when it's that stupid?

Anyways, thanks Snek for correcting my brainfart.
 
Last edited:
  • Feels
Reactions: Cyclonus
How the fuck did it take someone almost half a day to correct my mistake when it's that stupid?

Anyways, thanks Snek for correcting my brainfart.
No problem. And @A_Callow_Youth there weren't all that many civilians there, actually. Given the warnings we issued the minimum percentage of the civilians who got the hell out of there before we started shooting was 70%, with the top end being 90%. Granted 90,000 civilians at the top end is still a ton, given at best it was 5k boots on the ground storming the city versus 4k combatants, but at the lowest end of civilians that's 10k, or roughly one civilian for every combatant. As far as urban assaults go, it was surprisingly clean given that the Red Cross estimated 800 civvies died. Considering the population before the assault could have been 90k or so max, that's less than one out of every hundred, which is damn good odds considering how nasty urban assaults against dug-in opponents are, and with all the IED's and artillery involved. Even if there were 10k people there that's still 8 out of every 100 dying, which again, is shockingly clean for that sort of combat. Especially when you consider it lasted almost two full months. For comparison, the Battle of Caen in WW2 killed 800 civilians in 48 hours out of a population of 60k. So potentially it had a lower relative body count that that battle. And in two months of combat, not two days!
 
I've been looking forward to this because I'm a shooter nerd with an unhealthy interest in the history of the gulf wars. I didn't realize how nuclear hot the controversy is. The controversy is fucking retarded too. This isn't propaganda. Call of Duty is propaganda. Selfless US super soldier who, without committing any warcrimes (or at least not shining a spotlight on it), singlehandedly takes down the evil Russian soldiers (who do warcrimes for fun), in a city suspiciously devoid of civilians. I can guarantee MW2 has convinced more little kids to join the army than this game ever will.

Either way, I hope this succeeds. I think the idea of an "interactive documentary" is a good one and I'd love to see more games take that approach (and maybe in more settings outside of WWII for the millionth time).
 
Kinda kino into the look of the early engagements in Iraq so heres hoping it does actually come out proper and doesnt get fisted to the trashcan of mediocre "its shocking so we put it in the game"
 
realistic shooter over a controversial american war thats bound to at least reignite conversation during an election year?

hoo boy
 
While it still looks rough in a lot of ways, i wouldn't be shocked if it turns out to be a late 2023/early 2024 launch.
So I may have (almost) called it, Six Days in Fallujah releases into Early Access on June 22nd, 2023.
Steam Page with release date
Release Date Announcement Trailer

I am slightly confused if, on launch, it will have single player or if it will have only Co-op, they did show some of the campaign the the trailer so I'd hope they would release the campaign on release.
EDIT: Game is launching CO-OP ONLY, no single player missions on launch. which is a shame, also launching with a price of 39.99 for 4 Co-op Maps. Seems pretty shitty in my opinion, still excited, but not picking up on launch.
 
Last edited:
Back