Skull and Bones - "After ten thousand years in development, I hope it was worth the wait"

I think what scares devs off is when you make a game about something like the old west or the golden age of piracy you run the risk of coming off as very generic given how well worn these tropes are in the culture, people might take one look at a game and assume it's shovelware if it's about somehting as simple as "cowboys" and "pirates" even if it's not.

What Rockstar did with RDR was they came up with a clever hook and story that made it stand out, the idea of taking place at the very tail end of the wild west era, that was what was needed for the inspiration to flow and for the game to succeed by making it clear it wasn't generic, while still being able to deliver the tropes you'd want to see (but in a fresh way)

It's also a challenge when making something with so much potential to avoid the issue of scope creep and putting too much into it, it's like, ok, you want to make a game about pirates, what exactly do you focus on as there's a million different things you could potentially put in it, same deal with the old west.

I think that was Ubisoft's fear with making a pirate game which is why they picked the Indian ocean as a setting (makes it stand out a bit more) and why they just wanted to focus on ship to ship combat for a start and work their way from there for any potential sequels once the ip's viability was established, but people just had to sperg out and whine and potentially sink the whole thing.

Now Ubisoft should have known it would happen and been a little more ambitious from the start, but people also shouldn't have whined so much, to avoid what's happened, scope creep sinking the whole thing.

Make no mistake I was disappointed too when the game was first announced and it was only ship to ship combat, but while people can give me as much shit as they want, finishing what they showed in 2017/2018 is 100% what they should have done.
My nigga, all people wanted was more Black Flag, with perhaps a greater emphasis on your ship and crew at the expensive of the usual Ubisoft collect-a-thon shit. Use the same map even, just change the emphasis from being a badass assassin to becoming the most notorious pirate in the West Indies. And yet...
 
I think what scares devs off is when you make a game about something like the old west or the golden age of piracy you run the risk of coming off as very generic given how well worn these tropes are in the culture, people might take one look at a game and assume it's shovelware if it's about somehting as simple as "cowboys" and "pirates" even if it's not.

What Rockstar did with RDR was they came up with a clever hook and story that made it stand out, the idea of taking place at the very tail end of the wild west era, that was what was needed for the inspiration to flow and for the game to succeed by making it clear it wasn't generic, while still being able to deliver the tropes you'd want to see (but in a fresh way)

It's also a challenge when making something with so much potential to avoid the issue of scope creep and putting too much into it, it's like, ok, you want to make a game about pirates, what exactly do you focus on as there's a million different things you could potentially put in it, same deal with the old west.

I think that was Ubisoft's fear with making a pirate game which is why they picked the Indian ocean as a setting (makes it stand out a bit more) and why they just wanted to focus on ship to ship combat for a start and work their way from there for any potential sequels once the ip's viability was established, but people just had to sperg out and whine and potentially sink the whole thing.

Now Ubisoft should have known it would happen and been a little more ambitious from the start, but people also shouldn't have whined so much, to avoid what's happened, scope creep sinking the whole thing.

Make no mistake I was disappointed too when the game was first announced and it was only ship to ship combat, but while people can give me as much shit as they want, finishing what they showed in 2017/2018 is 100% what they should have done.
Bullshit, the only thing they had to do was to Fallout 76 (copy paste) the shit out of Blackflag remove the majority of the on land mechanics, build and expand the ship mechanics (new tiers and weapons etc.) and add a few new big ships. Thats it and Ubisoft would had a complete new franchise but the game as a service bullshit was more important.
 
Both of you are right, that's what they should have done... at the start and I wish they had, but since they didn't and had already put years of work into the game they should have finished what they started and then put the work into making Skull & Bones Back 2 The Caribbean featuring Dante from the Devil May Cry series the ability to walk around and stab people.

Why is it so controversial to say sometimes gamers are overly negative about something? Because sometimes they are.

I'm not DEFENDING Ubisoft if that's what got some asses chapped, I'm just saying the negativity from gamers shares some of the blame.
 
Both of you are right, that's what they should have done... at the start and I wish they had, but since they didn't and had already put years of work into the game they should have finished what they started and then put the work into making Skull & Bones Back 2 The Caribbean featuring Dante from the Devil May Cry series the ability to walk around and stab people.

Why is it so controversial to say sometimes gamers are overly negative about something? Because sometimes they are.

I'm not DEFENDING Ubisoft if that's what got some asses chapped, I'm just saying the negativity from gamers shares some of the blame.
Also wrong , the issue lies on the "new wave" of activist career developer. The nerd gamedesigner we once had couldn't give a damn what the fans wanted, they developed what they themself would like to play. The best example of this is CD Project Red. They developed The Witcher 1 and 2 with blood, sweat and tears. After they peaked arguably with The Witcher 2 (the best rpg of the franchise) they began to create The Witcher 3. Through the set direction of the management with crunching and other shady stuff, they already bled a good amount of developer after tw2. This trend continued with the completion of witcher 3, in which they burned out even more of the original core developer and the result is Cyberpunk 2077.
 
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It is infuriating that they added land parts but not ship-boarding. The ship-boarding is the main thing people wanted. It worked well in Assassin's Creed how you could swing around on ropes, climb through rigging, use swivel guns, and how there were different targets on the ship including things like marksmen. This is bullshit.

I AM glad they're making a game in the Indian Ocean, because although I'm a pirate buff it does get really old how pirate settings are always the same tired Caribbean cliches.

I'm watching the trailer. I guess it makes sense to have as many weapon types as possible, it's not like this is some historic ship simulator, but having ballistae and Greek fire and hwachas feels really out of place and goofy. (I did enjoy hwachas a lot in Ghost of Tsushima.)
also would multiship combat have even worked? especially with boarding. you'd be literal sitting duck for the rest of the team to fire on you.
Ughubug's Pirate Simulator:
- Ships have different health bars for different parts. At a minimum, we're talking gun count, manpower, hull integrity, sail integrity, rigging integrity, and the masts. Reducing the sails reduces speed, reducing rigging reduces maneuverability (abstraction of your crew struggling to make the sails work with their ropes in tatters), disabling a mast takes out the sails with it. Reducing hull integrity raises the inflow rate of water, which if it goes above what your bilge crews can handle then causes the ship to start to sink.
- Ships also have specific things that can be knocked out: the rudder, the powder store, etc. Obviously rudder effects steering, while powder store is either a one-shot-kill or just causes catastrophic damage.

If you wipe out the guns, the ship can't shoot back. If you wipe out the sails/masts, the ship can't run. If you wipe out the rudder/rigging, the ship can't steer. If the crew is dying in droves, the ship has less defense for a boarding and maybe starts doing everything less efficiently (not enough men to both fight and sail simultaneously).

I don't have a clue how boarding worked in multi-ship engagements, other than it did. I assume you would try immobilizing the ships (AC3 actually handled this differently than Black Flag, because in AC3 chain shot actually demasted for in-story boarding sequences instead of being a stun gun) that could threaten you, or failing that have a friendly ship screen for you, while you board. In a multi-ship engagement you may just not be able to capture that many.

Problem is, in Sid Meier's Pirates it was way too easy to just rush a ship and board it with no gunfire. Now, in part that was because you could win any fight with a small crew by just cheesing the dueling minigame, so if a game made swordfighting difficult than that would be more balanced (a smaller, more maneuverable ship would be able to board easily, but would be at a disadvantage in the boarding). Could also board from any direction - it didn't matter - which I imagine would make a difference (boarding without knocking out the guns first from the side would expose you to broadsides, whereas boarding from a corner would create a brutal chokepoint. Regardless, there needs to be something mechanically to make a player want to try to beat up a ship before boarding.
 
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They should cancel it. There's no way that people will play the pile of shit that they showed last year.
I took part in a beta for it last year and it sucked massive dong. It was pretty much Black Flag ship combat, but really janky and with a massive MMO grind slapped on top. Nothing more piratey than sailing around cutting grass and chopping down tress for hours on end.
 
Ubisoft trying to come up with a way to make it seem like there were always trans pirates in the age of sail.
Trans bipoc pirates have always existed sweetie, white cishet historians just tried their best to purge them from history but I'm glad we're living in a civilized age where we can finally tell the truth about them.

I just can't wait for Skull and Bones to allow us to adjust the length of our feminine penises so we can inflict misery on poor cabin boys.
 
apparently they can't because they took money from the singapore government to produce it. dunno how much of that is true.
As a Singaporean (Non-Chinese minority here, woke points) It's in the $120 million range and counting. Each director on the project has been overhauling the game for the sake of trying to outdo the prior director on the project and also listening to "trends" that are echo chambers of what is popular as flavor-of-the-month in "gaming circles."

There's a lot of white-man worship here and basically everyone who is a minority is bullied into listening what our colonial masters think is good for us, and that their ideas are best. God forbid if you correct one of them though- that's their job.

I took part in a beta for it last year and it sucked massive dong. It was pretty much Black Flag ship combat, but really janky and with a massive MMO grind slapped on top. Nothing more piratey than sailing around cutting grass and chopping down tress for hours on end.
They watermarked the screen with your email address and a tracking code (maybe my IP?) across my screen during the eleventh-hour beta test I was invited to. 54GBs of space in my laptop and I was quite frustrated with how the game was, 7 years for this?! To the point where my lover even asked me if I was okay. Sure, they spent the budget on representing Southeast Asian cuisine (surprisingly accurate, might I add) but this isn't worth grifting $120 million from my country which lacks a creative bone, being slave to the almighty dollar and saving face.

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Among the many things to have my feedback taken seriously, I put in "3rd gender" under the "What gender are you" section that came after. Gotta have the diversity points with this kind of "company". I wouldn't be surprised if I listed myself as Male they wouldn't even see my feedback, much less read it even.

I don't care if I get in trouble with DiversitySoft, this is just me sharing my feedback and my honest-to-gosh thoughts of a stripped-down, threadbare video game dragged through development hell and held together with spit and prayers. Black Flag- hell, ACIII is a more fully-realized game, and that is saying something!
 
Got invited to play a tech demo, wasn't as bad as everyone says, but it's still not great either. There's very little action in a game about pirates.
 
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So Skull and Bones came out so bad they're not even selling it?

Here's some AA garbage that's the new Skull and Bones. It sounds like it's tiny - only mentions ONE island - but it also kind of sounds like they're going for the pirate sort of take on what Kingdom Come: Deliverance did.


I would have settled for even shitty Skull and Bones as a sailing equivalent to playing World of Warships.

AC4 Black Flag was great. Sid Meier's Pirates was great. All anybody wants is just something that's like both of them at the same time, simulationist like but with AAA graphics and a perspective thats close up on the ship. There's obviously a market for historical setting games (or even fantasy if it has to be that Pirates of the Caribbean style direction), but all anybody but Ubisoft ever makes is just endless space opera and high fantasy schlock that all looks the same and has no soul.
 
Does anyone play Naval Action? It was meant to be the sailing ship MMO, not pirates but Napoleonic warfare so still fundamentally the same in terms of gameplay and prize raiding and such plus the ability to sail under an American flag. But from what I heard it's hot garbage and simulationist to a painful degree. I booted it up, immediately saw my ship clip through another ship, and quit in disgust.
 
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reminds me, last next fest also had https://store.steampowered.com/app/1574360/Uncharted_Waters_Origin/

seems the demo is down and I didn't play it during the week, so can't say if it's the usual koei/tecmo tier (although they seem to be just the publisher, which probably makes the game another kmmo).

injecting a heavy dose of weeb would probably work great, especially for flashy pirate stuff. not like you could expect anything like that from modern ubisoft...
 
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Apparently we haven't even seen the new and improved version of skull and bones which totally isnt just a slightly less buggy version of what people here have already reported playing and seeing.

My mind is ready to be blown on the still undetermined release date.
Maybe this time players don't magically cut down trees anymore.
They should have stuck to the original plan: For Honor but with ships.
 
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