Skull and Bones - "After ten thousand years in development, I hope it was worth the wait"

Maybe this time players don't magically cut down trees anymore.
They should have stuck to the original plan: For Honor but with ships.
World of Warships but with sails
They could have whored it for endless premium currency for buying slightly different ships that good ships are gated behind.
 
Does anyone play Naval Action? It was meant to be the sailing ship MMO, not pirates but Napoleonic warfare so still fundamentally the same in terms of gameplay and prize raiding and such plus the ability to sail under an American flag. But from what I heard it's hot garbage and simulationist to a painful degree. I booted it up, immediately saw my ship clip through another ship, and quit in disgust.
It is beyond hot garbage. Not only is it buggy and glitchy, the devs have ruined any semblance of gameplay balance with crafting and grinding as well as combat balancing where its a DPS and HP race where maneuverability doesn't matter because Old Ironsides isn't going to bounce cannonballs anymore.
 
Did you nibbas notice that the sailing minigame in Watch_Dogs 2 was a test run for Skull and Bones' sailing mechanics?

Ubisoft seems to make a tradition of test-running features of later game as minigames of earlier games. Assassin's Creed III was the first to introduce naval combat but only as special narrative side missions (very fun but weirdly incongruous with the rest of the game, you're supposed to buy that this Iroquois warrior is also manager of a vast frontier settlement and also moonlights as a privateer captain despite having no background as a sailor at the same time, is an absolute Mary Sue). This then got expanded into Black Flag.

Watch_Dogs 2 had this thing, which I never could get into, of sailing light sailboats in races. It was weird and clunky and I couldn't get into it and it made sense for San Francisco but felt really out of place character-wise. Then Skull and Bones comes along and it promises the same feature of wind actually having an effect.

Also I thought Odyssey's naval looked like total trash, they just made it a clone of gunpowder warfare so ships burst into flame from arrows (fucking what).
 
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I haven't tried the closed beta yet.
I won't buy it because I know it will be dead on arrival and I'm done with Ubishit.
I have. It's not very good.

The game has no land combat, just wandering around in hubs to collect missions and stuff. The character creator is a fucking joke. The ship combat is worse than Black Flag because you can only have one unique type of cannon on your ship at a time. One. So green, blue, purple rarity stuff right? You can't have more than one from what I can tell. There are more ships and they fit into the DPS, Tank and Healer category for some God awful reason.

I just want to say that back in 2008 there was an MMO called Pirates of the Burning Sea. It had a better character creator, it had swashbuckling and land combat, it had FUCKING BIG ASS WARSHIPS. You may have traveled on a map, but by fucking God it was somehow less monotonous than having a FUCKING STAMINA BAR TO GO FULL SPEED AHEAD. The sea combat is arguably better than Pirates of the Burning Sea, but you can't board the other ship like you can in Pirates of the Burning Sea and take it or turn it into a certificate depending on your class. You just hook them and it says you succeed if you succeed, no battles and the ship is destroyed.

OVER 10 YEARS FOR THIS GAME AND A GAME THAT'S 15 YEARS OLD DOES IT BETTER.

EDIT: Also the team in the discord are incompetent twits that can't seem to be on the same page on what qualifies as world event for something that's only 6 hours long and you have to go up against something whose difficulty will one shot you even if you're Ship Rank 5 -- the highest you're most likely to get in that time frame. I dunno, man, the entire thing is just feels like no one knows what the fuck they're doing.
 
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I have. It's not very good.

The game has no land combat, just wandering around in hubs to collect missions and stuff. The character creator is a fucking joke. The ship combat is worse than Black Flag because you can only have one unique type of cannon on your ship at a time.
I've just tried it (until the server crashed). It's fucking awful.
What were they thinking? Like you said, after all these years this is all they could ship (no pun intended)?
People wanted the Black Flag naval segments but in multiplayer. That's not hard to make. Instead Ubisoft decided to turn it into some kind of mobile game. A stamina bar for full sail... Jesus.
This is what happens when you keep hiring people for ESG points after you #MeToo'd every creator in the company.
 
I have. It's not very good.

The game has no land combat, just wandering around in hubs to collect missions and stuff. The character creator is a fucking joke. The ship combat is worse than Black Flag because you can only have one unique type of cannon on your ship at a time. One. So green, blue, purple rarity stuff right? You can't have more than one from what I can tell. There are more ships and they fit into the DPS, Tank and Healer category for some God awful reason.

I just want to say that back in 2008 there was an MMO called Pirates of the Burning Sea. It had a better character creator, it had swashbuckling and land combat, it had FUCKING BIG ASS WARSHIPS. You may have traveled on a map, but by fucking God it was somehow less monotonous than having a FUCKING STAMINA BAR TO GO FULL SPEED AHEAD. The sea combat is arguably better than Pirates of the Burning Sea, but you can't board the other ship like you can in Pirates of the Burning Sea and take it or turn it into a certificate depending no your class. You just hook them and it says you succeed if you succeed, no battles and the ship is destroyed.

OVER 10 YEARS FOR THIS GAME AND A GAME THAT'S 15 YEARS OLD DOES IT BETTER.
Do you mean to say you cannot have things like cannons and a mortar at the same time?

The only thing that made Black Flag-style combat interesting was that it worked several types of weapons with different distinct uses in together. A combat style (also seen in Doom and Far Cry: Primal) where you use ALL OF YOUR TOOLS to respond to the constantly changing situation.

Stamina bar for full speed is also retarded. Actually mega-retarded. It pissed me off that Ubisoft's ancient AC games kept naval combat as sailing style instead of putting any thought into changing it, last I recall seeing you literally shoot arrows at ships until they explode. Whereas it would have been obvious to just have the health bar of the ships be split into integrity (ramming, maybe deck artillery) and manpower (volley fire) and have the ability to force a boarding or be boarded so getting close in an exchange of fire carries an inherent risk of getting boarded at a disadvantage, but you can also try hit-and-run rammings to sink. It would have been an interesting dynamic, but NOOOO, let's just treat fucking arrows like cannonballs.

But that's one setting where a stamina bar would have made sense. Full speed ahead with galleys would be unsustainable ALL THE TIME, it MAKES SENSE there as either a recharging or fixed-amount resource for combat. What is this stupid shit? Are the sailors blowing, out their mouths, into the sails.
 
I just wanted, at this point, World of Warships with sailing ships. Like, at worst just copy the Black Flag logic of ship types and what kinds of weapons they carry (ramming brigantines, mining schooners, mortar somethings, etc.) They couldn't even deliver that.
 
Do you mean to say you cannot have things like cannons and a mortar at the same time?
No, you can, but they have to be common tier. No special effects, no extra damage, etc.

So say you have a culverin, you can have that and a mortar or long gun or fill out your ship with nothing but mortars. You just can't have more than one of the rare version of the culverin/mortar/long gun which adds a special effect or is made to cripple the enemy ship in a specific fashion. So it'd be like playing an MMO where you can equip multiple weapons, but you can only equip one rare weapon at a time. So you can't equip the Sniper's Long Bow with the Decapitator's Axe. They have accessories called furnishings that do the same shit, you can have as many common tier as you want, just only one of higher grade.

There are also torpedoes in this game for some reason. I don't know why.
 
There are also torpedoes in this game for some reason. I don't know why.
While the general direction of the game displeases me, I've already resigned myself to that it won't be a historical game beyond window dressing, so I'll just say whatever. I remember a lot of people getting pissy about the hwachas, to me it's like Battlefield games having lots of gimmicky experimental weapons.

A torpedo does seem, as something specifically designed to hole ships below the waterline, idiotic for pirating purposes.

The very visual design of the ships was a warning sign. They're too elaborate, too ornate. Like Pirates of the Caribbean, not like armed merchant ships in a theater of geopolitical conflict.
 
You know it's bad when there's a Code of Conduct in a game about PIRATES and the first thing they talk about in the intro is capitalism.

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I'm amazed. All they had to do was take Age of Pirates, iron out the jank, maybe expand on the gameplay a bit and give it a posh coat of paint. They even could have filled the game with spics and niggers without them looking too out of place. You'd think this would be really hard to fuck up.
 
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You know it's bad when there's a Code of Conduct in a game about PIRATES and the first thing they talk about in the intro is capitalism.

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What's wrong with that? The joint stock business corporation didn't start in the Indian Ocean - there were small predecessors here and there - but in terms of actually important, big ones, the corporation as we know it was born with the EIC and VOC, global trade was born of colonization in the Indian Ocean, the modern world in general flows out of those events. One of the whole appeals of the EIC is how it mixes modern and ancient so surreally.
 
I'm sure whatever libshit was writing the game was totally thinking about your "well ackshually" when they decided to sperg about le capitalism. Yep.
Fuck it, let's check.
1) Dawn of capitalism, global corporations as strong as empires (check)
2) Tyranny and exploitation (check, the EIC and VOC were very nasty in their invasions)
3) Where there's blood, there's predators, hinting at the pirate problem in the Indian Ocean

So, yeah, pretty spot on, succinct way to introduce the setting in less than a minute.

There is a very obnoxious thing many of you do here where you spout off and if anyone, just chatting, discusses it - without circle jerking - you get indignant and brush it off as pseudo-intellectualism (like, "well ackshually"). Now piss off.
 
You know it's bad when there's a Code of Conduct in a game about PIRATES and the first thing they talk about in the intro is capitalism.

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Sea of Thieves did the same thing. At least Rare made it visually appealing compared to whatever Ubisoft is doing.

Why does a ship have a stamina bar?

This is bizarre and incomprehensible even by Ubislop standards.
What kind of pirate doesn't LEAVE their ship to do pirate shit?
 
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