Skyrim Modding Community - Over a half-decade giving birth to gullible programmers

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>Nexus institutes changes because they're afraid of drama queen mod developers flouncing with critical mods
>Drama queen mod developers respond by flouncing with critical mods


Welp. Anybody know a good replacement for Assigned Storage? Specifically something that will shove all my alchemy ingredients back in a container when I'm done crafting.

Never used Assigned Storage, but looking over the mod descrips for General Stores + the Assigned Storage extension sounds like it might be able to do what you want. Otherwise it looks like Phinix is starting to migrate his stuff to AFKMods, maybe it'll show up there eventually.

Side note, in the process of trying to hunt down where he's gone I ended up on his Twitter. Had no idea he was a foaming at the mouth politisperg who WRITES in ALLCAPS like THIS. I now have something new to laugh at.
 
This one superfag semi-furry made that Schlongs of Skyrim mod, which for all intents and purposes, looked like decent muscle body mods. Then the guy got his own section on Lover's Lab, and in best furfag fashion pulled all the files and went on a cry-boohoo rampage. Not really sure if the mod is up anymore, but was kinda funny how someone at the peak of (gay) content yet managed to be a pussy.
 
>Nexus institutes changes because they're afraid of drama queen mod developers flouncing with critical mods
>Drama queen mod developers respond by flouncing with critical mods


Welp. Anybody know a good replacement for Assigned Storage? Specifically something that will shove all my alchemy ingredients back in a container when I'm done crafting.
Servants Sort Loot? It isn't the most utilitarian of tools, your character writes some notes, you put the notes in each container you want things to be sorted into, then you talk to hired NPCs to give them all your stuff. Never used Assigned Storage so I can't compare the two.
 
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This one superfag semi-furry made that Schlongs of Skyrim mod, which for all intents and purposes, looked like decent muscle body mods. Then the guy got his own section on Lover's Lab, and in best furfag fashion pulled all the files and went on a cry-boohoo rampage. Not really sure if the mod is up anymore, but was kinda funny how someone at the peak of (gay) content yet managed to be a pussy.

This gives me flashbacks to Slof's table-flipping rampage in the Oblivion modding era over everyone assuming she was a gay man because of her penis jewelry mods. Really wish the Wayback Machine caught some of those threads on the old Bethnet boards, they were pretty funny.

@Cactuswings -- A quick check of Schlongs of Skyrim reveals it *is* still up on Loverslab, and the FAQ answers the really important questions every potential user wants to know:

OfCourseItDoes.JPG
 
This one superfag semi-furry made that Schlongs of Skyrim mod, which for all intents and purposes, looked like decent muscle body mods. Then the guy got his own section on Lover's Lab, and in best furfag fashion pulled all the files and went on a cry-boohoo rampage. Not really sure if the mod is up anymore, but was kinda funny how someone at the peak of (gay) content yet managed to be a pussy.
SAM is a better alternative anyway. I still use SOS, but only because my load order is so stuffed that I want to finish everything in it before making a fresh one in MO2.
 
This gives me flashbacks to Slof's table-flipping rampage in the Oblivion modding era over everyone assuming she was a gay man because of her penis jewelry mods. Really wish the Wayback Machine caught some of those threads on the old Bethnet boards, they were pretty funny.

@Cactuswings -- A quick check of Schlongs of Skyrim reveals it *is* still up on Loverslab, and the FAQ answers the really important questions every potential user wants to know:

View attachment 2432401
Wait, Slof was a woman? Holy shit. I remember Slof's website from the Morrowind era, and always got creepy vibes from it.
 
Wait, Slof was a woman? Holy shit. I remember Slof's website from the Morrowind era, and always got creepy vibes from it.
Yup, Slof was a woman, and that's why she threw such a massive shitfit every time someone called her a gay man. It happened all through the MW era, and then shortly after she released her genital piercing set for Oblivion (it was included in her Goth Shop and I think had a standalone -- was Slof's Horns and Jewelry set or something like that), someone assumed she was a gay dude one time too many, freaked out, and bailed on both Nexus and the official Bethsoft boards. If I can ever somehow find a copy of that post, I'll share it.

After that, she kept all her existing MW and OB stuff strictly on her own site (originally Slof's Hive and later on Slof's Lair, looks like Archive got the front pages but not anything further in) which also had her OC Alien xenomorph porn, and then posted new stuff on a mostly-furfag/fetish mod board called Wolflore, which moved locations a couple of times. Amazingly, Wolflore is still around, and seems to no longer be mostly registration-gated.

Slof.JPG


ImNotGay.JPG


Also, a random mention of the Hive I came across on a minor board that pretty well sums up what to expect from her old personal sites:
Cats.JPG


So yeah... you got a creepy vibe off her for a reason.

EDIT: One more.

WarAndPeaceYouGuys.JPG
 
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/r/skyrimmod's discord. Second person is a mod (and mod author). Recently they split the general chat into two because people were shockingly complaining about it being politics and religion 24/7 (which it is).
1629156574137.png

I thought this was satire but it's not. It's dark humour you fucking retard

edit: not sure if people would call this discord 'milky' but it's certainly on topic. I wandered in there again to search a topic and happened to see a new-looking user get banned in real time. All he did was come in and start talking about modding Skyrim on a PS3 which one of them nitpicked over because he was wrong about something (i.e he wasn't as knowledgeable as them), then he said he would share pics of what I assume was him getting it up and running to show them it worked. He couldn't share them because he didn't have the right role, was redirected by said mods, then came back to say:
B1A8C179-A46C-4738-B87C-F0E7E4CA2A21.jpeg
Yup, banned for a completely innocuous statement (and not because he apparently had a pirated copy of the game that they grilled him over), then called transphobic and an idiot, with a couple of other concernfags asking what happened and making assumptions about his character.
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This discord is so pozzed.
 
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Lets see if bethesda shoving in all their CC content or changing a version flag to "anniversary" editiok breaks everything again lmfao

Best case scenario you can opt out of getting the CC shit and the old mods dont break, would be a shame if the modding scene wasnt pozzed, but it is so fuck it lmao
I wonder if nexus knew in advance and tried to retain hosting of mods to pre-empt issues.
 
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SkyrimAE.JPG


Anyone want to take bets on how long until the first mod is out that makes the marriage amulet compatible with these new NPCs?
 
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There's also a multi-mod author lawsuit against Nexus happening right now.
 
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at this point why doesn't Todd just have a team that adds constant updates to Skyrim from new bug fixes and new content.
why not do this for all TES games since people still play morrowind and oblivion
 
at this point why doesn't Todd just have a team that adds constant updates to Skyrim from new bug fixes and new content.
why not do this for all TES games since people still play morrowind and oblivion
That would mean paying semi-competent people to do that work instead of letting the modders do it for free for a time before they bundle it into the Nth release of Skyrim, this time with more genital variants!
 
There's also a multi-mod author lawsuit against Nexus happening right now.
These trannies are playing with fire. At the end of the day, modders and Nexus can argue about ownership till their gash wounds heal. But all it takes is Bethesda drop in and say,

"No. All of this is mine actually, no more mods of our IP are allowed on Nexus. As we don't want to bring the IPs into disrepute with these arguments amongst entitled chud fanboys. "

I'm not sure but I could swear as part of the T&C for Beth games you agree that they own everything you make for Beth games. I think most courts would just default to Bethesda if any of these lawsuits got serious.
 
These trannies are playing with fire. At the end of the day, modders and Nexus can argue about ownership till their gash wounds heal. But all it takes is Bethesda drop in and say,

"No. All of this is mine actually, no more mods of our IP are allowed on Nexus. As we don't want to bring the IPs into disrepute with these arguments amongst entitled chud fanboys. "

I'm not sure but I could swear as part of the T&C for Beth games you agree that they own everything you make for Beth games. I think most courts would just default to Bethesda if any of these lawsuits got serious.

You'd be surprised. There's everything from alt-right, to suspected nazi sympathizers, to extreme leftists in the group.

And yes the terms and conditions say they have rights to the mods themselves (it's mostly stuff to cover their backs in regards to hosting the modifications themselves on Beth.net and also because you are using their game assets) they explicitly say that mod authors own and retain right to their mods. They still have no claim to anything created outside of their Creation Kit. So models, textures, sounds, etc. It's basically so mod authors can't sue THEM. They don't give a shit about the Nexus unless they're dipping into their pockets somehow.

And beth will never step in to bother anyone about their mods unless they're selling them off their approved platform. The mods are their cash cow in a sense, they keep their games alive WAY past their expiration date.
 
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Whoops:
The upcoming Anniversary Edition of Skyrim is going to be much more disruptive to the modding scene than is commonly believed. Back up your executable now, and disable updates in Steam.

The native code modding scene around Skyrim SE will have been around for about four years when AE comes out. During that time, code has been developed to make many plugins portable across different versions of the game. Most plugins use the Address Library by meh321. Other plugins use code signature matching, which finds functions that "look like" a specific pattern. SKSE uses an offline tool I developed a long time ago based around position independent code hashing. With the AE update, all of these methods will break, and addresses will need to be found again from scratch.

The reason for this is that as part of the AE update, Bethesda has decided to update the compiler used to build the 64-bit version of Skyrim from Visual Studio 2015 to Visual Studio 2019. This changes the way that the code is generated in a way that forces mod developers to start from scratch finding functions and writing hooks. Class layouts are unlikely to change, luckily. I didn't ask specifically, but the most probable reason for this is that the Xbox Live libraries used for achievements on the Windows Store are only available for 2017 and later. Some games have worked around this limitation by building the code that interacts with Xbox Live in to a secondary DLL that is dynamically loaded by the game, but they didn't choose this option.

Plugins using the Address Library will need to be divided in to "pre-AE" and "post-AE" eras. Code signatures and hooks will need to be rewritten. We will all need to find functions again. The compiler's inlining behavior has changed enough that literally a hundred thousand functions have disappeared and been either inlined or deadstripped, to put it in perspective.

Doing this work takes a reasonable amount of time for each plugin. I can probably sit there over a few nights and bang out an updated version of SKSE, but my main concern is for the rest of the plugins out there. The plugin ecosystem has been around long enough that people have moved on, and code is left unmaintained. Effectively everyone who has written a native code plugin will need to do at least some amount of work to support AE. This realistically means that the native code mod scene is going to be broken for an unknown length of time after AE's release.

Additionally, I can confirm that AE will be released as a patch to existing Special Edition installations, not as a separate game listing in Steam.

I have been in contact with Bethesda since shortly after the announcement, but other than confirming my expectations they had nothing to offer.

Do not harass Bethesda employees about this.

Do not harass plugin developers about this.

TLDR edit: Scary things incoming if you use SKSE plugins. Change Skyrim SE's update settings in Steam to only update when launched. Never launch Skyrim SE via Steam, only via your mod manager or skse64_loader.
 
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