skykiii
kiwifarms.net
- Joined
- Jun 17, 2018
Recently I was re-watching Hbomberguy's video about RWBY, and it made me think of something.
Okay, so you're an indie creator, you could make literally anything you want.... and you decide to make something that is basically just yet another "girls in impractical outfits doing acrobatics while fighting monsters" type story that is barely different from the slop Japan has put out for yonks now.
And okay, maybe RWBY isn't really "indie" but it's more than just that. Look at vidya for example, so many indie creators just do rehashes of games that already exist.
What really bothers me--and I've said this before--is that the stories in every medium have not really gotten any better or more diverse. If anything they feel like they've shrunk. It always amazes me that there seems to be more variance of output in, say, pulp sci-fi and weird tales type fiction than we get in the modern day.
But I mean, come on. If you handed me $500,000 on the premise of "I have three years to make a horror type game," my overriding ambition would be to make something that nobody else is doing--at least in terms of story. So I really don't get it when indie creators decide "we just want to make Silent Hill 2 again."
Am I making sense?
Okay, so you're an indie creator, you could make literally anything you want.... and you decide to make something that is basically just yet another "girls in impractical outfits doing acrobatics while fighting monsters" type story that is barely different from the slop Japan has put out for yonks now.
And okay, maybe RWBY isn't really "indie" but it's more than just that. Look at vidya for example, so many indie creators just do rehashes of games that already exist.
What really bothers me--and I've said this before--is that the stories in every medium have not really gotten any better or more diverse. If anything they feel like they've shrunk. It always amazes me that there seems to be more variance of output in, say, pulp sci-fi and weird tales type fiction than we get in the modern day.
But I mean, come on. If you handed me $500,000 on the premise of "I have three years to make a horror type game," my overriding ambition would be to make something that nobody else is doing--at least in terms of story. So I really don't get it when indie creators decide "we just want to make Silent Hill 2 again."
Am I making sense?