Sony hate thread

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So the usual routine.

Release terrible wokeshit game with horrible gameplay.

Also it looks ugly as shit.

It flops.

"Why are gamers so RACIST?"
It's the same musical number over and over
>terrible woke product has little to no hype (sometimes huge hype)
>terrible woke product fails to deliver audiences
>company and journos write off audiences as "sexist," "misogynist," "racist," "anti-semetic" and other series of buzzwords

Does it even come as a surprise that it was doomed to fail to begin with?
 
Uh oh, not feeling too good Soyny sisters,
Reminds of this
games anthem 1C44DF04-E70F-40C6-A816-810E336A6191.jpeg
 
That's because Yakuza isn't a movie, but an actual game at heart unlike shit such as Last of Us, Life is Strange and Assassin's Creed.
As much as I loved The Last of Us, I will admit that the whole game is basically a glorified fucking movie disguised as a game. Honestly you can pinpoint TLOU as the start of "modern" Soyny as every game they made after that followed the same fucking template of having the game play out like a cinematic walking interactive movie game filled with scripted events. At least Sony still tried making games that actually felt like games on the PS3 before TLOU came out.
 
As much as I loved The Last of Us, I will admit that the whole game is basically a glorified fucking movie disguised as a game. Honestly you can pinpoint TLOU as the start of "modern" Soyny as every game they made after that followed the same fucking template of having the game play out like a cinematic walking interactive movie game filled with scripted events. At least Sony still tried making games that actually felt like games on the PS3 before TLOU came out.
I'd hazard to say Heavy Rain started that movie as a game trend back in the early PS3 days for sony.
 
Heavy Rain was good aside from the gay twist regarding the identity of the killer. You can really trace the movie game shit back as far as the FMV craze anyway,
 
It's the same musical number over and over
>terrible woke product has little to no hype (sometimes huge hype)
>terrible woke product fails to deliver audiences
>company and journos write off audiences as "sexist," "misogynist," "racist," "anti-semetic" and other series of buzzwords

Does it even come as a surprise that it was doomed to fail to begin with?
I'm so used to it, I took one look at the cover, with its pouty brown grrl protagonist's face taking up the whole box, and I knew we were in for trash.
 
As much as I loved The Last of Us, I will admit that the whole game is basically a glorified fucking movie disguised as a game. Honestly you can pinpoint TLOU as the start of "modern" Soyny as every game they made after that followed the same fucking template of having the game play out like a cinematic walking interactive movie game filled with scripted events. At least Sony still tried making games that actually felt like games on the PS3 before TLOU came out.
The Last of Us and its consequences have been a disaster for Sony. When the Last of Us came out Sony struck gold. The game is one of their best sellers and considered one of the greatest games ever made. Problem with many entertainment companies is when a product of theirs sells gang busters they tend to chase the trend that made it popular for a decade or so. A good example would be movies in the past. Look how many Westerns came out in the 50's and 60's and Superhero movies today. Entertainment companies will milk a cow dry until the trend is a dead dried husk. This is what is happening with games in regards to them now having to be "cinematic experiences" like The Last of Us. However, this trend maybe coming to an end. Elden Ring, a game that mostly focuses on gameplay, beat The Last of Us 1 and 2 in both awards and sales. I think gamers are tried of story driven, cinematic, walking sims and want to play a game for gameplay now. Many companies and devs are also taking notice of Elden Rings success.
 
I'd hazard to say Heavy Rain started that movie as a game trend back in the early PS3 days for sony.
I think Fahrenheit was the catalyst, it did some things very well and it did some things very, very poorly. Many game designers and professionals probably looked at it and thought "I can fix it" and it influenced the games they made.
 
If a movie game is going to be a movie game, I'd rather it be like David Cage shit than Neil Druckman/Sony shit.

At least it's being upfront about what it is and offers multiple branches. I'd argue his shit makes a better use of the video game medium than modern Sony games.
 
It's actually too bad Quantic Dream is stuck in development hell working on a damn licensed game. It'll be at least a decade before they release another original title, if they ever do (they were bought by some company, who knows what they'll task them with).
 
The stupid thing is the people who claim to hate Sony still buy their products like tools and then just witlessly complain about them. As soon as Sony turned on Japanese devs, I dropped them like an old habit. Nothing will improve if you give money to your enemies.
 
This is a problem that has plagued modern writers today. Characters like Frey are more or less self inserts for the writers. These writers, being narcissist's who haven't mentally aged past high school, don't want to make their characters go through the Hero's Journey because in doing so they will have to admit that they themselves have faults, that they are wrong and others are right. Moist Cr1kal brought up a good point in his playthrough about how writers today refuse to let their characters go through a redemption arc. For those that don't know, Joseph Campbell in his Hero's Journey stated that every hero who goes through the hero's journey needs to go through some sort of redemption arc. This is called the "Abyss" or the "Death & Rebirth" in the journey. This brings about the transformation of the hero where they atone for their past mistakes and has them become the hero they were meant to be. The hero becomes stronger, wiser and more compassionate after going through this arc.
The writers for Forspoken did not want Frey to go through this arc because self inserts, especially female ones, are perfect the way they are. They don't need to atone! It is everyone else who needs to atone for the strong heroine! This makes the hero not a hero and one that audiences can't get behind.
I gave my Elder Scrolls characters more compelling stories when I was in high school. One was a former bandit who relapsed into a life of crime frequently. I made this stuff up as I went to accommodate the gameplay.
this is why it's retarded whenever people like use reviews to mean anything. like when people were like "heh, to sonic fans a 7/10 is like a 10/10" when using ign as an example, where what constitutes a good game to them is pandering and bland gameplay, then even blander and even more pandering like deathloop gets you a 10/10, despite technical issues
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Never forget.
 
Heavy Rain was good aside from the gay twist regarding the identity of the killer. You can really trace the movie game shit back as far as the FMV craze anyway,
I did love HR even with it's monumental problems. Like how there's a psychological link between Ethan and Shelby is shown when Ethan loses his second kid and wakes up at Shelby's construction site... and then it's just forgotten about.
 
good example would be movies in the past. Look how many Westerns came out in the 50's and 60's and Superhero movies today. Entertainment companies will milk a cow dry until the trend is a dead dried husk.
Oh shit, I can go on a whole rant about how marvel ruined humor. Shitty marvel quips are now in fucking everything. GOW Ragnarok had the shitty marvel humor too. I blame marvel for starting that fucking trend.
 
As much as I loved The Last of Us, I will admit that the whole game is basically a glorified fucking movie disguised as a game. Honestly you can pinpoint TLOU as the start of "modern" Soyny as every game they made after that followed the same fucking template of having the game play out like a cinematic walking interactive movie game filled with scripted events. At least Sony still tried making games that actually felt like games on the PS3 before TLOU came out.
I am going to make the bold claim that GTA3/Jak 2 was the real beginning of modern Sony. Jak 2 was the catalyst that sent Naughty Dog down their current path of more story based games, leading to Uncharted and The Last of Us. GTA3 was the gaming shift that caused Sony’s slow downfall. Many series got changed or out right annihilated by GTA’s presence and the hardcore gamer shift. Jak 2 was only made the way it was because of GTA. GTA also killed most of Sony’s cartoon franchises and even more hardcore titles like Twisted Metal.

The real killer though was PS All-Stars. That game highlighted the fundamental issues of the PS3 and how Sony’s audience was complete chopped up into cliques unlike Nintendo. Sony went down the movie game route as a means to craft a more uniform audience similar to the big N.
 
I am going to make the bold claim that GTA3/Jak 2 was the real beginning of modern Sony. Jak 2 was the catalyst that sent Naughty Dog down their current path of more story based games, leading to Uncharted and The Last of Us. GTA3 was the gaming shift that caused Sony’s slow downfall. Many series got changed or out right annihilated by GTA’s presence and the hardcore gamer shift. Jak 2 was only made the way it was because of GTA. GTA also killed most of Sony’s cartoon franchises and even more hardcore titles like Twisted Metal.

The real killer though was PS All-Stars. That game highlighted the fundamental issues of the PS3 and how Sony’s audience was complete chopped up into cliques unlike Nintendo. Sony went down the movie game route as a means to craft a more uniform audience similar to the big N.

Hard agree with the first point, but I don't get the second at all. The uniformity comes from only hiring creatively bankrupt English majors who hate video games to lead $100 million projects. If I was the poor bastard in charge of making sure the studios meet their milestones, I too would order them to be making Single Player Action Adventure with Mild Stealth and Crafting Elements and a Vaguely Interesting Setting. These retards don't know how to make anything else, and even then it's a crapshoot.
 
The uniformity comes from only hiring creatively bankrupt English majors who hate video games to lead $100 million projects.
I am taking a bit from the Golden Bolt, but the point extends past All-Stars. Sony deeply struggled throughout the PS3 and changes needed to be made. Sony wasn’t known for anything quite like Nintendo was for family games or Microsoft for hardcore games. They had this mix of titles with no real tonal consistency, going from super family friendly LBP to Kratos crushing a woman to death. As the gen went on, and into the very early PS4, none of their franchises were that successful besides Naughty Dog as both GOW 3 and LBP 3 got lesser sales than previously. I believe from there, they just ran with Naughty Dog as the main style to “fix” the mistakes of PS3. Nowadays, all their titles weirdly fit together.

Maybe his and my assumption is wrong, but a lot of Sony’s decisions seem baked into having some uniformity so that Sony fans are Sony fans, not here are the Ratchet fans, the GOW fans, the etc, etc..
 
Controversial take coming, I don't dislike Sony's cinematic game formula, I loved The Last of Us, I loved The Order 1886, I loved Uncharted 4 and I loved God of War 2018.

What I dislike is how they no longer tell compelling stories.

They aren't the deepest games and not every game needs to be like it, but there's nothing wrong with the basic formula, people are just understandably salty because the writing has gotten worse.

I guess I should be kind of thankful The Order never got a sequel because I'd hate to have seen it go Woke.

I do miss the variety Sony used to offer though with games like Jak, Sly and one real unsung hidden gem, War of The Monsters, which was "Twisted Metal but with kaiju", that game would have been so fun online had it continued as a series.
 
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Controversial take coming, I don't dislike Sony's cinematic game formula, I loved The Last of Us, I loved The Order 1886, I loved Uncharted 4 and I loved God of war 2018.

What I dislike is how they no longer tell compelling stories.

They aren't the deepest games and not every game needs to be like it, but there's wrong with the basic formula, people are just understandably salty because the writing has gotten worse.

I guess I should be kind of thankful The Order never got a sequel because I'd hate to have seen it go Woke.

I do miss the variety Sony used to offer though with games like Jak, Sly and one real unsung hidden gem, War of The Monsters, which was "Twisted Metal but with kaiju", that game would have been so fun online had it continued as a series.
Honestly that's what I used to like Sony for too. Sly series was great. Spyro was cool but that's not exclusive anymore. Sony was strong because of the variety. You could get a sleuth of RPGs and jrpgs then finish off with a more polished first party title.

Their need to be a status symbol brand akin to Air Jordan's or Supreme is their primary undoing. Even their new ad just shows how shallow the Sony experience is these days, a collection of high graphic adventure rouge likes with stealth elements, long cut scenes and quick time events. wow what variety
 
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