hindsight is 20/20they will cancel it, i believe!
Sony Pictures will either say yes or no for the project
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hindsight is 20/20they will cancel it, i believe!
It was getting somewhere after Half-Life Alyx dropped, but then Facebook bought up every single company actually making games and locked everything to their ecosystem. Facebook also no longer sells any dedicated PC headsets, so all the games are literal phone games, and this has affected PC games as well because they add crossplay and have to downgrade everything to get it to run on Facebook stuff, look at Onward for an example.Is VR still trapped in "funny tech demos" land or is it starting to actually produce full games?
Sadly its going to stay a novelty because the Quest is incapable of running anything bigger, and they already have to cut a bunch of corners to make it work. No developer is going to bother investing in making VR AAA games because the majority of the install base is Quest owners, so making a game for PC VR only is a bad investment, instead they choose to make 'cheaper' mobile VR games for the larger Quest install base. This is even impacting indie games, Boneworks was made for PCVR, and then the sequel Bonelab was made for Quest first, and as a result is a complete downgrade in essentially every way.Cause like, I've played plenty of fun shit on my Quest 2. But if we're expecting AAA goyslop than nah we aren't anywhere near there yet.
I wouldn't recommend anyone to buy a Quest 2 if they are on the fence, though. I have fun with it, but it's just a novelty for me still. I might play it for a week every 6 months or so.
Maybe VR should remain a novelty. The novelty is fun. They actually feel likes GAMES. You say mobile games, but they feel like fun games from when I was a kid before Sony/Hideo Kojimas movie bullshit infested the medium.Sadly its going to stay a novelty because the Quest is incapable of running anything bigger
60% plastic, 30% metal, 10% the important shit (i.e. the actual board itself).Unless you're trying to take apart a PS5 console to see what is under the hood
they will cancel it, i believe!
It's because Sony Pictures (usually from Columbia, Screen Gems or its animation studio) is into their IPs, like a lot. And this goes the same with other big name studios. By the time Uncharted's movie came out last year, Sony became more motivated for adapting their games as feature films.One can only hope since there is precedent with the cancellation of the Sly Cooper movie that was in the works.
SLY COOPER Movie Trailer (2016).mp4
I guess the Ratchet and Clank movie flopped so hard that it scared Sony from trying to adapt any other of their franchises. As interesting as a Gravity Rush movie may sound I think it is too high concept to attract much of an mainstream audience. The way Hollywood is right now with rampant Afrocentrism it is better for Kat to remain a niche character faithful to the source material.
I hear the porn is good, for whatever that's worth.Is VR still trapped in "funny tech demos" land or is it starting to actually produce full games?
the problem is big part of VR is the experience, and for that you need a lot of (expensive) HD assets. indies can get away with pixelgames or low poly on a flat screen, and even some VR games do it, but can you imagine a resident evil in the style of the first flashback or alone in the dark? and even if it won't entice the vast majority of niggercattle being raised on sony movie goyslop.Maybe VR should remain a novelty. The novelty is fun. They actually feel likes GAMES. You say mobile games, but they feel like fun games from when I was a kid before Sony/Hideo Kojimas movie bullshit infested the medium.
it is (or so I've heard...)I hear the porn is good, for whatever that's worth.
No, but I can actually play Resident Evil 4 on a quest and it's fine. Really fun too, in fact. More fun than the remake IMO (but I've only played the remake demo for what it is worth)but can you imagine a resident evil in the style of the first flashback or alone in the dark?
You don't need high quality assets. The 3d depth sells it more than texture quality. I think Valve talked about it in one of their GDC talks for VR. Your brain quickly adapts to what it sees and you stop seeing low quality textures or low poly objects, its like the floating hands in Half Life Alyx. To someone viewing from a flat screen it looks bad, but for someone playing the game they don't even see it.the problem is big part of VR is the experience, and for that you need a lot of (expensive) HD assets.
I fully expect it to be called something else that abbreviates to DS2 because of 'Geinus Kojima's Masterful Subversion'. I don't think they have actually called it Death Stranding 2 yet. This is coming from someone who very much enjoyed Death Stranding.The only thing of note I do expect is some gameplay (more likely story trailer) of Death Stranding 2, because Keighley and Kojima need an excuse to buttfuck each other backstage.