Sony hate thread

Am I the only one who thinks GTA 4+5 are both boring AF and those games were only fun to play when you were fucking around with mods? GTA peaked at San Andreas and everything went downhill after that.
I fucking hated the story in GTA5 so much I only ever played the game as a sandbox with cheats enabled. That made it fun. That and mods, like you said, but I got bored before the modding stuff really took off.
 
I really wonder how effective GTA6 Online will it be because Rockstar is hitting the hard spot of trying to convince paypiggies to leave all their mountains of bought goods in GTA5 behind and start all over again in GTA6. The fact that RDR2 was a huge sales monster and everyone talked about it but the online mode went off like a wet fart. Rockstar is probably aware that despite the hype, GTA6's online might just not take off and they're really scared of that.
 
I fucking hated the story in GTA5 so much I only ever played the game as a sandbox with cheats enabled. That made it fun. That and mods, like you said, but I got bored before the modding stuff really took off.
the only good character was the daughter, the game is cynical as fuck and doesnt have any message. again the only thing they have to do in this game is straight up copy bonnie and clyde and point break beat by beat. they have to manage to at least reach that...right?
 
Cyberpunk was cyberfucked by the PS4/XB0 version. Hopefully GTA is free of that. I think it comes out as planned in the fall.
 
Please start, I am curious.
Imagine taking an existing series with a very specific game setup on its numbered titles. Imagine then saying "our seventh numbered title will be just like the classic games with modern features".

Then Imagine that the game releases and its:

- the same physics engine from a decade ago
- bugs and problems from the last game but 10x worse
- classic features totally removed or destroyed in rhe name of selling MTX and online play
- a fake "esports mode" that's actually a giant advertisement for the game series
- less singleplayer content than the previous title, Sport, which was specifically not a single player game.
- a completely broken economy where your options are to either grind the same races over and over for 20+ hours to earn one car, or spend $200 on mtx, only to find that said car has no proper events in career.
- a "new level of customization" that's literally copy pasted shit on 90% of the cars in game that allow customization, with basic features not being available for most non Japanese cars.
- a terrible car list that's nearly 30% fake concept cars, fictional racecars and duplicates
- non existent developer communication, road maps, nothing.
- a complete lack of sim or simcade fundamentals such as basic tuning (tire pressure, caster), car classes, weather only on a handful of tracks, no real damage model besides generic mechanical damage when hitting a wall. Driveline simulation so poor that you can shift into 1st at 200mph and you simply stop faster and corner better. No tire model to speak of and every time they "update the tire model" it gets worse.
- extremely limited tuning for just about everything. Tuning itself is broken in numerous, nonsensical ways
- depsite priding itself on "real world car prices" all cars you own are worth 50% to 65% of their purchase price, except for 2 situations that have happened. It took them a year to add car selling btw, complete with a fake value chart to make it look like it's based on player value when in reality it's nonsense.
- level up system in a racing game that's based on how much money you spend. I'm not joking. More credits spent = more level. Certain features are locked behind max level (nothing important)
- the handful of car classes in game (5) are outright nonsense to anyone with basic Motorsports knowledge.
- poor FFB support for all racing wheels but of course the GT/Sony branded one (rofl), less wheel adjustment settings than most arcade games. Motorfest, a ubisoft title where all the cars have nitrous and parts are level up style points, has better wheel settings. By a large margin.
- what little update content there is, is sparse. Track list has not recieved significant updates in nearly a year. Cars added are mostly nostalgia bait thats useless in game, or cars/types rhat will get internet clicks. No foxbody mustang or NB miata or C5 Corvette? Enjoy your Kei SUV, weebs. And then enjoy as we add another one with 10hp more and different seats in another update. Rinse repeat.
- content that has been carried over from legacy titles has been completely stripped and watered down. Legendary fictional track with rally sections and tight pavement corners? Chuck the rally sections and make it a generic F1 drome in the same setting.
- intense focus on car model quality causes issues elsewhere, such as low poly trackside models, lack of urban tracks, etc.
- dealer rotation system takes base game content from you and time gates it for a week or so to be purchased, after that it's gone for up to 4 months, occasionally longer. Only 2001+ non Legendary cars are available all the time. The bulk of which are, drumroll please, fictional racecars, dupes, and fictional concept cars.
- racing AI is so incredibly bad that 95% of the regular career mode races are not races, but "you start in 20th, rolling, and 1st is halfway around the track and you have 3-4 Laps to catch them. There is the "sophy" gt ai mode, but it's only really on par with medium tier AI from other games, and it only is available in 20 specific, set races.

So that's maybe ~10% of the issues? You'd of course think, hey this must have been treated like the new forza did right? Blasted for its problems and fixed demanded?

Nope.

The game is held, across a large chunk of the normie gaming sphere, to be the best racer available. There has been almost no serious documention of these issues by anyone, other than 1 or 2 youtubers, who were immediately labeled as clickbaiters and their content blacklisted by the community. Sharing evidence and comparisons with other games in the genre to make these points? You're upsetting people. Ban. Point out a fact? Ban. Claim they are pushing mtx? Well, I've never felt a need to grind, so that's a conspiracy theory! Point out that X game does X better? (Insert reused excuse for specific game here) as to why GT is actually right in this regard (it's not).

- "Why can't I adjust tire pressure in GT?"

- "it's automatically adjusted for you!"

- "then why doesn't it show up as a value in game or third party telemetry?" (Gt has basically no telemetry)

- "stfu, that's a conspiracy theory, you're an Xbot, you have a bootleg copy of GT, go play forza"


And that's pretty much it. Cherry on top is that the entire esports scene for it (it's not real esports but i digress) is nothing but fucking groomers.

It's absolutely wild watching the sheer amount of pro GT misinformation that flies around that part of the gaming genre now. All of this happened in a few years, back in the GTS days, GTS was held as a solid title that had problems. Of course back then GTS had multiple direct competition on the ps4. Now it has none. That combined with a new crop of normies/weebs/Sony types has led to the hell this game lives in where there are now entire groups who believe GT is actually used as a testing sim by f1 teams, car manufacturers, etc etc. That you can become a real driver from it. That its the best sim there is, despite it barely being a simcade.

It's an absolutely ridiculous situation that gets almost no coverage. The fanboyism makes cyberpunk fans at launch look calm and collected, and the misinformation campaigns would make a glowie weep tears of joy.

Seen/experienced this thru almost 6 years of league hosting/running/dealing with the community.

End rant, I'm going to bed
 
I just can't believe people expect Grand theft Auto 6 to be good.
the only people who want it normalfags and children who don't know any better, GTA V was shit and they are incapable of realizing it
I only ever played the game as a sandbox
most people just play it as a mass shooter simulator and don't pay attention to the story, that has to be why its so fucking popular
 
the only people who want it normalfags and children who don't know any better, GTA V was shit and they are incapable of realizing it

most people just play it as a mass shooter simulator and don't pay attention to the story, that has to be why its so fucking popular
It takes so much effort to fit so much incorrectness into a single sentence.
 
I hope it Cyberpunks the S and all the cheapskate faggots who decided to hold gaming back a half generation get told to pound sand.
honestly theres no reason for a game like GTA to not come out on last-gen consoles, pursuing graphical realism has only made video games far worse, the game is probably going to be 5/10 goyslop thats just GTA V but in Florida anyway
 
most people just play it as a mass shooter simulator and don't pay attention to the story, that has to be why its so fucking popular
Pffft, not GTA V. Without mods, even the cheats fucking suck. They automatically turn off after 5 minutes, no matter what, so if you're in the middle of a shooting spree and forget to reactivate "god mode" or "infinite ammo," you'll suddenly get wasted by some pissant rookie cop with a pistol or your rocket launcher will go "click" instead of "fwooosh!" when you point it at a helicopter.

It's like they went out of their way to hobble anything "fun" in the game, at least for solo play. Multiplayer remains popular because of griefing and general tomfoolery, which boatloads of people (legitimately) enjoy. But for solo players, the sandbox isn't just empty, it kicks over your sandcastle every few minutes anyway.
 
GPU wise it's like a GTX 1060 vs the PS4's midrange 2013 AMD equivalent. So a lot but not like massively.
The Series S has 20 CUs, so it would in the range of the 6500 XT, or in old AMD card terms, an R9 Fury, compared to I believe the HD 7870 of the PS4, so more than double.

There is also the fact that fast NVMe drives are now standard, as opposed to HDDs needing to be supported for PS4 games.
 
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Reactions: Whoopsie Daisy
The Gran Turismo game started its fall when they released Gran Turismo 5 on the PS3. That game had like a 10 fucking gb download in patches(that was fucking huge back then). Gran Turismo 6 is just Gran Turismo 5 in a new skin with fucking MTX. I just quit Gran Turismo when they turned it into always online game with GTSport, then i read about GT7 was gonna be online only too, fuck that shit. Even with its faults Project cars 1&2 took over for Gran Turismo on the PS4 for me, and was the better game. Its just bad they fucked up Project Cars with the third game. Its just sad that Polyphony Digital have lost their way, because there is a good game in there somewhere. Kazunori Yamauchi is full off himself and forgotten he is making a video game now days.
 
My nearly redundant question is, Gran Turismo being a trashfire at the moment, why hasn't an alternative popped up, picked up the slack. Years back as EA decided to coat sim city in a thick even layer of excrement, it made the rise of cities skylines possible. Why don't we have a modern counterpart for simulation racing.
 
The Gran Turismo game started its fall when they released Gran Turismo 5 on the PS3. That game had like a 10 fucking gb download in patches(that was fucking huge back then). Gran Turismo 6 is just Gran Turismo 5 in a new skin with fucking MTX. I just quit Gran Turismo when they turned it into always online game with GTSport, then i read about GT7 was gonna be online only too, fuck that shit. Even with its faults Project cars 1&2 took over for Gran Turismo on the PS4 for me, and was the better game. Its just bad they fucked up Project Cars with the third game. Its just sad that Polyphony Digital have lost their way, because there is a good game in there somewhere. Kazunori Yamauchi is full off himself and forgotten he is making a video game now days.
GT5 was my last GT i played. Hated the big patches and had a 20GB PS3 at the time. The series peaked on PS2
 
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