Sony hate thread

Oh no, thats the best you can come up with is the same games that were ported to PS3/360? Valve doesn't need to put software out there since it makes a vast majority of their money off PC titles, even ones they don't make.
Yes I know and I have a problem with this because it means one less company putting out games.

They're a platform provider, but so is Nintendo and Sony and they still put out their own software.

Also I think a bunch of people got confused when I said documentation. I mean the actual scanned documents and paperwork that comes with the game. There is a load of stuff like that that piracy sites just don't bother to cover and it's well....the actual game covers for one thing. There's a bunch of low resolution scans for stuff but it's not something that would be archive worthy or there's debris visible on the scanner bed or there is visible glare since some paper is reflective. Even some of the more complete sites are missing things like the spines to cases, interior tray artwork, or they didn't scan every page in the instruction booklet(this is less of a thing for newer games but the older games this mattered a whole lot more). Nothing is really set up in such a way where you have the whole package and it's contents archived. Yes you have the file, but there's a whole lot more to archiving games than just the game itself.

Most of the stuff that pops up for dreamcast comes from one single site who had the majority of the stuff scanned front and back for example.

Pirates just really don't bother doing stuff like that. There's a good number of games who still don't have any proper scans of their documents at all.
 
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Yes I know and I have a problem with this because it means one less company putting out games.

They're a platform provider, but so is Nintendo and Sony and they still put out their own software.

Also I think a bunch of people got confused when I said documentation. I mean the actual scanned documents and paperwork that comes with the game. There is a load of stuff like that that piracy sites just don't bother to cover and it's well....the actual game covers for one thing. There's a bunch of low resolution scans for stuff but it's not something that would be archive worthy or there's debris visible on the scanner bed or there is visible glare since some paper is reflective. Even some of the more complete sites are missing things like the spines to cases, interior tray artwork, or they didn't scan every page in the instruction booklet(this is less of a thing for newer games but the older games this mattered a whole lot more). Nothing is really set up in such a way where you have the whole package and it's contents archived. Yes you have the file, but there's a whole lot more to archiving games than just the game itself.

Most of the stuff that pops up for dreamcast comes from one single site who had the majority of the stuff scanned front and back for example.

Pirates just really don't bother doing stuff like that. There's a good number of games who still don't have any proper scans of their documents at all.
Sony doesn't do any of this. They don't even offer the choice between NTSC or PAL for their terribly emulated games. Meanwhile, PC archival sites that look like they never left the early 2000s at least have multiple versions of a game (floppy, CD, etc), demos, walkthroughs, artwork, and so on. So why do you defend a company that is being paid to do the things that you mentioned and isn't while also being supposedly so heartbroken that dudes who archive PC games in their spare time don't have every single thing photographed?
 
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Yes I know and I have a problem with this because it means one less company putting out games.

They're a platform provider, but so is Nintendo and Sony and they still put out their own software.
Because Sony and Nintendo have to make exclusives to sell their consoles, Steam doesn't.
 
The Ultimate role of piracy is to have everything in a disorganized mess which doesn't help anything from the preservation factor due to the fact that nothing is labeled properly. People don't know what's what, broken roms get passed around in rom sets all the time.

Piracy being viewed as a form of preservation is like viewing the large island of floating plastic as a form of preservation. Yes it attracts stuff and keeps it there, but it's a total mess and it's mostly garbage(i.e. rom hacks). If Piracy was about preservation you would have properly done archival sites with included documentation that came with the specific builds.

There's also the fact that some stuff can't be pirated properly due to having no working public emulators.

That people now pay pirates to repack specific games, so the whole mentality has changed. Pirates are not some type of intellectual rebel warrior poet, they're mostly people offering services to rank up instantly in GTA 5 and want patreon donations.
That's a lot of bullshit and made-up excuses to justify your unhealthy obsession over game physicals. Of modern console games no less.
Physical still has its uses to this day (mainly for the second-hand market and gifting to family relatives, especially kids) and should remain mostly available as such, but favoring them over digital for "the sake of game preservation" is absolutely retarded. Modern console games rarely come out as "complete" on release because of patches, updates and eventual DLCs.

There is no reason for me to buy Switch games I want to play as physical cartridges for instance, unless said cartridge can be somehow found a lot cheaper than the digital counterpart. The console system will be ultimately cracked (beyond the v1 model) even if I still have to wait some years, but that's not much a problem as someone who owned the Playstation Vita years before the HENkaku/h-encore hack.

I've shared plenty of Vita-related japanese stuff from my PSN account, including PSP and PS1 Classics, in NoPaystation (which have surely been saved and uploaded elsewhere). Official PS1 eboots can't be run on emulators like Duckstation because of the DRM built-in (so it's preferable to use eboots created through PSX2PSP instead) but they work fine on hacked Vitas and PSPs. Likewise, there is no fully-working Vita emulator, for the moment, but people can currently play Vita games with the DLCs that have been shared by others on their hacked Vitas.
 
The number is now up to 10 million copies of TLOU2 sold.
Not at launch and only if you count people being forced to take a free copy because it costs more to buy stuff WITHOUT TLoU2 bundled as "sold"
This is basically sony's MO now, they force you to take stuff to inflate the numbers. I guarantee PS5 owners will wake up one morning to see Sony's latest floundering GaaS automatically downloaded to their PS5 front and center on their dashboard without ever giving any permission.
Just so Sony can say "It was downloaded 20 million times day 1!"
 
That's a lot of bullshit and made-up excuses to justify your unhealthy obsession over game physicals. Of modern console games no less.
Physical still has its uses to this day (mainly for the second-hand market and gifting to family relatives, especially kids) and should remain mostly available as such, but favoring them over digital for "the sake of game preservation" is absolutely retarded. Modern console games rarely come out as "complete" on release because of patches, updates and eventual DLCs.

There is no reason for me to buy Switch games I want to play as physical cartridges for instance, unless said cartridge can be somehow found a lot cheaper than the digital counterpart. The console system will be ultimately cracked (beyond the v1 model) even if I still have to wait some years, but that's not much a problem as someone who owned the Playstation Vita years before the HENkaku/h-encore hack.

I've shared plenty of Vita-related japanese stuff from my PSN account, including PSP and PS1 Classics, in NoPaystation (which have surely been saved and uploaded elsewhere). Official PS1 eboots can't be run on emulators like Duckstation because of the DRM built-in (so it's preferable to use eboots created through PSX2PSP instead) but they work fine on hacked Vitas and PSPs. Likewise, there is no fully-working Vita emulator, for the moment, but people can currently play Vita games with the DLCs that have been shared by others on their hacked Vitas.
Dude modern games tend to still come out complete all the time. Like I just got Tasomachi and that came complete on disc. It's really depending on what you're playing.

Physical more often than not runs cheaper, that and it usually comes with stuff. The Physical copy of Gravity Daze 2 for example comes with the OAV that was made for it. The digital copy doesn't.

There's also the fact that titles get delisted all the time and once they're removed from the digital storefront they're gone for good. The hacked sharing has been done for awhile on official speed runs of games because it doesn't mess with the game in any way that would effect the total time. But the fact they have to do it in the first place shows that just having reliance on digital shows the inherit weakness of it. People still do runs of games on existing 30-40 year old hardware and some types of emulation are banned.
 
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Dude modern games tend to still come out complete all the time. Like I just got Tasomachi and that came complete on disc.
Tasomachi.pngTasomachi-2.png
"complete"
Great counter-example you got there to pretend a general truth, you dumb LARPer negroid
You don't buy/own games like you pretend to do so and you certainly don't play them at all

Edit:
New Bonus Stage for Consoles!
At long last, the “Twilight Sanctuary” stage will now be added to PC and consoles! Challenge and explore the new sanctuary and uncover what lies ahead!
(PC and console update is scheduled to arrive at the same time.)
 
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View attachment 3375429View attachment 3375431
"complete"
Great counter-example you got there to pretend a general truth, you dumb LARPer negroid
You don't buy/own games like you pretend to do so and you certainly don't play them at all

Edit:
It's not labeled as DLC or an Addon on the PS4 version, there's no separate list of objectives either.

If a PS4 game gets an expansion the category will expand on what counts as a full run.
 
It takes a special kind of retard like Marissa Moira to (pretend in) owning many physicals of modern games for the convenient argument of game preservation, especially the part about complaining of DLCs (in MK8 Switch of all things when there are worse examples out there) but ignoring the whole matter of patches & updates (aka, data that is also not present in the disc/cartridge).

That's ultimately the role of piracy to back up and share game data, including patches and DLCs, when it comes to actual game preservation.
Thank you, someone actually points out the (admittedly unavoidable) issue with software updates. The entire argument of “y-you actually OWN physical games unlike digital because physical media isn’t tied to a system or internet connection!” completely goes out the window when the game in question gets any update or DLC. Unless the game gets some sort of Game of the Year Edition™️ re-release, it’ll never truly be physical only. Almost all games now have some component that (officially) requires some form of connection to official servers to get the complete intended experience. And don’t even get me started on those games that require day one patches or are really just a download code with physical DRM (looking at you, Switch and smart delivery)…

I’m not really going anywhere with this, and it’s more or less unavoidable with how modern games are developed and distributed, but it’s conveniently ignored by people who claim to be firmly anti-digital. It’s where piracy comes in as a necessary evil (or not evil, I’m not your dad) because it’ll eventually be the only way to obtain certain content.
 
Thank you, someone actually points out the (admittedly unavoidable) issue with software updates. The entire argument of “y-you actually OWN physical games unlike digital because physical media isn’t tied to a system or internet connection!” completely goes out the window when the game in question gets any update or DLC. Unless the game gets some sort of Game of the Year Edition™️ re-release, it’ll never truly be physical only. Almost all games now have some component that (officially) requires some form of connection to official servers to get the complete intended experience. And don’t even get me started on those games that require day one patches or are really just a download code with physical DRM (looking at you, Switch and smart delivery)…

I’m not really going anywhere with this, and it’s more or less unavoidable with how modern games are developed and distributed, but it’s conveniently ignored by people who claim to be firmly anti-digital. It’s where piracy comes in as a necessary evil (or not evil, I’m not your dad) because it’ll eventually be the only way to obtain certain content.
Funny thing about this: the pkgi team for the PS3 has preserved a lot of dlc for sony games themselves, whereas is more than content to remove not just the dlc, but the updates themselves. Gran Turismo 5? It had a huge update called Spec 2.0 that rebalanced the game. That is all gone from the official server to buy, but the pkgi team has preserved that update and you can now download it again.

They're doing it for free as well.
 
Sony doesn't do any of this. They don't even offer the choice between NTSC or PAL for their terribly emulated games. Meanwhile, PC archival sites that look like they never left the early 2000s at least have multiple versions of a game (floppy, CD, etc), demos, walkthroughs, artwork, and so on. So why do you defend a company that is being paid to do the things that you mentioned and isn't while also being supposedly so heartbroken that dudes who archive PC games in their spare time don't have every single thing photographed?
I see you also frequent Vimm's Lair. Best archival site ever.
 
Thank you, someone actually points out the (admittedly unavoidable) issue with software updates. The entire argument of “y-you actually OWN physical games unlike digital because physical media isn’t tied to a system or internet connection!” completely goes out the window when the game in question gets any update or DLC. Unless the game gets some sort of Game of the Year Edition™️ re-release, it’ll never truly be physical only. Almost all games now have some component that (officially) requires some form of connection to official servers to get the complete intended experience. And don’t even get me started on those games that require day one patches or are really just a download code with physical DRM (looking at you, Switch and smart delivery)…

I’m not really going anywhere with this, and it’s more or less unavoidable with how modern games are developed and distributed, but it’s conveniently ignored by people who claim to be firmly anti-digital. It’s where piracy comes in as a necessary evil (or not evil, I’m not your dad) because it’ll eventually be the only way to obtain certain content.
Not to mention, there's no way to tell on the packaging whether or not the game actually has something fully playable on-disc. Even internet research isn't reliable due to everyone online still having all their consoles connected to the internet, so the word doesn't get out on what needs updates and what doesn't.

The most major platform to cater to game preservation is one @Marissa Moira never, ever mentions: GOG. Buy a physical copy of Cyberpunk 2077 PS4 and you'll wind up with the 1.0 version of the game, notoriously for being buggy as hell and running like the devil's anus, but buy it on GOG today and you can get yourself a nice downloadable offline installer, all patched up, for you to make your own backup of. In fact, here are some high quality Blu-rays for you to burn your backed up games onto: https://www.amazon.com/Verbatim-DataLifePlus-White-Inkjet-Printable/dp/B004477BQQ

The hacked sharing has been done for awhile on official speed runs of games because it doesn't mess with the game in any way that would effect the total time.
word salad

But the fact they have to do it in the first place shows that just having reliance on digital shows the inherit weakness of it. People still do runs of games on existing 30-40 year old hardware and some types of emulation are banned.
Everdrives and cycle-accurate emulators throw a wrench into this whole argument. Yes, older and inaccurate emulators are banned, which is why Bizhawk exists, complete with precociously detailed accuracy tests of the emulator cores it supports.

Look, I collect games too. It's an ultimately irrational hobby, but I've enjoyed it all my life, and don't plan on stopping, ever. I still get a thrill from finding a great deal on an old game at a yard sale. I've got a million ways to play Mega Man 7, both legitimate and pirated, but I'd still shit my pants with excitement if I came across a cartridge of it for $30. I don't need to justify that to anyone, and neither do you.
 
The most major platform to cater to game preservation is one @Marissa Moira never, ever mentions: GOG. Buy a physical copy of Cyberpunk 2077 PS4 and you'll wind up with the 1.0 version of the game, notoriously for being buggy as hell and running like the devil's anus, but buy it on GOG today and you can get yourself a nice downloadable offline installer, all patched up, for you to make your own backup of. In fact, here are some high quality Blu-rays for you to burn your backed up games onto: https://www.amazon.com/Verbatim-DataLifePlus-White-Inkjet-Printable/dp/B004477BQQ
Cyberflop on console is unplayable out of box, you will need an internet connection for no less than 87GB+ of """"""updates"""""" which was one of the reasons sony pulled it off their store and began handing out refunds.
 
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