Sony hate thread

The controller is fucking $199?! When did that happen?!

That's the price of their hoity-toity "Elite" controller that has all sorts of input configurations and analog sticks that sit in modular pods that can be detached and replaced with new sticks if need be. Mind you, the sticks are still using the old potentiometer based tech, not the newer Hall Effect tech so you are paying a premium for a controller that might develop stick drift anyways.
 
That's the price of their hoity-toity "Elite" controller that has all sorts of input configurations and analog sticks that sit in modular pods that can be detached and replaced with new sticks if need be. Mind you, the sticks are still using the old potentiometer based tech, not the newer Hall Effect tech so you are paying a premium for a controller that might develop stick drift anyways.
Ah, right! Those came up earlier ITT already and i think i was bitching about it then, too. All this Sorny buffoonery blurs together at a certain point.
 
Ah, right! Those came up earlier ITT already and i think i was bitching about it then, too. All this Sorny buffoonery blurs together at a certain point.
fwiw xbox did it first, theirs is "only" $149 tho (think it's $179 or something now), but had the usual build quality of microsoft hardware...
 
That's the price of their hoity-toity "Elite" controller that has all sorts of input configurations and analog sticks that sit in modular pods that can be detached and replaced with new sticks if need be. Mind you, the sticks are still using the old potentiometer based tech, not the newer Hall Effect tech so you are paying a premium for a controller that might develop stick drift anyways.
To further clarify, that "newer Hall effect" means that your new overpriced controller has non potentiomenter sticks. Hall effect gimbals go back decades, the fucking Saturn 3D pad came with a Hall effect thumbstick.
 
Refinement culture

aka globalist homogenization, the other globohomo

Same reason everything else converges on the same result:

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The sterilization and bleak culture of corporations have really been a disaster for wanting more freedom of expression without limits. It’s almost like a real life NPC meme that has routinely made more gaming and entertainment media hollow and hopeless in modern day.

I don't see what would compel them to upgrade then. You'd think casuals would be just fine playing that kinda stuff and Netflix on PS4. It seems like you'd need to be a brand whore or a graphics whore because there's literally no other reason I see, unless you need to play the few PS5 exclusives.
In my case, I actually learned the hard way that after the release of the PS4 and XBOX One, the Nintendo Switch would probably be the last real gaming handheld that did its job and deliver what gaming was supposed to be — even if certain Mario and occasional JRPG titles were just okay at best.

Initially, I was jus thinking about learning how to use Mini PCs just to prop up gaming emulation using the PCXS2 emulator by watching videos of it, right up there with the famous McBoot tutorials that were already online as it is. It‘s not a new thing, of course, but I don’t really see myself buying upgraded consoles as it is.
 
To further clarify, that "newer Hall effect" means that your new overpriced controller has non potentiomenter sticks. Hall effect gimbals go back decades, the fucking Saturn 3D pad came with a Hall effect thumbstick.
Probably the wrong thread but I can't wait for the hall effect meme to die. It's not a better tech, it means you end up with weird calibration on a perfectly good stick rather than a part that wears over a long life.
 
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Probably the wrong thread but I can't wait for the hall effect meme to die. It's not a better tech, it means you end up with weird calibration on a perfectly good stick rather than a part that wears over a long life.
Except it is better and its what every industrial joystick uses for a reason. No idea what you are talking about with weird calibration, potentiometers are the ones that end up with weird calibration in an attempt to stave off drift, hall effect won't ever drift or lose calibration, and is extremely precise. Graphite pad potentiometers are physically much less precise and have multiple points of contact causing physical wear, where as hall sticks only physically wear from the movement of the spring. The reason controllers don't use it is purely cost saving. All high end sim controllers use hall effect, racing wheels, flight sticks, etc.
 
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Initially, I was jus thinking about learning how to use Mini PCs just to prop up gaming emulation using the PCXS2 emulator by watching videos of it, right up there with the famous McBoot tutorials that were already online as it is. It‘s not a new thing, of course, but I don’t really see myself buying upgraded consoles as it is.
Mini PCs charge a premium for the form factor, and are generally not very upgradable. If your main concern is just emulation, you are much better off just doing the classic used office pc and SFF gpu for half the price.
Probably the wrong thread but I can't wait for the hall effect meme to die. It's not a better tech, it means you end up with weird calibration on a perfectly good stick rather than a part that wears over a long life.
The calibration is just the Hall Effect sensors having a much smaller dead zone because they don't need a larger dead zone.
 
To further clarify, that "newer Hall effect" means that your new overpriced controller has non potentiomenter sticks. Hall effect gimbals go back decades, the fucking Saturn 3D pad came with a Hall effect thumbstick.

Wow, that's the first time I've hear that a console hardware manufacturer that far back was using magnets for analog sticks. I searched for corroborating evidence and indeed that is the case. The Saturn 3D controller used that tech.

Saturn_3D_Magnetic.jpg

According to this post the Dreamcast also used the same tech, no wonder that analog stick felt so fluid, a shame it only included one.

Kinda puts into perspective how current console manufacturers continue cheaping out by using potentiometers while Sega was, in this aspect at least, ahead of the rest.

Probably the wrong thread but I can't wait for the hall effect meme to die. It's not a better tech, it means you end up with weird calibration on a perfectly good stick rather than a part that wears over a long life.

For everything I've read and seen on the subject, Hall Effect analog sticks are not only nearly impervious to the wear and tear that is responsible for stick drift, magnetic field sensors are so precise by comparison that these type of controllers don't have dead zones.

The whole reason calibrations have to be done is to compensate for inaccuracies, dead zones are established to ignore the false input that is generated by the "static noise" of the potentiometer.
 
The specific issue with hall effect sensors is that they rely on relative position rather than absolute and sticks using them must calibrate to get a netural position. That calibration is open to error. They won't "drift" the same way as a PS4 analog where a potentiometer prematurely wears but springs will still wear and you'll get bad calibration from that resulting in the same phantom inputs.

WRT Saturn/Dreamcast sticks, you can absolutely find "drifting" sticks because the spring wears over time with use. Compare with DualShock 1s, what's the survival rate? About the same? N64 controllers are notorious for being loose despite using optical sensors.

Survival rate of DualShock 4 controllers is poor, is that due to an underlying technical issue or using a cheaper part? Alps makes a variety of parts that last from 100k cycles on the low end to millions on the high end. This is also a controller with a 6 hour battery life. Maybe Sony just went the jew route?

Potentiometer based analog mechanisms become the norm because of feel, which became standard and expected. Many people complained about early PS3 controllers (mostly SIXAXIS) having analogs that feel loose which went away after they stopped using hall effect mechanisms.

But sure we can continue with hundreds of gay "stick it to the man" articles written by jornoscum pumping a dodgy Shenzen based business.
 
The specific issue with hall effect sensors is that they rely on relative position rather than absolute and sticks using them must calibrate to get a netural position. That calibration is open to error. They won't "drift" the same way as a PS4 analog where a potentiometer prematurely wears but springs will still wear and you'll get bad calibration from that resulting in the same phantom inputs.

WRT Saturn/Dreamcast sticks, you can absolutely find "drifting" sticks because the spring wears over time with use. Compare with DualShock 1s, what's the survival rate? About the same? N64 controllers are notorious for being loose despite using optical sensors.

Survival rate of DualShock 4 controllers is poor, is that due to an underlying technical issue or using a cheaper part? Alps makes a variety of parts that last from 100k cycles on the low end to millions on the high end. This is also a controller with a 6 hour battery life. Maybe Sony just went the jew route?

Potentiometer based analog mechanisms become the norm because of feel, which became standard and expected. Many people complained about early PS3 controllers (mostly SIXAXIS) having analogs that feel loose which went away after they stopped using hall effect mechanisms.

But sure we can continue with hundreds of gay "stick it to the man" articles written by jornoscum pumping a dodgy Shenzen based business.
The spring wears on potentiometers too, it just starts drifting before that happens. N64 sticks are loose because the whole mechanism is plastic gears grinding on plastic, so it physically breaks down. Potentiometers are the same in that the metal contact is physically grinding against a graphite pad, over time the graphite on the pad wears down and you get dust or physical gaps on the potentiometer, which causes drift, along with the spring wearing out over time. I have no idea what the basis of your argument is because what you describe happening to hall sticks also happens to every other stick, springs wear out, but hall sticks have fewer points of physical contact so there is less that can actually wear down. If your spring gets loose just add a bigger deadzone, its not like the stick suddenly becomes less precise, the drift is because its so precise that the stick not being perfectly centered means its receiving an input to move.

Also can't you just replace the spring on Dreamcast controllers anyway? You just sound mad because current thing.
 
But sure we can continue with hundreds of gay "stick it to the man" articles written by jornoscum pumping a dodgy Shenzen based business.
I know this is a tirade but just assuming I've been given a choice between 1) a stick which will develop wear and eventually grow false inputs and 2) having to calibrate a dead zone parameter, I'll pick option 2 for the obvious convenience.
 
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the Steam Deck is just as plug and play as setting up a new PS5 tho. And prebuilt systems have existed for years
The one advantage PS5 has is that it's not digital only. I don't like digital, I never have.
I don't have a Steam account and never will, especially since they're censoring stuff as well now.
It's why I stuck with PS3 and PS4 - to import cool stuff from overseas and get stuff that won't be released in the west.
 
The one advantage PS5 has is that it's not digital only. I don't like digital, I never have.
Remind me how the PS5 works. If you insert a disc will it play it as is, or does it need to copy or download game files to the hard drive and download updates? If it's the latter, it's just a digital console with a physical license key.
 
I don't have a Steam account and never will, especially since they're censoring stuff as well now.
Steam always censored some stuff, but outside of a few weird cases (I think there was a pick-up artist game or something that got banned?) it seems largely relegated to sexual depictions of minors, unless they've recently changed their rules. They're the only major non-porn platform that seems to even allow porn.
 
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Steam always censored some stuff, but outside of a few weird cases (I think there was a pick-up artist game or something that got banned?) it seems largely relegated to sexual depictions of minors, unless they've recently changed their rules. They're the only major non-porn platform that seems to even allow porn.
Except Nintendo which allows nudie stuff
 
Except Nintendo which allows nudie stuff
Nintendo never allowed 18+ content, whereas Steam has allowed content to straight up pornography, albeit inconsistently due to an overzealous fear of anything potentially underage. If a Japanese game has its original version as 18+ that is never going on Nintendo uncensored
 
Steam always censored some stuff, but outside of a few weird cases (I think there was a pick-up artist game or something that got banned?) it seems largely relegated to sexual depictions of minors, unless they've recently changed their rules. They're the only major non-porn platform that seems to even allow porn.
There were some legitimate japanese games that got banned on Steam, likely because of an individual in the greenlit team had an axe to grind, such as Dungeon Travelers (a dungeon crawler franchise published by Aquaplus, originally developed on PSP and Vita) and Chaos;Head (an ADV game developed by MAGES from the Xbox360 days, which exceptionally received an appeal due of its ban generating a lot of noise on the Web). Whereas more questionable stuff were given the approval to release on Steam.

It's not gonna stop me from using Steam (unlike Sony/Playstation which obliterated all reasons for me to stick with them) but I wish this inconsistency and the complete lack to appeal a ban were to cease.

Nintendo never allowed 18+ content, whereas Steam has allowed content to straight up pornography, albeit inconsistently due to an overzealous fear of anything potentially underage. If a Japanese game has its original version as 18+ that is never going on Nintendo uncensored
Nintendo's golden rule is that you have to obtain the proper rating from the appropriate regional rating board (CERO for Japan, ESRB for America, PEGI for Europe, IARC for International, etc.) in order for the game to be sold on the Switch. But yeah for example, those old 90's Sega Saturn mahjong games that were ported on the Nintendo Switch, such as Suchie-Pai, no longer have nude boobies because of CERO (the organization was born during the Gamecube/PS2 era).
 
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