- Joined
- Sep 30, 2023
he's only present on PS4 and PS5That settles it.
Astro is Sony's mascot.
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he's only present on PS4 and PS5That settles it.
Astro is Sony's mascot.
I SAID THAT SETTLES IT!he's only present on PS4 and PS5
I always put Needles Kane/Sweet Tooth as a mascot, and it's the only one they completely own that's been there from day one, but these faggots don't even remember they own TM.The closest Sony had to true mascots was was Crash and Spyro, but they never owned the rights.
Blu ray was out in 2006.Who gives a shit about Blu-ray? I don't know a single person with a Blu-ray player, and by the time Blu-ray came out, physical media had become irrelevant in the media space as everybody went digital.
Don't forget those who bought the "slim" version, LMAOI don't feel sorry for anyone that was dumb enough to buy a PS5 now that the pro is seemingly all but confirmed.
I'd almost feel sorry for people who bought it at launch, but I feel like the writing was on the wall for a Pro model the second they had performance and quality settings in their first party titles. Sony can't be bothered to wait for technology to actually catch up to their pie in the sky 4K, Ray tracing 60fps dreams.
The dpad is pretty good, and far better than 3DS' (possibly the worst I've ever used in terms of comfort, it was rigid as hell), but there were better. I think the GBA dpad probably had the best of any handheld.I'm probably late to the Vita discussion a few pages back, but I just wanted to comment that the Vita had a phenomenal dpad. Not even a snoy, but I had a Vita for some weeb games and I really loved it. Played an autistic amount of Samurai Warriors/Warriors Orochi on it.
Mascots have never been enough on their own to make or break a company. Sony's meteoric rise without one, and Sega's fall with one, prove that. But it certainly isn't going to help Sony in the long-term to be without one as their systems increasingly become indistinguishable from Xbox and PC.Lack of a consistent mascot certainly hasn't hurt console sales.
Sony switches mascots per era, and usually has multiple in the running.With any big corporation, especially in video games, there's always a mascot and/or memorable titles to give said corporation an identity. It's obvious that Nintendo has Mario, Zelda, Metroid, Kirby, Animal Crossing, Pikmin, etc. (and technically Pokemon as well). Sega has more than just Sonic, such as Yakuza, NiGHTS, Jet Set Radio, Puyo Puyo, Crazy Taxi, etc. Even Microsoft has Master Chief and many more (including Flight Simulator).
So the real question is this, does Sony ever have a corporate identity in the video game industry? The only identity that I can find for Sony is their movie/TV output such as Spider-Man, Ghostbusters, Men in Black, Charlie's Angels, Karate Kid, Seinfeld, among others.
All this is is a hallmark of a lack of identity.Sony switches mascots per era, and usually has multiple in the running.
The PS1 era had Crash & Spyro as the main 2 mascots, but Sony lost the rights to them via a deal with Universal that helped get the PlayStation 1 into reality.
The PS2 is a bit harder to lock down a mascot. They had 3 major 3D platformers between Ratchet & Clank, Jak, and Sly. Only issue was that none of them felt like the big face of the company. Kratos was another big one, but most of his icon status was more PS3 era than 2.
PS3 was a clash between Kratos, Nathan Drake and Sackboy. Those 3 were easily the most popular figureheads.
PS4 was Joel/Ellie given The Last of Us’ popularity. Kratos would make a comeback later and Astro slowly became the main man as PlayStation began to dip into VR. There was also an attempt for Ratchet to be the mascot given his film would launch the Sony movie line.
PS5 is pretty much a clash between Kratos, Ratchet and Astro. 5 seems to be driving Sony towards a more general “cinematic” identity which will bring their E to M games closer in line with each other compared to 1,2 or 3.
Not arguing with that, the end statement is just pointing out that they are trying to gain some semblance of one.All this is is a hallmark of a lack of identity.
I don't think that's totally fair. Things go in and out of popularity on top of companies wanting to create new IPs.All this is is a hallmark of a lack of identity.
Sony’s original style was to do everything. They are a company that is tonally all over the place going from sunshine and rainbows with LBP to people being decapitated with GOW. They don’t have a trademark style like a Disney or Nintendo, which is what I believe he means.I don't think that's totally fair. Things go in and out of popularity on top of companies wanting to create new IPs.
The only Sony mascot I can maybe think of is Kratos, the protagonist of Sony’s only good franchise. Or I should say WAS Sony’s only good franchise. (Until they ruined it in nu-gow)With any big corporation, especially in video games, there's always a mascot and/or memorable titles to give said corporation an identity. It's obvious that Nintendo has Mario, Zelda, Metroid, Kirby, Animal Crossing, Pikmin, etc. (and technically Pokemon as well). Sega has more than just Sonic, such as Yakuza, NiGHTS, Jet Set Radio, Puyo Puyo, Crazy Taxi, etc. Even Microsoft has Master Chief and many more (including Flight Simulator).
So the real question is this, does Sony ever have a corporate identity in the video game industry? The only identity that I can find for Sony is their movie/TV output such as Spider-Man, Ghostbusters, Men in Black, Charlie's Angels, Karate Kid, Seinfeld, among others.
So the real question is this, does Sony ever have a corporate identity in the video game industry? The only identity that I can find for Sony is their movie/TV output such as Spider-Man, Ghostbusters, Men in Black, Charlie's Angels, Karate Kid, Seinfeld, among others.
God of War, Last of Us, Horizon, and maybe Spiderman.