Sony hate thread

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I have not followed the latest Hulst's news, so what is his next project after his baby Concord failed?, another faggotery Horizon game??..
Horizon: Monster hunter and Horizon: MMO are on the slate.
I have yet to see a tangible benefit to "ultra fast" SSDs in games. Normal, cheap SSDs already made loads basically instant 15 years ago. On my Steam Deck I have installed most stuff to a MicroSD card and everything still loads fast.

A very high transfer rate being this baseline just seems silly and cost impacting, consider Switch 2's cartridges which are more or less 64GB NVMEs.... do we really need that?

I get that load times on PS4 and XB1 could get obscenely poor but it seems like an industry wide overreaction to that problem.
@StacticShock explains above but the SSD has no benefit because indians can't optimise their slop. The SSD, instead of being a way to open up genres and create new ones, has become a plaster to cover the cracks of incompetence.

Imagine giving devs from the 90's the power and tools they have today. They could create magic, like they did with their restricted hardware.
 
Horizon: Monster hunter and Horizon: MMO are on the slate.

@StacticShock explains above but the SSD has no benefit because indians can't optimise their slop. The SSD, instead of being a way to open up genres and create new ones, has become a plaster to cover the cracks of incompetence.

Imagine giving devs from the 90's the power and tools they have today. They could create magic, like they did with their restricted hardware.
Look at AA vs AAA now.
 
Also, most importantly, it was fucking tiny. Nintendo has their own issues, and they deserve the flack they get, but at least their consoles have generally been and stayed small enough that you don’t need to clear a dedicated space for them…
Leading up to the Wii’s release, they used to talk about how it was the size of three DVD cases. It doesn’t mean much now, but I thought that was really cool at the time, and it made traveling with it a lot easier.
 
Imagine giving devs from the 90's the power and tools they have today.
Thats the thing, the tools massively suck. 90s devs who actually know how to program would be baffled and not know how to do anything (the answer is whatever it is you want to do, you cant. unless you are making generic FPS slop unreal is useless)
 
Thats the thing, the tools massively suck. 90s devs who actually know how to program would be baffled and not know how to do anything (the answer is whatever it is you want to do, you cant. unless you are making generic FPS slop unreal is useless)
90's devs would say "fuck this shit" and make their own tools, like they did back in the day. Carmack programming Doom and Mark Cerny making his own physics engine for Marble Madness
 
Cerny is still around and involved in engine dev. For all their failts, PS studios games tend to run well.
He's the last decent member of Sony and he retires at the end of this gen.

Tinfoil hat: The Ps5PRO was gimped by Hulst in order to rush it to market and Cerny hadn't finished it properly, hence the need for patches on a game by game basis, going against Cerny's philosophy.
 
I have yet to see a tangible benefit to "ultra fast" SSDs in games. Normal, cheap SSDs already made loads basically instant 15 years ago. On my Steam Deck I have installed most stuff to a MicroSD card and everything still loads fast.

A very high transfer rate being this baseline just seems silly and cost impacting, consider Switch 2's cartridges which are more or less 64GB NVMEs.... do we really need that?

I get that load times on PS4 and XB1 could get obscenely poor but it seems like an industry wide overreaction to that problem.
To my understanding, many games are now basically bottlenecked by the CPU instead of the SSD for load times, in things like texture decompression, and devs have had little incentive to ever make a robust framework for it when you previously needed to account for running on HDDs for 8th Gen. I think Microsoft promoted DirectStorage in Windows 11 for optimized asset loading, but I've honestly been so out of the loop given few new games with all the bells and whistles have been on my radar.
 
I want to state that it is almost unbelievable modern CPUs could in any way be a bottleneck given how fast they are, but retarded troons find a way.
 
(Also, in case you buy into the “market conditions” narrative: If the price increases outside the US, then tariffs have jack shit to do with it.)
lol I got banned from /v/ for three days for pointing this out (and for mentioning China's already quietly dropped about a quarter of their tariffs against us). Those trannies are utterly dominated by TDS.
 
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