Sony hate thread

development times are nearing a decade's worth and costs averaging hundreds of millions. This is unsustainable, if they think they can squeeze the audience for $80, $90 per game plus DLCs, Seasons Passes and Early Access to compensate
What are the chances that they're stupid enough to believe that they can supply/demand the industry by restricting games to 1 per generation (restrict supply) so that they can charge high prices for the games?
 
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They cancelled its marketing and advertising contracts for the next quarter, which is the quarter it was slated to release. I assume a delay is imminent if not already announced.
Either that or they failed to make any at all in the one "major foreign market" that leak came from.
 
does anyone know where to watch the State of play that isn't youtube. I have to sign in because of age restriction bullshit and I don't have a google or jewtube account
 
fuck I still play Wow, I played the shit out of tcg simulator. It's fucked that I am still waiting for a coffee shop simulator game to release...
 
It's not the graphics fidelity race that's killing AAA studios. It's mangement bloat, wokegeld, marketing and so much other bullshit. 30 people can make a AAA game with modern tools for 20-30 million(or less). That 300 million dollar budget, probably something like 30-50 million is actual development price.

Corporate gigantism absolutely plays a major role in a lot of the budgetary waste that plagues modern AAA, but the ever increasing push for the use of new, more graphical intensive game engines and the accompanying need to create more complex assets with higher polygon counts and higher resolution textures and art assets contributes to spending inordinate amounts of money to end up with results that look marginally better (or no better at all) than games that came out 10 years ago.

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And all with the added benefit of alienating more of the potential costumers and reducing sales because the new game requires a much higher spec machine just to run it because "MuH RoYtrOySain".

This is why I call it a graphical rat race, because it has become a pointless pursuit.
 
Corporate gigantism absolutely plays a major role in a lot of the budgetary waste that plagues modern AAA, but the ever increasing push for the use of new, more graphical intensive game engines and the accompanying need to create more complex assets with higher polygon counts and higher resolution textures and art assets contributes to spending inordinate amounts of money to end up with results that look marginally better (or no better at all) than games that came out 10 years ago.



And all with the added benefit of alienating more of the potential costumers and reducing sales because the new game requires a much higher spec machine just to run it because "MuH RoYtrOySain".

This is why I call it a graphical rat race, because it has become a pointless pursuit.
Clair Obscure Exp 33 disproves your argument here.
 
Nice. New Lumines. Starting out with something good at least. I was wondering when they were going to produce another one. It's been ages since the last game.
 
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