Sony hate thread

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Because Sony's bean counters know it is more profitable to ship controllers with cheaper, low quality potentiometer tech rather than newer, more expensive but more reliable Tunneling Magnetoresistance (TMR) technology. They can sell more controllers too since these go bad after a certain amount of time, instead of selling a reliable controller that is going to last the entire console generation or longer.

It is the oldest trick in the corporate book: Planned Obsolescence.
They turned the Planned Obsolescence knob to 11 with how bad the joypad situation is, it seems. Friend of mine caved two months ago and bought a PS5 (don't ask me what for, he's not a FIFA nigger or anything like that) and he's already bitching about minor drift in one of the pads.
 
They turned the Planned Obsolescence knob to 11 with how bad the joypad situation is, it seems. Friend of mine caved two months ago and bought a PS5 (don't ask me what for, he's not a FIFA nigger or anything like that) and he's already bitching about minor drift in one of the pads.
It’s especially bad because of how strict Sony is about third party controllers. Nintendo allows tons of controllers, and Xbox allows plenty of wired controllers, but the only third party PS5 controllers I’ve found from a cursory glance are ones that are even more expensive than the official ones.
 
It’s especially bad because of how strict Sony is about third party controllers. Nintendo allows tons of controllers, and Xbox allows plenty of wired controllers, but the only third party PS5 controllers I’ve found from a cursory glance are ones that are even more expensive than the official ones.
What the hell? Didn't know about the Snoy 3rd party controller thing, seems they also dialed the jewry knob up to maximum.
 
The most annoying part of this stick drift thing is not only that TMRs are easily cheap enough to fit in a regular 60$-80$ gamepad,
but that even the regular sticks up to the 360/PS2/Wii(u) would work fine until the rubber on the stick is worn off but yet these companies are somehow trying to gaslight me into believing the trash they are selling today is not intentionally breaking itself.

What the hell? Didn't know about the Snoy 3rd party controller thing, seems they also dialed the jewry knob up to maximum.
Just wait until you find out their 1st party 200$ dualsense edge (which has hot-swap analog sticks lol) is still using the shitty sticks by default and you get to pay another 60$ for 3rd party sticks to get TMRs. Or just feed it 1st party ones bi-monthly.
(fun fact the 1st party stick modules were sold out for a while after launch. Makes ya wonder why.)
 

PS5 is jailbroken. HAHHAHHAHHA
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I bought Soulcalibur 3 on PS5 for ten dollars because I love Soulcalibur, and I don't mind paying for emulated rereleases of games if they function correctly and aren't markedly worse than just emulating for free on PC.
It's set up pretty well. Looks to be rendering at close to 1440p and runs smoothly, perfectly fine way to play the game. Holds up visually besides the UI and some render-to-texture effects like crossfades looking crusty.
Switching between 4:3 and 16:9 in the in-game options automatically changes the aspect ratio of the emulator, no need to adjust it separately.
It's got save states and rewinding which I don't love but if you're one of those people, it has you covered.
Region is handled a little oddly. There's a toggle in the settings that switches between the NTSC and PAL versions of the game, in case one has something you want over the other, like language support. I was curious how it would work if I switched the console language to Japanese: the NTSC option automatically changes to the Japanese version of the game with its own save file. I test Korean and the same thing happens again. So to support every language, they make everyone download four copies of the game. Kinda nutty.
I like that I get every version with my purchase, but it should really be optional to download them, and they should all be plainly selectable in the menu instead of just NTSC or PAL.
PS5 games already support selecting which languages you want to install from a list per app, I don't see why they can't use that here.
But the whole download is only ~7GB so it's not a big deal. Just really suboptimal for only niche benefits - how many people in the US are ever going to play it in fucking Korean?
I found a funny bug where if you enable progressive scan by holding the button combo for it at startup, the game runs at half speed. I recall this bug happened on PS2 if you patched the game to force progressive scan and used the in-game option, so that's probably what Sony's done. Doesn't really matter, just funny they didn't account for it.

Overall, a good experience, but I hope Sony continues to improve their PS2 emulator.
 
Now THIS is podracing!

Niche Gamer: PS5 jailbreak rumor makes Star Wars Racer Revenge price explode (archive)
Physical copies of Star Wars Racer Revenge are being resold for insane prices after rumors of a new PS5 jailbreak method have gone viral.

The new PS5 jailbreak method reportedly requires a physical copy of a PS4 re-release of the 2002 game, which is now selling for hundreds over its original retail price of $14.99, which Limited Run Games originally sold.

The rumored exploit requires a physical copy of the PS4 release and will use the game’s code to jailbreak the console, and reportedly cannot be patched out as it uses a physical copy of the game. This naturally opens the door for the illegal use of pirated games on the console.
racer-revenge.webp
 
This game (Star Wars Racer Revenge) is currently $6 digitally btw. A physical copy is only helpful if you want to exploit a console on old firmware that you don't have any exploitable software for. There are regularly exploits made for the Blu-ray player software, Netflix, YouTube, etc so you will probably not need this.
 
Fortnite, GTA V and Roblox. Now that's what I call a next gen killer lineup, truly getting the most out of that 16.7 TFLOPs AMD Radeon, RDNA-based graphics engine with 16GB GDDR6, and a partridge in a pear tree.
Two of these games are painfully unoptimised, so I think they truly need the best of the best hardware.
exclusives werent the point. never were.
What *is* the selling point? It's not cheaper than PC anymore because of PS Plus and the death of physical, and the hardware isn't anything special either.
Wow, a quick glance through this thread and I have never seen a bigger example of "rent free" in my life.
>go through the sony hate thread
>see people hating sony
>"wow, so rent free"

what
 
I was farting around over the weekend and realized that most of the PS5-exclusive stuff they ported runs on the fucking steam deck. The thing has capabilities that are roughly on par with a PS4, right?

Makes the whole console gen feel completely pointless.
 
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I was farting around over the weekend and realized that most of the PS5-exclusive stuff they ported runs on the fucking steam deck. The thing has capabilities that are roughly on par with a PS4, right?

Makes the whole console gen feel completely pointless.
The Steam Deck's GPU is roughly on par with PS4, but its CPU is much better, it has more RAM, and it uses flash storage instead of a 5400rpm craptop hard drive. That counts for a lot.
 
The rom keys leaking would definitely be a big deal still, but they wouldn't be such a huge deal, if not for one thing. The fact that the ps6 has almost certainly been pushed back a couple years. Less than 2 years of these keys being out in the wild without a real solution is one thing, but there could be 4 years of ps5 left thanks to the ram crisis. 3rd parties are gonna be pissed if things become even a fraction of another psp situation.
 
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