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Lol I do actually remember this from way back when I was in high school. I didn't have a PS3 of course I had a 360 like a normal child. Probably just heard about it in the cafeteria.
I remember that day like it was yesterday. I was playing CoD4 on my 360. Team Deathmatch on Wet Work.
 
Fifteen years ago today, Sony has reached a period of infamy where Sony's PlayStation Network suffered an external intrusion that rendered all services compromised/inactive for 24 days.


Where were you when PSN was hacked?
I had just got done installing Borderlands GOTY edition when it happened. I somehow got all the DLC installed before PSN went out. The outage didn't worry me since I played offline most of the time. Got Wipeout HD, Dead Nation, and Ratchet and Clank Quest For Booty as my free games when it came back. Spent so much time floating around in Wipeout HD listening to Overkill songs I ripped onto the PS3.
 
With Sony now obliging to have "age verification" for PSN accounts, can you imagine a similar hack happening NOW? Forget credit card information, now people will get doxxed because their personal, invaluable information would readily be out there.
 
It's fucking hilarious that they put out the demand to dox yourself on the anniversary of the hack
Zero self awareness, or there isn't anyone left in the company who gives a shit at this point
 
It's fucking hilarious that they put out the demand to dox yourself on the anniversary of the hack
Zero self awareness, or there isn't anyone left in the company who gives a shit at this point
Cuss somebody out online, not only would you be banned from PSN, now malicious actors could know who you are and where you live. What could possibly go wrong?
 
Shuhei Yoshida Says Jim Ryan Fired Him From PlayStation Studios "Because I Didn’t Listen to Him"
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In Brief:

  • Shuhei Yoshida, previously head of Sony Worldwide Studios for 11 years, has remarked that he was “fired” from the role by then-CEO Jim Ryan, “because I didn’t listen to him.”
  • Yoshida suggested Ryan “asked to do some ridiculous things, and I said ‘No,'” before saying that he highly enjoyed the role Ryan offered him as Head of PlayStation Indies
  • Yoshida was speaking at Australian games festival ALT: GAMES, sharing perspective on what he believes makes a successful indie game

Shuhei Yoshida, the former head of Sony Worldwide Studios (the division now known as PlayStation Studios) has remarked that he was “fired” from the role by then-CEO Jim Ryan, “because I didn’t listen to him.”

Speaking at the 2026 edition of Australian games festival ALT: GAMES, the 31-year PlayStation veteran introduced himself by recounting his long career, including his transition from leading PlayStation’s first-party studio efforts for over a decade to becoming the company’s indie game evangelist as Head of PlayStation Indies.

“I helped Santa Monica to make God of War, Naughty Dog to make Uncharted and The Last of Us, and Sucker Punch to make the beautiful Ghost of Tsushima,” he said, describing his work during the 2000s. “Ghost of Tsushima was one of the last games that I worked on as the president of Worldwide Studios.”

“But in 2019, after 11 years leading the first-party development, I was fired from the role.”

“Jim Ryan wanted to remove me from first-party because I didn’t listen to him,” he said jovially, prompting laughter from the audience. “He asked to do some ridiculous things, and I said ‘No.'”

When Guerilla Games co-founder Hermen Hulst was announced the new Head of Worldwide Studios, Sony was vague about the terms of the transition, simply saying that “Yoshida will leave his current position as President, WWS, to become head of a newly formed initiative that will focus on nurturing external independent creators.”
Jim Ryan, who joined Sony Computer Entertainment in 1994, served as CEO of Sony Interactive Entertainment (SIE) from 2019 to 2024.

During Ryan’s tenure, SIE moved into film and television production, reorganised Sony Worldwide Studios into PlayStation Studios, acquired Insomniac Games, Housemarque, Nixxes, Bluepoint Games, Haven Studios, and Bungie, and made a concerted effort to publish games on PC and develop live-service titles, at one point targeting 12 new live-service releases by 2025.

“Because I grew up with Jim from the PS1 days… you don’t want to have one of your friends as one of your subordinates.” Yoshida remarked.

However, Ryan offered Yoshida the role to focus on improving PlayStation’s support for indie development, “because everybody in the company knew how much I loved indie games.”

“I really enjoyed the role of promoting and evangelizing indie games,” he emphasised.

Yoshida eventually left PlayStation in January 2025 after 31 years with the company and formed his own indie game consulting firm, Yosp Inc.

As he describes it, “I was helping indie publishers and developers at Sony for the last five years, so I feel like I’m continuing to do the same kind of thing, but now I am freelance.”

“I’m free to show up in any podcast. Now I can talk about Nintendo, Xbox, Steam,” he said, to more audience laughter. “And I get to see how Nintendo and Xbox support indies. So it’s very, very cool.”

In the rest of his talk, titled “What Makes an Indie Game Successful?,” Yoshida walked through twelve standout indie games that resonated with him and the reasons why. They included:

Yoshida also used his talk to provide advice for indie developers – “When you follow the trend, you are already too late,” he suggested – and shared stories about his crippling Marvel Snap addiction.

“The first year, three years ago, I played this game with three accounts because I couldn’t get enough… I used to say during that time that ‘I live in between playing Marvel Snap.’ So that destroyed me.”

Yoshida says he eventually dropped one Marvel Snap account per year until weaning himself off the game completely at the end of December 2025. The admission of his effort was met with applause.

Jim Ryan's corpo-psychopath mindset only wanted "yes men" in his pursuit of live-service everything under PlayStation and forgo the single player games that defined the brand in the past. Yoshida, actually being someone who understood what costumers wanted from the perspective of being a gamer himself, had to act as Ryan's tard wrangler telling him "NO" to his stupid ideas.

Enter Herman Hulst, (of Concord's fame) the perfect butt-kisser to Ryan's plans. He took over after Yoshida was removed, and we can thank them for the failed live-service and studio closure shit show that has defined the PS5 generation.
 
Thus further proving that Sony's decline is today's equivalent of SEGA's, only it's the American side tanking the company instead of the Japanese one
 
Shuhei Yoshida Says Jim Ryan Fired Him From PlayStation Studios "Because I Didn’t Listen to Him"
Jim Ryan/Hermen Hulst and their henchman Neil Druckmann are the worst things that ever happened to Playstation. Literally just systematically destroying everything that made them great, and pushing out all the Japanese talent in favor of pozzed California slop.
 
Jim Ryan/Hermen Hulst and their henchman Neil Druckmann are the worst things that ever happened to Playstation. Literally just systematically destroying everything that made them great, and pushing out all the Japanese talent in favor of pozzed California slop.

People really have no idea what consequences Feminist bullshit have done to entertainment as a whole. People gave retards like Anita Sarkessian WAY too much attention and headpats.
 
“Jim Ryan wanted to remove me from first-party because I didn’t listen to him,” he said jovially, prompting laughter from the audience. “He asked to do some ridiculous things, and I said ‘No.'”
"No Ryan-san. You can not wager all of playstation on Horizon. Horizon will never be a thing Ryan-san. You can not force customer to love it."
 
Killzone was just a shitty Halo clone
That's unfair, Killzone made zero attempts to emulate Halo besides a sci fi setting.
Combat is slow and cumbersome.
Enemies are all conventional.
You play through most of the game with a four man squad where you pick which squadmember to play as for specialisation.
Nothing about the gameplay screams Halo, that was a game journo thing as all FPS games were called halo killers.
The game also released right before halo 2. The game it most likely was copying was the Medal of Honor series.

Deeply flawed though. The PS2 could barely handle it, with average fps being around 20 and sometimes dropping down to 15, making big shootouts dreadful.
The squad AI barely worked as well, they mostly just soaked up gunfire and never actually contributed.
It was honestly way too ambitious for the PS2.

Killzone 2 was better but still hadn't dealt with some of the movement issues, and half your squad acting like retards in the story.

Killzone 3 I would say got the closest to greatness. Had they kept going with this momentum they would easily have eclipsed 343 Halo in relevance
 
Deeply flawed though. The PS2 could barely handle it, with average fps being around 20 and sometimes dropping down to 15, making big shootouts dreadful.

Never played it but you got me curious about what would happen if emulated on PCSX2 with an overclock and while the game is hard coded to 30FPS someone figured out how to make the game run at 60FPS with a cheat. (The FMVs run at 2x speed but this can be solved with the cheat toggle option when a cut scene starts to play.)


Gotta love how this kind of stuff is able to give old games a new life by performing better than in original hardware.
 
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