Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Saw this in the newest Gamers Nexus Hardware News video and it made me laugh:
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The fucking gall of Bethesda to say that brightness, contrast and fucking FOV sliders are something to behold that they are graciously adding it to their game.

That shit has been the industry standard for a decade now. And they are still upselling it as a big upcoming change. :story:
 
Sam isn't a racemixer. His kid is black but both him and the mother are white. His kid was even a ginger in the concept art till she got niggerfied
I never bothered with his story line because of his little half breed niglet. Nexus is going to have a field day banning everyone who posts mods removing all the unnecessary niggers from the game.
 
Saw this in the newest Gamers Nexus Hardware News video and it made me laugh:
View attachment 5354583Link
The fucking gall of Bethesda to say that brightness, contrast and fucking FOV sliders are something to behold that they are graciously adding it to their game.

That shit has been the industry standard for a decade now. And they are still upselling it as a big upcoming change. :story:
Oh muh lawd. The entirity of it screams DSP levels of excuses.
 
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Saw this in the newest Gamers Nexus Hardware News video and it made me laugh:
View attachment 5354583Link
The fucking gall of Bethesda to say that brightness, contrast and fucking FOV sliders are something to behold that they are graciously adding it to their game.

That shit has been the industry standard for a decade now. And they are still upselling it as a big upcoming change. :story:
Longer than a decade, actually.

I think the reason why Bethesda neglected to add brightness and contrast sliders to Starfield is because you can adjust that through your GPU driver software. I know I can adjust them and more through AMD Adrenalin.

That being said, it was an ironic choice to rely on that, considering Starfield is already damn-near unplayable on many GPUs out there, and it brings the high-end cards to their knees. Can't even hit 60 FPS at 4k Ultra on any card out there, not even a 4090 :story:

Come to think of it, it might hit 30 FPS on my card if I dropped the settings down to 1080p High. I'm still running an RX 580 lol
 
3 and Andromeda were largely fixed with subsequent dlc or patches in Andromeda's case. They are fine games, just not as good as 1 or 2. I think people like 1 more because the story was going in a different direction and it still had RPG mechanics. The remaster ruined 1 though, visual style destroyed and gameplay diddled into more shooter, I just use the community texture pack and some other QOL mods.

3 also ruined the Reapers by dropping the dark matter plotline and explaining their origins with the Leviathan DLC, but its still enjoyable.
I agree. 3 and Andromeda could've been done better, but they're still good games. Mass Effect certainly aged better than Halo did, which pisses me off because Halo was a huge part of my childhood.
 
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I don't think anyone has posted this masterpiece of storytelling yet. Here we see the writers for this $200+ million dollar game being incapable of injecting even token interactivity into their RPG:

"What do you mean? We need to have TWO dialogue options for every conversation? How am I gonna come up with that? Oh--I know..."

I guess this kind of sums up my opinions on Starfield as a whole. Almost every constituent element--dialogue and roleplay options, space travel, physics--are completely tacked-on. They're technically there, but they add nothing. Not almost or effectively nothing, but literally nothing. "Lin" and "Liiiiiiiin" being my only two dialogue options means there aren't any dialogue options at all, and there aren't anywhere in the game; it's just a scam, a smokescreen, a diversion to distract you from the fact that there the game as a whole has no real content.

Games like Mass Effect do similar things, but they generally do a much better job of it. This is so lazy that it's offensive. Like, not only did no one at Bethesda care, but they decided it wasn't even worth the time and effort to pretend to care.
 
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When I make my game, I'm going to put in reddit dialogue options and every time you pick one whoever you're talking to is just going to give you a goofy look and ask if you're retarded.

Pick enough of them and you get the equivalent of this

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"You lived most of your life online it seems. 1- to most core skills, but you unlock special dialogue options that prove that you have, indeed, watched Rick and Morty instead of getting laid."
I'm guessing the UC and FC both have some kind of Galactic Economic Forum really running them?

Honestly, a plot around unconvering some conspiracy about elites running the galaxy sounds far more entertaining and original (comparatively) then another tiresome "magical alien artifacts from a long extinct civilization" trope that seems to be everywhere in space fiction these days.
Fallout New Vegas gave Bethesda a template for successful world design. Obviously they haven't learned from the developers of New Vegas.

Still blows me away how shockingly little they learned, hell, not even "borrowed" from New Vegas. Its one example of "plagiarism" that I can see most of us being ok with it.

But the worse part? I think Bethesda is legit getting worse with each game. I legit fear for TES 6's future now.
I actually agree with Reddit about Coe
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what a pissy whiny discount John Marston

How to hide your daddy issues behind "quirky writing". I get it, you either never had a father or is angry at him for telling you to go for a safer line of work instead of throwing caution to the wind and going for a creative route.

Go get some damn therapy already.
I can't tell if Bethesda is actually making a commentary, or if they're having an Ubisoft moment.

This is literally equating a population controlling plague with the entire Covid/Pandemic which was believed by many to have been an attempt to engineer a disease to control the population.

Also I know Skyrim was bad with this shit, but lmfao at them only having a single child asset still

View attachment 5351198

Basically the "diverse kid, possibly transexual because this is a future where liberals won" model.
Starfield is the experiment for Elder Scrolls VI I think. I wouldn't be surprised if ES VI truly is going to try to be more like Daggerfall in the sense that it's just a giant country with randomly generated shit, with them hoping that modders will add the more hand crafted stuff down the line.

Either way, expecting Bethesda to not fuck up TES even further is hopeless at this point.
 
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I don't think anyone has posted this masterpiece of storytelling yet. Here we see the writers for this $200+ million dollar game being incapable of injecting even token interactivity into their RPG:

"What do you mean? We need to have TWO dialogue options for every conversation? How am I gonna come up with that? Oh--I know..."

I guess this kind of sums up my opinions on Starfield as a whole. Almost every constituent element--dialogue and roleplay options, space travel, physics--are completely tacked-on. They're technically there, but they add nothing. Not almost or effectively nothing, but literally nothing. "Lin" and "Liiiiiiiin" being my only two dialogue options means there aren't any dialogue options at all, and there aren't anywhere in the game; it's just a scam, a smokescreen, a diversion to distract you from the fact that there the game as a whole has no real content.

Games like Mass Effect do similar things, but they generally do a much better job of it. This is so lazy that it's offensive. Like, not only did no one at Bethesda care, but they decided it wasn't even worth the time and effort to pretend to care.
The "Liiiin" option is apparently you imitating Barrett, she complains about it if you pick it
 
Just finished Barrett's companion quest.

GNFOS_poster.jpg

Do any of the people in this game talk like human fucking beings, ever? At all?

The dialogue in this game suffers from the same exact problem as Mass Effect: Andromeda. It's all telling, no showing. It's shit-tons of front-loaded exposition, trivial facts about characters' lives being spewed left and right.

Imagine if real people talked like this. You walk up to a guy on the street and he turns toward you with an intense expression on his face, and he's like, "Hello, I'm Steve. My dog died when I was twenty, and I'm really depressed about it thirty years later."

Then you walk into the T.J. Maxx and the cashier is like, "Don't go to that gas station across the street! They ripped me off by double-charging on an Aquafina water bottle I was trying to buy back in 1993!"

And then you beat feet out of there, trying to get away from this crazy bitch who's telling you her life story unprompted, and suddenly, everyone you run into is exactly like this. You try going to the bank, and the teller informs you, mid-transaction, she's been going through therapy, because nothing else has worked so far, and she's been struggling with suicidal thoughts. You stop by the laundromat, and some dipshit staring at his clothes spinning in the dryer helpfully informs you that he has body lice that have been bothering him for years, and he's trying to sterilize his clothes. By this point, you're screaming in stark raving terror, sprinting out of every establishment, wondering when the Earth was invaded and everyone was replaced by fucking oversharing pod people from Invasion of the Body Snatchers.

That's what it's like, listening to the fucking dialogue in this game. Every single character in this game is a self-absorbed narcissist freak who blabbers on endlessly about the minutiae of their lives. They never relate axioms, make proposals, or speak in hypotheticals. They only vomit strings of fragmentary factoids and then ask for your opinion on them, like you're their fucking shrink. They never talk about other people, only themselves, interspersed between them sheepishly praising you for having the patience to listen to them unload their mental baggage on you. They literally don't know any other way to communicate. They don't have any intersubjectivity or shared experience at all. Like the old Chinese fable about the frog at the bottom of a well, they are the captives of their own fucking endless navel-gazing. I expected Delgado, at least, hardened criminal that he was, to eschew the useless banter about the past and focus on more practical matters, but the moment you meet him, he starts vomiting words, right on cue, about how the Crimson Fleet was founded, about the legend of Kryx's Legacy, and a bunch of other bullshit that the plot has not given us an opportunity to give the teeniest fuck about. When I unloaded Kryx's custom Magshear into everyone's faces on The Key and turned them into fish food, it was pure catharsis.

The books and slates are even worse. My god. I have never seen more boringly written text entries in a game in my fucking life. I could get better results by fucking hiring pajeets on Amazon MTurk for a dollar an hour to write me journal entries for a video game based on rough outlines. The only good text in this game is literally lifted from old classics that are in the public motherfucking domain.

Hire real writers, Bethesda, you fucking lazy bitches.

I've been playing with the ship builder for the last few days. I have fun with it, but it's kind of ridiculous how ship habs have absolutely no effect on anything and are all just cosmetic in the end.

I would think having an engineering bay or a battle station would do *something* with a ships actual stats or combat ability, but they just add crew slots, which you would think would be what living quarters do but they...don't?

As far as I can tell some of them just have research stations?
Living quarters/berths add passenger slots for the occasional passenger transport radiant quests. The engineering bays, battle stations, control stations, etc., only add crew slots (think of them as control stations for the crew to use). The crew themselves are what add the actual stats with their crew perks, which do stack with your own perks (but not identical perks of other crew). For instance, if you have a couple ranks in Payloads, and you bring on Sam Coe, who has the same perk, you'll have even more cargo space. To change your crew roster, you have to hit Tab, click on the ship section in the lower-left, then hit C.

Now, here's the shitty part. It does not matter how many crew stations you have; if you don't have the Master-level perk Ship Command, you can't have more than 3 crew stationed on your ship. Also, this perk governs the max crew you can have, which caps out at 8 crew at Rank 4. So, for instance, if your ship has a crew capacity of 9 or more due to weapons or extra crew stations, you cannot use that additional capacity for anything at all. It's capped at 8 crew, period.

Most of the other habs add little more than workbenches. The infirmary can't be used to treat injured characters; it's just a spot with the cosmetic appearance of a medbay, plus a chem station. In many cases, the science lab is completely useless, since some (but not all manufacturers') workshop habs already have a research station. Different manufacturers have completely different internal layouts for their habs. Look at how different all the Captain's Quarters modules are between the manufacturers. Deimos has the most depressing one of all; your bed is a little tiny cot opposite your desk, sandwiched between two dividers. The Nova Galactic one practically has a bedroom. The Taiyo one has a nice conference table with four seats, but a weird and cramped bathroom with toilet paper stored in a location where it would undoubtedly get wet from the shower head. Real head-scratcher, that one.
 
I thought Bethesda's writing could not get worse after Fallout 4. I was wrong.
The dialogue options are either bland or cringe, the companions and NPCs don't talk like real people. The nameless NPCs look worse than the worst mutts you see smoking crack in LA.
The whole world building has to be the blandest and most sterile sci-fi setting I have ever seen. It is globohomo future where nobody has any identity, nobody has different values, and everybody has been indoctrinated to be a mindless consoomer of space worms.
The combat is the best thing about the game, it is slightly better than in Fallout 4.
The exploration is shit, because everything is just fast travel, scan minerals, clear research outpost or pirate swinger meetup on a barren rock, repeat on another barren rock.
Outpost building and crafting could have been the saving grace, but there is nothing worthwile to craft or build.

For me, it is a 5/10, and that is generous because I do like the combat and I think modders can do a lot of good stuff with this framework.
Easily Bethesda's worst game however, and I think it will cost them a lot of fan goodwill.
Elder Scrolls 6 better be a banger, otherwise we can add Bethesda to the "shitty triple a devs" pile.
 
Hire real writers, Bethesda, you fucking lazy bitches.
Before this Bethesda would have their programmers write quests and Emil would make the Dark Brotherhood the Catholic church. Then they hired mod authors that made cringey follower mods and you get Starfield.

Elder Scrolls 6 better be a banger, otherwise we can add Bethesda to the "shitty triple a devs" pile.
TES VI is going to take place in Hammerfell so it'll be all about magical negroes fighting against White oppressors. It'll also be their first game made completely under Micro$oft's control so it'll be doubly shitty.
 
Easily Bethesda's worst game however, and I think it will cost them a lot of fan goodwill.
This is their third stinker in a row and FO4 still has the excuse of having sold well. I don't think Starfield sold anywhere near what they hoped/expected. It should have been the biggest game of the year. People are moving on.
 
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This is their third stinker in a row and FO4 still has the excuse of having sold well. I don't think Starfield sold anywhere near what they hoped/expected. It should have been the biggest game of the year. People are moving on.
I hope that the sales are disappointing. They need a kick in the ass. Shitty reskins of 7 year old games with almost no roleplaying, horrendous writing and a dull current-year IN SPACE doesn't cut it anymore.
Double A games shit all over Todd's spaceslop.
 
This is their third stinker in a row and FO4 still has the excuse of having sold well. I don't think Starfield sold anywhere near what they hoped/expected. It should have been the biggest game of the year. People are moving on.
They have successfully convinced the masses that another studio was responsible for Fallout 76 and Fallout 4 was a long time ago. For your average normie this is just Bethesda's first stumble.
Also never underestimate the effect of time on someone's opinion. Even if someone hated a game when it launched, these days they'd probably not care. Just look at the sheer amount of "Well Mass Effect 3 wasn't really that bad, why were we all mad again?" you see these days. The same happened with Fallout 4.
 
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I'm probably going to be in the minority here, but I enjoyed all four entries in the series. Mass Effect 1 was pretty good, Mass Effect 2 was fucking tits, Mass Effect 3 wasn't as good as 2 but still good, and Andromeda didn't feel nearly as controversial to me as others made it out to be: it was a good game, though it had a lot of missed potential.

Go ahead, tell me how wrong I am if you want, but Mass Effect is one of the few series that hasn't been ruined in my experience.
Ok, I’ll bite.

Mass Effect 3 has gotten a bad rap, mostly because of the last 5 Minutes of the game absolutely shitting the bed from a story standpoint. The rest of the story in 3 is hit or miss (The Krogan arc? Great. The Quarian-Geth Arc? Great. Anything involving Cerberus and 3edgy5me katana boi? Shit), but it’s also arguably the smoothest of the Original Trilogy as far as actually playing it.

Andromeda, meanwhile, I’ll argue that if it was a new IP it wouldn’t’ve gotten half the shit it got. It still would’ve been a shit game, but the expectations on it would be much lower because it wouldn’t have the Mass Effect name on it. I’ll agree it had potential, but unfortunately all hands were on deck for Anthem, and look at how that turned out…

I hope that the sales are disappointing. They need a kick in the ass. Shitty reskins of 7 year old games with almost no roleplaying, horrendous writing and a dull current-year IN SPACE doesn't cut it anymore.
Double A games shit all over Todd's spaceslop.
Starfield is one of those games I actively hope is hurt by Gamepass existing. I have to wonder how many people have gotten so used to the Pass they’re just waiting for games to wind up there and saving some money.
 
Mass Effect 3 has gotten a bad rap, mostly because of the last 5 Minutes of the game absolutely shitting the bed from a story standpoint. The rest of the story in 3 is hit or miss (The Krogan arc? Great. The Quarian-Geth Arc? Great. Anything involving Cerberus and 3edgy5me katana boi? Shit), but it’s also arguably the smoothest of the Original Trilogy as far as actually playing it.

Andromeda, meanwhile, I’ll argue that if it was a new IP it wouldn’t’ve gotten half the shit it got. It still would’ve been a shit game, but the expectations on it would be much lower because it wouldn’t have the Mass Effect name on it. I’ll agree it had potential, but unfortunately all hands were on deck for Anthem, and look at how that turned out…
From what I've heard, Casey Hudson and Mac Walters wrote the Starchild segment in the last month of development for ME3. EA only gave Bioware 18 months to make the game, so the Quarian and Korgan segments got priority, Mac inserted his hard on for Cerberus being the main enemy faction and then didn't actually know how to write the ending.
Andromeda is a symptom of this. Instead of actually picking an ending and expanding out like I did in a previous post, they set it in Andromeda 8,000 years later. Drew Karpyshyn was out and Mac was made lead writer and the result was ugly generic alien race, cut content Quarians as the only new race encountered and that isn't even coming across the worst of the dialog like "my face is tired". Not "Get out of my face" or "I'm tired of seeing your face," it's "my face is tired." That's not English, I expect a red line underneath that if writing it in Word because it doesn't fit as a proper sentence.

Mass Effect 3's biggest problem was the lack of fluff. Mass Effect 1 has exploring the galaxy and meeting the new races for the first time. ME 2 has the companion quests which flesh out locations, the Ward arms on the citadel for example are mentioned beginning in ME2. ME3 has this amazing set up of acquiring war assets but all it does is change what if Shepard survives or not. You do get decent character moments in the back drop of the war but then it all falls apart on earth. There's also the tone of the dead kid that does nothing.
For all these problems, the ME mod community fixed alot of them. Fluff like EGM and Specter for text based lore rewrites, Evac of Thessia and Project Paladin taking MP assets like the Collector faction and making entire maps with them with the war assets then being added back into the game. Even Better Dreams which Giftfish deleted over some gay drama in the discord, it re-contextualizes the dreams from the kid no one cares about, to the PTSD Shepard must have after going up against the Reapers, Sovereign, Saren, Collectors.
Modded ME3 is in a good place when I did my last playthrough. Legendary edition is still being worked on and they are working on porting over alot of the old mods, to the point they remade Pinnacle Station from reversed code because Bioware lost the code somewhere.
I know Discord, Nexus and Id-Pol are gay as hell but the reason I keep tabs on this community is there are some talented people that work in it.

I bring the modding stuff up because the OT gets love while Andromeda doesn't. And you have to wonder if Mac Walters actually cared about working on Andromeda. If anyone at Bethesda actually cared about Starfield to ship it to pajeet farms where they used 70k vertices for a sandwich. If any of the modders will bother to mod Starfield at all because the Skyrim and Fallout modding communities are already popular and thriving.

At the end of the day, are the people with passion for games like Mass Effect and Skyrim going to move over to Starfield at all? Because to me it doesn't seem like anyone cared while working on it. It became an obligation, not a desire to tell a story.
 
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