Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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The combat is the best thing about the game, it is slightly better than in Fallout 4.

I've seen this parroted throughout this thread, in numerous reviews, and on reddit. Anytime I ask anyone to explain how, they won't or can't do it.

Can you name any way the combat in Starfield is "slightly better" than Fallout 4? From my perspective it's a completely stripped down version of Fallout 4's combat with no VATS, no enemy variety, worse AI, and no gore system.

It's practically worse than Fallout 3's combat.

Starfield even stripped out all of the finishers/killmoves. You can sneak up on people in Fallout 4 and snap their necks, for example.

Can you give any tangible examples of upgrades, or a side by side of something from FO4/Starfield that is obviously better in Starfield?

Only thing I can think of is maybe weapon variety, which makes no difference when you've completely stripped out the gore system.

I'd say the best thing about the game is the ship builder, but only if you ignore the fact that your ship barely does anything.
 
I've seen this parroted throughout this thread, in numerous reviews, and on reddit. Anytime I ask anyone to explain how, they won't or can't do it.

Can you name any way the combat in Starfield is "slightly better" than Fallout 4? From my perspective it's a completely stripped down version of Fallout 4's combat with no VATS, no enemy variety, worse AI, and no gore system.

It's practically worse than Fallout 3's combat.

Starfield even stripped out all of the finishers/killmoves. You can sneak up on people in Fallout 4 and snap their necks, for example.

Can you give any tangible examples of upgrades, or a side by side of something from FO4/Starfield that is obviously better in Starfield?

Only thing I can think of is maybe weapon variety, which makes no difference when you've completely stripped out the gore system.

I'd say the best thing about the game is the ship builder, but only if you ignore the fact that your ship barely does anything.
You are right about the worse enemy variety, and that annoys me too.

I think that the two main things for me that make it better are the jetpack, which gives you way better combat mobility in the big outdoor and indoor combat arenas this game has, I like those btw. The other thing is that I think the loot is better than in Fallout 4. The legendary system in F4 was extremely hit and miss, with 90% of the effects being completely useless. Oh wow, this piece lets me do more damage during nighttime against mirelurks. Great. In Starfield, loot has multiple rarity tiers that have more effects the rarer it gets. And except for "Spacer" which lets you do more dmg in space and less on the ground, all I found were useful.
I also think that the weapons look way better than in Fallout 4. Later in game you also gain some powers, which are pretty similar to the shouts in Skyrim, which gives you a few more options in combat.
 
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You are right about the worse enemy variety, and that annoys me too.

I think that the two main things for me that make it better are the jetpack, which gives you way better combat mobility in the big outdoor and indoor combat arenas this game has, I like those btw. The other thing is that I think the loot is better than in Fallout 4. The legendary system in F4 was extremely hit and miss, with 90% of the effects being completely useless. Oh wow, this piece lets me do more damage during nighttime against mirelurks. Great. In Starfield, loot has multiple rarity tiers that have more effects the rarer it gets. And except for "Spacer" which lets you do more dmg in space and less on the ground, all I found were useful.
I also think that the weapons look way better than in Fallout 4. Later in game you also gain some powers, which are pretty similar to the shouts in Skyrim, which gives you a few more options in combat.

Eh, you say "this piece lets me do more damage during nighttime against mirelurks.", which is actually a combination of effects in Fallout 4, usually a legendary will either give you more damage against mirelurks/humans/supermutants/robots or the other effect you've combined into your mirelurk example, Nocturnal: Weapons do less damage during the day, increased damage at night. Not both at the same time.

From what I've seen Starfield has about the same effects as Fallout 4, shit like Exterminator: +30% damage against Aliens, or Hitman: +15% Damage while aiming.

You're right that it now has multiple rarity tiers where these can stack up to have multiple effects, so I guess that is an upgrade to the system, but it's pretty minor, no?

As far as the jetpack goes, that's fair, I won't try and argue that the Power Armor jetpack in FO4 is the same, but I dunno if the movement gained from the jetpack is really worth all of the other downgrades.

I would argue that the mostly dumb looking weapons in Fallout 4 that blow people's limbs off are better than goofy looking space weapons that do nothing, though.

I'm also pretty sure that most of the powers in Starfield are the equivalent to some of Fallout 4's drugs/grenades/devices. Things like invisibility, slowmo, enemy summons, bombardment flares, etc.

I think that Starfield's combat is even worse than most people realize.
 
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You know you have a winner when even faggot EviLore is shitting on it
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And instanly bans this triggered consoomer retard for trying to school him lmao
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The lack of any gore whatsoever and removing the inability to gib enemies is really confusing.

Why would they remove that?

Synthetic Man thinks it's because the majority of enemies and NPCs are black and brown women and they are afraid of negative press from journos over you goring them and he might be right because I can't think of a another reason why they would go out of their way to remove a standard feature that has been in all their past games.
 
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The lack of any gore whatsoever and removing the inability to gib enemies is really confusing.

Why would they remove that?
My best guess is that they're planning on making this their next franchise, and are trying to set expectations regarding gore and violence. Either that, or someone in the devteam's a wuss.
 
My best guess is that they're planning on making this their next franchise, and are trying to set expectations regarding gore and violence. Either that, or someone in the devteam's a wuss.
BGS will release TES VI and Fallout 5 before Starfield II: Gayniggers from Outer Space which means it'll release after 2040. TES: Arena will be 50 years old by then and I wouldn't be surprised if TES VII, if it's ever made, is released on the 50th anniversary of Morrowind.
 
You know you have a winner when even faggot EviLore is shitting on it
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You might appreciate years spent on developing the worldbuilding for an interesting universe full of diverse characters, races, species, backgrounds, and ideas.
you are constantly badgered and browbeaten by catty, humorless women for anything you do. I won’t dwell too much on the ideological choices made to satisfy the current year climate but suffice to say that roughly 90% of the leaders in Starfield are women. And they are one-dimensional, deeply unlikeable charisma black holes who will talk to you with utter contempt most of the time. Of the remaining 10%, most of the men are presented as incompetent or evil. It’s a galaxy ruled by Karens. And the Karens are also your party members and love interests. I have never experienced a more unlikeable cast of characters in an RPG.
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My fucking sides. Shame he didn't call them ugly blobs too. Tim Soret died for this.
 
The lack of any gore whatsoever and removing the inability to gib enemies is really confusing.

Why would they remove that?

Synthetic Man thinks it's because the majority of enemies and NPCs are black and brown women and they are afraid of negative press from journos over you goring them and he might be right because I can't think of a another reason why they would go out of their way to remove a standard feature that has been in all their past games.

I dunno about that theory when something like Mortal Kombat 1 exists.

This is one of those situations that I think can be better explained by laziness, which i think fits better for Bethesda.

Think about all of the spacesuit meshes, clothing meshes, alien models, and robot models in the game.

If you have no gore system anymore, then you don't have to spend any time setting up dismemberment segments.

FO4VS.png
 
The lack of any gore whatsoever and removing the inability to gib enemies is really confusing.

Why would they remove that?

Synthetic Man thinks it's because the majority of enemies and NPCs are black and brown women and they are afraid of negative press from journos over you goring them and he might be right because I can't think of a another reason why they would go out of their way to remove a standard feature that has been in all their past games.
Practically all enemies as in spacesuits, many with visors you can't even see through. I don't think that's it.
 
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Why would they remove that?
Synthetic might not be entirely wrong because, if my memory serves, Fallout 4 does not allow you to rip apart female corpses specifically. They'll gib up until their HP hits 0, but after, nope.

But I am more inclined to think it is just laziness or more lowest common denominator chasing. Fallout 4 is a bizarrely sanitized rendition of the post apocalypse. If gore wasn't a core part of that franchise's identity I have no doubt they would have scrubbed it too.
 
Can you name any way the combat in Starfield is "slightly better" than Fallout 4? From my perspective it's a completely stripped down version of Fallout 4's combat with no VATS, no enemy variety, worse AI, and no gore system.
Funnily enough stripping VATS from the system probably helps it and the fact you can yeet around with jumpacks now probably makes the combat feel fast paced and snappy compared to fallouts usual more slow-paced grind

No gore is a definite downgrade though
 
Funnily enough stripping VATS from the system probably helps it and the fact you can yeet around with jumpacks now probably makes the combat feel fast paced and snappy compared to fallouts usual more slow-paced grind

If they don't wanna use VATS, that's fine, it isn't Fallout after all, but they've replaced VATS with nothing.

VATS would allow you to shoot special parts of certain enemies, like the combat inhibitor on robots or the fusion core on Power Armor.

How much to rely on VATS was up to the player, and I think its removal is a pretty big hit to gameplay variety.

I'm not sure running and gunning with the jetpack in Starfield is really that much more fast-paced, but maybe you're right that it just feels that way to people.
 
Can you name any way the combat in Starfield is "slightly better" than Fallout 4? From my perspective it's a completely stripped down version of Fallout 4's combat with no VATS, no enemy variety, worse AI, and no gore system.

It's practically worse than Fallout 3's combat.
also: no power armor, no armor customization with variable parts, a far worse and less interesting weapon mod system, and worse aim-down-sights snapping. Plus, relative to FO4, the movement is too fast and too floaty. I do not understand why people keep saying that it's an upgrade, let alone a decent shooter: it's a straight-up downgrade. Even the weapon handling animations look worse to me.

I honestly just think most people haven't played FO4 in so long that they've forgotten that it was a much superior FPS to Starfield. At the most fundamental level, blasting bits of armor or skin off of monsters--especially synths--was amazingly satisfying and made the gunplay feel fantastic. Starfield has nothing like that. It's barely better than FO3, because at least heads and limbs could blow off back then, which made killing people feel at least somewhat satisfying.

But I guess you can kind of lean around corners now. So that's nice.

Starfield needed to be like Halo or Mass Effect. It should've had some kind of regenerating shield component, more powers that felt more consequential, actual armor customization, and a weapons system that fit the world. Health management should have been more complicated than "spam the heal button whenever you take damage, hold down shoot to drain the bullet sponge's HP."

But that would've required Bethesda to design actual mechanics for their space game. Instead they just copy-pasted what they'd done previously. But like you've said, they didn't even replicate FO4's combat. The whole thing is baffling.

When I play Overwatch, I don't expect it to be World of Warcraft with a new skin. I expect it to be a whole separate game, with systems designed specifically for the new premise. You know, like a video game. Why aren't we all pissed off at Bethesda for never doing this?
 
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