Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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My final straw was the realization that all the populated areas are terrible.

New Atlantis is horribly done. Small meaningless towers, facade esqe shops (Where are the bathrooms and backrooms?), boring copy and pasted corperations, no suburbs, no rural areas. The Well is too small and lifeless. The scaling is abysmal.

Akila City looks like shit for being nearly 200 years old. The "manors" are 1 bedroom shithovels with mud roads outside. With all these robots and money the FSC has, they could afford a real walled city to protect against the Ashta instead of primitive bullshit. Where are the suburbs and rural areas? Shit, they could have done a reference to Attack On Titan with how the city could have been laid out.

Neon is just too small and looks like a dwarfed version of Fremont Street on a small rig.

Paradiso is basically one building ripped from Fallout 4 overlooking an ugly puddle of mud.

Titan's settlement is BORING and way too small. Cydonia sucks.

The Den is too small and has no doors (accessible or not) to the other areas the ship obviously has. Red Mile is too small as well.

My opinion on companions: Sarah Morgan is an annoying bitch, Barret is an insufferable gay version of Neil deGrassi Tyson, Sam's a dickhead to his family and his romance makes him slightly creepy when initiating dialogue, Andreja is pretty cool. The other Constellation members are... unlikable except maybe Vasco.

The main story is not explained well enough and neither are the Starborn aspects of it. You'd think an over expansion of humanity and then an apocalypse hit with just how many ruined buildings there are. "Dungeons" are copy and paste hell.

It's like Bethesda said: Here is a modder's playground, stop bothering us while we work on Elder Scrolls 6. This game needs Broken Steel style DLC and modders to fix it. There's so much unfinished, and to think they wanted to release this game a year ago?

Emil Pagliarulo need put in the cubicle of shame for the rest of his career if Bethesda is Hell bent on keeping his useless fat ass around. Anyone else incompetent too. Fallout New Vegas gave Bethesda a template for successful world design. Obviously they haven't learned from the developers of New Vegas.
 
I've been playing with the ship builder for the last few days. I have fun with it, but it's kind of ridiculous how ship habs have absolutely no effect on anything and are all just cosmetic in the end.

I would think having an engineering bay or a battle station would do *something* with a ships actual stats or combat ability, but they just add crew slots, which you would think would be what living quarters do but they...don't?

As far as I can tell some of them just have research stations?
 
It's probably left over, they are working with a solid 15 years of duct-taped together codebase and they went for the safest option which is "fuck it, just don't touch it"
This reminds me of when a few Frostbite engine games like Fifa and Need For Speed, all the characters technically had an invisible gun in code. The engine was made for FPS, and it was easier to add an invisible "gun" than it was to try and rewrite all the character code.

It's genuinely bizarre that the game setting is a dystopia and utterly progressive at the same time.
Apparently in the far future, we still have ugly corporate art.
I don't see the problem here. It's a bit boring maybe, but fine as far as world building goes.

Political autists complained/praised a poster that has a progressive workers rights, though neither seemed to get that the poster was satire since the rules include things like the corporation being allowed to spy on you. I think this is more a case of the left hand not knowing what the right is doing, but I can see a progressive hellscape being a functional setting.

Bethesda is reaching a point where they're more concerned with giving you a basic world to play and now build in.
Makes sense. There's an opinion I disagree with but is worth thinking about. That Doom 1 and 2 are as much construction sandboxes as they are games. That the appeal of them in current year is Minecraft for adults that like action games.


I'll reiterate that there's much cheaper and better space games out there, play those instead.
Name them please.

I keep hearing there are games that do everything Starfield does but better, but the same few come up over and over and they don't do what Starfield does.

X, No Man's Sky, and Elite Dangerous don't have much of a FPS or RPG component as far as I know. Star Citizen isn't finished.

Mace Griffon is a FPS, but has none of the exploration elements.

KOTOR I've never played, but I thought that was a RPG. No action elements or space combat?

Mass Effect is the only one that makes sense, but it's old, clunky, and I played it at release. And they fucked the series with 3 and never recovered.
 
I've been playing with the ship builder for the last few days. I have fun with it, but it's kind of ridiculous how ship habs have absolutely no effect on anything and are all just cosmetic in the end.
The only completely cosmetic habs as far as I know are the companionways/storage rooms, and the armories (which have display cases for weapons/suits/packs/helmets at least). They're just there to connect the other habs or for style reasons.
I would think having an engineering bay or a battle station would do *something* with a ships actual stats or combat ability, but they just add crew slots, which you would think would be what living quarters do but they...don't?
Well, crew slots would let you keep more crew members to boost your systems, and thus your ship stats/combat performance indirectly, if it weren't for the fact your max hired crew count is locked behind skills down the tree.
As far as I can tell some of them just have research stations?
Research stations are limited mainly to Infirmaries and Science Labs, where they or any other workbench can disappear if you put a window on them for some inexplicable reason. All available Infirmaries/Labs are interchangeable, though the Nova Galactic Lab is slightly better than the rest since it can hold two more passengers if you like to taxi. There's a google doc spreadsheet (archive as of this post. The scrollbar's all the way at the bottom.) detailing which habs have what amenities, but for internal aesthetics, you'll have to look elsewhere.
 
It's okay if you like Bethesda games and were old enough to ever play one (besides 76 maybe) at launch to know what they are like at launch.

If you're a fan of Elite Dangerous or other major space games you probably will find it lacking in departments that are important to you.

There must be a curse in trying to make space games, really, its one disapoiting mess after the other
 
Well, I was asked, so my recommendations for cheaper and better space games:

Rebel Galaxy (the first one, I can't comment on the second): space game where you broadside your way to victory while getting to the center of a mysterious maguffin your aunt found. You're going to be doing a fair amount of grind to keep your stuff current to what the game throws at you, but I enjoyed it for what it was, especially since it was made by two guys.

Everspace 2: open-world space game where you're trying to escape a DMZ while hiding the fact you're an illegal military clone. Does space traversal better because interesting shit like distress signals and anomalies can pop up as you're flying to and from your next objective, and the characters are mostly inoffensive. You don't need to have played the first to understand it, but it helps a little.

Empyrion Galactic Survival: Much like No Man's Sky, survive on harsh alien worlds while building your own outposts and flying out to the stars to carve your destiny. It lacks in role-playing elements, but comes with a good ship builder.

Starsector: this 2D top-down fleet management and combat RPG is only $15 USD. I sank several hundred hours into this fighting, trading, and engaging in shipbuilding autism. Yes, it's still in alpha, but it's ridiculously stable and is an excellent space sandbox game. It's even getting an actual story now! Yes, there's a nonbinary character, but it's an accurate portrayal in that they're an insufferable attention whore. And if you get bored of the vanilla experience, the game's forums have an extensive selection of mods to try out.

I know none of these will scratch that space RPG itch Starfield tries to scratch, but they're all tightly made games with a good length to them that do just what they set out to do and they're better experiences for it. Starfield is a shining example of trying to appeal to so many people it doesn't appeal to anyone.
 
Mass Effect is the only one that makes sense, but it's old, clunky, and I played it at release. And they fucked the series with 3 and never recovered.
I'm probably going to be in the minority here, but I enjoyed all four entries in the series. Mass Effect 1 was pretty good, Mass Effect 2 was fucking tits, Mass Effect 3 wasn't as good as 2 but still good, and Andromeda didn't feel nearly as controversial to me as others made it out to be: it was a good game, though it had a lot of missed potential.

Go ahead, tell me how wrong I am if you want, but Mass Effect is one of the few series that hasn't been ruined in my experience.
 
I'm probably going to be in the minority here, but I enjoyed all four entries in the series. Mass Effect 1 was pretty good, Mass Effect 2 was fucking tits, Mass Effect 3 wasn't as good as 2 but still good, and Andromeda didn't feel nearly as controversial to me as others made it out to be: it was a good game, though it had a lot of missed potential.

Go ahead, tell me how wrong I am if you want, but Mass Effect is one of the few series that hasn't been ruined in my experience.
3 and Andromeda were largely fixed with subsequent dlc or patches in Andromeda's case. They are fine games, just not as good as 1 or 2. I think people like 1 more because the story was going in a different direction and it still had RPG mechanics. The remaster ruined 1 though, visual style destroyed and gameplay diddled into more shooter, I just use the community texture pack and some other QOL mods.

3 also ruined the Reapers by dropping the dark matter plotline and explaining their origins with the Leviathan DLC, but its still enjoyable.
 
Mass Effect 3 wasn't as good as 2 but still good
ME3.jpg
 
That’s why I called him as discount John.
Only similar in style.
F it I hope some crazy modder did an Arthur or John companion mod.
I even take Lenny as companion.
I would love to have Hosea as a companion in a Bethesda game, personally. Hosea was the perfect blend of a grandfatherly mentor and a reserved killer.
 
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Definitely don't like the cheap emotional turmoil of making you choose which of your two most used companions die
 
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