- Joined
- Aug 20, 2022
Yep I'm already using that exact one. Oddly enough I also used the capp/slm method to remodel Sarah after that character tooSurprisingly Nexus has tons of mods for Sarah, including the voice replacer
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Yep I'm already using that exact one. Oddly enough I also used the capp/slm method to remodel Sarah after that character tooSurprisingly Nexus has tons of mods for Sarah, including the voice replacer
This reminds me of when a few Frostbite engine games like Fifa and Need For Speed, all the characters technically had an invisible gun in code. The engine was made for FPS, and it was easier to add an invisible "gun" than it was to try and rewrite all the character code.It's probably left over, they are working with a solid 15 years of duct-taped together codebase and they went for the safest option which is "fuck it, just don't touch it"
It's genuinely bizarre that the game setting is a dystopia and utterly progressive at the same time.
I don't see the problem here. It's a bit boring maybe, but fine as far as world building goes.Apparently in the far future, we still have ugly corporate art.
Makes sense. There's an opinion I disagree with but is worth thinking about. That Doom 1 and 2 are as much construction sandboxes as they are games. That the appeal of them in current year is Minecraft for adults that like action games.Bethesda is reaching a point where they're more concerned with giving you a basic world to play and now build in.
Name them please.I'll reiterate that there's much cheaper and better space games out there, play those instead.
It's okay if you like Bethesda games and were old enough to ever play one (besides 76 maybe) at launch to know what they are like at launch.So.... is it good?
The only completely cosmetic habs as far as I know are the companionways/storage rooms, and the armories (which have display cases for weapons/suits/packs/helmets at least). They're just there to connect the other habs or for style reasons.I've been playing with the ship builder for the last few days. I have fun with it, but it's kind of ridiculous how ship habs have absolutely no effect on anything and are all just cosmetic in the end.
Well, crew slots would let you keep more crew members to boost your systems, and thus your ship stats/combat performance indirectly, if it weren't for the fact your max hired crew count is locked behind skills down the tree.I would think having an engineering bay or a battle station would do *something* with a ships actual stats or combat ability, but they just add crew slots, which you would think would be what living quarters do but they...don't?
Research stations are limited mainly to Infirmaries and Science Labs, where they or any other workbench can disappear if you put a window on them for some inexplicable reason. All available Infirmaries/Labs are interchangeable, though the Nova Galactic Lab is slightly better than the rest since it can hold two more passengers if you like to taxi. There's a google doc spreadsheet (archive as of this post. The scrollbar's all the way at the bottom.) detailing which habs have what amenities, but for internal aesthetics, you'll have to look elsewhere.As far as I can tell some of them just have research stations?
NoSo.... is it good?
It's okay if you like Bethesda games and were old enough to ever play one (besides 76 maybe) at launch to know what they are like at launch.
If you're a fan of Elite Dangerous or other major space games you probably will find it lacking in departments that are important to you.
I'm probably going to be in the minority here, but I enjoyed all four entries in the series. Mass Effect 1 was pretty good, Mass Effect 2 was fucking tits, Mass Effect 3 wasn't as good as 2 but still good, and Andromeda didn't feel nearly as controversial to me as others made it out to be: it was a good game, though it had a lot of missed potential.Mass Effect is the only one that makes sense, but it's old, clunky, and I played it at release. And they fucked the series with 3 and never recovered.
3 and Andromeda were largely fixed with subsequent dlc or patches in Andromeda's case. They are fine games, just not as good as 1 or 2. I think people like 1 more because the story was going in a different direction and it still had RPG mechanics. The remaster ruined 1 though, visual style destroyed and gameplay diddled into more shooter, I just use the community texture pack and some other QOL mods.I'm probably going to be in the minority here, but I enjoyed all four entries in the series. Mass Effect 1 was pretty good, Mass Effect 2 was fucking tits, Mass Effect 3 wasn't as good as 2 but still good, and Andromeda didn't feel nearly as controversial to me as others made it out to be: it was a good game, though it had a lot of missed potential.
Go ahead, tell me how wrong I am if you want, but Mass Effect is one of the few series that hasn't been ruined in my experience.
Comparing him to John Marston... Don't disrespect my boy John like thatwhat a pissy whiny discount John Marston
That’s why I called him as discount John.Comparing him to John Marston... Don't disrespect my boy John like that
I would love to have Hosea as a companion in a Bethesda game, personally. Hosea was the perfect blend of a grandfatherly mentor and a reserved killer.That’s why I called him as discount John.
Only similar in style.
F it I hope some crazy modder did an Arthur or John companion mod.
I even take Lenny as companion.
That's easy: Barret and Sam Coe. Barret because he's a Gaynigger from Outer Space and Sam Coe because he's a race mixer.Definitely don't like the cheap emotional turmoil of making you choose which of your two most used companions die
Sam isn't a racemixer. His kid is black but both him and the mother are white. His kid was even a ginger in the concept art till she got niggerfiedThat's easy: Barret and Sam Coe. Barret because he's a Gaynigger from Outer Space and Sam Coe because he's a race mixer.