Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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Starfield PC version after 10 days of optimizing hardware

pros:
  • the little cleaning robots grumble at you when you click on them
  • adding forward and side portholes to starship habs makes the inside view gorgeous
  • knee skidding into a killzone hip firing a kraken pistol is as fun as Boltgun

cons:
  • can only build 6 little cleaning robots per outpost
  • arbitrary limits on starship size limits porthole spam
  • cannot dual wield kraken pistols

6/10 would restart from crash again and again and again
 
I'm unironically waiting for the Bethesda pajeets to add FSR 3 to Starfield so I can continue to play the game.
Why are generic space pirates called spacers? Was "pirate" or "bandit" or "scrapper" not SPACE enough or something? It's like if you called pirates "sailors" or TES bandits "adventurers". What do they even call generic spacefaring people?
Because "Belters" was already taken.
 
lmao.png

Lol.
Lmao even.
 
Is Microsoft happy with their purchase of Bethesda, since Starfield is one of the reasons why they bought the company?
microsoft probably is considering what new studio to buy after actbliz right now.
as for Bethesda, I think they are still waiting on ES6 to see if they spent their money on the industry equivalent of a boat sized money pit
 
The Incapacitation skill needs to be upped by a factor of 10 if the game really wants us to shoot to stun, which it doesn't despite several companions getting pissy if we kill one more enemy per encounter than their arbitrary tolerance level, and the fact that they were happy enough to blast away with us up to that point. Pacifist companions should be armed with... EM weapons! Well fuck me, I'm a master level game designer today.

Proper Incapacitation
Level 1 +50% EM damage Level 2 +100% EM damage Level 3 +150% EM damage Level 4 +300% EM damage fixed, not random

I get the sneaking suspicion that this was what Team A originally intended, but then someone on Team B got cold feet when they saw how quickly a player could take down a terrormorph, so they implemented the whole "enemies stand the fuck back up after a few minutes" as a compromise, before finally Team C came along and nerfed EM damage across the board because they thought it was standard damage. The result is that the EM dedicated Novablast Rifle is functionally useless, despite looking gorgeous and foldy, like the laptop gun in Perfect Dark.

As things are, only fast firing riot shotguns are EM viable:

simp control.jpg

Hip firing* this cunt clears out most rooms with a single knee slide.

We need a Brig Hab for the starship that doubles the bounty of the regular seek and destroy missions if we take them in alive to make up for the EM diminished looting. Click on EM stunned enemy, Send To Brig, no more standing up unexpectedly for you Boris, you piss taking bastard. Then the Brig empties itself like the Passenger Missions upon landing at specified ports.


*for non-players of Starfield: aiming down a sight - or Heaven forbid a scope - in this game is to your own detriment. So long as the little crosshair circle turns red you can hip fire, and your chance to hit is determined with dice. In practical terms this Ghost Of VATS mechanic favors quick firing, quick acquiring weapons over more traditional builds, and shooting on the move. The best weapon for the first 15 levels or so is the rinky-dink Kraken, a shoddy sub-machine gun that in other games would be vendor trash. The best "sniper rifle" option is firing from the hip while running with a Razorback six shooter pistol. It has a massive range, ultra-fast target acquisition, Penetrator rounds, and with a binary trigger it turns into an ultra-steady machine gun sniper rifle that you fire with the certainty of John Wick putting points into the right skill upgrades.
 
LOL that this thread on Todd's "magnum opus" hasn't had any comments in a week.
There's not much to really say about this game. It's Space Fallout 4, nothing more, nothing less. It just goes to show that Bethesda doesn't know how to stand on it's own to feet without bilking Fallout and Elder Scrolls constantly.
 
There's not much to really say about this game. It's Space Fallout 4, nothing more, nothing less. It just goes to show that Bethesda doesn't know how to stand on it's own to feet without bilking Fallout and Elder Scrolls constantly.
It’s worse, it’s Oblivion in space with guns and a sub-Fallout 4 plot. It would have been amazing in 2008 but not so much in 2023.
 
I didn't finish the game because it bored me and I wanted a refund so plot question for those that did.

Why do The Hunter and the other Starborn want to kill our PC and prevent them from collecting all the magical mguffins? The Hunter outright tells you that there are millions of Starborn throughout the multiverse and he himself has hundreds of generic Starborn ads that you mow down throughout the game so presumably becoming one is no big deal.

So out of all these Starborn why is it important that you in particular be stopped? Are you the Rick Prime of this franchise and uniquely evil and consequential or something?

In Skyrim you're important because like two Dragonborn are born every several thousand years or whatever, it's rare. Here the Starborn are everywhere.
 
Why do The Hunter and the other Starborn want to kill our PC and prevent them from collecting all the magical mguffins? The Hunter outright tells you that there are millions of Starborn throughout the multiverse and he himself has hundreds of generic Starborn ads that you mow down throughout the game so presumably becoming one is no big deal.

Because fuck you in particular.

Oh, you want an actual reason? Tough shit, Emil's too smart of a writer to bother explaining anything to us retards who're just going to ruin his story if he did.
 
Because fuck you in particular.

Oh, you want an actual reason? Tough shit, Emil's too smart of a writer to bother explaining anything to us retards who're just going to ruin his story if he did.
This really aggravates me. Was the intention that people would play through an insane number of times and eventually more is revealed and will make more sense? Like the first weirdo who hits NG+50 becomes an ascended master at one with everything?
 
This really aggravates me. Was the intention that people would play through an insane number of times and eventually more is revealed and will make more sense? Like the first weirdo who hits NG+50 becomes an ascended master at one with everything?
I can't verify this personally obviously but a Youtuber I watching who reached NG+12 claims Bethesda is lying about some degree of randomization happening every NG+ cycle and the randomization elements stop completely around NG+10.

Grain of salt but it sounds plausible since they lied about virtually every other aspect of this garbage product.
 
The Starborn want to kill you before you become Starborn because who knows why, but you're also not powerful enough to beat the shit out of anyone who gets in your way, like the guy who runs Neon. The writing is completely out of sync with itself.
 
^ Holy shit bro, that's enough for me to know this game isn't even worth pirating. Many thanks.

You're not missing out. Starfield is a GPU stress test bolted on to a boilerplate three act RPG under the delusion that it is a television show you are going to want to re-watch from start to finish 10 times.

The game could have been 40GB and run on modest machines, but they went apeshit with the lipsync facial animations and then applied them to ugly sprites; there isn't a good looking woman in the entire galaxy. No player gives a fuck that the ambient lighting is bouncing off Andreja's tooth enamel underneath her helmet, so why do devs think it is important? We'd care more if her tits were bigger and they bounced in zero-G, at least that's something we'd actually notice. So much effort went into making this game crash tracking stuff no player can actually see. God help your GPU if your companion starts jabbering away behind you mid-combat, or mid-fucking-crafting, shut the fuck up you're going to crash the game.

Once in a while you catch a glimpse of a better game underneath all the dumb decisions and over-focus on 4k that nobody gives a fuck about. There is a tiny little hut on a tiny little moon where one of the devs practiced placing items, you only ever encounter it by total accident, and it's charming. They've gone about making a little home like it's Animal Crossing, and you're suddenly confronted with what outpost building could have been. You leave feeling happy that someone had fun and communicated it with you, and then ultimately you feel sad that they were expecting that part of the game to be the same for you and it isn't. Starfield is a disappointing waste of everyone's time and efforts on both sides of the monitor.
 
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