Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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In Starfield, the same kind of rot is present but it's played straight,
there's some alternate timeline where some fuckery leads to them both going head to head in release season and the outer worlds releases a week after starfield and ends up being way more well liked because of it. like your rant says, its basically a parody, entirely by accident

that leads me to another reason to hate gaming in the last decade. it takes so long to make a fucking sequel. even if your company does make a hit its at least half a decade before the next one comes out
 
I've been playing for roughly two weeks and am pretty much done. I've played every BGS 'scrolls game since Morrowind, and this is the first and only time I felt finished in such a short period.

I could sperg about all the shit that's wrong with Starfield, but don't really have the energy right now. I'm sure all of you have heard/thought the same things, as they problems are pretty fucking obvious, and should have been picked up within the first couple of days of playtesting, let alone at any point during the "25 years" it took to make.


I will say that, with a lot of work, it COULD be one of the better Fall-scrolls games out there. Maybe even the best. BUT, it also seems that Bethesda has neither the interest, nor perhaps the in-house skills, to actually fix the stuff that's wrong with it. If I'm being generous, I'd say it's just DEI or feminist HR staff that's to blame, and hey that COULD change, especially with all the layoffs in tech these days. But I've also got this horrible nagging suspicion that Starfield-being-shit is an intended feature, with the logic being that paid modders can then be coaxed into doing dev work for BGS, resulting in lower overhead/ no labor laws for the "dev staff", while also charging players money for what should have been regular updates to the base game.


Sadly (or not), nobody seems motivated to mod Starfield, since why would they when they've got literally every other BGS title to work with? So it's probably just going to die an ignominious death, unless BGS somehow pulls a Phantom Liberty (which it won't, especially with TES6 on the horizon, which - if Starfield is any indication - will be a complete disaster) or else a turboautist NEET comes out of nowhere with a total conversion mod that breaths new life into the game.


(:_(
 
So, um, did the mods save it guys? I've been told by countless Bethesda drones that the game is "good" now and will be even better when that DLC drops about one full year after the game's launch.
What mods? They released the CK so late that modders were busy with making mods for Skyrim. There's a few armor and weapons mods but no modded followers. It's like Fallout4 modding but even more pathetic.
 
I saw some article about how Bethesda patened the title "Starborn" and people are talking about how it's going to be the 2nd DLC?

Like...Jesus Christ, the first one isn't even out yet why are any of you even talking about a 2nd one? We haven't even gotten the fucking planetary vehicle yet FFS.

Also...wow, what a name. Almost as good as the Dragonborn expansion lmfao
 
I saw some article about how Bethesda patened the title "Starborn" and people are talking about how it's going to be the 2nd DLC?

Like...Jesus Christ, the first one isn't even out yet why are any of you even talking about a 2nd one? We haven't even gotten the fucking planetary vehicle yet FFS.

Also...wow, what a name. Almost as good as the Dragonborn expansion lmfao
They know their drones will hoover up any slop they put out.

Also the whole starborn thing is too funny. Imagine all the washed up hacks sitting a table brainstorming. 'What do we call our new protagonist in space-skyrim?" "What was skyrim again, dragonborn? Just add star or something to that." And they all nodded in agreement.
 
They know their drones will hoover up any slop they put out.

Also the whole starborn thing is too funny. Imagine all the washed up hacks sitting a table brainstorming. 'What do we call our new protagonist in space-skyrim?" "What was skyrim again, dragonborn? Just add star or something to that." And they all nodded in agreement.
The real problem with the Starborn is not just the name, it's the gimmick that comes with it: the multiverse.
What is the point of collecting the artifacts? so you can jump to the next parallel universe. Why? To do it again. Why? I don't know.
The thing about the multiverse is that it doesn't really work as a New Game+ either, the weapon you get at the end of the story doesn't come with you in the next universe, same with the various Starborn space suits.
One galaxy was enough to tell a story. You could have a real background (UC, Freestar Collective or the religious weirdos) with a real impact on the dialogue and how the other factions see you, and build reputation throughout the game, make something that actually matters.
 
there is a cuck game on f95zone who deals with the entire premise of the same day loop. how the fuck a coom brained faggot managed to do that a not a million dollar company like bethesda i will never know
 
there is a cuck game on f95zone who deals with the entire premise of the same day loop. how the fuck a coom brained faggot managed to do that a not a million dollar company like bethesda i will never know
To be fair, buying the same game over and over and over again is pretty much the go-to experience for a Bugthesda drone. So is getting fucked over by Todd and Emil.
 
The thing about the multiverse is that it doesn't really work as a New Game+ either, the weapon you get at the end of the story doesn't come with you in the next universe, same with the various Starborn space suits.
It feels like something made for console players who can't just console command skills into the game for a new game+.

The whole concept of new game+ seems counter intuitive to Bethesda games as well. They're open worlds with respawning dungeons and scaling enemies. There's literally nothing to gain from starting at level 80 vs just continuing to play the game at level 80.

Edit: I know someone could make the argument that with Starfield the universe re-rolls for new event/POI locations, but even that doesn't make sense because the universe was supposed to be like the biggest fucking thing ever. Who the fuck is exploring this whole thing enough to truly necessitate needing a re-roll?

Edit 2: Also remembering that in my time looking into the game, it seemed like new game+ actually created hidden debuffs to your character too, so the idea of doing it to get stronger powers in itself is something Bethesda coded against.

It feels like another example of Bethesda not only not coming up with a design document, but not actually playing or understanding their own games.
 
Yeah, I absolutely hated the whole Unity thing. Felt like a cheap way to avoid doing detailed ending slides and/or post-game content. Even worse is that narratively you can't really decline it. If you walk away the game just treats it as you pausing the quest, with your companions constantly asking about when you're going to complete it.

I wonder if the Shattered Space expansion will address the issue at all.
 
Unity and New Game Plus are amazing ideas for an RPG like this, problem is the execution. Bugthesda couldn't even get the basic exploration, dialogue, worldbuilding and gameplay mechanics right that their other games succeeded in, there was no way they would come close to making something as ambitious as several brand new timelines, each with their own splinter main quest and differences scattered thru out. Similarly, you would also have to account for not going to the Unity, which should have it's own post-game state of sorts where you deal with the consequences of your actions and the NPCs you met making question "what if". Instead, we get Sarah as a houseplant, hilarious as always Emil.
This kind of game could also be ripe for DLC, imagine Fallout and TES styled expansions but each one was a separate timeline with it's own wealth of unique content instead of an extra city or location with it's own handful of new quests. I bet Shattered Space will be humiliating with how little new content there was and it will just make people even angrier if they either abandon the whole Unity/New Game+ angle entirely. If they chose to go that route they will make people angry still because there is no way it will work, I don't see the new DLC satisfying anybody that wasn't already sold on the game. I am looking forward to comparing it to the first Outer World DLC, which for all intents and purposes was not only as big as a New Vegas DLC but also had arguably better story and encounters than the base game. All of it handcrafted of course, I bet due to lack of resources they will make most of the new areas in the DLC procedurally generated again. Less is more, that's why Obsidian cut out the post game in New Vegas and settled for making the rest of the game as good as it could be, all the while some Bugthesda drones complained because this was a "step backwards" from Fallout 3(lol).
Let's be real, most of the content here will just be cut content from the main game, like ability to construct your own space stations that was leaked a while back. New content that was never planned will be minimal and cannot fix a broken foundation, the only real interesting thing to look forward to is how will it effect Unity/New Game Plus, if at all.
 
there is a cuck game on f95zone who deals with the entire premise of the same day loop. how the fuck a coom brained faggot managed to do that a not a million dollar company like bethesda i will never know
The Rance games have a wisecracking rapist who purifies enemies with his "holy blade" as a protagonist and those games have infinitely better writing, characterization, and humor than Starfield and many other western RPGs from the last five years or so.

A desire to be as bland and inoffensive as possible to maximize sales has been catastrophic for the western videogame market.
 
It feels like something made for console players who can't just console command skills into the game for a new game+.

The whole concept of new game+ seems counter intuitive to Bethesda games as well. They're open worlds with respawning dungeons and scaling enemies. There's literally nothing to gain from starting at level 80 vs just continuing to play the game at level 80.

Edit: I know someone could make the argument that with Starfield the universe re-rolls for new event/POI locations, but even that doesn't make sense because the universe was supposed to be like the biggest fucking thing ever. Who the fuck is exploring this whole thing enough to truly necessitate needing a re-roll?

Edit 2: Also remembering that in my time looking into the game, it seemed like new game+ actually created hidden debuffs to your character too, so the idea of doing it to get stronger powers in itself is something Bethesda coded against.

It feels like another example of Bethesda not only not coming up with a design document, but not actually playing or understanding their own games.
Starfield feels like Todd's philosophy of wanting the player to play a single save as infinitum coupled with Bethesda's crippling fear of the player locking themselves out of content taken to its logical conclusion, but dumped in the worst possible gimmick sandbox. As you said, there's no point in bothering to reset the universe when locations reset and the map is on the scale that it is.
 
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Starfield reddit is making a stink about this lol
 
I was over at my friend's house watching him playing on his Xbox series X and Oh my God this game is awful I can enjoy watching someone play fallout new Vegas but this game is just completely and utterly unengaging.
Fallout new Vegas came out nearly two decades ago and has a higher play account sometimes in starfield it lost 97% of its player base it costs $600 million.
 
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