Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

How do you think Starfield will turn out?


  • Total voters
    1,007
The lockpick minigame wouldn't be bad, except that once you get to locks that are past the Advance level it effectively becomes like picking 4 or 5 locks for a single one. Often with no actual reward if it's a storage case (unless the XP is unbelievably higher with those, but I doubt it since I never noticed)

With Skyrim and the Fallouts no matter what you're still just picking a single lock. And even with Oblivion, the only thing difficulty added was up to 4 additional tumblers I believe.

I know I've said it before but either they're skill gated, or you give us a single fucking lock. Combining the element of Oblivion AND Fallout was such a colossal mistake. This is the first thing a mod needs to fix, but of course they're taking their sweet fucking time getting the creation kit out to us so you're better off just avoiding lockpicking altogether.

Edit: Todd has often talked about how their games often don't "come together" until the tail end of development, and it really feels like this game just never "came together". I enjoy parts of it a lot, but there are lots of parts that just boggle my mind.

How much of the main team had to fix Fallout 76? Maybe that's why there are so many damn streetshitters in the credits? This should have been their A game and it, as far as anything from Bethesda can feel like at least, feels like a game made by the B team.
 
View attachment 5418509

View attachment 5418517
My 2 cents. Starfield was a total bummer, and I dont think I am alone in that thought. Hines has been around for a while so its a good time to leave since he got the last game from Zenimax pushed out and now its all under MS.
How much you want to bet it was that statement that finally got this goblin shitkicked?
pete hines brave explorer.png
For context, this was precisely right before people infamously found out that there is nothing but 10 minutes of emptiness in each direction and then a pop up telling you to head back with an invisible wall blocking your way. "Exploring the entire planet" my ass, and then we found out that there was no way to manually land the ship and I imagine the Starfield people dreamed about died there and then and the lolcow starfield everybody is making fun of began it's life

I don't think it has anything to do with Starfield specifically tbh. I do think the Microsoft aqcuisition and the general trajectory of gaming may have something to do with it, much in the same way I think that's why Dan Houser left Rockstar.

Todd has all but confirmed he's retiring after Elder Scrolls VI. And I think that has more to do with being around to see Starfields "10 year run" through more than finishing another Elder Scrolls.

Edit: Someone did a Lego render of Akila city, and it really shows off just how little changed when it comes to "city size"

View attachment 5418615

And like, the cities not being huge doesn't really bother me, but it's the fact that there was talk about how these would be the biggest cities they've made since Daggerfall I think and I'm just like "No...this might actually be smaller than Whiterun."
No, I think this is Bethesda all the way down. The game was already heavily in development before the Microsoft acquisition and they even gave them a much needed extra year of QA and polishing. Imagine how fucked the game would be without them.
There is only so much you can blame Microsoft on, Bethesda is a shitty company with even shittier people now that most of their talent left the studio and that's that. The Bethesda people fell in love with was already on it's last legs after Skyrim and Fallout 4 was arguably the last decent game they ever produced. Fallout 76 showed that the magic was long gone by this point.
Also lol at the size of that city, I think it might be just as big or just slightly bigger than the first city you find in Outer Worlds(which also happens to be a dusty space cantina). "Biggest cities since Daggerfall" my ass.


I don't understand the obsession with turning lockpicking into a minigame. It doesn't need to be a multi-minute endeavor where I have to meticulously line up 4 rings of keyholes with the 30 keys that I've been given, 90% of which are duds that will fuck me over. One of the most popular mods on the nexus completely removes the system because its fucking annoying. You're not trying to play flappy bird in the middle of a DRG mission to give your team jetboots for the rest of the dive. You're opening the 30th Big Chest™ this session after clearing the 30th Big Dungeon™ so that you can get your 30th pile of Big Loot™ only to pawn it off for 2500 credits or drop it all because its worthless.
I think literally the only reason why the minigame is so convoluted is because of how memed to hell and back the Fallout 3 and onwards minigame has gotten. Bethesda is very well aware of people laughing at them, so for Todd's magnum opus, they HAD to reinvent the wheel...and fall flat on their face.
Speaking of which, what's the science behind the Digipicks and electronic locks? Believe it or not, electronic security is NOT that easy to get past(especially when in this context it's likely military grade), otherwise nobody would be using crypto wallets and such. Try breaking into those and see how easy that will be.
They should have done something different too, people hate it but I for one love the Pipe Dream minigame from Bioshock. Should have either done something like that or made it a rhythm based one where the sweet spot needed to open the lock was smaller the harder the lock was.
 
Biggest cities since Daggerfall" my ass.

What is the obsession with this, why did bethesda care. Look at Whiterun, beautiful city with like 20 actual people living in it. Theres the blacksmith whos father works in the castle, and her husband running the store. Nazeem sneering at you for being poor, Mjoll duking it out in the tavern, the single mom complaining about being hit on. Theres so much character and storytelling in this one city BECAUSE its so small, it works within the limits of the game.

I couldnt tell you about a single NPC in either of the faction cities of Starfield, and I only remember the guy whos robot got defaced in Neon. Instead they made BIGGEST CITIES EVER and filled them with nameless NPCs and no dynamic schedules, its so lifeless.
 
That's why I say I really don't care that they aren't large, but they made all these claims and then the cities end up just feeling small and lifeless on top of it.

They put too much faith in that shitty 3D NPC mod author I think.

Edit: I should take that back though. New Atlantis doesn't feel small, it just looks small I guess? It certainly is a pain in the ass when I have to run over the big empty areas just to hit every store to buy and sell whatever I need when I'm there.
 
I’ve just finished Phantom Liberty and I have absolutely no compulsion at all to start playing Starfield. Zero.

I’m the only person I know out of my IRL circle of friends who has been playing it. A bunch love the Fallout and Elder Scrolls series and they have no interest.

No one is talking about it other than “shit this is terrible” or “give it a few years and mods will fix it.”

Game Pass download numbers will have given the execs at Bethesda some nice numbers to save their hides from Microsoft but if this had launched as a normal game it would have died on its arse.
 
I personally have no issue with negative steam reviews for games that are long, or people continuing to play them after a bad review. You can't exactly refund the game after 30 hours so what exactly are you supposed to do with your digital game? Add in that some faggots like achievment hunting even for shit games.

For the record I was shitting on Starfield fairly early on and was just grinding out the story to see if it got any better, then I tried another run to check out the changes were hyped up so much only to find that the entire world is practically identical for most runs so it's just diminishing gains. The gunplay IS fun mind so fucking around a little makes sense but the game is just completely broken fundamentally in a way that looks like it'll be impossible to mod better.

I uninstalled after discovering some characters aren't just unkillable, but shooting them in the face doesn't even connect as damage. Easily the most disappointing game of 2023 after the promising opening.
 
So the game has apparently now gotten a mixed rating on Steam now, with about 66% positive ratio. Microsoft fanboys are seething and claiming that Sony fans are reviewbombing it(because they would totally shelve out 70$ to leave a negative review on it)
 
So the game has apparently now gotten a mixed rating on Steam now, with about 66% positive ratio. Microsoft fanboys are seething and claiming that Sony fans are reviewbombing it(because they would totally shelve out 70$ to leave a negative review on it)
It's got a 72% total review score. I guess all the people are finishing their complete playthroughs and posting reviews now. All the shills will say that if you post a negative review with however many hours that you 'clearly enjoyed it' for spending that much time, but if you don't have enough hours then 'you didn't see the game so you can't review it'. I believe there were some Sony tards reviewbombing it on Metacritic, but nobody cares about that site.
 
View attachment 5418509

View attachment 5418517
My 2 cents. Starfield was a total bummer, and I dont think I am alone in that thought. Hines has been around for a while so its a good time to leave since he got the last game from Zenimax pushed out and now its all under MS.
Well now I'm left wondering, "Who's going to be Bethesda's next default "Interview Guy" who barely says anything worthwhile or informative in every single article and interview he does?" It was a pain for people to get into contact with Bethesda via anyone besides him, so who's next?
 
It's got a 72% total review score. I guess all the people are finishing their complete playthroughs and posting reviews now. All the shills will say that if you post a negative review with however many hours that you 'clearly enjoyed it' for spending that much time, but if you don't have enough hours then 'you didn't see the game so you can't review it'. I believe there were some Sony tards reviewbombing it on Metacritic, but nobody cares about that site.
I think you can rationalize people finishing as that it may not have been worth the time sunk in so far or the purchase price, but it's still worth finishing. That's not a sunk cost fallacy. You have a big upfront cost, and a big spike in benefits at the end if you finish it. If the cost is sunk and the benefits are still there, you'd finish it, even if it wasn't worth playing in the first place.

I've had to personally learn to be more discriminating with time, though. I'm still real bad about it with books, because it feels more "productive" even though it isn't. If the game isn't good just stop playing it. I buy mostly extremely discounted old stuff on Steam (there is so much there is little excuse for paying more than 70% off), except for multiplayer games where you need to be there while it's still alive, so there's no end to the alternatives.
 
Lock picking in this game has no excuse to exist when I have a firearm. Shoot the lock. This is not a holdover from an existing game series, and lockpicking is not in theme. Give me the option to shoot the lock Todd you fucking hack.
That would be a solid mechanic to have in stealth games. Shoot it off but you've gone loud, or pick it silently. If you've already cleared the area or are going guns blazing then loud doesn't matter.
 
I’ve just finished Phantom Liberty and I have absolutely no compulsion at all to start playing Starfield. Zero.

I’m the only person I know out of my IRL circle of friends who has been playing it. A bunch love the Fallout and Elder Scrolls series and they have no interest.

No one is talking about it other than “shit this is terrible” or “give it a few years and mods will fix it.”

Game Pass download numbers will have given the execs at Bethesda some nice numbers to save their hides from Microsoft but if this had launched as a normal game it would have died on its arse.
I am going to miss Starfields aesthetic ship building (not the actual habs bullshit) like I miss FO4's settlement building (not the system) or Dragon Age's AI system.
Every fucking time an RPG falls flat on it's face devs fully avoid literally everything about it instead of learning from someone else's mistakes and blatantly stealing systems that work like Pillars of Eternity 2 and RtWP games.

But I guess that would require devs to put in actual work instead of putting more polygons into someone's ass.
 
Good riddance.

For all the fucking hype I saw people bring up about him being lead quest guy because of Far Habor, the quests in Starfield leave so much to be desired.

Faith in Will Shen was one of the big reasons I had such high hopes for Starfield. Not only was he behind Far Harbor, he was behind some really good stuff from Fallout 3, such as the fun and hilarious "Republic of Dave."

Funnily enough, the "Republic of Dave" was a wonderful lampoon of the white far-right that anyone could appreciate. But alas, it would be too many white people in one place to appear today. That, and mocking polygyny might upset polys or Muzzies. Better to just have have a gaggle of fat darkie NPC's staring off blankly into the distance.
 
Nazeem sneering at you for being poor
FUCK THAT DUDE. He should be begging to lick the underside of my boots after I slay the dragon and get appointed Thane.
But I guess that would require devs to put in actual work instead of putting more polygons into someone's ass.
How dare you besmirch 2B's posterior like that!
Faith in Will Shen was one of the big reasons I had such high hopes for Starfield. Not only was he behind Far Harbor, he was behind some really good stuff from Fallout 3, such as the fun and hilarious "Republic of Dave."

Funnily enough, the "Republic of Dave" was a wonderful lampoon of the white far-right that anyone could appreciate. But alas, it would be too many white people in one place to appear today. That, and mocking polygyny might upset polys or Muzzies. Better to just have have a gaggle of fat darkie NPC's staring off blankly into the distance.
Wait, its supposed to be a parody? That place is so heavy-handed and Dave so stupid it just feels painfully modern in all the worst ways.
 
Funnily enough, the "Republic of Dave" was a wonderful lampoon of the white far-right that anyone could appreciate
I always saw RoD as more of a parody of politics/democracy, period. There is an unmarked quest for an election where most of the outcomes cannot be gotten without literal election rigging, and absolutely nobody questions how ballots mysteriously disappeared at the last minute. I wouldn't say that is a right wing thing because, well, look at 2020.
In a better game, a militaristic self sufficient militia like this would be a much better faction, rather than just a parody. Slags from Fallout 2 come to mind, and they had one of the better quests in the entire game. I'm tired of Bethesda's cartoon world, but their "realistic" take with Starfield isn't any better either, just even less memorable. Shame to see the lead guy behind Far Harbor's quests retire, that's like one part of Fallout 4 that is universally praised.
 
View attachment 5418509

View attachment 5418517
My 2 cents. Starfield was a total bummer, and I dont think I am alone in that thought. Hines has been around for a while so its a good time to leave since he got the last game from Zenimax pushed out and now its all under MS.
fuck him. im glad his gone. this is the same guy who defended the ghoul kid in the fridge and called people "nerds" for caring about consistency in the lore of a setting.
 
Back
Top Bottom