Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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No way this thing has legs. Even the gaming drama bottom feeder Youtubers aren't talking about it anymore, no one is talking about this game.
 
No way this thing has legs. Even the gaming drama bottom feeder Youtubers aren't talking about it anymore, no one is talking about this game.
Only hardcore Bethesda fans and people who make videos on games like Cyberpunk and Fallout are still playing this game. I watch a youtuber who is still doing a series on it.
For everybody else, this was a wet fart like I predicted. Bethesda will cope that a ton of people played it, but they won't say that they BOUGHT it, because good bulk of those players came from Game Pass.
If they don't release modding tools soon, the game will just die, period. There is so many more games to play now than 10 years ago when Skyrim was out, so there is no point is holding your breath, especially in a universe where Baldur's Gate 3 exists. I will argue that Starfield is just as much of a disaster as Redfall, just for different reasons. Xbox gaming branch is in serious trouble if they don't release a decent title soon. Maybe that's why they were considering buying out Nintendo, that might unironically be easier than tard wrangling any of their studios into releasing a decent product L O L
 
For everybody else, this was a wet fart like I predicted. Bethesda will cope that a ton of people played it, but they won't say that they BOUGHT it, because good bulk of those players came from Game Pass.
They've been coping hard for a while now. I'm not even getting Starfield videos in my recommendations anymore. There was a toddpost a week or two after the game came out crowing about six million players. Not sales, players. Remember, FO4 sold shipped 12 million copies on its first day which resulted in $750 million in sales. If Starfield came even close to that, we'd have heard about it. The new xbox flagship title! MS paid $7.5 billion for this.
 
They've been coping hard for a while now. I'm not even getting Starfield videos in my recommendations anymore. There was a toddpost a week or two after the game came out crowing about six million players. Not sales, players. Remember, FO4 sold shipped 12 million copies on its first day which resulted in $750 million in sales. If Starfield came even close to that, we'd have heard about it. The new xbox flagship title! MS paid $7.5 billion for this.
I heavily suspect that a fourth maybe even close to half of the existing players used gamepass and that's why we haven't seen a smugTodd victory lap yet or any concrete sales figures yet.
 
Only hardcore Bethesda fans and people who make videos on games like Cyberpunk and Fallout are still playing this game. I watch a youtuber who is still doing a series on it.
For everybody else, this was a wet fart like I predicted. Bethesda will cope that a ton of people played it, but they won't say that they BOUGHT it, because good bulk of those players came from Game Pass.
If they don't release modding tools soon, the game will just die, period. There is so many more games to play now than 10 years ago when Skyrim was out, so there is no point is holding your breath, especially in a universe where Baldur's Gate 3 exists. I will argue that Starfield is just as much of a disaster as Redfall, just for different reasons. Xbox gaming branch is in serious trouble if they don't release a decent title soon. Maybe that's why they were considering buying out Nintendo, that might unironically be easier than tard wrangling any of their studios into releasing a decent product L O L
Even if they release modding tools the shit happening in nexus mods post FO:Frontier means that modding is in the process of being fucked. The retards over there have no idea just what they're fucking up.
So they're going to have to release GECKfield and THEN pray to god workshop content is enough. Because god knows theres going to be none of those 10 year expac mods for this shit coming out of nexus anymore.
 
The thing about the lockpicking is its actually hacking the electronic lock instead of mechanically turning tumblers, its just streamlined down as a lockpicking minigame. You can see this when you need to hack terminals and its the same minigame. It falls apart a little when it comes to picking the door of a mining locker and such but everything in Starfield falls apart when you look at it too deeply. That said I found it incredibly easy and fast cracking every tier of lock with maxed lockpicking, one pick deletes all unneeded options and then the slots light up blue when they are usable in the selected layer.
 
I heavily suspect that a fourth maybe even close to half of the existing players used gamepass and that's why we haven't seen a smugTodd victory lap yet or any concrete sales figures yet.
I'd say it's closer to 51% gamepass. I'd have never have played it if it wasn't free and I'm certainly not paying for the privilege of hanging out with nigger faggots like Barrett.
 
Even if they release modding tools the shit happening in nexus mods post FO:Frontier means that modding is in the process of being fucked. The retards over there have no idea just what they're fucking up.
So they're going to have to release GECKfield and THEN pray to god workshop content is enough. Because god knows theres going to be none of those 10 year expac mods for this shit coming out of nexus anymore.
Got the quick skinny on this drama? I don't keep up with modding faggotry.
 
Got the quick skinny on this drama? I don't keep up with modding faggotry.
There's a thread about it specifically in this subforum somewhere lemme look for it.

tl;dr - trannies and degenerates raped the expac to death sp badly even their fellow trannies ran off due to how insufferable they are and the one "normal" guy is an egotistical retard. And the ACTUAL faggots scapegoated another faggot and are the dumbfucks fucking up nexus mods To This Day.
 
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Got the quick skinny on this drama? I don't keep up with modding faggotry.
Fallout Frontier was a Cyberpunk tier disaster that involved lizard sex, underage girl sex slaves that like talking about their smelly feet, an entire campaign that is like a mix of Wolfenstein COD and MGS put in a blender and made by someone who has never played a Fallout game before, and all of that mixed in with horrific revelations that were made about the devs once people started looking into them, such as the 100+ chapter ghoul rape fanfiction or one of them being a pedo(and the devs knowing full well about it).
In short, it was a disaster, the mod was hyped for 7 years and it was supposed to be the best Fallout mod in history, it was a dud and people laughed at that garbage fire for weeks. It didn't help that the devs shilled that piece of shit on /v/ for weeks on end, and just mocked people when they told them to shut up and stop shilling the game. This prompted some rather infamous raids on the devs, with the biggest one being the Tyler McNigger aka VNN interview that talked about, among other things, the "Sneed's Feed and Seed" location within the mod that a dev actually opened up their modkit to look for in a confused haze during the interview, questions about USS Liberty and Tyler pondering what a "Pregnancy Mod" looks like.
People lost faith in Bethesda mods past this point, and the cherry on top is that this was made by some of the biggest talent in the sector: De-Facto darlings of Nexus Mods, who could get any person they don't like banned and any criticism removed. People realized right quick what that "talent" actually means, and Nexus Mods have only gotten worse with censorship and mod quality over time(see: Spiderman Flag controversy or the more recent Starfield Pronouns controversy). Only positive thing about the whole thing are the funny videos and the driveable vehicles.

Basically, the TL;DR is that there won't be a massive project to fix the game as there is not going to be any goodwill left from the fans by this point, and the modding sites themselves are too fucked and bereft of talent to release anything worthwhile anymore. The mods won't fix the game, and if by some magical reason there was a good mod that saved Starfield, it would likely be banned off Nexus for being "problematic". Nobody will likely attempt any total conversions because they will end up like Fallout Frontier, or will be assumed as such. Any talent capable of fixing the game is long gone and the foundations are too rotten, you will only get shitty workshop tier mods and they will likely be paid, too. Fallout Frontier was essentially the end of the golden era of Bethesda modding overhaul projects.

Edit: I suggest watching this video series if you've never heard of The Frontier. This is a disaster that has to be seen to be believed.
 
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50 hours in I think I'm finally fed up. It's the awful writing and the lack of roleplaying variety that I can't stand. I love the ship building and space combat but there just isn't enough of it and the proc. gen. is extremely hollow, I feel like I've seen it all already. A much smaller, hand-crafted world would go so much further, as would a better writing team. For how multicultural and diverse the game is clearly trying to be on the surface, the fact that almost every NPC I've encountered has the personality and attitude of upper middle class zoomer arts students just highlights how superficial the whole experience is.

Still 50 hours isn't bad, I don't regret playing it, but fuck me it could have been so much better.
 
So I played through the pirate storyline which was pretty cool. At the end of it nothing in the world changes except that I don't think I can do missions that have me fight pirates without pissing off the faction, which I don't want to do. You'd think there would be some way to go talk to the generic pirates and say, "Hey, they're sending people to fuck you up. Get out of here and I'll give you 1000 credits/persuasion." Stealing ships is kind of cool, you can sell a bunch of cargo and then the ship. So I guess by cool I mean it makes a lot of money. I never once used the thing where you power down your ship to sneak up on things. For smuggling missions I just bought shielded cargo and a doodad that goes on the side of your ship and now its a 90% success rate.

What was also kind of weird is that at the end of the day I couldn't go and try to kick Delgado out of being the boss of the faction. I feel like they're avoiding you being in charge of stuff at the end of a questline this time around which is a response to people critiquing Skyrim for making you archmage after an hour but come on. I'm an evil pirate. Of course I'd backstab someone to be in charge of the big fancy spaceship. That being said it's one of the better Bethesda questlines out there and the faction companion you get from it doesn't bitch at you for attacking ships without hailing them or stealing stuff, just shoots things with a heavy weapon.

Did some side missions and the ranger storyline. The Mantis one was pretty cool, just a nice little self contained story about a bounty hunter. The game should have had so many more of these laying around and they just don't. Some of the stealth missions are okay if you're into that sort of thing. Sneaking doesn't seem to be as busted (it's still busted) in that you have to pay attention to people staring right at you now but they really old really fast.

I'm probably just going to finish the main quest so I can find out what those retarded Starborn people are, who can't be that advanced if I can out maneuver and blow up their spaceships so fast. Over all it's got that Bethesda game comfy going on. Building spaceships reminds me of making spaceships out of legos as a kid, expensive and time consuming but fun. Maybe they'll do something cool with DLC in the future, those tend to be a little better than the base game. I like it better than Fallout 4.
 
There really isn't an explanation outside of they're people with powers and some of them want Artifacts, just so you know.
That's incredibly stupid. There's main quest dialog all over the place where you talk to NPCs about what you think they are. Aliens? Time travelers? Descendants of kangs that escaped the evil of Yakub's creation 6000 years ago?

I bet they're hoping some youtube channel makes extensive lore videos on them to drum up interest.
 
That's incredibly stupid. There's main quest dialog all over the place where you talk to NPCs about what you think they are. Aliens? Time travelers? Descendants of kangs that escaped the evil of Yakub's creation 6000 years ago?

I bet they're hoping some youtube channel makes extensive lore videos on them to drum up interest.
The bigger mystery becomes "who created the Artifacts/Unity" but that, also, is not explained.

But yeah, Starborn are just humans who have entered the Unity, pretty much.

Hell, the powers actually come from trying to get to the Unity by collecting artifacts and going to temples. So the "powers" isn't even inherent to being Starborn as you (as a human) get them in the game.

It's specifically the trip through The Unity that changes one into a Starborn, but there isn't much explanation to what that means exactly. When they die, they blow up into like star dust, and they are gifted advanced suits and spaceships when they go through.

It is basically stated that even the Starborn themselves don't really understand it.

I'd say the biggest revelation that comes from the Main Quest is why Earth became a desert planet, but you could probably take a wild stab and guess it as well. A lot of the mysteries that are given answers in this game are pretty obvious, or at least I thought so (I figured out the origin of the Terrormorphs by like the 3rd quest for the Vanguard I'm pretty sure)
 
The bigger mystery becomes "who created the Artifacts/Unity" but that, also, is not explained.

But yeah, Starborn are just humans who have entered the Unity, pretty much.

Hell, the powers actually come from trying to get to the Unity by collecting artifacts and going to temples. So the "powers" isn't even inherent to being Starborn as you (as a human) get them in the game.

It's specifically the trip through The Unity that changes one into a Starborn, but there isn't much explanation to what that means exactly. When they die, they blow up into like star dust, and they are gifted advanced suits and spaceships when they go through.

It is basically stated that even the Starborn themselves don't really understand it.

I'd say the biggest revelation that comes from the Main Quest is why Earth became a desert planet, but you could probably take a wild stab and guess it as well. A lot of the mysteries that are given answers in this game are pretty obvious, or at least I thought so (I figured out the origin of the Terrormorphs by like the 3rd quest for the Vanguard I'm pretty sure)
Could be a setup for a DLC I guess. Present a big mystery, get people hyped, offer DLC to answer this burning question. I think the real explanation is that they wanted to keep the whole thing mysterious and say, "well there's always things to explore and blah blah blah".
 
I don't think there will ever be an explanation even with DLC or expansions.

It stinks of Emil trying to be deep and philosophical about God, so it will all be up to interpretation.
 
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