Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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Kinda reminds me of Derek Smarts' BC3000AD forum.
It's been a hot minute since I've heard Derek Smart mentioned. I 100% forgot about him.
In the very small amount of world building Emil did, it's explained away that AI and mecha in general were declared illegal, like in 40k, after one of the recent-ish wars. Being a absolute retard, of course, he thought this was consistent with the Vanguard questline.
Putting Todd's role in all of this aside right now, If I was in his position, I'd make every Bethesda employee take a crash course in 40k.
If they wanted to explain the absence of AI, mechs, and able bodied straight men, all they had to do was dial up how devastating their gay war was and maybe set it back further than 25 years. Just say how AI ravaged literally everything and they had to bomb themselves back into the proto space age. Sure they'd eat shit for aping 40k but that beats the absolute retardation that was in the eventual final product.
 
Putting Todd's role in all of this aside right now, If I was in his position, I'd make every Bethesda employee take a crash course in 40k.
They could just cut out the middle man and read Dune. It covered all of those topics 58 fucking years ago and is widely considered one of, if not the best Sci-fi series of all time. Although that said, it can be hard to find information on Dune, its a little known book after all. Its only been quoted as influencing 40K, Star Wars, and Game of Thrones as some of the more known ideas that have borrowed from it. It only had a successful movie come out like two years ago, oh and various mini series and video games etc.

**Edit**

In writing up this post it suddenly dawned on me, what if Bethesda did with Starfield what Bioware did with Anthem years ago? Arrogantly refused to look at any other piece of media that was similar to them in any way?

I remember seeing an interview with Todd Howard where he refused to acknowledge they were borrowing elements of No Man's Sky for their game even though it was extremely obvious that's what they were doing to literally everyone else.

I wonder if these retards had a general idea for what they thought was a good idea, then looked at literally no examples of those ideas working, and tried to make it up on the fly, so the result we get is like Baby's first Sci-Fi with no real revisions or checking things for consistency.
 
Then outlaws like the Crimson Fleet should have mecha since they operate outside of the rule of the UC.

Kind of like how in Oblivion necromancy is illegal so the only necromancers you meet are bandits.
It's more like how in TES games after Morrowind, levitation magic is "illegal" and you can't find it anywhere in the entire game, not even by outlaws. It's just an excuse to get rid of it because then you would break a lot of level design, would be able to fly over the walls of cities that aren't loaded, etc.
 
Pretty sure the reason the Crimson Raiders don't use mechs despite being outside the law is that as a whole, the parts exist in not enough quantities after the nebulous war backstory. When you see the remains of them when finding the Xenokiller bot in the Vanguard questline, they're absolutely massive and the parts are just a briefcase worth of them. The scrapper on the planet even says all the parts are broken down for the rare materials and non actual parts. Not to excuse the shitty world building but I'm fairly confident it's meant that even with the resources of the Crimson Fleet, they can't just slap one together.
 
Pretty sure the reason the Crimson Raiders don't use mechs despite being outside the law is that as a whole, the parts exist in not enough quantities after the nebulous war backstory. When you see the remains of them when finding the Xenokiller bot in the Vanguard questline, they're absolutely massive and the parts are just a briefcase worth of them. The scrapper on the planet even says all the parts are broken down for the rare materials and non actual parts. Not to excuse the shitty world building but I'm fairly confident it's meant that even with the resources of the Crimson Fleet, they can't just slap one together.
Which will make things that much sillier when the inevitable DLC/Mod that brings mechs in will come out
 
It's more like how in TES games after Morrowind, levitation magic is "illegal" and you can't find it anywhere in the entire game, not even by outlaws. It's just an excuse to get rid of it because then you would break a lot of level design, would be able to fly over the walls of cities that aren't loaded, etc.
Explaining *why* there wasn't levitation was such a stupid move IMO.

Just don't have it. Don't explain it at all. People need to just learn to accept it's a design restriction.

Did they ever explain why Mysticism was folded into Conjuration and Alteration in Skyrim? Did they ever explain any of hte missing spells in Skyrim?

I wonder if they learned a lesson or just stopped caring tbqh.

Anyways, the retard responding to steam reviews is retarded. People are allowed to have opinions, Bethesda.
 
B is stupid, because even before release Todd (and others maybe?) were saying over and over that they didn't think a lot of the players would give a shit about the main story and would instead find entertainment in playing out various roles in the galaxy.
Bethesda really is just one note at this point. Not even trying on your main story is just dumb, hire some writers who know what they're doing and make a good main quest for fuck's sake. I saw a pre-release video where Todd did the whole "but it's not our story, it's YOUR story" line he's been doing for ages and it's just not charming anymore, instead it's grinding how predictable they are.
 
Did they ever explain why Mysticism was folded into Conjuration and Alteration in Skyrim? Did they ever explain any of hte missing spells in Skyrim?

Yes. Todd famously always plays a two-handed barbarian type and genuinely doesn't get why people liked magic how it was in Morrowind, or even the dumbed down version in Oblivion. He felt that the magic system in those games was 'spreadsheet-y' and detracted from what could have been a lot better. So, they consolidated what made sense, cut why they couldn't figure out, killed spellmaking, and sometimes outright lie what some effects actually do.
 
I have a fucking 4070 too why the shit does this ESG slop run like ass? It looks worse than Fallout 4 does thanks to an uglier artstyle and flatter textures.
 
Yes. Todd famously always plays a two-handed barbarian type and genuinely doesn't get why people liked magic how it was in Morrowind, or even the dumbed down version in Oblivion. He felt that the magic system in those games was 'spreadsheet-y' and detracted from what could have been a lot better. So, they consolidated what made sense, cut why they couldn't figure out, killed spellmaking, and sometimes outright lie what some effects actually do.
No I meant like in the lore the same way levitation was "outlawed"
 
I have a fucking 4070 too why the shit does this ESG slop run like ass? It looks worse than Fallout 4 does thanks to an uglier artstyle and flatter textures.
Because the game contains shit like sandwiches made of over 70k polygons

70k.png
 
I have a fucking 4070 too why the shit does this ESG slop run like ass? It looks worse than Fallout 4 does thanks to an uglier artstyle and flatter textures.
Did you try upgrading your computer? Now, it sounds to me like you didn't heed Todd's advice and have nobody but yourself to blame, because Starfield should work flawlessly for anybody that has an SSD.
Yep, sounds like a "you" problem to me, not that this game is horribly unoptimized piece of shit that was handed over to clueless pajeets at the last minute. This is the finest graphics and performance Gamebryo can offer, after all!
Sorry brother, but if you don't like it, I just got one thing to say to you:
 
Because the game contains shit like sandwiches made of over 70k polygons

View attachment 5530732
That image is fake, the real sandwich is normal.

The reason the game runs like shit is because it uses DX12 and if you don't know what you are doing you can screw up stuff on the driver level, guess what Bethesda did. It's doing random low level garbage all over the place, and there was a major compiler optimization that they just disabled because who knows why. I think someone posted actual details way back in the thread, might have been me, but its Bethesda's incompetence on top of DX12 which doesn't cushion retardation like older APIs, so their incompetence is causing bigger issues, stuff that can't be patched by modders.

They also didn't even bother optimizing textures at all, everything is like a 4k texture with awful compression settings, and because its PBR which requires more texture maps per material, there are a lot more textures, with absolutely zero channel packing, meaning even more 4k textures and more reads and more vram usage and higher file sizes. I posted a big post about this a while back as well.

A sandwich that high poly doesn't cause as many issues these days because of the speed of GPUs (even though that image is fake, there are other models with awful topology), its everything combined that makes it run like shit.

Starfield is so screwed up that you literally cannot load it in a frame debugger. I tried RenderDoc and it hooked and captured, but trying to load a capture will crash because of how broken their DX12 is. Other debuggers won't even hook in at all, I tried all of them. Load up ReShade and view buffers, there are dozens of random render buffers with no data or just garbage data, I haven't seen anything this scuffed before.
 
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The reason the game runs like shit
I partially blame technology like FSR/DLSS (or just FSR in Starfield's specific case since they were too lazy to even put in DLSS from the start). Ever since those technologies got big, lazy AAA devs have been optimizing their games less and less, with the mentality of "let's just slap upscaling on it."

FSR/DLSS should never have been options for game developers; they should have tried to find a way to enable it on the driver level or something instead so devs wouldn't use it as a crutch.
 
It's more like how in TES games after Morrowind, levitation magic is "illegal" and you can't find it anywhere in the entire game, not even by outlaws. It's just an excuse to get rid of it because then you would break a lot of level design, would be able to fly over the walls of cities that aren't loaded, etc.
It wouldn’t have even been hard for Bethesda to have their cake and eat it too. Especially given they had already done it in Morrowind and its dlcs. You couldn’t teleport out of the heart chamber, clockwork city, or Hircine’s werewolf maze. You couldn’t fly in Mournhold because it was a proto-Oblivion/Skyrim city. All it took was a bit of handwaving. Just blanket ban levitation in cities and within a few cell-radius of their walls and explain it away as psiijic/ayleid/dwemer tech repurposed by the empire.

Of course, the real problem isn’t the issue of people looking over the walls. Bethesda just can’t be fucked to account for different playstyles or choices beyond the surface level. Branching quests normally only have serious choices at the very end. Faction membership is completely meaningless. Being able to fly means that players might go through my cool environmental storytelling cave the wrong way, so lets just cut it.

Todd had a pre-Starfield interview with Lex Fridman where he explained why teleportation spells were cut from Oblivion. Quest designers didn’t like that they couldn’t just lock the player in a room with no choice but to do what the designer wanted (Fighter’s guild comes to mind). Rather than handwave it away or, god forbid, account for the game’s mechanics and the player’s actions in a role-playing game, they just begged Todd to remove the spells.
 
Just don't have it. Don't explain it at all. People need to just learn to accept it's a design restriction.
I've actually never had issues with options that "Break" design. I actually like, particularly in RPGs, when shit exists that I can learn that makes my character God Tier.

Besides invalidating level design because I can look at locks and will them open or fly to the top of a building ignoring the peasant fodder below is a hell of a lot cooler than having the narrative decide that I'm the Godlike chosen one who can eat the souls of dragons who is then given game breaking powers anyway. At least in the first scenario I had to level up my skills and abilities to get said powers rather than being given them for no reason.
 
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