Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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I've actually never had issues with options that "Break" design. I actually like, particularly in RPGs, when shit exists that I can learn that makes my character God Tier.
Oh, I don't either. I even think that the excuses for why they couldn't have levitation and teleportation are pretty dumb (just make it so that if you levitate into the city, you spawn in the center of the city. If you teleport out of a locked boss fight, the questline fails. What's that? Something kinda janky In OBLIVION!?)

But, if they insist on removing features, don't go about trying to explain it away in lore if you can't come up with a damn good reason for it not showing up *anywhere*

My biggest issue with Skyrim is that the Dragon Shouts are too fucking weak for what they pretend they are. "Oh no, strong Dragon Shouts would break the game! We can't have that!" *proceed to NEVER fix the alchemy/enchantment/restoration loop*
 
My biggest issue with Skyrim is that the Dragon Shouts are too fucking weak for what they pretend they are. "Oh no, strong Dragon Shouts would break the game! We can't have that!" *proceed to NEVER fix the alchemy/enchantment/restoration loop*
My issue with the Dragon Shouting is two fold: One it is an unearned power that you get for existing that immediately makes you special. Two, if you are playing anything other than a Nord, you having this power doesn't really make any sense.

Its also my opinion that these features aren't removed for game design reasons really. Bethesda has been simplifying their games to more and more extremes each time release.

It started with Levitation Magic and extra armor pieces like gloves, bracers, and shoulders. Then it became nearly all armor and mysticism. Now we get to Starfield and all you have is a space suit, a civilian outfit, and a helmet.

I can't imagine what they're gonna take out of ES6. I mean what's even left to strip away at this point?
 
I can't imagine what they're gonna take out of ES6. I mean what's even left to strip away at this point?
you will have three class choices:
MAGIC
STEALTH
COMBAT
with two weapons in each category. destruction magic will just have one spell, "destroy" and restoration will just have one spell, "restore."
you can have shouts, if you find the dragonborn from skyrim and ask nicely.
your armor's defence will only change with permanent, craftable upgrades that require material you only get at specific points in the game
redguards will be called "imperials"
still no spears
 
I don't understand why modular clothing armor was removed. Fallout 4 had it and Starfield is effectively a FO4 clone.
Something something we can't have the player stripping women's corpses. They probably started there an used it as an excuse to remove features.
 
Can't for the next 36h; away from my pc.

I'm surprised it wasn't mentioned yet. Look at the top negative steam reviews. A desperate user engagement person took the time to respond to every single negative review. Each response is saltier than the last.

check out this incredibly cucked article

“While there may be loading screens in-between fast traveling, just consider the amount of data for the expansive gameplay that is procedurally generated to load flawlessly in under three seconds,” a reply from Bethesda reads. “We believe that shortcoming will not hinder our players from getting lost in the world we created.”

The explanation is dressed up in careful PR language aiming to protect the game’s reputation, but the actual explanation is sound. Bethesda wanted to deliver massive worlds and a wealth of gameplay systems with Starfield. In order to achieve that, a concession had to be made. It’s not a fun answer, but it is a practical one that begins to reveal why Starfield has certain limitations.

you plebs probably don't realize game design is zero-sum - for every feature added, something must be taken away. this is the Scientific reason why Bethesda chose to degrade or outright remove fundamental technical and gameplay systems in favor of *checks notes* adding a bunch of huge empty zones with nothing to do. idiot.

bonus content:
 
check out this incredibly cucked article



you plebs probably don't realize game design is zero-sum - for every feature added, something must be taken away. this is the Scientific reason why Bethesda chose to degrade or outright remove fundamental technical and gameplay systems in favor of *checks notes* adding a bunch of huge empty zones with nothing to do. idiot.

bonus content:
https://youtube.com/watch?v=YCyUFvTGa68
Wait when you make a game... You start from 0... So to add new stuff... You must remove stuff from 0?
 
you will have three class choices:
MAGIC
STEALTH
COMBAT
with two weapons in each category. destruction magic will just have one spell, "destroy" and restoration will just have one spell, "restore."
you can have shouts, if you find the dragonborn from skyrim and ask nicely.
your armor's defence will only change with permanent, craftable upgrades that require material you only get at specific points in the game
redguards will be called "imperials"
still no spears
Oh god, you're not wrong.
 
I have a fucking 4070 too why the shit does this ESG slop run like ass? It looks worse than Fallout 4 does thanks to an uglier artstyle and flatter textures.
Try installing it on an SSD if you can, that made it run like normal for me. Was barely playable on my HDD.
 
Something something we can't have the player stripping women's corpses. They probably started there an used it as an excuse to remove features.
It will just be modded back in so that's a moot point. Putting armor pieces on top of spacesuits would also be a great addition, both to make your character look more unique/distinguish NPCs from one another and to give them extra protection. Remember, you're in space, even a tiny puncture means you would be dead in minutes or less.

An observation I made recently: I am watching a concurrent Fallout 4 and Starfield playthru from the same guy. Fallout 4 is still more entertaining to watch for so many reasons: Better fleshed out world, better written NPCs story and factions(and this is not a high bar to clear), more fun gameplay, an actual open world to explore, random encounters that make every trip more unique(where as in Starfield you have random pirate encounters, copypasted lab, copypasted mine, copypasted cave ect.), more interesting combat, better settlement building, you name it. Oh, and this little thing called MODS that makes each playthru unique for every person that plays it?
Starfield feels like a game that CAME OUT BEFORE FALLOUT 4 as it has less features and is overall more janky. What an embarrassment, it's one thing if your game is shit but there are plenty where they are at least fun to watch. Starfield is just BORING
 
It will just be modded back in so that's a moot point.
The correct answer is it's a lot more work to model individual pieces of armor that can actually fit together. The bit about stripping women is only half a joke. Gibbing is cut too and mods will inevitably rectify that. What's the take away? The take away is that this is a T rated game that wears an M rated hat. I don't know when it happened but at some point during gen 7, serious Games for serious Gamers had to have that M rating. This happened sometime after Oblivion had its rating changed when the boobie models were found. Fast forward a few years and we start to get dumb shit that took itself too seriously like Heavy Rain and TLoU. Enter wokeism a couple years after that. Now the industry needs to be mature and things like t-bagging and gratuitous violence are haram. In the present day, the industry is populated by a bunch of poser faggots and has-beens walking on eggshells acting like they're hip radicals who aren't slaves to any convention but would rather sodomize themselves with bamboo than break the fake-edgy masquerade. This is why the most Starfield can do to justify its M rating is sprinkle swear words in every line of dialogue. Welcome to AAA gaming in 2023.

Edit: this is why video games are not art. Art attracts artfags who inevitably create a fart huffing clique. Well, would you look at how the industry behaves in the here and now.
 
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Apparently Bethesda responding to bad reviews is actually something they always did (even for games that were praise like Doom), and is allegedly a standard practice in the industry. (I only learned this from seeing a MrMattyPlays video just now though)

Which kind of goes to show just how bad it is for Starfield that people finally saw enough to notice.
 
Apparently Bethesda responding to bad reviews is actually something they always did (even for games that were praise like Doom), and is allegedly a standard practice in the industry.
I don't buy it. Loads of games have negative reviews on Steam that don't get individual replies from devs, big and small.
 
Apparently Bethesda responding to bad reviews is actually something they always did (even for games that were praise like Doom), and is allegedly a standard practice in the industry. (I only learned this from seeing a MrMattyPlays video just now though)

Which kind of goes to show just how bad it is for Starfield that people finally saw enough to notice.
I have never seen a developer respond to as many negative reviews as Bethesda. Very occasionally you'll see a developer respond to a specifically obnoxious review, especially if they're an indie developer, and I've seen GOG respond to a review criticizing them for not including a specific version of a game to clarify that it's now included, but what Bethesda is doing is unprecedented. MrMattyPlays is bullshitting, as usual.
 
MrMattyPlays is bullshitting, as usual.
He was reporting on what some other community manager said on twitter, not making the claim himself.

The reason I put allegedly is because the screenshots he showed of the tweets really made it seem like the other community manager was just using this as a platform to bitch about how bad community managers have it.
 
Dragon Shouts were just a holdover from when older TES games had an actual dedicated magic system and magic wasn't just a weapon you wield that didn't scale.

But muh dual wielding tho.
 
Apparently Bethesda responding to bad reviews is actually something they always did (even for games that were praise like Doom), and is allegedly a standard practice in the industry. (I only learned this from seeing a MrMattyPlays video just now though)

Which kind of goes to show just how bad it is for Starfield that people finally saw enough to notice.
MrMattyPlays is a big Bethesda shill, so it's not a wonder he would damage control. Bethesda hasn't done something like this last I recall, because their games being shat on by the public as a whole is only a recent phenomenon(which started with Fallout 76, Fallout 4 and especially Skyrim were very positively received by their target audience and even casual gamers)
 
Gibbing is cut too and mods will inevitably rectify that.

There's one mod for Skyrim that adds more dismemberment, Maximum Carnage, and the system they use is jank and nowhere near as robust as Fallout 3/4's base gore systems.

You can see remnants of the Fallout 3 gore system in the Skyrim CK, but it's been 12 years and Skyrim doesn't have a gore system anywhere close to as good as Fallout 3's.

If they stripped the system out, then the odds of modders adding a decent one back in are pretty low.

Mods will never be able to fix what's wrong with Starfield.
 
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