Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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i liked the general idea of the story, it reminded me of "highlander" or jet li's "the one" i tried playing through a second time but its dogshit and couldnt
it's shit because jeetthesda wanted you to keep on that retarded "grinding wheel" on the same save to try and find the alternate universes thing.
it's forced repetition, not player-made repetition therefore it's shit, especially since you lose everything from the old universe, unless you pick a mod.
 
i liked the general idea of the story, it reminded me of "highlander" or jet li's "the one" i tried playing through a second time but its dogshit and couldnt

hey so what happens to the artifacts when someone completes the thing then travels to the thing and becomes a starborn, are the artifacts then destroyed and everyone in that universe is now trapped there in a dead end universe? or do the artifacts just fly away to different corners of the galaxy like dragon balls to be recollected again? did they ever talk about that?
From the people's point of view it does feel weird, especially for the members of Constellation. They saw some random miner get into their building, claimed to have seen things when he touched an artifact, then he tells you he needs to find all of them and he disappears in a FTL jump. Imagine creating a multi-generational organization like Constellation for this purpose and they don't get to experience the Starborn powers.
 
From the people's point of view it does feel weird, especially for the members of Constellation. They saw some random miner get into their building, claimed to have seen things when he touched an artifact, then he tells you he needs to find all of them and he disappears in a FTL jump. Imagine creating a multi-generational organization like Constellation for this purpose and they don't get to experience the Starborn powers.
all of your points are explained though, barret is a senior member and he has the same visions to back up your crack trip from touching the crack stone, he even gets a star power if you do his mission and only a few members stay behind, the ones that don't stay behind are followers and they do the FTL jump too to become saarborn, even that kid cora as there is a event where she is a grown up and tries to kill you.

also the crack trip from touching the artifact is selective, most people don't get hit with the PCP when they touch it, only some do but pretty much anyone can become a saar since the other constellation members don't get the acid trip but still become saarborn anyway.
 
Did they ever actually announce anything new? I've been gone for a while but all I ever see pop up on my Youtube feed about Starfield are reviews for paid mods which blows my mind and makes me wonder if there are actually people buying into the creation club now.
 
it's shit because jeetthesda wanted you to keep on that retarded "grinding wheel" on the same save to try and find the alternate universes thing.
it's forced repetition, not player-made repetition therefore it's shit, especially since you lose everything from the old universe, unless you pick a mod.
i agree with you but the thing about that is when i tried to play a second time i actually restarted and didnt even partake in the ng+ alternate universe thing because when you do the ng+ you cant change your stats, you are locked into playing the same build over and over, i think its crazy they didnt give you a option to respec your perks at the start of a ng+ and i just didnt want to bother with either route
 
Did they ever actually announce anything new? I've been gone for a while but all I ever see pop up on my Youtube feed about Starfield are reviews for paid mods which blows my mind and makes me wonder if there are actually people buying into the creation club now.
There's another DLC coming at some point which people who bought the ultra platinum edition will have to pay for so no one will bother with it. So few people are buying the paid mods that I don't see them posted on the paid mod piracy sites I use.
 
I've let my curiosity get the best of me, and I got a copy of this game. I installed it on my old shitpostin' rig, which is a dual CPU Xeon X99 with an RX590, and a SATA SSD and I'm honestly impressed with how well it runs. It doesn't run flawlessly, mind you. There's a fair amount of hitches here and there, and the graphics look like an oil painting sometimes, and I've had 2 CTD's in the ~20 hours I've been playing, but I'm honestly surprised that the Imagineers were able to massage this spaghetti code of cum and popsicle sticks to run on nearly decade old hardware. It's not the smoothest, but it's playable, and I'm a little embarrassed to admit, I've been having fun so far...

Now, I am deliberately ignoring the main quest; I don't care about the Starfart powers and this little skull and bones club of wood-paneled bougie fruitcakes so I've been playing this game like I play all Bugthe$da games: as a Hoarding / Interior Decorator simulator. You know how Sandwich Lady's thing was taking all the sandwiches? I've been taking every tape measure I find, because IRL when I'm doing handyman stuff around the house, or tinkering in the garage I can never remember where I left my tape measure so I'm gonna fill my house with them! I'm also taking all the succulents I find, because in Fallout 76 they want something stupid like 450 atoms for them while here I can get all I want!

I have some grievances with this game, and they're things that I've never seen anyone else mention in the dozens of hours of trash-talking reviews I've watched and I'm sure that's why you all are reading this, so let's air them:
  1. The film grain. God, Bugthe$da sure love their shitty visual filters, don't they? At first I thought my video card was takin' a shit but it was intentional. If I wanted to watch a VHS copy of some old shitty B sci-fi movie I would've gone to Lowtax's estate sale!
  2. The "Vice Grips". It's one of the clutter items you find. First off, it's "Vise Grips", not "Vice Grips". A vise is a clamping tool, a vice is a dirty habit. And they're not even Vise Grips, they're slip-joint pliers! I know the devs are a bunch of soy-filled east coast elitist cunts who would never soil their dainty hands with honest work but it's just one of the things that trigger my tool autism. At least they got the calipers right, unlike Oblivion.
  3. The books. Remember in Skyrim where you'd pick up a book and you'd get a nice skeuomorph of picking up a book and you could flip the pages and learn lore about the world? Now you get a shitty pop up window with a couple paragraph quote from a public domain book, or it's an in world book that doesn't tell you anything. I found a book called "Gangs of Neon" but it didn't give me any lore info on the gangs of Neon. Lazy! And why the fuck do you find slates everywhere? Doesn't anyone write notes anymore? There's plenty of pens and markers and notepads but no notes. Lame!
  4. The settlement building system is fucked. I picked the Dream Home trait, and remember how in Fallout 4 you had a workbench you could dump all your materials in and build? That's gone now. Now you have to build storage containers, and they all have finite storage, and they don't link! So you have to have the materials in you inventory to build. Fuck you Emil. And why can't you just buy furniture? Or take the furniture from the multitude of abandoned structures that dot the universe? Why isn't there a Space Ikea? Why are you saying "No" to the player, Todd!?!
  5. I had my first game-breaking bug yesterday. I was doing the quest where you have to save Freestar and UC people from a bunch of spacers in Lab, and the DEI doctor gave me his keycard and it didn't open the door! I had to no clip. Also the dialogue was badly written. Everyone was talking and your choices implied that the war only ended a couple years ago, not 20., which actually would be the more interesting choice. I guess that what happens when you don't know how time works and you don't have a central design document that tells you these things.
Also, I've been looking thru the mods on Nexus, and the pickings are pretty slim, which is understandable. I was also looking at some "how-to videos" and the majority I found were 2 years old. This game is deader than Disco! But have you all heard the rumors about the big "2.0" update? What are the odds that it'll completely kill the game, like the Anniversary creation pack for F4?

I've been rambling enough, so I sum up my review: This game is bad, but it isn't "Daikatana" bad, it's more "Duke Nukem Forever" bad.
 
I've been rambling enough, so I sum up my review: This game is bad, but it isn't "Daikatana" bad, it's more "Duke Nukem Forever" bad.
eh it's pretty much a shartation engine 2 testbed, with the upcoming armada DLC we'll see what they will do in case of engine polish and if they will add more functions and whatnot, part of me thinks they won't because of microshart red tape.
The settlement building system is fucked. I picked the Dream Home trait, and remember how in Fallout 4 you had a workbench you could dump all your materials in and build? That's gone now. Now you have to build storage containers, and they all have finite storage, and they don't link! So you have to have the materials in you inventory to build. Fuck you Emil. And why can't you just buy furniture? Or take the furniture from the multitude of abandoned structures that dot the universe? Why isn't there a Space Ikea? Why are you saying "No" to the player, Todd!?!
you can link them and the game will use materials from the storages that you dumped there, it's like they made it worse on purpose with the loot categorization shit AND the fact that you need to link stuff in order to assemble things whereas in FO4 all you have to do is link the power, the conveyor belts thingy i never used that much anyway so i can't talk about it.
if you don't mod that gay shit out all your outposts will look like ass, needing a fuckton of large sized containers all over the place for all the shit you want to craft/assemble, not to mention the haywire green lines all over the place because you have to link shit.
The film grain. God, Bugthe$da sure love their shitty visual filters, don't they? At first I thought my video card was takin' a shit but it was intentional. If I wanted to watch a VHS copy of some old shitty B sci-fi movie I would've gone to Lowtax's estate sale!
disable it on options and the game looks much better, don't forget that CE2 still has shitty lightning after all these years, unless you pick a mod that is.
 
Also, I've been looking thru the mods on Nexus, and the pickings are pretty slim, which is understandable.
Most mods are about LGBT crap, but there are useful ones like StarUi, the one that gives infinite cargo space in your ship, and one that skips the animation for climbing and entering your ship or building.

no
everyone who thinks cp77 "got fixed" is a fucking retard that deserves AAAAA goyslop trash
Exactly. Cyberpunk 2077 runs fine now but the main story is still shit, the DLC didn't fix that.
 
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The only interest I have left in this game is waiting for the inevitable Emil seething when Starfield 2.0 flops. You can't polish a turd. Cyberpunk and No Man's Sky only worked because there was a genuinely good game underneath both of them. Starfield is just straight ass.
this is genuinely funny because you listed three turds that haven't been fixed to this fucking day.
starfield still a mess with random bugs killing the navmesh or your entire save if todd wills it.
CP still janky with the bouncy physics and inconsequential story, like starfield to be honest but shittier "balancing".
No Man's Sky there is still fuck all to do it in there that have any meaning, you also get showered with stuff for following the radiant "go there" quest the game bombards you every five minutes.

all of them are shit, at least i can mod most of the gayness away in saarfield unlike the other two, also terrormorphs being the equivalent of deathclaws will never stop being funny.
 
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