Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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Even as someone who doesn't hate Starfield, I really don't think the game can be saved. It's problems are far too fundamental to fix by adding in new items, locations, or even a few new gameplay features.
 
I watched Mr. Matty's video on the update, and I'm glad he talked about how fucking stupid it is that Bethesda/Tim Limb wants to try to rewrite history and claim Starfield is a "cozy" game now.

You don't get to be lame and skimp out on the seedier aspects of sci fi and try to claim you were making a "cozy" game.
 
Even as someone who doesn't hate Starfield, I really don't think the game can be saved. It's problems are far too fundamental to fix by adding in new items, locations, or even a few new gameplay features.
Same here. The only way to save the game is to hit the reset button, hire actual sci-fi writers and game designers and then pretend that the Starfield they shipped never happened.
In the meantime, I will wait for Exodus and The Expanse.
 
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I'll likely give it another play through (with a high seas copy) out of morbid curiosity, but agreed with everyone else, such dabbling around the edges won't be enough to make it fun. The procedural generation aspect especially: it's incredibly stupid how prevalent the locations are, and doubly so for the lack of variation among them. Mods tackling it too only partially fix it, you really need a narrative overhaul to have the design make sense.
 
They desperately want Starfield to be a thing but it's a dead IP walking. Any further development is wastes time and money.
 
They desperately want Starfield to be a thing but it's a dead IP walking. Any further development is wastes time and money.
They will never admit it, but I think they know they can't fix the real issues with the game so they are just doing the most basic "content" and call it a day.
Imagine having an entire studio and subcontractors and still they can't make something of value.
 
I think there's a weird demographic they've hit where they're actually making money off the creations. Most likely through Xbox players.

There's probably a subset of whales that's keeping it afloat. Or at least there's some sort of data that's making them think that. I can't believe they'd still be making paid content for the game if the potential wasn't there. I get this is kind of a vanity project for Todd, but even he seems to have accepted that this isn't going to be an Elder Scrolls or Fallout at this point.
 
So Bethesda’s answer to all the feedback is smoother intra-system travel where you can seamlessly fly from procedurally generated slop planet to slop planet in your ship. And they added more procedurally generated slop dungeons that still doesn’t fix the underlying problem that makes exploration boring (the cell design for the planet maps after you land on them changing every time you land there with a different POI). I guess the weapon upgrades and NewGame + content would be nice, except most people get bored and stop playing Starfield before unlocking late game/endgame things. I guess improving the base building system is a nice change though because that mechanic felt incredibly half baked.

None of this really matters because the gameplay loop and lore remain boring. I'm sure Terran Armada will add lots of exciting lore and not be Sharted Space 2.0 with radiant quests where you get to fight space robots instead of space pirates in space.
 
Some environmental storytelling in my recommendations

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That about sums it all up doesn't it?
 
None of this really matters because the gameplay loop and lore remain boring. I'm sure Terran Armada will add lots of exciting lore and not be Sharted Space 2.0 with radiant quests where you get to fight space robots instead of space pirates in space.
It's funny that Bethesda gave the Armada robots a red glow for their eye, I guess they kind of forgot about the Crimson Fleet colors.
 
Imagine having an entire studio and subcontractors and still they can't make something of value.
I think the sheer size of Bethesda, and the number of people that worked on Starfield, needs to be emphasized.

The core Bethesda employee count is around 500, and if you look at the number of subcontractors and freelancers that participated in the development (27 outside companies), the number of people involved with this project easily balloons into the quadruple digits. For comparison, Larian has 500 employees, and Larian made Baldur's Gate 3.

Meanwhile the game has less meaningful content than any previous Bethesda RPG to date.

And if some cuck were to try and argue that they were busy creating the technology for the game, that's really no excuse, since Bethesda were busy creating the technology for Morrowind, while developing the game, with a fraction of their current workforce, and that game still has more actual content than Starfield ever will.

I genuinely have no idea what 1000 people were even doing working on Starfield - the game is so barren, both in terms of content and features, recycles so many aspects of previous Bethesda games, and lacks so much polish that it's difficult to believe hundreds of people were toiling away making it for more than half a decade.

Then again, when you take a look at the modern Bethesda workforce, it's all obese landwhales, LGBT freaks, jeets and narcissists like Todd and Emil, and all their subcontractors were jeet sweatshops, so it's not that much of a surprise it took this gargantuan biomass so long to shit out a product as underwhelming as Starfield.
 
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Wanted to see if a channel I liked that hasn't uploaded in a while had something to say about it on twitter, found TK-Mantis getting his shit rightfully pushed in.
 
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