Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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I didn't even imagine anyone having any kind of serious investment into Starfield lore. Post some screencaps.
Here is the OP.

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Here are some of the replies I remember laughing at

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Since I first read it, there are more people that are positive about the changes. Then there is this guy who's just stating the facts and upsetting lorebeards

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Here is the OP.

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Here are some of the replies I remember laughing at

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Since I first read it, there are more people that are positive about the changes. Then there is this guy who's just stating the facts and upsetting lorebeards

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What even is the point of the Unity? Every time you complete the cycle, you lose everything including the Starborn space suit. There's absolutely no reason to do endless NG+, do it once for the achievement and that's it.
 
One would think Starfield would be the last game to spark any amount of passion like that.
I haven't really paid attention since release, but I think a big thing that brought certain autists into Starfield "lore" was exactly how bare bones it was so it left a ton of room open for head canon.

I remember like 3-6 months in, the biggest discussions among them was trying to just figure out how the fuck the society "worked".

Like the idea that most of humanity escaped Earth, even though that wouldn't be logically possible. There were people arguing they didn't and it's just UC propaganda, then there were the people pointing out that it wouldn't make sense for humanity to splinter and create so many different colonies if they hadn't mostly escaped.

Then trying to figure out how all the animals died off but humanity was fine. Not even getting into how the economy worked with grav drives. (what the hell would "long hauling" even be if grav drives are seemingly instantaneous teleports?)

And explain the logic behind trying to colonize multiple systems instead of just one or two main planets. Or even trying to do research on the furthest planets instead of staying close to home.

Some autists love to try and "figure" that shit out instead of just accepting it's shitty writing. The game wanted to present itself as Star Trek but it doesn't work with the game only featuring one species and taking place 200 years after an apocalypse scenario.
 
Replaying Starfield after dropping it a few months after launch because of all of the issues piling up by hour 50. Free Lanes I feel like should've been in the game from the start considering how much you use your ship to travel around instead of the linear paths you had to take.

I still don't like that were the dragonborn IN SPACE!!!!
Todd must have come up with that one after a few too many bong rips,

“Bro… like, dude….. What if we make the player character in Starfield a SPACE DRAGONBORN?” - Todd, probably.
I can't wait for them to port it into TES6 where it makes zero fucking sense. We already have equipment tiers, its called equipment materials.

If TES6 doesn't replace unique equipment with "legendary" equipment that look exactly the same as the default items I'll eat my hat.
That was one of my biggest autistic gripes about fallout 4 too. I hated the procedurally generated Borderlands gear that replaced the cool, unique ones from 3 and New Vegas. There was also a LOT less weapon and armor variety. And of course this carried over into Starfield too, only this time now the melee weapons can’t be upgraded.
 
“Bro… like, dude….. What if we make the player character in Starfield a SPACE DRAGONBORN?” - Todd, probably.
The Saarborn shit was apparently conceived of and written by Emilio which makes sense since he's one of the worst writers currently living.
 
The Saarborn shit was apparently conceived of and written by Emilio which makes sense since he's one of the worst writers currently living.
/v/ used to meme that Bethesda would rehash Skyrim in their future games even before Fallout 4 came out and slowly but surely it came true. The Scorchbeasts in Fallout 76 were literally reskinned Skyrim dragons iirc.
 
Funnily enough, iirc, they did want to reuse the dragonborn shit for Fallout 4, but instead of dragon magic or space magic you'd instead get radiation magic.
 
And explain the logic behind trying to colonize multiple systems instead of just one or two main planets. Or even trying to do research on the furthest planets instead of staying close to home.
It makes sense to establish colonies in several systems, it guaranties the survival of humanity. That said, doing this doesn't explain the sudden change in the cultures, how every Earth religions disappeared (except one).
 
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I kind of want to get both dlc just to see how bad they are.

Surely they can't be any worse than the main game? Maybe when they're both on sale for 99% off and I can pick them up for 50 cents.
 
Yea I heard the Prydwin reused the Dragon Flying script from Skyrim too.
The legendary weapon effects used the same code as Skyrim enchantments as well. Their creative bankruptcy started after Fallout 4 and only spiraled from there. That was even before Microslop bought the studio.
Yea I remember that. The sole survivor was supposed to be called the Radborn or some shit.

I guess Psykers are canon within Fallout's lore though.
The Vaultborn must fight the evil mutant Raduin with nukes to stop the end of the world from occurring (again)!
 
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