STARSECTOR - Best $15 you'll ever spend

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I'm not playing this retarded game that a ship that I had to best in the first place should be artificially worse because I get to use it. I'm not killing a Radiant just to end up with a ship that ultimately would be better off replaced with another Paragon or an Onslaught, because it's just worse for me.
Except its not. The version you get is considerably better because you can put 8 elite combat skills of your choice, give it a customized mod and weapon loadout the AI doesn't have access to, as well as 3 S mods on it. Its the best carrier for omega, threat AND literaly demonic weapons and even when you're limited to regular persean weapons Its STILL the best fucking ship in the entire game because of its obscene hull, shield, armor, flux and weapon mounts.
"Actually, this ship needs to be artificially hindered because you have the audacity to want to play as it.".
Actually the ship needs to be artificially hindered because that way its only 1000% superior to every other ship on the field as opposed to 10000% superior to every other ship on the field.

Do you also bitch that the ziggurat you get from the story doesn't have the phase 2 motes that oneshot entire fleets when you use it?
Cry bitch, don't let other people's enjoyment of a video game ruin your day.
Like I said, feel free to install the console and do ~nuke at the start of every single encouter as well. That's an equally valid way to play the game too.

The Church crisis is probably the worst one of them all, even the doubled Luddic bonus doesn't beat organics mining. Joining the League after beating their blockade, stealing and returning their forge is the best possible outcome - you pay only 5% of your income,
Beating the blockade and stealing and returning the forge gives you free access to the league without any tax, but I wouldn't do it purely because you are forced to also get a comission meaning that you will automatically start nuking your relationship with the other factions over time.

Luddic majority is pretty strong also, its a doubled alpha core in your farming and light industry, 2 stability and hugely increased growth. Two seems small in theory but in practice its like 48 story points worth of improvements.

Yeah a mega giga turbo maxed out alpha core supercolony doesn't need them but in every other case they are pretty useful and even if you're overcapped they provide a stability cushion. If alex ever bothers to add a third industry for luddites I think it they will be literally meta.

and Hegemony fucks don't try to steal your AI cores.
If you kill 3 AI inspection fleets you can go talk to Daud and after briefly contemplating killing himself he will give you an excemption from future inspections.
 
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I played this about 2 o 3 years ago. The trading part is absolutely fucking broken. You can amass a lot of money doing cargo sells.

The mod list is nice though, a lot of autistics individuals cranking out mods is cool.... Sadly, if there is no porn mod it's kinda defeat the purpose of modding for me.
Very based, Rapesector might be great for you.
That such a thing exists and has such an unsubtle name is hilarious to me.
I don't know much of it, but apparently the drama it created in the community was even funnier.

Not that it's the first modding drama they had tho.
 

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Been thinking of getting into Starsector, any mods you guys recommend for a new player? I'm looking to roleplay as an Indian captain/pirate, so Rapesector is a must.
Well first, I would recommend one modless (or QoL-only) playthrough before trying anything else, it's a great game even without alteration, but if you really want to do a rapejeet RP "Hazard Mining Incorporated" is a must: most of their ships are jerry-rigged piles of scrap that gain benefits from d-mods, and one of them is called the Locomotive and makes train noises when you burn drive with it in combat. The only thing that isn't Indian about it is that their ships are bretty gud, but that's game balance for you.
 
Been thinking of getting into Starsector, any mods you guys recommend for a new player? I'm looking to roleplay as an Indian captain/pirate, so Rapesector is a must.
To get acquainted with the game, I recommend these QOL mods first: QOL pack, SpeedUp, Stellar Networks, Leading pip, Neutrino detector mk II
If you wanna make the most of rapesector, then you should also use these weeb mods: Iron Shell, United Aurora Federation, Phillip Andrada Gas Station Manager (PAGSM)
Of course, don't forget to get all the libraries like Lunalib, graphicslib, magiclib, retrolib, etc.
 
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>Weebmods
>No mention of Arma Armatura

Granted, that one introduces a different gameplay flavor where you're in a tiny shitbox with guns instead of a full-fledged ship, but there's too many anime references for it not to be weeby.
 
Could anyone recommend me a mod or mods that would shift the focus more to just flying your own ship instead of building and controlling a fleet of ships? I kinda want to try playing as a lone mercenary/trader/miner/etc, but the base game is pretty heavily focused on the whole fleet building.
 
You can mostly get away with it if you fly a single (playerbait) combat ship like the Aurora and to a lesser extent Hyperion, choose personal combat skills to suit what you're flying, and just having the rest be supply ships to ferry your loot. I will warn you, though, that if you do this every pirate/Pather/scavver will go after you because your "combat" deploynent points will be low enough they won't run from you. Recently did this with the Phantasmagoria super-frigate from Amazigh's Ship Pack. It was fun, but all the fighting got exhausting after a while.
 
Been thinking of getting into Starsector, any mods you guys recommend for a new player? I'm looking to roleplay as an Indian captain/pirate, so Rapesector is a must.

What are you retarded?
Play with no mods you faggot and then if you like it you can look for mods that you might like.

Dont fucking sabotage your first time with a game by listening to what retards on the internet think you should use.
 
What are you retarded?
Play with no mods you faggot and then if you like it you can look for mods that you might like.

Dont fucking sabotage your first time with a game by listening to what retards on the internet think you should use.
Thr Stalker Children on the autistic illuminati website know what's good for me.
 
You can have 8 elite combat skills and 2 S-mods on it. It's better than what you've killed. 25 OP for the Neural Integrator is nothing when you can have +20% dmg against everything and something like hardened shields or heavy armor for free.
Second in Command (mod) lets you skip both automated ships and neural int with the Automation XO (highest tier skill allows you to directly captain any AI shop)

And yeah Radiant with [SUPER ALABASTER] tech is very very broken, I don't think there's another ship other than the Paragon that lets you mount 5 tach lances at once
 
Been thinking of getting into Starsector, any mods you guys recommend for a new player? I'm looking to roleplay as an Indian captain/pirate, so Rapesector is a must.
Well, if you're just getting into it I always recommend no mods. Try the base game experience until you find yourself "completing the game." What I mean by that is, set a long term goal for yourself then end it there and start a new character (if you want). Then I'd tell you to play with mods. But if you decide "fuck it, we ball" and run mods anyway, I can't recommend Speedup and Autosave (apparently autosaving is now a vanilla feature, I haven't updated yet so I didn't know) enough. Battle and travel is pretty slow, but sometimes it can be too slow. Speedup does what it says on the tin, speeds the game up, and you can set the speed in the config of the mod.
Hostile Intercept makes it more clear if the ship moving towards you is simply heading your direction if they're actively chasing you. And it autopauses so you can make the appropriate move, which can be a bit cheesy but it's a single player game.
AI Tweaks makes AI piloted ships and even AI controlled autofire weapons function better. Too much shit to name, so check out the page for yourself.
Better Variants seeks to improve AI fleets to be more competent.
Console Commands does what it says on the tin. Either use the help command or read the page for commands, there's loads.
Logistic notifictations lets you know how many days of supplies and light-years of fuel you have before you run out, which should be vanilla honestly.
Scan Those Gates, because when you have insanely massive hyperstructures why would I need to travel all the across the system just to scan it? Also scans for cryosleepers and hypershunts.
Combat Chatter makes the void battle a bit less empty and gives personality to your officers, even AI has new lines.

Now for some bigger yet not quite "deep end" mods:
Ship/weapon pack adds loads of balanced (because oh boy are most mods not balanced), vanilla friendly ships and variants of its and vanilla Starsector's ships. So you won't quite run out of new things to test out.
Grand Colonies increases building slots, not too useful by itself as the best colonies are specialized colonies rather than jack-of-all-trades colonies. Unless you use:
Industrial Evolution (Indevo) adds loads of industries and structures, some requiring you to explore the sector to find the mod's content, among other things. You can detach your ships into a AI separate fleet that follows you, with all the pros (I believe you can use this to artificially extend your fleet limit, could be wrong) and cons (you need to make sure it always has supplies and fuel or they'll get stranded so it's not really an early game ability) that come with it. Encounter and even build station-like structures that attack enemy fleets across the map, weakening then if hit, mass repair ships and remove their D-mods, deconstruct ships to acquire their blueprints without needing to find them to build them yourself, silly late game shit like the rift generator to move entire planets to different systems, and a fuck ton of shit. Seriously this can be a whole campaign by itself.
Ashes of the Domain (AotD) pairs nicely with Indevo and adds even more technology, from more early game (vanilla industries tend to have a prerequisite for example before you can build their normal counterpart) to "shit on the entire sector with one system" level end game tech, and branching paths for more specialized industries. But you do need to research it as well as find items to even start the research. It comes in 4 separate mods and has plenty of special compatibility with other mods listed on the site. It takes a while so it doesn't completely shit on the game's balance immediately and makes your colony actually feel more like a growing colony with lesser than vanilla game tech.

And that's all I care to name so far, there's plenty more but I encourage you to pick your own poison. Oh and I should mention the existence of portrait packs, in case you get tired of seeing the same faces after a while or you just see ones you like. There's like...one, maybe two, portrait packs that are "vanilla" styled in the sea of ANIMEEEEEEEEE. So if you care about that I recommend just using vanilla portraits as some mods I've listed here even add their own.
And for something that's not a mod, I recommend TriOS which will save you a lot of time and headaches, especially with big mod lists. You can download and change the java version the game is using, change the amount of ram you want the game to use (which is a must have, normal ram limits are good only for the unmodded games), more easily manage your mods (search, update, etc.). My favorite feature is the vram checker, it lets you see how much vram (no shit) mods use as some mods can use quite a bit due to too many high resolution images (ships, planet surfaces, portraits) and might need to be reduced manually. Lastly you can check portraits added by mods and even weapons, but obviously spoilers ahead. Again, I recommend modless for a while first.

Last thing before I stop, I recommend checking out Memtest86 to check if there's any issues with your ram, as that can cripple your enjoyment if you find your ram fucked up without your pc outright telling you like another user had happen.
 
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Very based, Rapesector might be great for you.

I don't know much of it, but apparently the drama it created in the community was even funnier.

Not that it's the first modding drama they had tho.
Just because he's such an annoying fuck, I like to blame all the drama on Alex letting Nia Tahl be a raging asshole for no reason on the forum. Harmful Mechanic had his moments, but Nia bitching about how Harmful's DME wasn't "balanced" was hilarious and God help you if you ever questioned him, literal tard rage leading to Alex giving him a warning, so he'd just tard rage again later.
 
Just because he's such an annoying fuck, I like to blame all the drama on Alex letting Nia Tahl be a raging asshole for no reason on the forum. Harmful Mechanic had his moments, but Nia bitching about how Harmful's DME wasn't "balanced" was hilarious and God help you if you ever questioned him, literal tard rage leading to Alex giving him a warning, so he'd just tard rage again later.
The sad thing is, you're probably right. Alex was too much of a pushover and lenient instead of scorch earthing these fuckers for being such cunts. So many issues could've been avoided, but now Alex has to deal (which he doesn't) with borderline mutinous jannies trying to protect their "beloved modders," meanwhile they're harbored on the "totally not official" Starsector Dicksword just in case Alex or his jannies grow a backbone and actually do something. Also:
1747697804114.webp
Ffs the Troonagon was enough. Now there's a Troonstral.
 
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The sad thing is, you're probably right. Alex was too much of a pushover and lenient instead of scorch earthing these fuckers for being such cunts. So many issues could've been avoided, but now Alex has to deal (which he doesn't) with borderline mutinous jannies trying to protect their "beloved modders," meanwhile they're harbored on the "totally not official" Starsector Dicksword just in case Alex or his jannies grow a backbone and actually do something. Also:
View attachment 7385578
Ffs the Troonagon was enough. Now there's a Troonstral.
I think it's easy to forget, given Harmful's crashing-out, that Nia was the first to insert code that was hostile to other mods, when he made his stupid fucking Legio immune to damage specifically from Harmful's factions and I want to say Scy as well, I think it was one of Tart's factions. Harmful was retarded in the end, but I can't entirely blame him when Nia's an ass but protected and Harmful would get endless requests to change minor things in his mods for other people. It wasn't Harmful that acted as a gateway for the anime shipgirls either. Discord is always going to attract Trannies, but it was like Starsector got hit from two sides and while I don't care for the rape mods, I do think the butthurt they created was hilarious and deserved.

That said, I'm glad Arkgnesis updated and that Magellan is sorta bootlegged into working, or you can at least change the version manually. Doing an Arkgnesis ship and the Ancient weapons from Magellan only run, with some Magellan small missiles. It's fun, even if the tandem core mod keeps dropping my shields, but that's the joy of LoA stuff.
 
Could anyone recommend me a mod or mods that would shift the focus more to just flying your own ship instead of building and controlling a fleet of ships? I kinda want to try playing as a lone mercenary/trader/miner/etc, but the base game is pretty heavily focused on the whole fleet building.
Maybe if you used Ship Mastery System and controlled a supership in combat, with only a fuel tanker to support you. Nexerelin if you want to be a miner, but it's always better to have multiple mining ships rather than one.
Other games can fill this niche too, particularly Cosmoteer. You build your own flagship and control it, with some FTL-like mechanics, and full destruction.
 
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Ffs the Troonagon was enough. Now there's a Troonstral.
ACKstral?

"Heavy Refit Trauma
(Built-in)
This vessel has undergone a series of traumatic refits with no regard for functionality. For every second spent in combat, CR Degradation Rate and Critical Malfunction risk are increased by 1%, up to 41%."
 
Troonstral.
The best way to make it simulate a tranny would be to remove all of its fighter wings, and replace all the fighter bays with one small ballistic hardpoint. It's equally as functional as a rot pocket or arm sausage. Fill the rest with brown scrap without changing the armor/hull stats at all.
Troonagon should have its hardpoints removed, the big hole filled with a Gremlin phase coil, and one of the engines replaced with a small rocket. The Poonagon.
 
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Been thinking of getting into Starsector, any mods you guys recommend for a new player? I'm looking to roleplay as an Indian captain/pirate, so Rapesector is a must.
Mayasura Navy took what was a scenario mission and a single system in the Persean League and made it into its own faction. Like the Mayasura system itself, all the ships have Indian-themed names. I do second the suggestions to play basegame before modding, this isn't a Paradox game. Use Sseth's key if you want a free demo.
 
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