STARSECTOR - Best $15 you'll ever spend

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Never heard of this, looks like a mobile game? First link I saw at least. Another link is a review from someone who has an impossible to understand accent. Dev is a Titanfall fan, random little tidbit so that's cool. Oh and to answer that question, port how? Port as in the game's ships and weapons? Because you can if you know Java coding (mostly for the weapons, ships are far easier). As for the gameplay this game, I'm not too sure as I'm not a coding monkey but you can probably simulate it in some capacity.
 
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My old save wasn't compatible. A damn shame since I was just building up a perfect terran colony to use as a base for my end game. Was going to make my own ships after collecting so many blueprints too. I had to grind a lot to get my beloved Doom back. The Black Death haunts the stars again, bringing fleets to their doom.
 
Abyss fights are fun! I like how the game's leaning more and more into cosmic horror shit, but at the same time you can avoid it completely by just not going there.

Started a new save, found a nice Terran world with plentiful farmlands and a decent volcanic world and gas giant nearby. Church is going to come knocking soon because they don't like people fleeing for my planets. Let them come.
 
Abyss fights are fun! I like how the game's leaning more and more into cosmic horror shit, but at the same time you can avoid it completely by just not going there.

Started a new save, found a nice Terran world with plentiful farmlands and a decent volcanic world and gas giant nearby. Church is going to come knocking soon because they don't like people fleeing for my planets. Let them come.
The Church crisis is probably the worst one of them all, even the doubled Luddic bonus doesn't beat organics mining. Joining the League after beating their blockade, stealing and returning their forge is the best possible outcome - you pay only 5% of your income, and Hegemony fucks don't try to steal your AI cores.
 
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Am I the only person bothered by how much bullshit you have to wade through to use the AI ships that you had to kill to obtain in the first place? It got so bad I had to make a modified copy of a Radiant without the automated ship hullmod so I could actually control the ship I killed in fair combat like any other ship in the game without it having to be super neutered. Really the whole automated fleet points thing is kind of insulting given that the Radiant is the only (obtainable, because the Guardian would be WAY too OP for a player to use I guess) automated ship that offers anything new or does anything better than an existing ship (granted I haven't fought threat yet- EDIT: nvm all the threat ships are unobtainable lmao). I just don't see why it needs to be such a hassle when it wouldn't even be that good in the first place.

Then again Fractal seems obsessed with 'balance' in the game where I'm slaughtering 200DP fleets ramboing with a single maxed out armor Onslaught. Starsector is a really good game, but it feels like the developers are in this precarious balancing act between an autistic gatekeeping against people playing the game how they don't want them to, and the very nature of the game itself, being sandbox scavenging, taking, and customizing. Feels like every time they add some new fancy ships they have 100 strings attached, so much so that by the time you actually get it it's not really that good. Like the Onslaught Mk.I which is an automated ship because ⭐lore⭐ but also because fuck the player. I mean, it's also not very good to begin with but it's still asinine. I also like the implication that calling your hyper-intelligent AI core (that is also simultaneously a suicidal retard with no tactical prowess) on the phone to tell it what to do so you can control it like you would any other ship as the captain of your bridge crew just isn't feasible and you have to hook your fucking brain up to it as though the whole time you've actually been manually controlling all of your ships with a Mr. Bean style setup of broomsticks and pulleys spanning the entire bridge to do everything entirely by yourself. Or that these self-sufficient fully automated ships suddenly start bursting apart and need an entire maintenance crew working around the clock to keep them from shitting themselves as soon as you get your hands on them- and that hyperintelligent, existentially threatening Alpha cores are so bumbling and incompetent that putting one at the helm of one of these fully automated, self sufficient ships makes it even harder to maintain. Same F-tier writing as the cryoarithmetic engine casually breaking the conservation of energy I guess. I never really bothered with the story.
 
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I have to agree with you. It got to the point I had to use a mod to neuter the AI point system just so I could fly automated ships without those dumb strings.

The Second-in-Command mod does let you specialize in automated ships, but you still eat penalties putting cores in because fuck the player. Got to the point I just put them in little dudes like Lumens so they can be suicidal little REEEEE drones harassing the enemy, which they're actually pretty good at.
 
My preferred mod for dealing with AI point limits in a Vanilla-friendly fashion is Delta Cores, I can field all kinds of weak AI bullshit while still having limits on my Alpha / Beta kitted ships.
 
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"False Idols" is good if you want more Church lore, and [THREAT] and Shroud are fun endgame fights with interesting mechanics.
 
Like the Onslaught Mk.I which is an automated ship because ⭐lore⭐
The decision to make the Sentinel ships and the Mk 1 not count towards the cap was a really weird move. On one hand, you can have 3 automated capitals with 9 skills each, but at the same time they are suicidal in combat, downright unusable against anything that requires a strategy to defeat (hell, the Mk 1 even kills itself against battlestations sometimes).
Edit: also neither of those ships actually require the Automated Ships skill.
 
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To be honest I was expecting a few top hats for that post. I'll add in, if you're running mods and have the command console installed, it is trivial to make a lightweight mod that contains special, non-bullshit versions of automated ships. If anyone is interested, I could throw one together really quick that contains pilotable and automated-but-without-the-FP-limitations versions of Remnant and Explorarium ships. Then you can just exchange regularly obtained vanilla variants for your desired type via the console. It's not elegant, but it's probably the simplest solution.
Alternatively you can go through starsector core yourself and add the no_auto_penalty tag to all of the automated ships in the shipdata.csv file, which will make them behave like the Onslaught Mk.I not needing the automated ships skill, and shouldn't have any negative gameplay changes. You can also remove the automated ship hullmod from them (in their .ship file in the hulls folder), but this makes them spawn without AI officers, alters their behavior to the steady type, and probably fucks up quest scripting somewhere, so I wouldn't recommend it.
 
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I played this about 2 o 3 years ago. The trading part is absolutely fucking broken. You can amass a lot of money doing cargo sells.

The mod list is nice though, a lot of autistics individuals cranking out mods is cool.... Sadly, if there is no porn mod it's kinda defeat the purpose of modding for me.
 
To be honest I was expecting a few top hats for that post.
I disagree slightly with the idea that the Radiant is the only remnant ship that is especially unique/powerful. But in light of the new end-game enemies, I find the argument that it should be so obtuse to use automated ships kind of flat. I have to first spend a skill point to get the ships at all and then if I want to pilot one of them myself, another to get neural integrator? Whenever I think about maybe trying to use a few in my fleet, the idea just shrivels up and dies.
 
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Never heard of this, looks like a mobile game? First link I saw at least. Another link is a review from someone who has an impossible to understand accent. Dev is a Titanfall fan, random little tidbit so that's cool. Oh and to answer that question, port how? Port as in the game's ships and weapons? Because you can if you know Java coding (mostly for the weapons, ships are far easier). As for the gameplay this game, I'm not too sure as I'm not a coding monkey but you can probably simulate it in some capacity.
the gameplay can't be ported into starsector and the ships systems are one-for one because it was a...
wait, nigger you can't even google the whole drama about spacerpg being sued by alex because it used starsector assets? i was mainly asking about porting the data to the game like quests and shieet.
Sadly, if there is no porn mod it's kinda defeat the purpose of modding for me.
Based and Modpilled
but starsector does have that shit, one in loverslab and another in a github like site, only know of rapesector because of the drama shit.
<blurlburblurg>
alex has stated once that his main focus of starsector is the ship combat, everything else is second or even third priority for him.
david is the one handling the lore now because the previous writer called it quits like 10 years ago, passed away in 2015.
and the USC are the trannies pestering alex/david for retarded gameplay/lore changes based off the overpowered mods they make and play the game with.
 
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Am I the only person bothered by how much bullshit you have to wade through to use the AI ships that you had to kill to obtain in the first place? It got so bad I had to make a modified copy of a Radiant without the automated ship hullmod so I could actually control the ship I killed in fair combat like any other ship in the game without it having to be super neutered. Really the whole automated fleet points thing is kind of insulting given that the Radiant is the only (obtainable, because the Guardian would be WAY too OP for a player to use I guess) automated ship that offers anything new or does anything better than an existing ship (granted I haven't fought threat yet- EDIT: nvm all the threat ships are unobtainable lmao). I just don't see why it needs to be such a hassle when it wouldn't even be that good in the first place.
That's because the radiant is the undisputed best ship in the entire game by several orders of magnitude that can solo entire fleets by itself and its not even close.

"Muh fair combat" is a pure cope excuse when you're doing the equivalent of adding the final boss to your party.

If you're gonna remove the auto hullmod to pilot the radiant for free may as well install console commands and do "nuke" in the console at the start of every combat.
 
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That's because the radiant is the undisputed best ship in the entire game by several orders of magnitude that can solo entire fleets by itself and its not even close.
And I killed it. I used my inferior ships to beat this monstrosity. I started with a kite and a mudskipper and I worked my way up through all of the ranks to get here, and I conquered one of the best ships in the game. It's mine now, same as every other ship before it. I'm not playing this retarded game that a ship that I had to best in the first place should be artificially worse because I get to use it. As though it would be better for the 'balance' of this single player game if every ship you choose to use were artificially neutered or made inferior in some way. I'm not killing a Radiant just to end up with a ship that ultimately would be better off replaced with another Paragon or an Onslaught, because it's just worse for me. I'm not wasting my time on a skill that only lets me field 1 single Radiant at 50% CR only for it to commit suicide and for me to lose it anyway because the automated ship AI is terrible. I'm not accepting the asinine bullshit idea that "Actually, this ship needs to be artificially hindered because you have the audacity to want to play as it.". Cry bitch, don't let other people's enjoyment of a video game ruin your day.
 
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And I killed it. I used my inferior ships to beat this monstrosity. I started with a kite and a mudskipper and I worked my way up through all of the ranks to get here, and I conquered one of the best ships in the game. It's mine now, same as every other ship before it. I'm not playing this retarded game that a ship that I had to best in the first place should be artificially worse because I get to use it. As though it would be better for the 'balance' of this single player game if every ship you choose to use were artificially neutered or made inferior in some way. I'm not killing a Radiant just to end up with a ship that ultimately would be better off replaced with another Paragon or an Onslaught, because it's just worse for me. I'm not wasting my time on a skill that only lets me field 1 single Radiant at 50% CR only for it to commit suicide and for me to lose it anyway because the automated ship AI is terrible. I'm not accepting the asinine bullshit idea that "Actually, this ship needs to be artificially hindered because you have the audacity to want to play as it.". Cry bitch, don't let other people's enjoyment of a video game ruin your day.
You can have 8 elite combat skills and 2 S-mods on it. It's better than what you've killed. 25 OP for the Neural Integrator is nothing when you can have +20% dmg against everything and something like hardened shields or heavy armor for free.
 
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