Stellar Blade / Project Eve Thread - aka Stellar Ass

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So what are people's final predictions on the game and it's perception?

I'm asking because so many people online seem to have already formed the opinion that it's mid at best and using sex to sell, but none of those people have played it. After the hate campaign against Palworld, and watching Dragons Dogma 2 dissolve in real time, I'm wondering if the common narrative will be right, or if it'll be yet another upset.
Depends on how good the combat is. I don't think the protag will have the same appeal or be as iconic as 2B was.
 
Depends on how good the combat is. I don't think the protag will have the same appeal or be as iconic as 2B was.
The combat looks to be passable but not necessarily super fun. Looks better than movie games at least, but it won’t be groundbreaking that’s for sure. Guess we’ll find out when the demo releases.
 
Finished the demo. It's good. More souls-like than I expected, as enemies have poise that you can break with successive counters, and they respawn if you rest. I also died a few times, so it's much harder than Nier Automata. I enjoyed the exploration and platforming, even though it uses yellow paint. It was subtle enough it demanded a bit of care and attention. Also, big bouncing titties, blood and severed limbs. Good atmosphere and general mood which made it pleasant to spend time with. Potential GOTY unless it shits the bed with repetitive combat later on, or horrible story, or the thousand other ways a game can fuck it up. The gacha gooks made a real game!
 
I played it too, pretty good but it feels like they're trying to do Souls + DMC at the same time which takes some getting used to. It also feels like some of the moves/attacks have very slight input delay sometimes, IDK if it's intentional or what.

It runs pretty much perfectly, no technical fuckups and only dropped frames I think once during one of the cutscenes where a bunch of explosions were happening.
 
Surprised it sounds so soulslike, it screamed style action game like DMC and bayo from the trailers.

Biggest thing is atmosphere and level design in a soulslike and that's hard to gauge in a demo. Is it very linear or can you fuck around exploring a bit?
 
Surprised it sounds so soulslike, it screamed style action game like DMC and bayo from the trailers.

Biggest thing is atmosphere and level design in a soulslike and that's hard to gauge in a demo. Is it very linear or can you fuck around exploring a bit?
Demo seemed mostly linear with a few small offshoot paths you can check out. IDK if the full game will be any different.

A thing that sucks about the demo is once you finish it you have to start all over, it doesn't let you go back.

The extra boss that gets unlocked after beating it is pretty brutal and kicked my ass a bunch of times before I finally beat it.
 
Biggest thing is atmosphere and level design in a soulslike and that's hard to gauge in a demo.
I dislike most souls-likes because they usually screw this up. I didn't think Lies of P was good enough in this regard for example, or any of the Lords of the Fallens, or The Surge games, etc. Even the souls-likes people recommend are too awful compared to even the weakest FromSoft games. I think Stellar Blade is good enough for my standards. The level design has a good amount of verticality, often for optional areas. They've designed the levels well for how Eve moves. This coupled with the superb music, the visual design and also the pacing helps elevate it and avoid feeling like a knockoff title. The Nier inspirations make it feel different in a good way. Thematically God Eater feels like a clear inspiration as well with the enemy designs. It probably has more in common with dystopian manga and anime than Nier Automata, even though it shares composer and other obvious inspirations. At least from this demo I'm hopeful. But I also thought the Nier Automata demo was amazing and was crushingly disappointed by the full game.
 
Demo thoughts from a Nier fan:
  • Combat feels adequately intense and challenging, much more so than in Nier games where combat is braindead easy despite the flash. Even so, it doesn't feel as good as Sekiro, the most obvious point of comparison with the apparent emphasis on parrying. I'm a little concern that fancy attacks and combos may go to waste when you have to be so concerned with offense animation-locking yourself out of your ability to parry when the enemy breaks out of a stunlock to attack. The first big mob ambush is actually what killed me the most as I was adjusting. The main boss took me one try while using all of my potions, and the bonus boss took me two tries.
  • The biomonster enemies are the biggest downside to me. Fuckin' hate 'em. Would much rather be fighting cool robots, and I mean like from Horizon or Armored Core, not the wobbly, toy-like Machines of Nier Automata, charming as they are.
  • I'm not feeling enthused about the premise and story presented so far, nor am I optimistic about it becoming anything more than just plain. Comparatively, story is the strongest point of Nier Automata, and its writer Yoko Taro had a lot of experience to get there. I don't feel confident that the Stellar Blade devs have such storytelling credentials given that they're otherwise known for titty waifu gacha game Nikke, though I haven't played it to really judge its writing.
  • Having to hold a button to pickup barely-visible item drops is nuts. Thank God there's an auto-pickup option that can be enabled, but it should just work that way by default so that no player it put through this pain, a pity to those who'll never recognize the option is even there.
  • Would be nice if even just a little work was put into player death animation. I understand why the devs wouldn't dare to dismember or bisect the pretty lady as she does with enemies, but she could at least collapse dramatically before transitioning to a game over screen.
I might get the game on release out of curiosity, but I currently expect that it will turn out just okay, not astounding or anything.
 
I'm a little concern that fancy attacks and combos may go to waste when you have to be so concerned with offense animation-locking yourself out of your ability to parry when the enemy breaks out of a stunlock to attack.
Pretty much every souls game is guilty of this. Dark souls 3 has a ton of fancy moves and weapon skills that are useless due to not breaking enemy poise and leaving you locked in cool yet suicidal animations (god knows how much I tried to make Friede's Scythes work in 2 scythe stance). A lot of combat techniques from Sekiro suffered the same fate, as in Elden Ring and Code Vein and so on. They really should either accept that they cannot get too fancy due to how the core mechanics work or if they want to go fancy, let them do their thing on more than the shittiest of shit enemies.
 
I think the game would’ve worked better if the combat was more designed around Nier or DMC rather than souls. It’s fun to a degree, but hopefully it gets better later when you get more equipment.
With the style and flair it's going for, definitely. One of the biggest disconects I had with Code Vein is that it had slow and methodical combat like a souls, but when you triggered a Blood art or whatever the fuck they are called, you would go full ANIME spaz out for that attack, to go back to being slow and methodical, seems like Stellar Blade went with that. It doesn't seem to have a stamina bar either. Might just be because they wanted even trash to be a respectable threat.
I had a good time with it. I see Stellar Blade the same way I saw Hi-Fi Rush: It'll be a critical darling for a bit, but not something we'll be talking about around the holidays. Predicting a solid 7.5-8.5/10, depending on which diversity hire reviews it
I think that would be a fantastic outcome. Remove all of the culture war faggotry and the sexy lady from the equation for a second. This is a game from a no name korean studio doing a non mobile game for the first time. If it manages to be competently made and people finish their playthrough thinking "that was a good time" even if they don't go back to it, it's a success story in every metric in my book. I have 0 idea what they would consider a commercial success, but it does have all the eyes on it and even if the PS5 install base is fucking pathetic, as long as they weren't expecting to get millions, it should fund future projects handily assuming they don't go full retard.
 
Replaying the extra boss some more, I think the game would legit be really good if they polish a few things. Sometimes the combat feels great and sometimes it feels really clunky. Kinda hard to explain it.

Also, they need to massively tone down all the screaming she does during battle. It gets really annoying, really fast.
 
Mark Kern is pointing out the butthurt of ResetERA over Stellar Blade.
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ResetERA REEEEEEEEEEEEEEEE-ing over Stellar Blade.
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