I said that how a movement pursues its goals determines what structures it legitimizes. That's not a purity complaint, it's a structural warning.
If by using the state to stop companies from commiting fraud somehow do end up strenghtening copyright laws by making them into super-duper-mega-ultra-double-upper-copyright laws, ensuring they never-ever get repealed, as though they were enscribed it into the laws of physics, and if one gets caught breaking copyright, their domicile instantly gets shelled by artilerry, killing everyone...
...it still wouldn't matter to the movement itself as games are no longer getting killed; those who have legally purchased the game, or taken precautions pirating, can still play a game that would've been killed.
Copyright is irrelevant to the issue [which is stopping the killing of games].
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The cause of games getting killed is only negligence...
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Again, that is not the issue.
It is. Without state enforcement, companies could
shut down their own servers [KILL GAMES BY MAKING THEM PROHIBITIVELY DIFFICULT TO REPAIR].
the SKG movement's core (and only) goal is ensuring the possiblity of games preservation
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The problem is that it requires an cosmically unreasonable amount of effort to repair a killed game.
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But they couldn't stop [hinder, stopping implies a degree of completeness] others from restoring, modifying, or distributing abandoned games. There would be no legal basis for suppressing voluntary action.
What happens today is not just them closing the door, they also criminalize anyone who tries to open a new one. That's not "mild pestering", that's the state using legal violence to enforce digital lock-in.
I can still play games that I have not bought that are "abandonware" and haven't been killed by the publisher, or even pirate an unabandoned game, and have the ability to preserve them until the end of time. But how can that be?! Wouldn't that constitue and infraction of the titan that is copyright, making that completely impossible?!
Miraculously, games killed by the publisher get revived by customers
even in the present day, despite copyright making the sharing of revived games to anybody, who doesn't a proof of purchase of the original killed game, ILLEGAL!
If SKG does not ensure the possibility of games preservation, then it does not change anything, it will be the same as it is right now.
Copyright is irrelevant to the issue
just because something is illegal, doesn't mean it can't be done. The sole Perelman/rainman type of spergs, that live in some dingy village in Apsurdistan, 10000 miles away from civilisation, that reverse-engineer servers do not care about copyright law, to them it only means that it is not viable to monetise it or sometimes share it publicly on the most accessible areas of the Internet, meaning they just need to share on the most upper levels of the underground or keep it to themselves.
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In a copyright-free, IP-free, state-free world, games would still get killed; those restrictions are only minute hurdles.
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The state outlaws voluntary restoration.
The state currently outlaws voluntary restoration of something you don't own a copy of, id est the law states that you can't repair a game you pirated, meaning something you haven't bought.
You are allowed to repair games you have bought, but...
The problem is that it requires an cosmically unreasonable amount of effort to repair a killed game.
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Courts upheld EULAs because state law gives them force.
Courts uphold EULAs (extralegal documents) as long as they don't contradict existing law[ such as a ]legal grey zone, [like ]the "neither a service nor a good" one.
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Copyright and DMCA make game preservation a felony (and yes, the DMCA shapes global behavior because major platforms comply by default)
Oh no! I can't link to reverse-engineered server emulators on the front page of Reddit, because I can't make sure that everyone that downloads it has legally bought the game, thus I am subject to a DMCA takedown! Well, I guess that is it, time to pack up and leave as games preservation by customers is impossible.
it only means that it is not viable to monetise it or sometimes share it publicly on the most accessible areas of the Internet, meaning they just need to share on the most upper levels of the underground or keep it to themselves.
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Saying "that's not the issue" doesn't erase it. [it does if you read and don't ignore everything else written before that]
If you route a solution through coercive machinery, you reinforce its legitimacy, and end up fortifying the cage that caused the problems you're complaining about.
The cause of games getting killed is only negligence (skirting of responsibility) or foolishly trying to increase profits by "forcing" people to move on to another game, which to me appear to be just part of the human condition, and I do not see how the state can be the cause.