Super disappointment thread

Sims 4, it was the first time I got a sequel that offered less than the predecessor without adding anything. I assumed they were going to try harder after fucking up simcity 5. World felt small and limited, there was barely any traits, and sims' needs got simplified to being inconsequential. It didn't even run better, loading times were barely any faster than when I played sims 2. From what I've seen from LGR, EA just looks like they're spinning in circles or pandering with genderless bullshit. I ended up giving my copy away to a relative cause it felt like such a mistake.

What I also found unbearable with The Sims 4 is the immersion-breaking moments. Say if you went to the gym, you'd see some neighbors exercising there. Then you go to the bar, and see some of the same sims there too. In addition, when you go on lots like that, it cuts to loading screen, you pick where you want to go, get another loading screen, and your Sim is just there. Your Sim doesn't get in a car (and you can't even buy your own car to use like in Sims 2 and 3), or even walk off of the lot first, like how it worked in previous Sims games. Those things, in addition to the over-reliance of non-interactable set dressing, make the game feel very Truman Show-esque, feeling very artificial, for the sake of being so. Not to mention that you can't even create your own neighborhoods, you're stuck with the same set of EA pre-made Worlds and Sims every time that you make a new save game.

Also, the removal of NPCs, i.e. Police, Burglars, and Social Workers, is also still noticeable. In fact, when babies, toddlers, and children in TS4 get removed from the house due to neglect, the child disappears in a bright light. And before Nannies were re-added to the game, babies that are left alone in the house get teleported out of the house, to "day care", until an Adult comes back to the house.

The fact that EA is determined to milk the TS4 cow dry, as the game is 7 years old now, and they still haven't officially announced a Sims 5 (although even a Sims 5 will suck, because EA), also angers me. And seeing people enjoy playing TS4, while I don't hold anything against them, makes me wonder if I'm being too harsh on the game, even though the game is very limited compared to the past Sims games.
 
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Maybe Dying Light 1 wasn’t as great as I remember it?
I played it two years back; it's a pretty great game. Not a ton of replayability, but the power curve is about perfect. If they can pull off "more & different Dying Light", I think it'll be good. Negative points to expectations if Techland has somehow managed to fill itself with female dangerhair """game developers""", like every other studio worth its name has done.
DA:I was just terrible. Though, if you turn your mind off, forget it's DA it's not half bad to play through. IIRC using the assassin/dual-wield class, you can kill dragons in seconds. It's janky, it's a meandering mess, but after 2 attempts to get in to the game, i did end up having fun with it.

I have more hope for 4, than I did for 3, because the DLC and end-game does kind of correct course in the end to bring it back to a more serious tone.
DA:I is a sellout game. That's why journalists and younger gamers gave it higher ratings and why there are still articles about how "the DLC fixed the game", even though nothing can fix that shit tier, hold RT to win gameplay.
Plus, Morrigan. I love that character.
Great character (great costumes), but we both know modern Bioware will ruin her. Women aren't allowed to be evil unless they're throwing off the chains of male oppression in 2021.
They made some Cell supercomputers, but unfortunately never developed a Cell 2.
It's not really "unfortunate" when developing for the cell architecture basically guaranteed you could never port your game.
Middle Earth: Shadow of War. I wanted my "Orc Murder Simulator" game, they gave me some stupid shit that I got bored an hour in and went back to murdering orcs in fun and entertaining ways.
It was a very unambitious sequel to a rather ambitious game. They played up the fortress shit, and it seemed like it could have been one of those things that kept people invested if they'd managed to make it work. I think it fell victim to a very greedy publisher.
Outer Worlds: A friend of mine gifted it to me. She wasted her money. The game is, again, just fucking boring.
All the RPG of Fallout without any of the interesting bits. Journalists should commit sudoku for giving this an 8.5 when it was actually a 6 or 7. Obsidian should be ashamed of itself for putting out something so ridiculously boring, but I guess that's what you get when you replace your writing staff with a bunch of women who used to be bloggers.
the woketard writers, the janky ass combat, the blatant political agenda bullshit inserted in, and my interest in the game evaporated in an instant.
Very sad! Many such cases!
 
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Besides the ones already listed in the thread (Spore especially burnt my ass): Mighty No. 9 and Street Fighter V. Especially Mighty No. 9, jesus christ.
I was one of those fans desperate for even a drip of actual Megaman content to come out. Game after game got canned, Legends 3 went nowhere because Capcom is full of retards that see money and decide it's not a big enough pile (same thing happened with Darkstalkers Resurrection, but slightly less salt there since it came out and was just a collection), I was desperate like a ton of other people were for Megaman to get something good. MN9 more or less preyed on that fanbase thirst. Cracks showed up early (Inafune not actually creating Megaman when he said he did, some PR oopsies and an extra kickstarter campaign) and a lot of people called bullshit after the initial "omygawd Megaman's back!!!" calmed down, but nobody knew just how bad it would be until it came out. If anything, MN9's fuckup was likely the thing that woke up Capcom to release Megaman 11 and a bunch of official collections with decent QoL and bonus features. Still nothing new outside of the classic department though, but apparently that's coming judging by some leaks.

Street Fighter V disappointed me and a lot of people for a couple reasons. It came out with barely any content to please the EVOfags that wanted their new fighting game NOW and esports investors, visuals looked like and still are ass, new fighters being almost bipolar in terms of how they were either great or awful, and even if you weren't a lorefag the story mode was shit and not fun at all to play like Tekken 7's was. Charlie being completely wasted and having zero interactions with Guile, some characters just pop up to do nothing and the best new characters (Rashid and FANG) were wasted too, but to a lesser extent. It looks like they're redeeming themselves with getting rid of Ono and SF6 already having some good people onboard, but I'm not holding my breath.
 
The fact that EA is determined to milk the TS4 cow dry, as the game is 7 years old now, and they still haven't officially announced a Sims 5 (although even a Sims 5 will suck, because EA), also angers me.

Bought TS4 on origin (no expansions) and was very disappointed. At least TS 2 and 3 are still good; back to pirating those.

MN9's fuckup was likely the thing that woke up Capcom to release Megaman 11 and a bunch of official collections with decent QoL and bonus features.

Won't 20XX scratch that Megaman itch?
 
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For me Bloodstained was a disappointment, though it is still something I'd consider a functioning game. I think the biggest culprit for it not being good is the 3d, it just made a lot of the physics, animations and visuals awkward, putting a damper on the whole experience. It was also too much on the easy side.

With Sekiro the big problem is that there is basically a single method of doing anything, there are no extra builds (which also tanks replayability). The only thing you can do to make fights easier is the prosthetic arms, but, at least for me, I ignored the mechanic since I though it was a limited forms of attack rather than a way to completely break bosses.
Yup, Sekiro was closer to something like Ninja Gaiden than Dark Souls, it was also absurdly hard at times, if it wasn't for the incredible level design and world building, which is what really makes those games good, I wouldn't have bothered, much like how I dropped Nioh since it was lacking in those things.

While I laugh like anyone else with some sense at how shitty journalists are at games, the flipside of that, the "the harder, the better" mindset is stupid too, Sekiro would still be a great game even if it was average difficulty.

Still, despite the frustrations I look back at Sekiro with a lot of fondness, coming out when it did, 2019, the year before Covid and being one of the best games I played that year has made the memories a lot sweeter, if only I could go back to 2019.

BF1 was awesome. It wasn’t afraid to take risks with cavalry charges, gas attacks etc. in a shooter. To this day it’s one of my favorite games.
Oh yeah, that game is awesome, there is some mild Wokeness but it isn't enough to spoil the experience, V is just lame though.

What? No, it was released like within a week of the PS3. The 360 was the odd one out that gen coming out like a year earlier.
That wonderfully weird era where stuff like Oblivion and Dead Rising on the 360 and PS2 games like Rule of Rose and Yakuza were all coming out in the same year, I miss it.

I agree that Spore was thought out to be way too big for what EA cared to deliver. It was Maxis' and Will Wright's "Sim Everything", combining all their previous sims games into a superimmersive simulation of everything. I'd say it's about halway there, half of the reason is, Will Wright's vision was too big, and EA just cucked Maxis and shut down their company. Pretty sure Maxis wanted to do Spore like the trailer, but the EA appointed businesspersons allocated all their budget into marketing and HR.
Spore is in my opinion one of the biggest divergent points in gaming history, that game could have changed everything, to think that was before Minecraft, we'd be experiencing an entirely different industry now if Spore could have lived up to it's promise, but at least we can laugh about all the money EA cost itself by being fucking idiots, but it says it all about the current state of the industry that Wil Wright, one of gaming's premier innovators, just fucked off entirely out of the industry.
 
Spore is in my opinion one of the biggest divergent points in gaming history, that game could have changed everything, to think that was before Minecraft, we'd be experiencing an entirely different industry now if Spore could have lived up to it's promise, but at least we can laugh about all the money EA cost itself by being fucking idiots, but it says it all about the current state of the industry that Wil Wright, one of gaming's premier innovators, just fucked off entirely out of the industry.
I remember how huge Sporepedia was.

1000000 creations from the date Spore Creature Creator was made to the day Spore released. That's 3 months.

(The Sporepedia is up again lol I thought they took it down)
 
Civ: Beyond Earth. God, that game committed the worst sin of all. It was boring. The factions were all the same. But worst of all, it just was just fucking boring. Even for a Civ game, it was fucking boring.

As possibly the only person on the planet who played Civ: BE for over 100 hours without being one of the three modders who released anything of note, I found you can at least make it enjoyable enough by going pure Supremacy against 3-6 AIs allied with each other (split into two teams of 3/4 each is also fine) with Domination as the only allowable victory type - you basically end up with a "Humanity Fuck Yeah!" simulator because the AI always end up with either hybrid units or non-supremacy ones.

Does it fix the lack of depth of the sponsors? Not one bit. Does it fix the dull tech quotes all voiced by the same Indian woman Firaxis employee*? No. Does it make it worth playing instead of Alpha Centauri? No.

Is it a way of effectively trying to create a Warhammer 40k Civ game on the cheap? You bet.

* If that's the standard professional VAs have dropped too these days, I need to create another demo tape and get back in the saddle, because holy shit
 
I've just remembered another one and unlike before it's not a kickstarter that you already know it will likely be shit when you jump in:
13 Sentinels: Aegis Rim
The game was made by Vanillaware who does good games (in a half a decade between each other, but still) and mecha games are in a very small quantity so I had a lot of hopes for it. But just about nothing in it works and my theory is that it was a long time in developement hell only for someone upstairs to start cutting features resulting in what we got. Absolutely nothing in the game works:
  • System: I think this is the most ridiculous bit, there is no connection between the story and battles, not even a "you get an item/ability" for continuing with the story. There is just gate locking until you advance enough in either. This makes it so you feel stuck only playing story/combat until the game forces you to switch. Even worse is that the battles you do are the last big fight in a game, there is no big event, character or plot advancement that could happen like a character death, which is a huge missed opportunity when the plot itself has a number of last stands that happened previously with the same cast.
  • Plot: There is a main plot spanning multiple generations that would be absolutely solid backdrop for a game, but rather than just stick with it, the devs decided it will be a better idea to make it a "mystery" like fucking JJ Abrahams, so the plot feels way too convoluted since you don't go through it chronologically and interesting character developement isn't seen because you are stuck with their current iteration, despite future/past versions of them appearing and being more interesting. There is also no real reason to replay the story when youtube probably has chronological version of the events. Also the whole mystery angle is kinda shit, with a lot of revelations that don't add to anything. For example, there is no time travel -> the world is enclosed in a shell -> the heroes bodies are put in an outside position when they go into the mechs -> this is all a digital simulation. Why not just stick to the first one if the latter makes everything else invalidated?
  • Combat: The combat itself is incredibly simplistic, to the point you could probably program most of it in a month since it's just a map with simple representations of mechs. The battles themselves are overall fun but there is never really a big twist besides more enemies or boss enemies, so it gets old quite fast. It is also terribly handled by just dropping you into a full cast rather than progressively increasing the team size or having fights with predetermined team loadouts.
 
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I don't really buy new games anymore so can I bring up some old painful memories?

Back in the olden days, before online gaming on consoles took off with the 360/PS3, some of us OG niggas were playing online on the previous gen. Two of my favourites back in the day were SOCOM II and the original Star Wars Battlefront and I spent many evenings blasting terrorists and fucking up rebels on the PS2 with my network adapter.

Both games got sequels on the PS2 and both were massive letdowns for me. SW BF2 was a massive pile of shit, they had the opportunity to improve on the original game but instead gave it a half arsed face lift. The multiplayer was dog shit with lots of issues and lag and IIRC the servers got pulled within months of release and it was buggy as fuck. I think it reviewed really well at the time which makes me wonder what game journos were smoking.

SOCOM III was a dagger to the heart. The second game was THE online multiplayer experience on the PS2 and I was so hyped when 3 came out but it was nothing like 2 and changed everything that made that game fun. Gone were the small intense tactical maps to be replaced with massive sprawling maps which made it fucking boring, pointless addition of vehicles and weapon customisation and it looked like shit (well. 2 wasn't terrific but still).

Neither game was outright bad, average at worst but both had the misfortune of having stellar predecessors. It was like having a really nice meal and then getting served a bucket of pig slop for seconds.
 
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Dark Souls 2 was the biggest disappointment I've ever had with a game. Dark Souls 1 absolutely blew my mind when I played it and it's still one of my favorite games ever. Dark Souls 2 and every Fromsoft game afterwards (excluding Deracine, lets be honest you didn't play Deracine) have used all the things I absolutely hate from Dark Souls 2 for seemingly no reason.
-Enemies that just wildly flail around for movesets
-Being able to warp at the beginning makes the world feel like a bunch of seperate levels instead of an interconnected world
-All bosses just do the same exact shit where they just flail around or do the same Swing, Swing, *Delay* Swing, combo
-Shortcuts don't feel nearly as important or impactful due to being able to warp from the start
-Have to warp to a hub to level up for absolutely no reason whatsoever other than nostalgiafagging over Demons Souls
 
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For me Bloodstained was a disappointment, though it is still something I'd consider a functioning game. I think the biggest culprit for it not being good is the 3d, it just made a lot of the physics, animations and visuals awkward, putting a damper on the whole experience. It was also too much on the easy side.
I was just glad the game was solid and not a Nighty Number 9 style disaster, yeah the game didn't blow me away, but we're in pure "beggars can't be choosers" territory here, I was just glad to have Iga finally back with a game new game in that style at all.

Yeah I wish it had been better though, my main disappointments was with the choices of locations for the castle and some styles they left out, I also didn't find any secrets that I thought were as cool as finding the pirate ship in Aria of Sorrow.
 
I was just glad the game was solid and not a Nighty Number 9 style disaster, yeah the game didn't blow me away, but we're in pure "beggars can't be choosers" territory here, I was just glad to have Iga finally back with a game new game in that style at all.

Yeah I wish it had been better though, my main disappointments was with the choices of locations for the castle and some styles they left out, I also didn't find any secrets that I thought were as cool as finding the pirate ship in Aria of Sorrow.
I went into that game expecting a trainwreck, I was pleasantly surprised.

Though as you said, beggars can't be choosers.
 
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Really late but MvC should have stayed 2D. Mvc3 was disappointing for the small roster and ugly 3D graphics but was still fun but MVC infinite was cringe in so many ways. I get wanting to wow players with new graphics and shit but there was nothing wrong with how mvc1 and 2 looked. If anything 3 and infinite likely would have been great with a boppin soundtrack, nice stages and steller 2D graphics.
Enough of the wub wub character remix shit and return to clock tower
 
The first super disappointing gamer day for me was queuing outside a little independent game shop in a small seaside town on a bright sunny day to get my hands on Alan Wake. I’m a huge horror buff and the development has been crazy to follow - the anticipation was huge. I still have the Bright Falls t shirt they were giving away free with the Xbox 360 game copies, although I have no idea what happened to the game. After the first couple of hours playing it I realised how bland it was going to be and I only finished it out of a morbid fascination as to how it would end only to be once again let down with a teaser for some DLC to provide the true ending. I went outside instead and promised myself to never let myself get hyped for anything again.

Fast forward to current year and Subnautica Below Zero was supposed to be my treat after a right fucker of a covid fuelled, alcohol driven decent into degeneracy and obesity. I was starting to get back in shape and sober and to treat myself I had my expectations set high for the sequel to on of my favourite not-horror-but-totally-fucking-horror games ever. Fired it up and spent the first few hours in wide eyed wonderment going through the biomes and ignoring the hard to understand Indian voiced PDA. Then I met ALAN and the ‘banter’ started. Then I realised it was only 900m deep. Then I found I couldn’t drown because there was oxygen plants everywhere. Then I scared off the biggest leviathan with a smack of my knife. Then I ordered in a crate of brandy and started chugging it like water. Now I sit in a darkened room, the only light penetrating the murk and spilling over the empty bottles onto my flaccid husk of a body emenates from the tv that is perpetually stuck on a frozen screen with the sound of that PDA lady telling me I’m hungry. I know I’m hungry. I can’t eat glass bottles with broken teeth anymore.

Also Psychonauts 2 was ok but ended too abruptly, could have gone on much longer imo
 
And here my initial thought was "Super Disappointment" was the SNES sequel to some Shadowgate-style KYS simulator. Shows what I know, I guess.

Dying Light was an interesting game hampered by some questionable inventory upkeep mechanics, godawful writing in its main story, and a DLC that removed most of the claustrophobic verticality for the sake of giving you a dune buggy. Dead Island was superior, if only for the fact that you could brain zombies with a bulk-sized pack of fruit juice boxes.
Dead Island (games) was so much fucking fun man! As for DL, I kinda liked the story. No it wasn’t super original and you could tell what would happen a few places, but it give me the feels at the right places and that’s something!

And yeah, one of the reasons I’m now concerned about DL2 being crap (besides the delays) is the whole “open world” BS.

Not every game needs to be GTA, and most of the time when they try, they fail and just going anywhere takes forever.

I’m pretty sure Cyberpunk would have been a way better game if they had made the game a shitload tighter instead of wasting time on trying to make it GTA with trannies.
 
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Also: EVERY SINGLE LOVECRAFT GAME EVER.

Just like movies should just stay the fuck away from Lovecraft’s books, games should too.

Lovecraft’s works is an example of something that only works in one medium, just like Mario would never work outside of games.

Lovecraft’s brilliant writing works because it reaches into your imagination. How the fuck do you translate “an indescribable horror” or “geometrically impossible shapes and unknown colors” into a game or a movie? You fucking can’t! It’s all in your head, which is why Call of Cthulhu TRPG is the only other medium it works in.

Take that same CoC table RPG and put it on a computer and the result will only disappoint, just like when they tried to make a movie out of Color out of Space.
 
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Wolfenstein The New Colossus was a bummer. Really enjoyed The New Order feeling like a mix of the good Medal of Honor games and the story of a cheesy 80's action b-movie. Everything about the sequel just felt off. Not just the story the gameplay and level design too. Tried to play it a few times since it's not a long game but always end up dropping it.
 
The latest Binding of Isaac expansion ruined the game for me. I liked Antibirth (the fan expansion that this was based on), but somehow this latest expansion ruined it. It's an imbalanced mess and the new characters are not well thought out at all. Many of the new items crash (AND CAN CORRUPT YOUR SAVE) or simply do not work as intended, or at all. The meta is ruined, most of the runs are dull and most of the bosses require a lucky run to beat.
Some of the quality of life improvements were nice, but it does feel really unbalanced now. Runs seem to be either too easy or too hard with the new items, and items like Rock Bottom breaks the game (which I think is super ironic, since I remember them saying the whole point of a lot of the improvements was to make breaking the game harder).
 
Shantae was supposed to be in Indivisible?! Damn

Anyway

Konami forgetting that Goemon exists
EA forgetting about Mirror's Edge
FF13, Sonic 06, and Cyberpunk (tho Cyberpunk is understandable and they are improving it even if its taking too long)
Ass Creed going in direction of live service games?
 
Shantae was supposed to be in Indivisible?! Damn
Everyone was supposed to be in Indivisible at some point
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