Super disappointment thread

Hot take, but I was disappointed by Sekiro. I am old and slow and I just couldn't get the hang of it, although I really wanted to play it. I finished Dark Souls 1, 2 and 3--in a way those games feel more like puzzle games with their encounter design, where you can "solve" each part of the game and move on to the next. Not so much with Sekiro; it felt like banging my head against a wall and not in a good way. Way too much bullshit included for the sake of being bullshit. I really hope they tune Elden Ring closet to Dark Souls than Sekiro.

Also, every action rougelike since Enter the Gungeon came out. I have 400 hours in Gungeon and every game that came after feels like a bad version of Gungeon--especially Exit the Gungeon, the shitty autoscroller mobile port sequel they made for Apple Arcade. Super disappointing.
 
@Hot Cup of Joe

Can’t reply to you either. The ghost of Barbussy has cursed us both apparently!

Xbox went for the top trumps this gen, because they got spanked on specs with the xbone.

And then they made a great console in the form of the Xbox One X, souped up CPU, special GPU... Except barely anyone used all that extra power since it was a mid-life upgrade and game developers had a 90% XBone market to think about first.

MS also invested in SSD speeds (though maybe not as effectively as Sony) but I think it’s interesting how Sony was the only one of the two to make a change where it’s literally felt: The controller.

Let’s be real. The jump from PS4/PS4Pro to PS5 isn’t nearly as massive (except for maybe loading speeds.) as in previous generations. Some people might notice the resolution difference in Fortnite on a PS5 compared to a PS4, many wont.

But every review I’ve seen of the PS5 brought up the controller as one of the most impressive things about it, and that’s a good example of Microsoft’s mindset vs. Sony and Nintendo.

Put a PS5 next to an XBsX and you’ll be hard pressed to tell the difference between the games (right now anyways).

But pick up the controller and there’s no doubt which one delivers the best and most unique experience.

Throwing raw compute power at gaming like Microsoft did is a losing tactic when PCs will always be ahead in terms of hardware. That’s a lesson both Sony and Nintendo learned a long time ago.

The Wii was a joke in terms of hardware but managed to outsell pretty much every one else because it offered something unique and well thought out.

(Just like Nintendo managed to carve out a major niche on the market using pretty anemic hardware (was in Android tablets what... Five years ago?) but by designing an overall great system.)

Speaking of gaming disappointments: I guess the WiiU would also fit in here.

To this day it’s one of my favorite consoles, just because of the controller. I’ve never had as much fun playing local multiplayer CoD (Or local multiplayer games in general) like I did with the WiiU.

Too bad it was too underpowered right when everyone was getting HDTVs.
 
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Also, every action rougelike since Enter the Gungeon came out. I have 400 hours in Gungeon and every game that came after feels like a bad version of Gungeon--especially Exit the Gungeon, the shitty autoscroller mobile port sequel they made for Apple Arcade. Super disappointing.
Gungeon is, indeed, the shit. It has got the content and the polish, I couldnt go back to Isaac after playing it.

On recommendations, have you tried Hades? Its not a true roguelike in the sense that your character can unlock permanent upgrades that make subsequent runs easier (you can, however, remove all of them and make the game way harder by using the pact system), but Id say the gameplay is really fucking tight, with a lot of viable fun builds.
 
Individible. I fucking love Valkyrie Profile and I've seen Skullgirls art so I thought it could be a good game. Then a couple if months after getting on the Kickstarter I've seen the concept art and noticed the sjw tones and realized I just burned out 50$.
Still, I got the game couple of years later and expected at least a mediocre experience with some messages about how white people are evil, but even that would have been preferable to the end product. The combat is completely unbalanced, require no skills and has no enemy variety. The third act is just missing. And the game resigns itself as a shitty platformer by the end because actual gameplay is hard to program.

Way back when I made the choice between backing Indivisible or Bloodstained on Kickstarter. I still wish I chose Bloodstained. They never finished adding everything to the game, they made the mistake of putting custom backer characters in (who look extremely out of place most of the time. One of them was a popular porn character, in a teen rated game). Most of the characters were annoying and unlikable, the story was boring and predictable, the game calls itself a metroidvania platformer but barely had any of either with the only mildly challenging sections near the end of the game. The combat was the most simple barebones shit I have ever encountered and it was much quicker and easier to spam the most hard hitting characters than form any strategy. All the extra stuff they promised to add (Shantae, Shovel Knight, dlc, ect) will never happen because Mike Z is a furry loving SJW pandering turbo autist who can't talk to women. I can't believe I wasted money on this game.

Edit: Oh yeah I forgot that the game was delayed like three or four times.

Tophats, please.
I was gonna open up with indivisible as well but since I was beaten to the punch might as well add on to it. This game has such bullshit as:
  1. Never explaining certain mechanics like bond levels
  2. No way to actually track sidequests with a map that explains literally nothing.
  3. Character sidequests that combine the problems 1 & 2 together and all your effort just gives you a color palette for all the characters except for 1.
  4. The "boss" can only be beaten by doing perfect blocks. The problem there is that the type of blocking it wants to do is so useless that you can forget how to do it
  5. The collectible upgrades are ultimately useless because any of the important upgrades are all unlocked through the story
As a final fuck you to the customers after 6 months of Minor patches that barely change anything, the devs just release a $9 dlc that is mostly just jump puzzles that are awful because Ajna, the character you control, isn't very responsive for the type of finesse you need in the challenges. There are some days where I just want tear the game apart in front of one of the devs I share a discord with just so I can get actual answers on what the fuck they were thinking on the design choices.
Tldr: it's a good thing that Lab Zero is dead, because after indivisible I don't think a lot of people would help them do another kickstarter or buy another game from them
 
>see thread
>see subforum
>think, "haha, it's gonna be retards disappointing their parents"
>those are the people in the thread, but they're annoyed by tranny devs
dissapointed.
 
On recommendations, have you tried Hades?
I have, and I've beaten it with every weapon in beta--not sure if they ever added a 5th stage. Good game, same kind of meta-story and polish I like in my roguelikes, but the level and boss design is just so annoying in later levels and the visual design can be very cluttered. I honestly have no idea what they were thinking when it came to designing Elysium and the Temple of Styx. The third level has those really bad regenerating enemies that like to dash everywhere and the boss just feels awful to fight--it's the same fight every time and it takes literally 5 minutes of nothing but dashing in between getting the occasional hit in, and don't get my started on bullshit shield guy who can only be hit while he's walking away. The fourth level is barely a level ; it's just a series of rooms, and it has those awful rats you can't see and that suck to fight. I actually don't mind the Hades bossfight, even if it does contain some bullshit attacks. The bad design even starts to seep into the second floor, with the crappy hydra boss you have to fight every single time. It says something about the game when it's at its most enjoyable on its first stage, with its simple visual design, easy to read enemies and varied bosses (after a couple dozen runs).

I like gungeon because it's ultimately a pure skill game that exemplifies "tough but fair" perfectly. There are precisely zero instances of undodgeable bullshit if you know what you're doing. I don't think you can say the same for Isaac (I could be wrong, but I think there's definitely some luck involved there) and you definitely can't say that for Hades... they should have done some more play testing on some of the later levels. They're both more build-dependent games than "well, my loot is shit, guess I'll beat the last boss anyway" games.
 
Biggest disappoints ever for me would be Bioshock Infinite and Metal Gear Solid 4.

Almost 3 years I hotly anticipated Bioshock Infinite, my hype was absolutely sky high (pun intended) to the point that I was literally counting the days in the last couple of months before it's release, which I've never done for a game before or since, the final game wasn't terrible but still didn't meet my expectations when all was said and done.

With Metal Gear Solid 4 I was an absolute Metal Gear fanatic, I never would have wanted to believe Kojima could disappoint and like Bioshock Infinite it was a long 3 years wait for the game and I didn't hate the first time I played it, but it was more looking back do you realize how little the story makes sense.


Halo 4. I never played Halo 4. Halo 3 ended with the implication that it led directly into Marathon. Even if they ignored that, the covenant war is over and Master Chief was in the freezer. They could do anything with Halo 4, so what did they do? Hit the reset button as hard as possible to bring the covenant back. My interest immediately evaporated.
Agreed, have never worked up the interest in Halo 4 despite even the more recent PC release, rarely have I played a game that felt as much a final chapter as Halo 3 did, the series really should have been allowed to retire gracefully.

Hot take, but I was disappointed by Sekiro. I am old and slow and I just couldn't get the hang of it, although I really wanted to play it. I finished Dark Souls 1, 2 and 3--in a way those games feel more like puzzle games with their encounter design, where you can "solve" each part of the game and move on to the next. Not so much with Sekiro; it felt like banging my head against a wall and not in a good way. Way too much bullshit included for the sake of being bullshit. I really hope they tune Elden Ring closet to Dark Souls than Sekiro.

Also, every action rougelike since Enter the Gungeon came out. I have 400 hours in Gungeon and every game that came after feels like a bad version of Gungeon--especially Exit the Gungeon, the shitty autoscroller mobile port sequel they made for Apple Arcade. Super disappointing.
I hope they don't just keep making these games harder and harder, anything more than Sekiro is probably going to be too much for me, I'm amazed I even managed to beat Sekiro.

It's dumb that everyone doesn't seem to realize that what makes those game good isn't just the high difficulty.
 
Animal Crossing New Horizons. I've been a fan of Animal Crossing since I was a wee boy back in the GameCube days. I played every entry, and the only one I didn't like was City Folk, but that's just because it was basically just an upscaled Animal Crossing Wild World with a City tacked on. Loved the hell out of New Leaf, and was excited as hell to see that you could edit the terrain and decorate outside.
I played the game for a month straight, thinking to myself, "Oh, where are all the old furniture sets?" thinking Nintendo would patch them in eventually. And I waited. A new holiday event that was practically the same as the previous one appeared. Then another one. I began to tire of my tools breaking. A year has passed, and the content they promised has stopped entirely. I know that might be thanks to the cool, but still.

It also doesn't help that it seems that Nintendo cuts the neighbor dialogue in half with every new AC release. The neighbors in New Horizons are basically tutorial and event oriented. Also, they have little to no emotional depth. Used to be animals got mad at ya, wouldn't talk to you for minutes because you made the wrong choice or accidentally hit em with a net. Used to be animals got sad. Now they're basically just squeaky clean and safe for a generation of kids who have their feelings hurt if someone says their pants look a little too tight.

Goddamn kids get offa my vidyagames.
Also, the entire reason I liked Animal Crossing before was that you just moved into a town and vibed. New Horizons is "make the game yourself, dickweed".

The major game that I always remember being disappointed in was Dragon Age Inquisition. I was the biggest Origins fanboy and always found Origins' writing to be pretty damn good. Dragon Age 2 was very mediocre, but I could already guess even at the time that it was an expansion pack/spin-off that EA forced them to make into a sequel. Dragon Age Inquisition was supposed to be the game that fixed all that, and then I actually played it. Shitty pseudo-action RPG combat, fucking insufferable companions, a nearly nonsensical main story and then expansion pack, and apparently the devs forgot what "dark fantasy" means when developing it. Meanwhile, everyone is claiming that it was an incredible game and maybe even better than Origins. Then Mike Laidlaw left BioWare after EA started fucking with 4 and I knew the series was dead.
 
Every Russian made game. But biggest props go to Escape from Tarkov.

Great concept + Great gunplay + amazing customization/gun models - awful performance - awful devs - steep price requirements - cheaters - streamers = a great big bowl of disappointing shiet.

Also, I have a good feeling to put Darkest Dungeon II here when the game comes out. Mark my words, it will be an inferior version to the first (and nearly perfect) game.

NOTE: To anyone hyping about Dying Light 2, that's your fault for expecting something in the first place in this godforsaken industry.
 
Way back when I made the choice between backing Indivisible or Bloodstained on Kickstarter. I still wish I chose Bloodstained.
For me Bloodstained was a disappointment, though it is still something I'd consider a functioning game. I think the biggest culprit for it not being good is the 3d, it just made a lot of the physics, animations and visuals awkward, putting a damper on the whole experience. It was also too much on the easy side.
I hope they don't just keep making these games harder and harder, anything more than Sekiro is probably going to be too much for me, I'm amazed I even managed to beat Sekiro.

It's dumb that everyone doesn't seem to realize that what makes those game good isn't just the high difficulty.
With Sekiro the big problem is that there is basically a single method of doing anything, there are no extra builds (which also tanks replayability). The only thing you can do to make fights easier is the prosthetic arms, but, at least for me, I ignored the mechanic since I though it was a limited forms of attack rather than a way to completely break bosses.
 
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NOTE: To anyone hyping about Dying Light 2, that's your fault for expecting something in the first place in this godforsaken industry.
(Stress-sigh)

Maybe you’re right. Maybe Dying Light 1 wasn’t as great as I remember it? Maybe it was more about the fun I had with friends and family members playing it?

Maybe... The real joy were the multiplayer friends we made along the way?

Still. I was really looking forward to that one. And now it looks like I’m going to get Cyberpunked.
 
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Oh, that reminds me...

NEVAR FORGET BATTLEFIELD 5!

BF1 was awesome. It wasn’t afraid to take risks with cavalry charges, gas attacks etc. in a shooter. To this day it’s one of my favorite games.

Then DICE started hyping BFV in a big way. No COD shit here, “most realistic WW2 shooter ever!” We get development shots of actual fucking STUKAs, holy shit this could be good!

The first rumblings that this might not be all it was cracked up to be, was when DICE/EA started to talk about “no DLCs” and “Always on service”. So some Battlepass BS most likely. Ooooh-kay...

The beta had potential but there were some issues, but it’s a beta, right?

Then the atrocious trailer hit with fucking red haired bionic lassie, and most of the fanbase who were expecting a game along the lines of BF1 went “What is this shit?!?”

And then of course the virtue signaling and “muh daughter!” started to hit the fan. Along with “if you don’t like it, don’t buy it!”

Which is of course exactly what most players ended up doing.

In the end we got a shit-tier BF game full of subpar maps, reskinned vehicles and constant nerfing and buffing of the different weapons and vehicles.

TTK went up and down constantly as the devs fiddled with all the weapons damage, range, DPS from update to update.

In one update you’d get 40-50 kills in your bomber easily. In the next one a couple of AA gun hits would have you crash down in flames.

They never got the balance or gunplay right, and never delivered all the WW2 moments players were waiting for.

After less than 18 months the game was unceremoniously shitcanned.

And here’s the worst part: ALL THEY NEEDED TO DO, was to take BF1, make new maps and vehicles and update some of the weapons. And that’s it! Presto, done!

Instead they took out the best gamemode, replaced it with a weird “best out of three” mode, and constantly experimented with putting in new game modes that nobody asked for.

That game was such a shitshow and disappointment that there’s no fucking way I’ll get BF2142.
 
@Hot Cup of Joe

Can’t reply to you either. The ghost of Barbussy has cursed us both apparently!



And then they made a great console in the form of the Xbox One X, souped up CPU, special GPU... Except barely anyone used all that extra power since it was a mid-life upgrade and game developers had a 90% XBone market to think about first.
X1X is such a great console that I have no need to upgrade to an XSX. I give MS props for it, even though it was a cheating a little bit to call it a mid-gen upgrade when it's basically a new console.
MS also invested in SSD speeds (though maybe not as effectively as Sony) but I think it’s interesting how Sony was the only one of the two to make a change where it’s literally felt: The controller.
IMO MS nailed the controller with the Elite pad. They should have mass produced the pad to keep the cost down, while maintaining quality and used it as the 'upgrade' option, just like the X1X is to the Xbone. While PS5 pad is good and an upgrade from the PS4, in terms of advantages for gaming, the Elite pad wins hands down.
Let’s be real. The jump from PS4/PS4Pro to PS5 isn’t nearly as massive (except for maybe loading speeds.) as in previous generations. Some people might notice the resolution difference in Fortnite on a PS5 compared to a PS4, many wont.
I think the jump IS massive, but Sony have somehow made magic with the PS4/Pro to the point where we won't really see the jump for another year or two. That being said, playing ratchet and clank shows the PS5 is a next gen machine. The seemless transitions, details, physics and RT show that the PS5 is an incredible machine. But, go back and play Spiderman or GoW on a PS4 and it's incredible how that old, shoe-string budget machine can output graphics like that. And reducing the load time of TLoU from 1 min 30 to 13 seconds is some kind of dar, blood magic that I cannot understand. With the exception of Playground (Forza studio) Sony have the best devs, hands down.
But every review I’ve seen of the PS5 brought up the controller as one of the most impressive things about it, and that’s a good example of Microsoft’s mindset vs. Sony and Nintendo.
The controller is a visual example of an upgrade. It's easy to point to and say "that's new". MS have the same dashboard, same controller (you can't purcahse X1 controllers anymore, only XS) and their machine plays the same games that the 1X does. It's not even an upgrade
Put a PS5 next to an XBsX and you’ll be hard pressed to tell the difference between the games (right now anyways).
hard disagree. Not only are the PS5 games playing, running and looking better, the XSX has no visual show case. The only game you can do a 1 for 1 comparison with is the Medium, and that runs better on PS5, despite MS having the launch exclusivity for it. Something is very, very wrong behind the scenes at Xbox, but that's for another thread.
Throwing raw compute power at gaming like Microsoft did is a losing tactic when PCs will always be ahead in terms of hardware. That’s a lesson both Sony and Nintendo learned a long time ago.
Agree. Consoles set themselves apart with their unique and closed architecture. Right now, you can't build a PC with the spec of a PS5, mainly because of that SSD and the software/hardware unique to Sony (Kraken). Even if you were going to build something similar, you're looking at £2k+ for the parts.

The XSX is a powerful PC with no games.
The Wii was a joke in terms of hardware but managed to outsell pretty much every one else because it offered something unique and well thought out.

(Just like Nintendo managed to carve out a major niche on the market using pretty anemic hardware (was in Android tablets what... Five years ago?) but by designing an overall great system.)
The Wii was a shit console and a shit gaming machine, but i have to give props to Nintendo for knowing how to make lightning in a bottle. I do wish they would come back to the ring though and create a powerful console, maybe doing what you suggested and use Nvidia to mix things up. Though at the same time, Nintendo own a corner of the market that nobody will ever take from them.
Speaking of gaming disappointments: I guess the WiiU would also fit in here.
In hindsight you could see what they went for; a Switch. But the tech for the price point wasn't there. Again, props to Nintendo for chasing the idea through because it has certainly paid off for them. I don't know how, or who is buying them, but yeah.
To this day it’s one of my favorite consoles, just because of the controller. I’ve never had as much fun playing local multiplayer CoD (Or local multiplayer games in general) like I did with the WiiU.

Too bad it was too underpowered right when everyone was getting HDTVs.
It was one of those "too advanced for it's own good" kind of machines. Like the Phillips CDI or the PS3. You could see the vision, the tech just wasn't there, yet. Nintendo stuck to a price point, probably learning from Sony where they upped the cost to meet the vision, which backfired pretty hard.
 
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The major game that I always remember being disappointed in was Dragon Age Inquisition. I was the biggest Origins fanboy and always found Origins' writing to be pretty damn good. Dragon Age 2 was very mediocre, but I could already guess even at the time that it was an expansion pack/spin-off that EA forced them to make into a sequel. Dragon Age Inquisition was supposed to be the game that fixed all that, and then I actually played it. Shitty pseudo-action RPG combat, fucking insufferable companions, a nearly nonsensical main story and then expansion pack, and apparently the devs forgot what "dark fantasy" means when developing it. Meanwhile, everyone is claiming that it was an incredible game and maybe even better than Origins. Then Mike Laidlaw left BioWare after EA started fucking with 4 and I knew the series was dead.
I'm in the same boat as you. DA was an awesome game and series and even though D2 fell short of expectations, it was still fun, in a janky, silly kind of way, to the point where i could enjoy it.

DA:I was just terrible. Though, if you turn your mind off, forget it's DA it's not half bad to play through. IIRC using the assassin/dual-wield class, you can kill dragons in seconds. It's janky, it's a meandering mess, but after 2 attempts to get in to the game, i did end up having fun with it.

I have more hope for 4, than I did for 3, because the DLC and end-game does kind of correct course in the end to bring it back to a more serious tone. Plus, Morrigan. I love that character.
 
I was gonna open up with indivisible as well but since I was beaten to the punch might as well add on to it. This game has such bullshit as:
  1. Never explaining certain mechanics like bond levels
  2. No way to actually track sidequests with a map that explains literally nothing.
  3. Character sidequests that combine the problems 1 & 2 together and all your effort just gives you a color palette for all the characters except for 1.
  4. The "boss" can only be beaten by doing perfect blocks. The problem there is that the type of blocking it wants to do is so useless that you can forget how to do it
  5. The collectible upgrades are ultimately useless because any of the important upgrades are all unlocked through the story
As a final fuck you to the customers after 6 months of Minor patches that barely change anything, the devs just release a $9 dlc that is mostly just jump puzzles that are awful because Ajna, the character you control, isn't very responsive for the type of finesse you need in the challenges. There are some days where I just want tear the game apart in front of one of the devs I share a discord with just so I can get actual answers on what the fuck they were thinking on the design choices.
Tldr: it's a good thing that Lab Zero is dead, because after indivisible I don't think a lot of people would help them do another kickstarter or buy another game from them
Even beyond gameplay its writing and scenario is awful
>Ajna is a terrible person surrounded by enablers and the only person who questions her impulsiveness and wake of carnage is mocked and belittled. It takes him dying from her idiocy for her to finally think 'gee maybe i should think for once'
>The game forgets about its characters too easily. Once recruited, most characters hide in the mind room place with barely any dialogue. Leilani was a cute design, maybe she'd be worth any interest if she actually interacted with anyone.
>Ravannavar dies and this great warlord with a massive army and airship is never mentioned again. Amazing
>The world is indian countryside, Tibetan mountain, Middle East Desert, Constantinople-esque port town, the Yucatan, Kowloon and Steampunk London. Doesn't mesh well imo.
>The plot is a standard 'hero causes problem and corrects it' yet it spends so long on her fucking everything up, it speeds through righting her wrongs and everything feels unearned

I did like the final boss at least, as well as the graphics. But goddamn my playthrough was constant 'this could have been improved so easily'

Another game I get that feeling with is FE Fates and 3 Houses, but at least you can enjoy what works well in those
 
I agree that Spore was thought out to be way too big for what EA cared to deliver. It was Maxis' and Will Wright's "Sim Everything", combining all their previous sims games into a superimmersive simulation of everything. I'd say it's about halway there, half of the reason is, Will Wright's vision was too big, and EA just cucked Maxis and shut down their company. Pretty sure Maxis wanted to do Spore like the trailer, but the EA appointed businesspersons allocated all their budget into marketing and HR.

The latest Binding of Isaac expansion ruined the game for me. I liked Antibirth (the fan expansion that this was based on), but somehow this latest expansion ruined it. It's an imbalanced mess and the new characters are not well thought out at all. Many of the new items crash (AND CAN CORRUPT YOUR SAVE) or simply do not work as intended, or at all. The meta is ruined, most of the runs are dull and most of the bosses require a lucky run to beat.

Indivisible looked like a nice game with an interesting setting and an unique gameplay. The demo was nice and combat was unique. Final product was nothing like it; JRPG with button mashing. No strategy, no blocking, just buttonmash.

Worms WMD also lacks the typical worms quirkiness and fun. I like Worms for its singleplayer missions and unique humor. WMD seems like a washed down, dulled out Worms and doesnöt have the appeal of the series.
 
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@Hot Cup of Joe

While PS5 pad is good and an upgrade from the PS4, in terms of advantages for gaming, the Elite pad wins hands down.

Yeah the Elite pad has been the gold standard for a long time. However, it doesn’t contain any “new” hardware or improvements like the PS5 controller does with the feedback it gives in the sticks and triggers. It’s one of those advantages that are ultimately up to developers to use, but the PS5 controller is the biggest revolution in controllers since motion controls and rumble packs.

Not only are the PS5 games playing, running and looking better, the XSX has no visual show case.

Agree and disagree. Would you and I be able to tell the difference or Digital Foundry? Sure. But plop down two normies 10 feet from a 4K TV and would they REALLY be able to tell the difference? It’s smaller than with PS4/XB1 and nothing like the difference between a PS2 and an Xbox back in the day.

The Wii was a shit console and a shit gaming machine, but i have to give props to Nintendo for knowing how to make lightning in a bottle.

The Wii was definitely underpowered, and like the WiiU it was “cursed” by coming right between to generations of consoles. More powerful than the old gen, but not impressive compared to the new one.

It did two really big things though: It tapped into the “normie”/casual gamer/non gamer market that was ripe for picking (somebody no one else understood at the time) and it came with a genuine innovation in controls.

Fuck no the Nunchuck wasn’t perfect for all games, but used right and in the right kind of game, it was better than any other controller.

(Now arguably it was also pretty cumbersome in other games and lacked precision!)

I do wish they would come back to the ring though and create a powerful console, maybe doing what you suggested and use Nvidia to mix things up.

I wouldn’t be surprised if that happened. Following the success of the Switch they have clout, contacts and goodwill with developers that would formerly ignore them.

And Nvidia of course has a long history with game developers and solid tools.

If Nvidia wanted to diversify and wouldn’t mind a cut on their usual profit margins, a 4-500$ Nintendo console with 4060/4070 level GPU combined with either an ARM or a Denver CPU could be REALLY fucking interesting. And thanks to Apple and Android game development isn’t an x86 only world anymore. We will see though.

Nintendo had always thought outside the box and done “stupid” things like the Switch. Going up against the Sony/MS duopoly could be crazy enough for them to do it!

It was one of those "too advanced for it's own good" kind of machines. Like the Phillips CDI or the PS3.

Yup. Unfortunately it came right before the PS4 and the big switch to HD gaming, which it just wasn’t designed for.

Still, it was mighty impressive just how much horsepower they squeezed out of a (relatively) anemic IBM CPU and AMD GPU.

And if you’ve ever played Zombie U and the PS4 version of the game, you’ll understand why it was one of my favorite consoles. The Gamepad added something that no other console has been able to do since.

(BTW: If you’re interested in the history of the PS3 and Xbox 360, I can recommend a book called The Next Great Gaming machine, written by a guy who was working at IBM when they were tasked with developing the processor for the PS3 AND the 360 at the same time, lol!)
 
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@Hot Cup of Joe



Yeah the Elite pad has been the gold standard for a long time. However, it doesn’t contain any “new” hardware or improvements like the PS5 controller does with the feedback it gives in the sticks and triggers. It’s one of those advantages that are ultimately up to developers to use, but the PS5 controller is the biggest revolution in controllers since motion controls and rumble packs.
Absolutely. That tech is making its way in to PSVR2 hand controllers and the headset itself. Rumours are Sony want you to feel rain...if that's true then hoo boy is VR going to get spicey
Agree and disagree. Would you and I be able to tell the difference or Digital Foundry? Sure. But plop down two normies 10 feet from a 4K TV and would they REALLY be able to tell the difference? It’s smaller than with PS4/XB1 and nothing like the difference between a PS2 and an Xbox back in the day.
We can tell the difference. Though it's a difficult comparison because it is just one game and a few multiplats which are always so/so when it comes to differences. Right now the biggest difference is that Sony have exclusives and MS doenst. Something that MS should be raked over the coals for. I've never known a console launch with literally no new exclusive games.
The Wii was definitely underpowered, and like the WiiU it was “cursed” by coming right between to generations of consoles. More powerful than the old gen, but not impressive compared to the new one.

It did two really big things though: It tapped into the “normie”/casual gamer/non gamer market that was ripe for picking (somebody no one else understood at the time) and it came with a genuine innovation in controls.

Fuck no the Nunchuck wasn’t perfect for all games, but used right and in the right kind of game, it was better than any other controller.

(Now arguably it was also pretty cumbersome in other games and lacked precision!)
I agree, Nintendo knew what they wanted and aimed for it. They went cheap and cost effective. The graphics didn't have to be HD for bowling, tennis, wiifit etc, it just had to be fun, cartoony and engaging. Props to Nintendo devs as well because they do amazing things with those Nintendo-style graphics, especially on the much weaker hardware compared to the competitor. They have that market cornered, and they'll keep doing what they're doing. The Switch successor will be interesting, and i don't mean the switch 2, i mean the next 'gimmick'. In my mind it has to be VR but Nintendo are champs for revolution, so we will see.
I wouldn’t be surprised if that happened. Following the success of the Switch they have clout, contacts and goodwill with developers that would formerly ignore them.

And Nvidia of course has a long history with game developers and solid tools.

If Nvidia wanted to diversify and wouldn’t mind a cut on their usual profit margins, a 4-500$ Nintendo console with 4060/4070 level GPU combined with either an ARM or a Denver CPU could be REALLY fucking interesting. And thanks to Apple and Android game development isn’t an x86 only world anymore. We will see though.

Nintendo had always thought outside the box and done “stupid” things like the Switch. Going up against the Sony/MS duopoly could be crazy enough for them to do it!
Yeah it would be a real game changer if Nintendo came back with a super power console, at an affordable price, but still using the cartoony graphics. Ratchet and clank is the closest i've seen a game come to 'pixar' quality. At times it does look like you're watching a film, for better or worse. Zelda running on a high end machine, even it was weaker than the PS5/XSX, would blow everything out of the water.

Yup. Unfortunately it came right before the PS4 and the big switch to HD gaming, which it just wasn’t designed for.

Still, it was mighty impressive just how much horsepower they squeezed out of a (relatively) anemic IBM CPU and AMD GPU.

And if you’ve ever played Zombie U and the PS4 version of the game, you’ll understand why it was one of my favorite consoles. The Gamepad added something that no other console has been able to do since.
I've never been a Nintendo fan. Even back in the NES days, i was a sega fag through and through. Though i can give big respect for Nintendo for always trying something new, even if it doesn't appeal to me. The tablet/gamepad idea is unique and I imagine it makes some games really, really cool. I would like them to try an RTS with the switch, where the tablet is classic RTS and the console+pad is a FPS, in the same world and level as the RTS player. Kind of like C&C renegade. There's a lot of fresh and new ideas Nintendo can play around with. The future for them is exciting.
(BTW: If you’re interested in the history of the PS3 and Xbox 360, I can recommend a book called The Next Great Gaming machine, written by a guy who was working at IBM when they were tasked with developing the processor for the PS3 AND the 360 at the same time, lol!)
I'll have a look in to that. The PS3 got a bad rap, partly deserved, partly undeserved. It did things no console did for years and years. Hell, you could watch youtube on the ps3 back in 2007, years before the 360 even thought of putting IE on there.
 
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