Inactive SYRSA - Tit Milking Fetishist/Game Developer

@SYRSA

What was the reasoning for focusing on boob jiggle physics over say, more polished flight controls or story related content? I love space games and I don't even mind explicit content in them but you're really going about this process in a backwards way. A game needs a strong foundation to rest on before you start adding random bells and whistles to it. Your game is directionless and it shows, that's why people aren't taking to it very well. I hope you eventually decide to add meaningful content instead of your fetishes, the space game genre needs more games but not ones like this.
 
@SYRSA

What was the reasoning for focusing on boob jiggle physics over say, more polished flight controls or story related content? I love space games and I don't even mind explicit content in them but you're really going about this process in a backwards way. A game needs a strong foundation to rest on before you start adding random bells and whistles to it. Your game is directionless and it shows, that's why people aren't taking to it very well. I hope you eventually decide to add meaningful content instead of your fetishes, the space game genre needs more games but not ones like this.

Yeah, I know you're a hyper titty man, and that's cool and all, I respect that, but you gotta keep that stuff separate from your game. On such a simple model, the boob jiggle is distracting. You end up looking at the character's chest instead of her face or the environment. If she was a more realistic looking model, you might be able to get away with it, but excessive jiggle is usually regarded as poor taste.

Or keep the jiggle titties and make the girl a skeleton. Your choice.
 
Last edited:
@SYRSA

What was the reasoning for focusing on boob jiggle physics . over say, more polished flight controls or story related content? I love space games and I don't even mind explicit content in them but you're really going about this process in a backwards way. A game needs a strong foundation to rest on before you start adding random bells and whistles to it. Your game is directionless and it shows, that's why people aren't taking to it very well. I hope you eventually decide to add meaningful content instead of your fetishes, the space game genre needs more games but not ones like this.
TBH, the game sort of reminded me of space
engineers and starbound without sandbox
elements, sounds like a good mix, if only the creator didn't have weird fetishes to answer to, coupled with the lack of coherence in-game.
 
@SYRSA

I have to say I liked what I saw in the livestream. As another user pointed out the colors are a bit drab, but I did enjoy the design of the ships and environment. There's a lot of creative potential here. You just need to create a story to hold it all together.

Think about Lord of the Rings. Tolkien wrote extensively about the lore of Middle Earth, even invented languages, but the only reason we remember it today is because he hung his world upon a story that resonated with people. If you feel you're not talented enough to come up with such a tale, consider partnering up with someone. I agree with what Vinesauce said. You've got something here, it's just going to take a few years to make it a true game (or 'interactive experience' if you will).
 
Screen Shot 2015-01-28 at 7.15.59 PM.png
Explain how you're not a pervert, kind sir.
 
Sup, SYRSA. Just want to say, you sound like a cool enough guy, something that we don't get a lot here when cows decide to visit. Just remember to not let your ego get the best of you, that is what I think it's your problem, if you don't mind me saying.

Also, please add a skeleton wolf with jiggle physics in the game, that's basically content on this site.
 
How would skeletons have tits? Would they be BONE titties? Or made of bone marrow/cartilage? Where would they connect? So many questions.
 
  • Like
Reactions: Scribbler
So, if I try to explain my lore, will anyone take me seriously? Because having to verify myself seems like a step towards reasoning.

So. The point of Zerahypt is to simulate this fictional universe I've worked on for about 10 years. A universe which I like to put explanations to every day problems I face. Such as when I started drawing my fetishes. Like there must be some underlaying cause to my fascination of some of the things I've portrayed through my art. Like, I want to make some logical sense out of it rather than simply treat it as a sexualized, pornographic matter.

It's not just about the kinky things you seem to notice first, like Pirizuka's jiggling boobs. Her culture is proud over baby feeding mammaries, so why should they not be allowed to invent clothing which enhances their physics? Sure, it would be a problem for Pirizuka, but it's not as different as in some earth cultures where people put some intense piercings through their bodies, or perhaps a peacocks cripplingly large tail.

And since Zerahypt is still under development by only me, creating the 3D models, coding it, adding my own sounds and all of that. I have added lore elements such as the landscapes, buildings, vehicles and the flying island that you start off from which is called a Zerzek. I keep all of this in my head and I seldom write it down because It's easier to manage something which is within my mind rather than a Wiki page that I have to update every now and then, such as: http://terrahypt.wikia.com/wiki/Terrahypt_Wiki

And I will definetly add a library-like feature inside Pirizuka's Zerzek where you can find all kinds of information about the lore.

I can't stress it enough, even though that some of my art looks extremely porny, I'll never give up coming up with fascinating facts to explain even the most bizarre things. The lore is there, so long as you can look past Piri's physique. I just keep seeing posts here relating to it and nothing else. There are robotic and vegitative NPCs to find in the desert, but they are promptly ignored. The wooden maze is full of interesting items and creatures, but no one spoke of it. The amount of vehicles alone isn't anything to sneeze at. The mining features are one particular feature that I have gone in depth with especially, but people haven't so much as thought about it. My artwork is distracting, I get it, but I worked very hard on these features, and it's disheartening to see them put on the backburner like this.
 
I can't stress it enough, even though that some of my art looks extremely porny, I'll never give up coming up with fascinating facts to explain even the most bizarre things. The lore is there, so long as you can look past Piri's physique. I just keep seeing posts here relating to it and nothing else. There are robotic and vegitative NPCs to find in the desert, but they are promptly ignored. The wooden maze is full of interesting items and creatures, but no one spoke of it. The amount of vehicles alone isn't anything to sneeze at. The mining features are one particular feature that I have gone in depth with especially, but people haven't so much as thought about it. My artwork is distracting, I get it, but I worked very hard on these features, and it's disheartening to see them put on the backburner like this.

Dude, it's fetish art. It's obviously meant to arouse. It's fucking porn.

You can draw all the giant titties in the world, good on you, you do you. But don't pee in a glass and try to pass it off as apple juice.
 
So, if I try to explain my lore, will anyone take me seriously? Because having to verify myself seems like a step towards reasoning.

So. The point of Zerahypt is to simulate this fictional universe I've worked on for about 10 years. A universe which I like to put explanations to every day problems I face. Such as when I started drawing my fetishes. Like there must be some underlaying cause to my fascination of some of the things I've portrayed through my art. Like, I want to make some logical sense out of it rather than simply treat it as a sexualized, pornographic matter.

It's not just about the kinky things you seem to notice first, like Pirizuka's jiggling boobs. Her culture is proud over baby feeding mammaries, so why should they not be allowed to invent clothing which enhances their physics? Sure, it would be a problem for Pirizuka, but it's not as different as in some earth cultures where people put some intense piercings through their bodies, or perhaps a peacocks cripplingly large tail.

And since Zerahypt is still under development by only me, creating the 3D models, coding it, adding my own sounds and all of that. I have added lore elements such as the landscapes, buildings, vehicles and the flying island that you start off from which is called a Zerzek. I keep all of this in my head and I seldom write it down because It's easier to manage something which is within my mind rather than a Wiki page that I have to update every now and then, such as: http://terrahypt.wikia.com/wiki/Terrahypt_Wiki

And I will definetly add a library-like feature inside Pirizuka's Zerzek where you can find all kinds of information about the lore.

I can't stress it enough, even though that some of my art looks extremely porny, I'll never give up coming up with fascinating facts to explain even the most bizarre things. The lore is there, so long as you can look past Piri's physique. I just keep seeing posts here relating to it and nothing else. There are robotic and vegitative NPCs to find in the desert, but they are promptly ignored. The wooden maze is full of interesting items and creatures, but no one spoke of it. The amount of vehicles alone isn't anything to sneeze at. The mining features are one particular feature that I have gone in depth with especially, but people haven't so much as thought about it. My artwork is distracting, I get it, but I worked very hard on these features, and it's disheartening to see them put on the backburner like this.
I agree, those are awesome features, which I think everyone will be excited to see added. The thing is, unfortunately these features were not prominent or very noticeable in the stream because of the timing, placement, and effort put into the characters' appearances. We saw none of these things because the sexualization was prominent and it was very distracting from the space scape or any worlds you did. As far as the Robot NPC's, I'm curious. When Vinny was shooting at that thing in the Vinesaucer in the desert world, should he have spoken to it instead? Did it have a dialog that he missed? If so, these are things that need to be shown/addressed and would earn the attention of anyone playing your game.

Like this skelmington on the right: https://pbs.twimg.com/media/BucropxIYAAd77p.jpg:large
Edit: darn it, meothkip, you beat me to it!
Also I stand corrected. EXCUSE ME. I'm ashamed of my ignorance. Those are some magnificent bone tiddys.
 
Last edited by a moderator:
I can't stress it enough, even though that some of my art looks extremely porny, I'll never give up coming up with fascinating facts to explain even the most bizarre things. The lore is there, so long as you can look past Piri's physique. I just keep seeing posts here relating to it and nothing else. There are robotic and vegitative NPCs to find in the desert, but they are promptly ignored. The wooden maze is full of interesting items and creatures, but no one spoke of it. The amount of vehicles alone isn't anything to sneeze at. The mining features are one particular feature that I have gone in depth with especially, but people haven't so much as thought about it. My artwork is distracting, I get it, but I worked very hard on these features, and it's disheartening to see them put on the backburner like this.

I thought the aliens in the game were pretty cool. You just have to realize that the people playing your games will notice the boobs and will be distracted by them, because they're boobs.

I would actually be all for aliens with grotesque mammaries if they didn't look like animie chicks. That's where the fetish aspect comes from. If they looked completely non-human and had large breasts I don't think people would focus on them as much. And when I say non-human, I don't mean like the Na'vi. Think of your typical Star Wars alien, like Jabba the Hut or the aliens you see at the pod race from Episode I.

If you aren't willing to do that then you should reconsider including your large boobed chicks in your game if you want it to be taken seriously. The protagonist character I think is actually okay, but the characters in your dA wouldn't fly with me in a serious science-fiction game.
 
People are going to focus on the giant breasts because you clearly spent more time programming the jiggling than anything else. The flight is glitchy and fucked up, yet the jiggle works properly. If you make a game where the main characters boobs bob around all the time, people are going to zero in on it.
 
I agree, those are awesome features, which I think everyone will be excited to see added. The thing is, unfortunately these features were not prominent or very noticeable in the stream because of the timing, placement, and effort put into the characters' appearances. We saw none of these things because the sexualization was prominent and it was very distracting from the space scape or any worlds you did. As far as the Robot NPC's, I'm curious. When Vinny was shooting at that thing in the Vinesaucer in the desert world, should he have spoken to it instead? Did it have a dialog that he missed? If so, these are things that need to be shown/addressed and would earn the attention of anyone playing your game.

The robot he was shooting at is called an "Agrian Helirotor", they patrol the deserts as a kind of prison guard because the deserts of Terrahypt are exile areas for outlaws, thugs and pirates. This doesn't prevent travellers and any person to pass through these areas with protection, like personal tanks. So if you fire towards one of those helirotors, it will give you a warning in the form of an angry siren, and if you shoot in its vicinity again, it will fire 3 shots at you and stop until you chose to shoot again.
 
  • Informative
Reactions: Johnny Bravo
Back