Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I thought indies flocked willingly to 5e because it sold so well they had to be retarded not to make 5e compatible products , plus it also worked as a form of advertisement for their non D&D compatible content.
That's my impressions as well. Even Paizo is dual or re-releasing 5e/PFx content.

During pandemic the 5e fellation seemed to hit a fever pitch, and indies stopped targeting Pathfinder.
I am hardly well tied to the pulse of the community, but from the impressions I got:
The (still independent) D&D Beyond with character & campaign tools was a huge pull factor. D&D beyond made it easy for normies to get involved by having a mobile-focused experience so you could build a 5e character and then reuse them in any 5e-compatible game. They had all the features Crittards loved and integrations out the wazzo so even real gamers couldn't just dismiss it.
Add to this Wizards making nice with DTRPG d.b.a. DM's Guild seemed to spur that to new heights, and I suspect Critards played no small role in attracting developers.
A "push" factor was Paizo releasing PF2e; if you're going to to need to rework your content, might as well go work for the big boys.

Wizards had pretty much won, the petty rebellion of Paizo was effectively crush, OSR hardly existed and what did exist was arguably helping attact the tourists that WotC wanted to fleece by pulling in all the grogs & weirdos (like actual weirdos not just queer coomers & genderspecial sexpests)...
And then they got greedy trying to hike prices of Beyond and fuck with the OGL to make everyone use their digital marketplace.
 
Unfortunately Roll20 is butt, Fantasy Grounds has the finest interface 1997 had to offer, and Foundry wasn't released until mid-2020; I think if there'd been a standout VTT already going strong by the time the covids hit, it could've changed the direction of the RPG market considerably. D&D Beyond helped pump a lot of the marketplace into WotC's lap. WotC promptly shot themselves in the foot by estranging their customers with a brazen cash grab and squandered a lot of the free boost they got, but D&D still dominates the market despite the utter incompetence of the people behind it.
 
D&D still dominates the market despite the utter incompetence of the people behind it.
It dominates through Inertia and the fact the early run of 5e through... at least 2018, whenever it was they decided that Curse of Strahd was racist and sexist, but that early run had a lot of spit, polish, and playtesting (even if they missed shit like Crossbow Expert). Even their current garbage is at least type-set well.
They also have 50+ years of Gygax's output, and if 5e did anything right it was making CURRENT EDITION more compatible with previous ones.
 
This is from what I assume was post anvil bullshit right when critical roll became popular and neets copied their schtik like arcadum.
Meaning this is after the whole ezpz license shit which is way after the apocalyptic bullshit they pulled with character builders.

Then people figured out if they’re going to make 90% of a system but give wotc half of the profit they might as well do 100% and cut the shit down the coast. Like critical roll.
What is this anvil you are talking about? And I wasn't aware of wotc going after alternate character builders (unless I misunderstood what you meant)

About VTTs: I agree that roll20 is ass, foundry is fantastic but it requires a little know how (and also being able to foward ports which some ISPs are absolutely anal about)
 
I don't have direct knowledge here, but from what I've gathered from others, the anvil was/is a TTRPG site that went all-in on the storygaming side of RPGs like FATE and PbtA and all those loosey-goosey non-systems, claiming that the more simulationist RPGs were badwrongfun. There was a dogmatic war in the community over it, which sort of fed into the old-school renaissance crowd forming up their own distinct groups in opposition. The OSR games had always existed, of course, but the whole us/them schism was more pronounced after all the shit flinging with the anvil crowd.
 
What is this anvil you are talking about? And I wasn't aware of wotc going after alternate character builders (unless I misunderstood what you meant)

About VTTs: I agree that roll20 is ass, foundry is fantastic but it requires a little know how (and also being able to foward ports which some ISPs are absolutely anal about)
One of the more famous character builders, way before orcpub - also it isn't world anvil. Again this is old shit all the way from 4E to the beginning of 5E. Way before beyond, way before roll20, way before critical roll. They even sued the creator.

So excuse me if the whole "indie scene is better guys" bullshit immediately after assraping it isn't convincing to me. Sounds more like they chose their pet slaves after a massive culling.
 
Paizo has their PHB (plus a few supplements) straight up available online, and that only helped them.
It's a lot better than that, even. They host a first-party SRD site and encourage a third-party one that host pretty much every single rule they've ever printed. The first-party one even hosts all the lore-specific mechanics that would otherwise fall under product identity. Recourse to the books themselves is only ever necessary if you need to establish an order of precedence for rules based on when they were printed or want the unabridged lore for some reason.
 
I've actually been running Mork Borg for the last 6 months.
Spotted the hardback rulebook at a local shop and grabbed it for the memes. Read through it and got some laughs. Then up and decided to run Rotblack Sludge as a one off + added another level to it due to the fact that my Becmi group (8 years running with these guys/girls so far) flat out play to survive.
We've all been having fun with it so far.
The problem is now I'm actually having to put in a lot of work in the old school sandbox sort of way. On the upside it's kept me busy.
 
I killed my first pc in combat the other night. I've had a few PCs die in narrative scenes prior to this. But somehow after 7 years of dming I hadn't actually had one die as a direct result of combat before. It was pretty kino too. The party are basically communist guerillas and the character ran out of the tree line and just got gunned down. The funniest part was one of the other PCs forgot she had a robe of useful items and pulled out a scroll of revivfy after they already creameted their dead Comrade. Thankfully someone had made another character for someone who didn't show up, so the player just played that one. Definitely the funniest death I've ever had.
 
I've actually been running Mork Borg for the last 6 months.
Spotted the hardback rulebook at a local shop and grabbed it for the memes. Read through it and got some laughs. Then up and decided to run Rotblack Sludge as a one off + added another level to it due to the fact that my Becmi group (8 years running with these guys/girls so far) flat out play to survive.
We've all been having fun with it so far.
The problem is now I'm actually having to put in a lot of work in the old school sandbox sort of way. On the upside it's kept me busy.
MB is pretty neat even if I am kind of sick of the forced WEIRD METAL ZINE aesthetic that it kind of (at least from my perspective) heralded in. My biggest issue with MB is that as expected from a bunch of Swedish cucks, the designers are totally pozzed and if I am not mistaken, even has some gay fucking disclaimer in the book somewhere about not being mean to women or troons. That or on their website.
 
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MB is pretty neat even if I am kind of sick of the forced WEIRD METAL ZINE aesthetic that it kind of (at least from my perspective) heralded in. My biggest issue with MB is that as expected from a bunch of Swedish cucks, the designers are totally pozzed and if I am not mistaken, even has some gay fucking disclaimer in the book somewhere about not being mean to women or troons. That or on their website.

Agree on all points.
The game is about the same as any B/X derivative, but the creators are cucked forward and backwards (so I assume the setting is as well; and that's really all you're paying for with any B/X clone) and its "success" (using the term generously) has brought up a bunch of retarded low-effort zines doing "weird black metal worlds".
 
I posted a short time ago about what you guys thought were important ideas for a dnd table

I have written a rough outline, that hopefully I can phrase into a "bill of rights" kind of format and I wanted to share them for you guys to give feedback, if you want to do that. In no order in particular:

  • No metagaming
  • No cheating
  • No attacking or killing player characters or NPCs for no reason
  • Come to play on time, stay until the end, try and not skip sessions or - at least - give advanced notice when you cannot make it
  • Internet switched off during game time.
  • Bring snacks and a bit extra, to share with others
  • Death of a character is in fact, switched on
  • This is a team game, we play as a team game
  • Take notes
  • Learn your character sheet
  • Pay attention in combat/prepare the turn
  • Never confuse the player for the character
  • Rp, share the spotlight, rule of improv is that to make other people look good, is to also make yourself look good
  • Write a backstory, have a 3x3 and knives

This is the short version, I worry I bloated it. I am willing to cut stuff out or, if I have missed something important, to add in something.

Are there points you disagree with, feedback is good, if my points make sense great :)
 
MB is pretty neat even if I am kind of sick of the forced WEIRD METAL ZINE aesthetic that it kind of (at least from my perspective) heralded in. My biggest issue with MB is that as expected from a bunch of Swedish cucks, the designers are totally pozzed and if I am not mistaken, even has some gay fucking disclaimer in the book somewhere about not being mean to women or troons. That or on their website.
The disclaimer is on the website in the submit content section. No racists, sexists blah blah blah.
 
I posted a short time ago about what you guys thought were important ideas for a dnd table

-snip-
>No metagaming
good luck with this depending on how veteran your table is, they might not be able to help it but if you mean someone saying "oh Minotaurs always have this much HP and we've done X damage so therefore..." then that's fair

>No cheating
Should go without saying but good I guess, might seem like an asshole thing to bring up though because even saying it would bug me because why the fuck am I going to cheat? Do you have so little respect for me that it has to be mentioned?

>No attacking or killing player characters or NPCs for no reason
I've never seen anyone attack another PC but my degenerate friends always are picking fights with NPCs. What stopped it was having the NPCs actually fight back well and bring in reinforcements and having Consequences to murder hoboing.

>Come to play on time, stay until the end, try and not skip sessions or - at least - give advanced notice when you cannot make it
Good luck. Scheduling is the hardest part.

>Internet switched off during game time.
Good luck, people are often using their phone for D&D beyond these days and God knows I used 5e.tools constantly. I agree though, it'd be nice to not have people fucking around on their phones watching fucking 9gag or something on someone else's turn jesus christ

>Bring snacks and a bit extra, to share with others
Hard coding bring snacks seems a bit autistic but whatever, you do you. The best advice I'd give is do a schedule for pizza/food because if you don't, the cheapos in your group will conveniently forget frequently or have to be bullied into getting the cheapest thing off the menu.

>Death of a character is in fact, switched on
Good

>This is a team game, we play as a team game
Good, bit autistic but telling people to work together or remember it's not the Tiefling Bard Experience featuring 4 others but might be necessary

>Take notes
Good luck but I've got one player that is a goddamn secretary and another that is really good too so I'm #blessed

>Learn your character sheet
Good

>Pay attention in combat/prepare the turn
Good

>Never confuse the player for the character
Maybe autistic maybe people need to hear this I don't know, never come across it but might lead to the infamous "It's what my character would do lolololol"

>Rp, share the spotlight, rule of improv is that to make other people look good, is to also make yourself look good
Fine I guess

>Write a backstory, have a 3x3 and knives
Don't know what 3x3 or knives are but if they do the bare minimum for a backstory it makes things more rewarding for you and them if you can set stuff up that engages with the background but that said, a lot of the time they write something and never engage with it again so when you make something specific to them happen and they stare blankly at you like you're nuts kind of frustrating.

I dunno, these are all fine ideas in principle I guess but overall handing someone the constitution of Pretend World might be a step too autistic for me outside of just saying, 'listen up faggots, stay off your phones and learn how your fucking spells and abilities work. And for christ's sake, stop trying to burn down every town for the lulz. Gary, you're on pizza today."
 
Thanks for taking time to reply

Yeah this is for a game store, where all the players are brand spanking bew. This is the first campaign the players will be playing, so I want to state the obvious. So yeah! Thanks

PS. Yes I can be an A-hole, I am alright with it. I like to set expectations as much as I can, so at the risk of making someone's feelings be hurt, I can state the obvious 🖤 heh!
 
I have written a rough outline, that hopefully I can phrase into a "bill of rights" kind of format and I wanted to share them for you guys to give feedback, if you want to do that. In no order in particular:

>omitted for brevity<
Yeah this is for a game store, where all the players are brand spanking bew. This is the first campaign the players will be playing, so I want to state the obvious. So yeah! Thanks

As someone who's been (un)fortunate enough to spend a lot of my time running Adventurer's League at my LGS a lot of these are good for one offs
  • No metagaming
  • No cheating
    • If it's minor cheating talk to them after the session to clean it up, 3 strikes and all that
  • No attacking or killing player characters or NPCs for no reason
  • Come to play on time, stay until the end, try and not skip sessions or - at least - give advanced notice when you cannot make it
    • The further ahead you can give warning the better I will think of you
  • Internet switched off during game time.
    • Good luck, for reasons stated by someone else
  • Bring snacks and a bit extra, to share with others
    • Nitpick - if you do bring snacks, make sure it doesn't have particulate or grease, things like skittles, sweet tarts, etc are perfect, if you get a big bag you can share with everyone, and you don't need to worry about consistently cleaning your hands like an autist.
  • Death of a character is in fact, switched on
    • Adventuring wouldn't be adventuring if there wasn't risk.
  • This is a team game, we play as a team game
    • Nitpick - D&D5e doesn't quite promote teamwork beyond "the best status is dead" and what I've heard described as popcorn healing; if you're consistently dropping and popping back up it's time for a team strategy meaning.
  • Take notes
    • Or be invested, I'll admit that I don't really take notes, but as a chronic "gotta have my tabletop fix" fag I remember a lot of what goes on because my tabletop games are among the highlights of my week.
  • Learn your character sheet
  • Pay attention in combat/prepare the turn
  • Never confuse the player for the character
  • Rp, share the spotlight, rule of improv is that to make other people look good, is to also make yourself look good
    • Remember to beat your local theater kid / attention whore.
  • Write a backstory, have a 3x3 and knives
    • The backstory is less important for one offs, but having an answer for "What is your little pile of your personified hangups doing here" is important. The rest of these are unfamiliar for me as I'm a retard, so I'm going to presume it's alignment and gear?
Edit: Grammar
 
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