I posted a short time ago about what you guys thought were important ideas for a dnd table
-snip-
>No metagaming
good luck with this depending on how veteran your table is, they might not be able to help it but if you mean someone saying "oh Minotaurs always have this much HP and we've done X damage so therefore..." then that's fair
>No cheating
Should go without saying but good I guess, might seem like an asshole thing to bring up though because even saying it would bug me because why the fuck am I going to cheat? Do you have so little respect for me that it has to be mentioned?
>No attacking or killing player characters or NPCs for no reason
I've never seen anyone attack another PC but my degenerate friends always are picking fights with NPCs. What stopped it was having the NPCs actually fight back well and bring in reinforcements and having Consequences to murder hoboing.
>Come to play on time, stay until the end, try and not skip sessions or - at least - give advanced notice when you cannot make it
Good luck. Scheduling is the hardest part.
>Internet switched off during game time.
Good luck, people are often using their phone for D&D beyond these days and God knows I used 5e.tools constantly. I agree though, it'd be nice to not have people fucking around on their phones watching fucking 9gag or something on someone else's turn jesus christ
>Bring snacks and a bit extra, to share with others
Hard coding bring snacks seems a bit autistic but whatever, you do you. The best advice I'd give is do a schedule for pizza/food because if you don't, the cheapos in your group will conveniently forget frequently or have to be bullied into getting the cheapest thing off the menu.
>Death of a character is in fact, switched on
Good
>This is a team game, we play as a team game
Good, bit autistic but telling people to work together or remember it's not the Tiefling Bard Experience featuring 4 others but might be necessary
>Take notes
Good luck but I've got one player that is a goddamn secretary and another that is really good too so I'm #blessed
>Learn your character sheet
Good
>Pay attention in combat/prepare the turn
Good
>Never confuse the player for the character
Maybe autistic maybe people need to hear this I don't know, never come across it but might lead to the infamous "It's what my character would do lolololol"
>Rp, share the spotlight, rule of improv is that to make other people look good, is to also make yourself look good
Fine I guess
>Write a backstory, have a 3x3 and knives
Don't know what 3x3 or knives are but if they do the bare minimum for a backstory it makes things more rewarding for you and them if you can set stuff up that engages with the background but that said, a lot of the time they write something and never engage with it again so when you make something specific to them happen and they stare blankly at you like you're nuts kind of frustrating.
I dunno, these are all fine ideas in principle I guess but overall handing someone the constitution of Pretend World might be a step too autistic for me outside of just saying, 'listen up faggots, stay off your phones and learn how your fucking spells and abilities work. And for christ's sake, stop trying to burn down every town for the lulz. Gary, you're on pizza today."