Somewhere in between Angelic and Mortal, the Elioud are the offspring of the Nephilim- themselves the products of relationships between fallen Aasimar now known as the Grigori and the mortal races. Forced to live with the fallout of this sin, the Elioud have now dedicated themselves to being the Material Plane's monstrous protectors, their secret shields.
Appearance: No two Elioud are exactly the same, the result of various mutations and heavenly "gifts". One might appear as a marble-skinned Human with vestigial wings, another as a feathered Half-Orc. Typically, these qualities hearken back to their angelic ancestor's Host before their fall.
Society and Relations: The Elioud, as penance for the sins that came before their birth, have chosen to willingly live on the very fringes of mortal society- watching over them and protecting them in secret. Small groups or packs of Elioud may come together to pursue a common goal, but will usually split after their goals are fulfilled. Rarely, a single Elioud may be found watching a mortal community.
The gifts of the Elioud can cause mortals to react in fear and even anger, but most Elioud mean well.
Alignments: Elioud find themselves, by blood, drawn to be of Good alignment. However, an Elioud can be of any Alighnment.
Adventurers: Elioud often join with Adventuring parties, intent on finding evil to fight. Their angelic heritage make for devout Paladins and Clerics, and the occasional Sorcerer can be found as well.
Standard Racial Traits
-Ability Score Racial Traits: Elioud are strong and nimble creatures, but unnerving to mortal observers. Elioud gain +2 Strength and +1 Dexterity, but -1 Charisma.
-Size: Elioud are Medium creatures.
-Speed: Elioud have a base speed of 30 feet.
-Languages: Elioud begin speaking Common. Elioud with a high intelligence score can begin play speaking the following languages: Elvish, Draconic, and Celestial.
Senses Racial Traits
-Eyes of the Watchers: Though the fall of the Grigori stripped them of access to their divine powers, their keen senses were passed down without issue to their descendants. Elioud have a +1 Racial Bonus on Perception Checks.
Offensive Racial Traits
-Demon's Bane: Most Elioud have trained for years to fight evil, granting them an almost instinctual knowledge of evil Outsiders's weaknesses. Elioud gain a +1 Insight bonus on attack rolls against evil Outsiders.
-Weapon Familiarity: A long-forgotten war in the Celestial Plane has granted the Nephilim and their Elioud descendants familiarity with certain forms of weaponry. Elioud are proficient with longswords, and treat them as having the "holy" ability.
Other Racial Traits
-Angelic Gifts: The forms of the Elioud are ever-shifting, gaining new powers and mutations. Every 4th Level, instead of choosing a feat, Elioud can roll a 1d20 to choose from a table of Angelic Gifts. (see below).
ANGELIC GIFTS TABLE
1. You can channel 1d3 points of negative or positive energy once per day as a supernatural ability.
2. You now possess spikes of marble, extending from your knuckles, that act as natural weapons and deal 1d3 points of damage.
3. Your skin is replaced with marble, granting you 3 AC in natural armor.
4. You gain DR 2/Good and DR 1/Evil.
5. You gain vestigial wings, which while not large enough to provide the lift for actual flight, but can aid flight granted by other methods. You gain a +4 racial bonus on Flight checks.
6. Once per day, you can can assume a monstrous, burning countenance as a spell-like ability- while in this state, you gain a +2 racial bonus to Intimidation checks made to demoralize foes.
7. You can survive on half the food a human requires.
8. You can see creatures on the Ethereal Plane.
9. Once per month, you can summon one of the Grigori to gain information and counsel, as per the spell Commune. This is a spell-like ability.
10. Once per day, you can suppress your gifts for a number of minutes equal to your Constitution modifier, thus allowing you to appear as a normal mortal.
11. You can manipulate any metal armor you wear, causing it to appear to be made of marble. This illusion only lasts as long as you wear it.
12. Your eyesight sharpens, allowing to see far better than you could before. You gain a +1 racial bonus on Perception checks.
13. Abrupt exposure to darkness blinds you for 1 round.
14. Your skin becomes unnaturally smooth and shiny. Foes who Grapple you must succeed at a DC 10 Fortitude save or be Dazzled for 1d4 rounds.
15. You always know the current position of the moon and stars.
16. You gain a +1 racial bonus on Perception checks when you are within 15 feet of a good outsider.
17. If you die, your body can never be reanimated as an undead creature.
18. You can cast Remove Disease once per day as a spell-day as spell-like ability.
19. Once per day, you can exhibit a burst of speed, moving as if your base land speed was 40 feet for 1 round.
20. Roll on this table twice, ignoring any further rolls of 20.
Racial Feats
⦁ Wings of the Watchers
Prereqs: Elioud, character level 5th
You gain a pair of ethereal wings that grant a fly speed of 20 feet (poor manueverability) and Fly is a class skill for you.