The ~Aesthetic~ thread - General thread for aesthetic trends including but not limited to fashion, art, and home design.

My current fixation with dead malls has put me in a mood for 90’s and early 2000’s aesthetics, and nothing appeals to my bitchy, nostalgiac girly girl ass more than Mean Girls.
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How would y'all describe your dwelling's aesthetic? Do you cater your place towards a specific look or do you do whatever and let it be?

Antique perfume bottles are my aesthetic.
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Pretty glassware and antiques in general really does it for me and I collect stuff like that like a dragon. My most prized objects is a crystal bell and 300+ year old tome-sized, fully illustrated bible. It's kind of crazy what you can find in your local antiques.
 
The design of older Windows operating systems, before they changed into that terrible minimalist look of today. I miss them greatly.
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Windows XP was truly beautiful. I loved the old screensavers during the y2k crossover era.
I’m a boring girlie and I kinda dig most aesthetics found on non-hipster Tumblr blogs, all of which are detailed in this thread. I have a particular love for 90s/y2k nostgalia and liminal spaces.

I also love watching “stim” (cringe) content like people cutting up soap, playing with slime, mixing paint, pipping icing on cakes…
 
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I also love watching “stim” (cringe) content like people cutting up soap, playing with slime, mixing paint, pipping icing on cakes…
Kinetic sand is the shit. I didn't get the videos of people cutting it up in weird ways until the grandparents got my kid a bunch, now they're comfy af to watch. Doesn't dry out your hands, is easy to clean up, and stays nice. A lot of toddler activities are fun for adults to shut off the brain and indulge their inner sped, but packing alien sand into shapes and slicing it up has to be one of the most enjoyable.

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Someone called this Ohiocore and I'm digging the idea of that being a thing. Rust belt depression glamour shots, miles of flat oversaturated farmland, and people you would see at Golden Corral posing in front of tornadoes. Throw a little narcan in for good measure.
 
Why?
That's not me being judgey, I genuinely want to know since it doesn't appeal to be personally but I know a lot of people like it.
Ignoring all the nazi stuff, the flat surfaces personally give me a feeling of calm and peace. To me it looks non-threatening, like a safe feeling (or maybe it's just the black and white of the picture). I also feel a feeling of monumentality, with the giant flat surfaces. Like I'm standing somewhere that holds great power.
That's just how I feel though, someone more knowledgeable can explain in more detail.
 
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I am not sure what this aesthetic is called, but I have always liked the futuristic but rusty, corroded, and dilapidated aesthetic that the first Quake game had with the "base" textures of its IDbase levels, and I also provided some other examples.

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I'd say that it's about 50% Medieval 40% HP. Lovecraft and 10% Sci-fi and then I'd describe Q3A's aesthetic as being 30% Medieval 50% Sci-Fi and 20% Lovecraft.
 
I'd say that it's about 50% Medieval 40% HP. Lovecraft and 10% Sci-fi and then I'd describe Q3A's aesthetic as being 30% Medieval 50% Sci-Fi and 20% Lovecraft.
Oh, of course, with the rest of the game, but I am specifially referring to the futuristic, but damaged and rusty look of the "base" levels at the start of each episode.
 
I like the gritty industrialism look of Quake too, but what I like even more is gritty abandoned brutalist architecture. I find brutalism repulsive and never want to live anywhere near it, but in games and for urbex I really like it. It's fascinating because it almost looks alien in its inhuman design. I live in Europe and have some ex-Soviet areas not far from me, so there's lots of abandoned old brutalist buildings I can go explore.

It's ugly as fuck, but it's a strong aesthetic. It gives me a weird melancholic feeling when I explore such spaces. Don't know why.

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QRD on this? I see art of it all the time. Is it a web series? A game?
It is a web animation series created by Joel G. Based on old 1990s and very early 2000s web animations and computer games, ENA is best described as a modern Alice in Wonderland- a surreal world where nothing makes sense.

Joel has decided to make a game of it.

The series has also brought obscure online composers, like Oliver Buckland and Graham Kartna, to public knowledge.
 
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