The Binding of Isaac - funny feces

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Many additions to the game since seem mean-spirited in some fashion.
The shop nerf really was mean spirited.
The shop can just have 2 items sometimes in hard mode,very rare restocks machine and restock nerf.

The new metas are a bit stupid imo. They nerfed so much items yet the new secret room items are run changing.
Deal with the devil being nerfed is stupid and while angel deal are better they are quite rng dependant.
 
The shop nerf really was mean spirited.
The shop can just have 2 items sometimes in hard mode,very rare restocks machine and restock nerf.

The new metas are a bit stupid imo. They nerfed so much items yet the new secret room items are run changing.
Deal with the devil being nerfed is stupid and while angel deal are better they are quite rng dependant.
I don't think the issue with the devil room is how they changed payments or even how the room sometimes has no items in it. The main issue is how many crap items are in the devil room pool. It's not that the items have no use or are bad, it's just that they're not worth the heart containers asked and being unable to have angel rooms in the future.
 
We actually got a new patch in the year of our Lord 2011+10
Update v1.7.5 (LOCALIZATIONS AND MORE)
Repentance v1.7.5

Localization:
- The game has been updated with partial support for the following languages: Japanese, Korean, Spanish, German, Russian and Simplified Chinese.
- Please note that these language patches are still incomplete and subject to change. If you see something that appears to be worded incorrectly, or if you encounter a bug related to the language patch, please email the details to isaac@nicalis.com. Your feedback is greatly appreciated!

Additions:
- Added 3 new items to the boss and chest pools: Glass Eye, Stye and Mom's Ring
- C Section is now functional and obtainable after being unlocked
- Bag of Crafting, Flip, and Sumptorium can now be found by all characters after being unlocked
- Added a Birthright effect to all the characters that were missing one
- Added a description to every Tainted character that was missing one in the character selection menu
- Added new level transition/VS screen graphics for Tainted Eden
- Added minimap icons for Tainted ???'s poop pickups
- Added unique starting room graphics for every character
- Added 200+ new room layouts

Visual changes:
- The Lost's health is now visible in the HUD
- Holy Mantle is now visible next to the player's hearts in the HUD when active
- Updated sprites for Tainted Lazarus
- Updated sprites for The Thing, Null, Begotten, Evil Twin, Clot, Blue Boil and Dukie
- Updated sprite for Converter
- Fixed The Visage's attacks to use a consistent red color scheme
- Added unique item costumes to Tainted Lilith's fetus
- Slightly tweaked the color of the Womb to be easier on the eyes
- Updated graphics for ???'s only friend and Big Fan to be more consistent with Boom Flies and other variants
- Techstone (Tech+Brimstone) lasers now have a large and giant variant similar to Brimstone lasers

Gameplay changes:
- Tainted Azazel's beam now has a reduced duration unless he holds Brimstone
- Tainted Azazel now sneezes automatically when charging instead of when releasing a partial charge
- Hitting enemies with Tainted Azazel's sneeze cuts the remaining charge time in half
- Hitting enemies with Tainted Azazel's sneeze inflicts them with a Brimstone Curse which makes them more vulnerable to Brimstone attacks and causes them to explode when killed by Brimstone
- Tainted Eve's clots are no longer lost when recalled by Sumptorium if she has full health, instead they will drop to the ground next to her
- Tainted Eve's clots now start with 15 HP when spawned and slowly decay down to 1 HP (5 HP for non-red hearts)
- When playing as Tainted Lazarus, all items that spawn as part of a room layout (such as a treasure room or a shop) now have an alternate form which can be accessed using Flip, even after they have been picked up
- Tainted Eden no longer rerolls on self inflicted damage (such as blood donations and curse rooms)
- Tainted Eden no longer rerolls on fatal damage
- Updated Tainted Cain's recipe system to allow golden pennies, golden pills, golden batteries and poop pickups
- Tainted Cain's crafting recipes are now slightly more consistent (high quality pickups are more likely to yield high quality items)
- Most of Tainted Cain's crafting recipes are now generated based on the seed of the current run, aside from a few fixed recipes
- Tainted Forgotten is now thrown by releasing the attack buttons if picked up while charging an attack
- Bag of Crafting now yields a random item instead of Breakfast when its result would normally be an item that hasn't been unlocked yet
- Bag of Crafting can now purchase pickups on sale in a shop
- Tainted Lilith's fetus now automatically aims at nearby enemies
- Tainted Jacob can now pick up health when in ghost form (this does not prevent him from dying in one hit)
- Tainted Jacob now gets more invincibility frames after being hit by Dark Esau
- Tainted Jacob no longer turns into his ghost form if hit by Dark Esau while invulnerable
- Dark Esau is now invulnerable and no longer blocks tears and bombs, but blocks enemy projectiles instead
- Dark Esau now always charges towards the player instead of being locked to 8 directions
- Dark Esau now attempts to keep a minimum distance from the player when not charging
- Dark Esau's charge now ignores boss armor
- Using Anima Sola in a room with no enemies as Tainted Jacob now immediately summons Dark Esau
- Updated the list of items Tainted Lost/Birthright Lost can find (fixes being able to find Yuck Heart, or not being able to find Holy Water)
- Donation machines now explode upon being bombed. Most donation progress is retained, but the machines do not reappear for the remainder of the run.
- Restock machines can now uncommonly appear in shops (for real this time)
- Rocket in a Jar now aims purely based on the player's aim direction (normal bombs are placed if the player is not attacking)
- Piercing Dr. Fetus bombs now inflict contact damage when passing through enemies
- Dr. Fetus + Rocket in a Jar + Polyphemus now fires piercing rockets that can explode twice
- Mom’s Knife now synergizes with Technology and Tech X (similar to the Forgotten’s thrown bone)
- Trisagion shots now trigger on-hit effects only when touching enemies or obstacles
- The Bean and most fart sources now push enemies, bombs and pickups
- Reduced the volume of farts from Jupiter
- Picking up items granted by Satanic Bible now counts as taking a devil deal (disabling future angel rooms)
- Devil deals costing 1 heart and 2 soul hearts can now be taken if the player only has 1 heart container and no soul hearts
- Devil deals can now be taken for free when under the Lost's curse (obtained by touching a white fire place or using Soul of the Lost), however this will cause other purchasable items in the room to disappear
- Glass Cannon no longer breaks on self inflicted damage (such as blood donations and curse rooms)
- Increased invincibility frames from Holy Mantle to 1 second (from 0.5)
- IBS now behaves like a charged attack similar to Kidney Stone, but does not prevent the player from attacking when fully charged
- Golden Troll Bombs now explode less often when coming in contact with the Beast
- Notched Axe now consumes a soul charge per swing as Bethany after running out of durability (charges only get consumed if the swing hits an enemy or destroys something)
- Notched Axe now creates bridges when breaking rocks next to pits
- 'M now rerolls Notched Axe when it runs out of durability
- Increased the price of higher tier items in Angel shops from 15 to 30
- Reduced the price of Lil Brimstone and Lil Abaddon to 1 heart
- Devil rooms are now more likely to have items for sale
- Capped the proc rate of Ghost Pepper and Bird's Eye to 50% (holding both removes the cap)
- Removed a redundant range increase granted by Sacred Heart and Godhead (this was originally needed to counteract the shot speed decrease)
- Converter now has 3 room cooldown
- The Hermit? now converts sacks into 7 pennies
- Treasure rooms can now be encountered in the Seeing Double challenge
- Mama Mega now has a more intuitive interaction with golden bombs: using it will now consume a golden bomb if the player has one, allowing it to be used again
- Suplex now scales in damage and area of effect with the player's size
- Blood Puppy will no longer try to attack the player when they are unable to move
- Mirrors can no longer be broken by tear effects (such as Sulfuric Acid and Terra)
- Anima Sola can now chain up to two targets if the player has Car Battery, if only one valid target is present it will be chained for twice the duration
- Challenge trophies and giant chests now spawn with a pickup cooldown to prevent accidentally ending a run
- Pop tears will now start falling to the ground after bouncing off each other 8 times
- Lemegeton now spawns item wisps from randomized pools (Treasure, Boss and Shop pool), with a 25% chance to pick the same pool as the current room
- Rebalanced the cooldown of Blank Card, Placebo and Clear Rune with certain effects
- Bombs can now be suplexed
- Little Baggy no longer affects pocket items that are neither pills nor cards (such as runes)
- Heartbreak can no longer kill the player on pickup
- Reviving after dying from having 100% broken hearts now removes 1 broken heart to prevent situations where the player would be still alive despite having no health
- Dark Arts now only grants its temporary damage buff to Dark Judas and Tainted Judas
- Damage buff granted by Dark Arts now decays faster the higher it is, but no longer decays while Dark Arts is active
- Binge Eater now gives -0.03 speed per food item held
- Binge Eater + Breakfast now increases range and shot speed (instead of range and speed)
- Binge Eater + Dessert now increases damage and shot speed (instead of damage and speed)
- Reduced the size of Lost Soul’s hitsphere
- Sigil of Baphomet no longer triggers from stalagmites being destroyed in the Beast fight
- Expansion Pack can no longer trigger Metronome or D Infinity
- Metronome can no longer trigger Clicker or R Key
- Metronome now has a reduced chance to trigger Genesis and Death Certificate
- Fully charged Azazel's Rage now fires when clearing a challenge room or Greed Mode wave
- Updated Boom Flies and other variants to use stage HP (this results in them having less HP before the Caves and more HP after)
- Rebalanced the quality value of several items
- Rebalanced various wisps from Book of Virtues
- Updated Singe’s boss room layouts to have less rocks
- Champion bosses that spawn with a copy of themselves now spawn with a fixed offset (this should prevent unavoidable damage upon entering a room)
- Pink champion Cage is now smaller for consistency with other duplicating champion bosses
- Hush's sky lasers are now affected by time scale modifiers (i.e. Hourglass)
- Mama Mega can now cause the Broken Shovel to fall down in Basement 1
- Twisted Pair now interacts correctly with Friendship Necklace
- Monster Manual can now grant Twisted Pair
- Sacrificial Altar can now grant Vengeful Spirit, Hungry Soul and Blood Puppy
- Cube Baby can now be picked up and thrown using Mom's Bracelet
- Psy Fly now enters a brief cooldown period after reflecting a certain number of projectiles (it's still really good don't worry)
- Guppy's Eye now displays the contents of Shopkeepers
- Pulsing red champions now only heal enemies that are on the same team as them (perma-charmed enemies will only heal other perma-charmed enemies)
- Morningstars can now sometimes spawn with an alternate facial expression
- The Mausoleum can now be entered for free when under the Lost's curse
- Bad Trip and Health Down can no longer be obtained from pills when under the Lost's curse
- Golden hearts now only break from taking damage, or when the player no longer has enough hearts to fit all of them
- Heart container overflow is now tracked for the purpose of full rerolls, this prevents unfair loss of heart containers when rerolling HP up items away (especially with Keeper)
- 20/20 no longer adds an extra shot when combined with the Inner Eye or Mutant Spider, instead cancels out the firerate decrease they grant (extra copies of 20/20 add 1 extra shot per copy)
- Mega Mush now grants more invincibility frames after its effect expires
- Spirit Shackles now grants more invincibility frames after revival
- The random item effect granted by Modeling Clay is now seeded per room
- Abaddon can no longer kill the player if they have Alabaster Box
- Spelunker Hat and Host Hat now block projectiles falling from above
- Spelunker Hat now reveals rooms up to 2 rooms away
- Increased the aura damage of Godhead tears from 1.05 to 2
- Haemolacria + Dr. Fetus tears now split in a more visually satisfying way
- Vis no longer has a random chance to turn into Double Vis, except in Utero
- Boom Flies no longer have a random chance to turn into Red Boom Flies until Caves 1
- Doples no longer have a chance to turn into Evil Twins
- Dr. Fetus + Monstro's Lung now fires a more random looking barrage of bombs with a shorter fuse time
- Super Secret Rooms with hearts now more consistently force specific heart types when spawning hearts using cards/items
- Ultra Secret Rooms now have an item pool unique to them instead of using the Angel room pool
- Replaced the Mitre with Hallowed Ground in the Greed mode Angel room pool
- Updated the Greed mode Secret Room and Curse Room pools to have actual items instead of only Cube of Meat
- Tammy's Head can now be found in the treasure room pool
- Pyromaniac now has normal weight/rarity
- Glyph of Balance no longer causes soul hearts to drop when playing as the Lost
- Rebalanced payout chances from Sanguine Bond, stepping on the spikes now counts as intentional self damage (no damage penalties)
- The Stars? no longer attempts to remove starting items
- Curse of the Tower no longer triggers on damage taken from blood donation machines and devil beggars (but still triggers on other forms of intentional self damage such as IV Bag)
- Curse of the Lost can no longer be encountered in the Red Redemption challenge
- Losing flight now temporarily grants the Bible effect for the current room if the lack of flight would cause the player to be stuck otherwise
- Tainted Lazarus now respawns as himself when revived by Lazarus' Rags
- Tainted ??? now respawns as himself when revived by the Ankh or Broken Ankh
- Tainted Judas now respawns as himself when revived by Judas' Shadow
- Ipecac, Haemolacria and Monstro's Lung tears now have a less extreme arc when fired in a crawlspace or in the Beast fight
- Dad's Note can no longer be rerolled by 4-pip dice rooms and Spindown Dice

Fixes:
- Fixed a bug causing crawlspaces to always lead to the Error room even when they should lead to a black market
- Fixed TMTRAINER replacing important progression items
- Fixed Soul Locket not granting stat ups when picking up soul hearts as the Lost
- Fixed Dream Catcher showing incorrect items and bosses on certain levels (such as Greed Mode levels and the Void)
- Fixed Decap Attack being usable while Isaac's head is in mid air
- Fixed Recall causing the Forgotten's body to hover in the air with Car Battery
- Fixed an exploit with the Forgotten which allowed taking infinite items from the Death Certificate area
- Fixed Lil Abaddon not scaling with BFFs
- Fixed Brimstone dealing one less damage tick than intended
- Fixed several orbitals doing less contact damage than intended
- Fixed invisible mirrors and devil room doors which could appear along walls where a door should not be present
- Fixed Ludovico tears periodically getting destroyed in sidescrolling sections
- Fixed red chests forcing the devil room to be initialized when opened, regardless of whether they contain a teleport to the devil room or not (this sometimes caused angel rooms not to generate properly)
- Fixed treasure rooms in the mirror dimension counting as treasure rooms for the purpose of calculating Planetarium spawning chance
- Fixed battery bums not giving charges to Tainted Forgotten when touched by his soul
- Fixed battery bums not being able to recharge Book of Virtues
- Fixed Luna light beams granting their stat bonus to the wrong character when playing as Tainted Forgotten
- Fixed The Emperor? being able to create final boss fights when used in Caves II or Depths II (or equivalent floors)
- Fixed The Emperor? creating a bugged Monstro fight when used in Gehenna and the Blue Womb
- Fixed Genesis giving a lot more items than intended when multiple copies of the same items are owned
- Fixed Genesis giving less items than intended when used by characters with multiple bodies (such as Jacob and Esau)
- Fixed Genesis duplicating starting items from challenges and not removing Damocles and Missing No
- Fixed Vanishing Twin not working correctly when fighting Great Gideon
- Fixed the bottom right corner of closet rooms having no collision (this could rarely result in entities getting stuck there)
- Fixed Star of Bethlehem crashing the game in challenge runs ending at Mega Satan
- Fixed wisps spawned by Book of Virtues + Fortune Cookie not updating the player's luck stat
- Fixed Urn of Souls spawning wisps when opened or closed with Book of Virtues
- Fixed Guppy's Paw, Potato Peeler and Sharp Key generating wisps for free with Book of Virtues
- Fixed Dull Razor killing the player when used under the Lost's curse (white fire/Soul of the Lost)
- Fixed Dr. Fetus + Marked + Eye of the Occult not moving fired bombs towards the crosshair
- Fixed Dr. Fetus + Rocket in a Jar always throwing rockets to the right when playing as the Forgotten
- Fixed Dead Cat always setting the player's max HP to 1 even after being dropped and picked back up (this mainly affected Tainted Eden and Tainted Isaac)
- Fixed several bugs related to rotten hearts with Tainted Magdalene
- Fixed Haemolacria not working with the Forgotten's bone and similar melee attacks
- Fixed rockets fired by Dr. Fetus + Rocket in a Jar not flying in the correct direction after passing through Angelic Prism
- Fixed Dr. Fetus bombs being able to knock each other around after passing through Angelic Prism
- Fixed a softlock caused by jumping down a trapdoor with Mega Mush while having flight
- Fixed Dark Arts affecting friendly enemies and projectiles
- Fixed speed upgrades being only half as effective on Tainted Forgotten
- Fixed Tainted Forgotten immediately dying upon being revived as a different character
- Fixed ???'s birthright doubling HP downs
- Fixed an infinite loop caused by Haemolacria + Sad Bombs + Dr. Fetus
- Fixed the full screen effect from Dogma's death animation not going away if the player teleports out of the room before the animation finishes
- Fixed familiars not firing towards the crosshair when the player has Eye of the Occult and Technology/Brimstone
- Fixed Clicker not spawning/removing Tainted Forgotten's Soul
- Fixed a crash caused by becoming Tainted Isaac with Clicker
- Fixed not being able to Flip when becoming Tainted Lazarus with Clicker
- Fixed Butter spawning extra items with Damocles
- Fixed items dropped by Butter being affected by auto-rerolling abilities such as Glitched Crown
- Fixed Guppy's Eye sometimes leaving item previews behind when a chest or sack gets removed
- Fixed Dead Eye not working correctly with the Forgotten's bone
- Fixed daily runs featuring the Forgotten, Bethany or Jacob and Esau briefly displaying Apollyon as the starting character during the loading screen
- Fixed not being able to consume an item with Void right after picking it up from a pedestal if certain active items were previously consumed (such as Smelter)
- Fixed Tractor Beam getting visually cut off too early when hitting the top wall of the room
- Fixed Esau Jr causing instant death when used as the Lost
- Fixed a crash caused by certain items interacting with Mom's Knife + Tiny Planet
- Fixed I Found Pills using the wrong graphics when obtained with any skin color other than Isaac's default color
- Fixed Jacob and Esau’s stats clipping into the Hard/Greed mode icons
- Fixed Tainted Azazel's Brimstone beam not becoming stronger when picking up Brimstone
- Fixed being able to extend the duration of Berserk indefinitely by taking damage while having no health
- Fixed The Fool? rarely removing all of the player's hearts
- Fixed The Empress? removing all but half of a heart when the effect expires for certain characters
- Fixed several indestructible enemies missing the "noreroll" tag
- Fixed Rotten Gapers not having a looping idle head animation
- Fixed a rare case where Delirium's death animation would never end, softlocking the game
- Fixed Gnawed Leaf statue visual having a slightly oddly shaped head
- Fixed Dr Fetus and Epic Fetus costumes using outdated graphics when given to Dark Judas
- Fixed a crash caused by Purgatory when the owner of a Purgatory ghost stops existing before it explodes
- Fixed Lil Conquest spawning locusts way more often than intended
- Fixed the Forgotten's bone not being duplicated properly by Multidimensional Baby and Angelic Prism
- Fixed straight lasers not respecting their range when damaging grid entities (this caused Technology Zero and Extension Cord to destroy distant poops or TNT from a distance without actually touching them)
- Fixed Mother not stopping her looping sounds when teleporting out of the boss room
- Fixed Dark Esau getting instantly killed by bosses that kill all spawned enemies on death (such as Mom's Heart)
- Fixed Dark Esau preventing Mega Satan from progressing to his next phase
- Fixed Hush sometimes spawning projectiles after dying
- Fixed Tainted Boom Flies dying without exploding if killed while poisoned or burning
- Fixed Ultra Greed's boss armor not resetting properly after spinning or guarding
- Fixed item pedestals in boss rooms always containing multiple items in co-op, even if the pedestal wasn't spawned as a room clear reward (i.e. Moving Box, Mystery Gift, or any item that can spawn item pedestals)
- Fixed Tainted Lazarus not always being able to open the “special” door in Depths 2
- Fixed Tainted ??? being able to donate infinite bombs to bomb beggars if he somehow manages to obtain bombs
- Fixed Tainted Jacob's co-op ghost turning into a glitched Isaac head when going to the next floor
- Fixed Tainted Eden not having a randomized haircut
- Fixed being able to delete any enemy or boss by holding them with Suplex right before the effect of Berserk runs out
- Fixed a few exploits which allowed Found Soul's death to be bypassed
- Fixed How To Jump preventing the player from attacking until they hit the ground
- Fixed dying as Jacob and Esau in co-op not triggering a game over
- Fixed co-op ghosts dealing much less damage than intended
- Fixed some teleport animations in co-op causing the player to become permanently non-solid if interrupted by another player leaving the room
- Fixed the Forgotten being able to collect pickups as a co-op ghost by using his bone
- Fixed items not being given back properly when entering and leaving an abandoned mineshaft as a co-op ghost
- Fixed Tainted Bethany rarely losing Lemegeton when a Polydactyly wisp is destroyed
- Fixed full rerolls removing Holy Mantle shields and preventing Dark Esau from spawning for the rest of the floor
- Fixed multi-shot Ludovico tears crashing the game when removed by weapon modifiers such as Mom's Knife or Brimstone
- Fixed crawlspaces not being colored properly during the Ascent
- Fixed a few rare crashes caused by too many lasers being on screen
- Fixed Lachryphagy tears sometimes accumulating much more damage than intended
- Fixed Chub, C.H.A.D and Carrion Queen segments detaching in Greed mode
- Fixed certain boss fights spawning hearts and stopping the music prematurely, such as Matriarch or Delirium
- Fixed Tarot Cloth quadrupling the effect of The Hierophant?, The Lovers? and Temperance? instead of simply doubling it
- Fixed stat bonuses from Redemption, Candy Heart and Soul Locket not being retained when saving and resuming a run
- Fixed Tainted Lilith's fetus getting duplicated when saving and resuming a run
- Fixed Tainted Lilith's umbilical cord sometimes rendering behind her body when facing left or right
- Fixed way too many issues with Esau Jr
- Fixed a softlock caused by killing Chimera's body while it is picking up its head
- Fixed Alabaster Box absorbing the black hearts granted by Judas' Shadow, potentially causing death
- Fixed Lemegeton being able to give the Bible when holding the Rosary
- Fixed a potential softlock when using The Moon? to teleport into an ultra secret room connected to a regular secret room
- Fixed lock blocks being breakable by Notched Axe, Sulfuric Acid, and other rock breaking effects (they are supposed to be breakable only by bombs + Broken Padlock)
- Fixed extra copies of Dark Esau not disappearing when going to the next floor in the Red Redemption challenge
- Fixed a crash caused by Esau gaining Birthright when using Soul of Jacob and Esau
- Fixed helpers spawned by Soul of the Forgotten and Soul of Jacob and Esau being able to touch ending chests, softlocking the game
- Fixed Tainted Cain being able to go down to 0 hearts from taking devil deals without dying
- Fixed the Exorcist having an unobtainable Bestiary entry
- Fixed the wrong portrait showing if the player is killed by Scourge’s tendrils
- Fixed a hitsphere from Scourge’s tendrils lingering if Scourge is killed during certain attacks
- Fixed a crash caused by some of Mother’s attacks being destroyed/deflected
- Fixed thrown haunted chests causing damage when Spirit Sword hits them

Modding changes and fixes:
- The full list of changes can be seen at https://pastebin.com/84zs35AU
 
  • Like
Reactions: Neurotypical Mantis
I love this game. Gotta be honest, y'all sound like whiny baby bitches.

Yeah but is Jacob and Esau still CBT? If so this update isn’t good enough.
Tainted Jacob's Birthright adds a second Esau, lol.

I was a little worried before the patch notes came out but all the changes seem pretty good to me.
I tried a cbf random crafting T.Cain run just before the update and it was actually pretty fun, Breakfasts being replaced with random items only makes that better. Donation machines exploding is cool because in practice you don't generally need to bomb them in multiple stores in a given run, and this way you get more value from a single bomb on early floors when you really need it, so the big nerf is to the broken ability to use Restock to buy every fucking item in the pool (which includes Chaos, so...). The new Ultra Secret pool is exciting, and new synergies, fixes and 200+ new layouts, fuck yeah.

I don't think the issue with the devil room is how they changed payments or even how the room sometimes has no items in it. The main issue is how many crap items are in the devil room pool. It's not that the items have no use or are bad, it's just that they're not worth the heart containers asked and being unable to have angel rooms in the future.
It's an actual decision you have to make my dude, depending on your goal and character. Devil Rooms are more accessible and get you Guppy, and while the items aren't as strong you can potentially buy em all and wind up with 2x-4x as much shit as you would from Angel Rooms. Heart cost is often negligible as your skill goes up; playing more aggressively is somehow easier after a certain point, but like I said it's situational and if you're squishy or get hit a lot the Angel option is better.
But I think most people would agree the game got pretty Angel focused over the last couple of updates. Then again it was all Devils before that so the change was fine imo (and you could often sacrifice and/or Stairway/red key [before the new patch] and get the best of both worlds).
 
  • Feels
Reactions: Action_Red
good thing i got my marks with tainted judas before the converter nerf
 
I was a little worried before the patch notes came out but all the changes seem pretty good to me.
I tried a cbf random crafting T.Cain run just before the update and it was actually pretty fun, Breakfasts being replaced with random items only makes that better. Donation machines exploding is cool because in practice you don't generally need to bomb them in multiple stores in a given run, and this way you get more value from a single bomb on early floors when you really need it, so the big nerf is to the broken ability to use Restock to buy every fucking item in the pool (which includes Chaos, so...). The new Ultra Secret pool is exciting, and new synergies, fixes and 200+ new layouts, fuck yeah.
Most of the changes are pretty good. Loving these TCain changes.

However my game crashes when I try doing the Mother path when I try getting the second knife piece. Did nobody test this before putting this patch out there?

Is this gonna take 5 months to get patched because Kilburn is a sperg who can't help but having mega patches that break the game?

It's an actual decision you have to make my dude, depending on your goal and character. Devil Rooms are more accessible and get you Guppy, and while the items aren't as strong you can potentially buy em all and wind up with 2x-4x as much shit as you would from Angel Rooms. Heart cost is often negligible as your skill goes up; playing more aggressively is somehow easier after a certain point, but like I said it's situational and if you're squishy or get hit a lot the Angel option is better.
But I think most people would agree the game got pretty Angel focused over the last couple of updates. Then again it was all Devils before that so the change was fine imo (and you could often sacrifice and/or Stairway/red key [before the new patch] and get the best of both worlds).
They made some changes to the devil room. Now they are more likely to sell items, lil brim and lil abadon cost one heart, and you can pick 1 heart plus spirit heart deals even if you don't have the spirit hearts.

Overall good changes. It's infuriating to buy stuff like 2spooky only to have red chests on the next devil room. Maybe it's my own bias but the majority of the angel room pool is good. A plurality of the devil room pool is mediocre and depends on your hearts/luck/character.

Some floor sets still have some bullshit rooms. I still can't tell tinted rocks on some floors after 600 hours of this fucking game; my brain is smooth.
 
Some floor sets still have some bullshit rooms. I still can't tell tinted rocks on some floors after 600 hours of this fucking game; my brain is smooth.
Yeah fuck squinting at them through dark atmospheric layers when half the rocks have X-like features that aren't a real X.

I edited the graphics to put a couple of glowing pixels on em and I don't feel bad about that at all.
 
I don’t even mind tainted Jacob as much, it’s just a constant enemy to dodge.

No it’s mr two hitboxes. Gonna finish his tainted sticky before I get to him.
Ya they range from pointless when you can get them to stay together to annoying when they get separated for mysterious reasons during a fight. I wish they just controlled separately with each analogue stick while firing in the direction they move like in the BRAVERY seed, that'd actually be interesting. As it is I just see them as a nothing character like, I dunno, Eve.
Although I'm not a fan of how Esau doesn't resist Beast's suction for some reason.

Also,
I edited the graphics to put a couple of glowing pixels on em and I don't feel bad about that at all.
Attaching those gfx if anyone wants em, since all the tinted rocks mods I've seen are either meme shit, ugly or useless.
 

Attachments

Honestly Touhou Endless Dreams carries the legacy.

That being said, looks like they won't be fixing the balance any time soon.
 
Absolutely pissed off rn. Repentance reeks of changes you make to something after looking at it for too long. Endless tweaking to shit that was already finished inevitably ruins it.
 
This is probably one of my favorite indie games of all time. I'm not saying all the DLCs have been great, but I'm glad to have more content.

I wish they would had some more content to The Legend of Bumbo, but I guess that didn't sell very well.
 
  • Agree
Reactions: Two-bit
A core game for enthusiasts. But not quite hardcore. Gets easier the more expansions you have and the more crap (sometimes literal) that you can put on yourself as monsters simply dont scale and there is no multiplayer.


Try Aberoth instead.
 
  • Informative
Reactions: frozenrunner
Absolutely pissed off rn. Repentance reeks of changes you make to something after looking at it for too long. Endless tweaking to shit that was already finished inevitably ruins it.
My updated opinion is that Jacob and esau are a fun character and I like most the nerfs, basically I'm a big CBT fan now
 
I didn't mind Jacob and Esau, sure having what is essentially a doubled hitbox is something to worry about but I think having double firepower is a decent trade off. Tainted Jacob on the other hand just isn't fun for me. Sure you can use dark Esau to do a crapton of damage but having to dance around him and the regular enemies and bosses is just annoying. I'm one of those fucks that enjoy Tainted Lost as he does have some upsides but with Tainted Jacob I'm just straight up not having a good time with him. When I get all of his unlocks I'm sure I'll never be playing him ever again.
 
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I didn't mind Jacob and Esau, sure having what is essentially a doubled hitbox is something to worry about but I think having double firepower is a decent trade off. Tainted Jacob on the other hand just isn't fun for me. Sure you can use dark Esau to do a crapton of damage but having to dance around him and the regular enemies and bosses is just annoying. I'm one of those fucks that enjoy Tainted Lost as he does have some upsides but with Tainted Jacob I'm just straight up not having a good time with him. When I get all of his unlocks I'm sure I'll never be playing him ever again.
Tainted Jacob is gay and i wouldn't touch him.

Thank god i unlocked his shit by deleting Esau before his nerf/buff.
 
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