The Elder Scrolls

Switching to UE5 for a studio that already has a proprietary in-house engine isn't unheard of, to be fair. CDPR is switching to UE5 for The Witcher 4 and the next Cyberpunk, even though Red Engine is their own and made in-house.
Now I am upset. All they needed to do was use the groundwork they'd already set for Cyberpunk 2077 and focus in on pertinent features now that they weren't struggling with figuring out what the game was going to be.
Damn you Poland!
 
They know better than to try. A lot of Morrowind fans are insane purists who'd be impossible to please, even if they did do a good job. I used to browse all the Morrowind threads on /v/ and /vr/ and they would all shit on OpenMW for improving enemy pathing and fixing a bug where enemies wouldn't cast spells they knew (and were clearly intended by the devs for them to use).
>listens to /v/
/v/ are retarded brainless niggers, simple as.

OpenMW has been a real saver for morrowind fans, not only does it fix many of the annoying bugs and glitches (plus adding options like npc's moving out of the way, rebalancing enchanting prices or martial arts damage scaling with strenght) but also helped to keep the modding comunity alive and even thrive after all these years, the tamriel rebuild mod and the skyrim home of the nords mod wouldnt have been possible if OpenMW wasnt there, all the morrowind fans i've talked to sing nothing but praise to OpenMW

Also Todd has stated many times he doesnt want a Morrowind remaster but rather that people play the original, now this is Todd who we are talking about so take it with a grain of salt, but throughout all his interviews he seem to be adamantly agaisnt a Morrowind Remake, probably because it was the first game he lead and the PTSD inducing enviroment they where working under to get that shit done.
 
Switching to UE5 for a studio that already has a proprietary in-house engine isn't unheard of, to be fair. CDPR is switching to UE5 for The Witcher 4 and the next Cyberpunk, even though Red Engine is their own and made in-house.

I wouldn't be surprised if so many of the old guard of Bethesda, who knew how the Creation Engine functioned, have fucked off or retired. Starfield was a disaster and even Fallout 4 felt like they were stretching the engine to its limits.
Lots of the data type stuff under the hood is still creation engine stuff. There are still many of the same .ESP files. UE5 handles graphics stuff on the top.
 
Now I am upset. All they needed to do was use the groundwork they'd already set for Cyberpunk 2077 and focus in on pertinent features now that they weren't struggling with figuring out what the game was going to be.
Damn you Poland!
<K U R W A intensifies>
 
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I wouldn't be surprised if so many of the old guard of Bethesda, who knew how the Creation Engine functioned, have fucked off or retired. Starfield was a disaster and even Fallout 4 felt like they were stretching the engine to its limits.
The people bitching about UE5 in Nublivion would also have bitched if they'd stuck with Creation.
 
The people bitching about UE5 in Nublivion would also have bitched if they'd stuck with Creation.
This is what turns someone into a buzzword-spewing internet revolutionary. Have one of these and be unable to play new games, and you'll suddenly want to fight for games to be pure.
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I prefer the men to be called men and the women to be called women. Simple as.
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All mentions of slavery? Removed.
Vivec is one colour. No more digital black Dunmer face.
N'wah has been replaced with "outsider". It's a more literal translation so it's lore accurate.
Quest markers? Of course we added them! Don't worry you can't turn them off, wouldn't want the modern audience to turn them off by mistake and get lost.
Quest journal directions? Nah, since we added quest markers we replaced all the writing with outdated memes and pop culture references.

What would make me riot is if they replace the argonian walking animation in a Morrowind remaster.
 
Have one of these and be unable to play new games, and you'll suddenly want to fight for games to be pure.
That's your problem, not mine. Maybe you wouldn't be so rectum-ravaged if you'd just bought a console. Then you could spend more time playing vidya instead of babysitting the capricious machine spirit of your gaming rig.
 
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Now I am upset. All they needed to do was use the groundwork they'd already set for Cyberpunk 2077 and focus in on pertinent features now that they weren't struggling with figuring out what the game was going to be.
Damn you Poland!
I think they had a lot of issues with trying to get the new developers onboard with Red Engine. They massively expanded, relatively speaking, after Cyberpunk. They're working on The Witcher 4, Cyberpunk's sequel, and some third game all at the same time right now, although I think they have a certain way of doing it where there's a core team, and a set of guys who just rotate from one project to another at development stages. The way their studio has talked about Red Engine makes it sound like that it was total spaghetti-code and difficult to onboard with.
 
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It's honestly eye-opening to see how rage is generated by changing a few text boxes, updating the physics engine slightly, and fixing the janky faces. I was always on the gamergate side in general, feeling like it was righteous to rage against the new modalities. But in this case I've gotta say, it is some genuine impotent faggot shit to get mad that Oblivion has a remake that is barely different than the original game and that people are playing it.

But I guess I'm not surprised. The Silent Hill 2 remake was a massive success and if you check the KWF thread about it there is immense reeeeing and sperging that anyone would touch their 2001 pile of shit because it's theirs.
 
I wouldn't be surprised if so many of the old guard of Bethesda, who knew how the Creation Engine functioned, have fucked off or retired. Starfield was a disaster and even Fallout 4 felt like they were stretching the engine to its limits.
The engine is not a problem. Hell, Fallout3 invented V.A.T.S to cover up that the engine was pure horseshit.
The game is literally unplayable without V.A.T.S. Still, eventhough the engine is pure horse-cock games such as FalloutNewVegas are still well recieved and beloved.
I still play NV avery once in a while. Sure, the engine being shit is annoying but that is all it is. It is slightly annoying.
What makes NV a masterpiece is the story, the writing, the freedom of choice, how your actions have actual consequences, ...

Starfields issue was not that the engine was shit. Its problem was that the writing was shit.
No one at the studio can write anymore. Switching to a good engine will not solve that.
 
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