The Elder Scrolls

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Ten Years. Ten. Fucking. Years. I just want a new Elder Scrolls game, Todd! Fuck you and your Skyrim re-releases.

Meanwhile at Bethesda:

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I still wouldn't recommend updating, this isn't like previous updates where you could just grab the newest version of SKSE and everything would be fine, now any mod depending on it will be broken until they're updated as well, all because Bethesda changed a bunch of shit for the stupid fucking Xbox achievments.
RIP Improved Camera, the best first person camera mod I ever found and last updated years ago on an old plebbit thread.
 
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Isn't this completely normal in game development? Unreal Engine 1-5, Frostbite 1-4, etc. etc. aren't literally all built from the ground up, are they?

You're right, but eventually it becomes a Ship of Theseus situation. Source still had remnants of Id code in it until the end, but just that. Call of Duty makes small iterations each year, but compare 2021's to 2007's and it's the same as Source was. Compare that to Morrowind and Fallout 76, where despite being released more than 15 years apart share a lot of the same, fundamental problems. It's the same hull with stealth paint and nuclear propulsion.
 
You're right, but eventually it becomes a Ship of Theseus situation. Source still had remnants of Id code in it until the end, but just that. Call of Duty makes small iterations each year, but compare 2021's to 2007's and it's the same as Source was. Compare that to Morrowind and Fallout 76, where despite being released more than 15 years apart share a lot of the same, fundamental problems. It's the same hull with stealth paint and nuclear propulsion.

Fallout 4 still has remnants of dragon shouts, magicka, and ice and lightning damage in the code, just //commented out.
 
You're right, but eventually it becomes a Ship of Theseus situation. Source still had remnants of Id code in it until the end, but just that. Call of Duty makes small iterations each year, but compare 2021's to 2007's and it's the same as Source was. Compare that to Morrowind and Fallout 76, where despite being released more than 15 years apart share a lot of the same, fundamental problems. It's the same hull with stealth paint and nuclear propulsion.

Is there somewhere where I can see this because I find it fascinating, or did you go through the code of the engines yourself?
 
Main reason for mods dying is due to the Anniversary edition running Visual Studio 2019 instead of 2015 which is speeding up the running of scripts. The only real way to deal with this is to increase the time it takes for scripts to run in the mods affected or make a mod that can do it universally. Personally, I don't need the update so I just revert back to an older edition of Skyrim SE.
 
So, the Unofficial Skyrim Special Edition Patch (USSEP) updated for Skyrim: Anniversary Edition. The USSEP team refuses to keep previous versions of the patch up; however, Nexus' new rules prevents mods from being deleted. They can be hidden, but they can still be accessed by users who have the URL or through Collections/Wabbajack modlists.

Here is the URL for anyone who might need it, though you do need to be logged into Nexus to download the mod: https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=209150&game_id=1704
 
Ten Years. Ten. Fucking. Years. I just want a new Elder Scrolls game, Todd! Fuck you and your Skyrim re-releases.
Imagine the looks on people's faces in 2011 if you told them an entire decade would pass without a new Elder Scrolls game.

I remember the almost 6 year wait between Oblivion and Skyrim seemed like a long time at the time, but now that's being dwarfed.
 
Imagine the looks on people's faces in 2011 if you told them an entire decade would pass without a new Elder Scrolls game.
I remember arguing with people back then who used to say shit like "Skyrim is an infinite game! Radiant questing lets you play it forever!"

Now those same people talk about how Skyrim is overrated and was never good and how tired of it they are...
 
I remember arguing with people back then who used to say shit like "Skyrim is an infinite game! Radiant questing lets you play it forever!"

Now those same people talk about how Skyrim is overrated and was never good and how tired of it they are...

I'd make the argument Skyrim could be an "infinite game" through the modding community, but it's become so fucked up and pozzed that it could never reach that potential.
 
So, the Unofficial Skyrim Special Edition Patch (USSEP) updated for Skyrim: Anniversary Edition. The USSEP team refuses to keep previous versions of the patch up; however, Nexus' new rules prevents mods from being deleted. They can be hidden, but they can still be accessed by users who have the URL or through Collections/Wabbajack modlists.

Here is the URL for anyone who might need it, though you do need to be logged into Nexus to download the mod: https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=209150&game_id=1704
That's really fucking gay of them, what if people don't want anniversary edition? And that aside, I don't get the point of not keeping the previous versions.
 
So...wait. Do you need to *buy* the anniversary edition for the patch to work or is it just updated for the newest version of SSE that offers the Anniversary update?
 
So...wait. Do you need to *buy* the anniversary edition for the patch to work or is it just updated for the newest version of SSE that offers the Anniversary update?
Last time i checked, Bethesda released Skyrim's AE for some modders and they updated SKSE, but at the same day as the release, Bethesda updated again the game.
Yes.
EDIT: Damn, that wasn't my intention. PC owners of SSE are fucked up anyway if they use the normal way to play the game. You can actually skip the update process by using MO2 and only select SKSE.
 
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Last time i checked, Bethesda released Skyrim's AE for some modders and they updated SKSE, but at the same day as the release, Bethesda updated again the game.
Yes.
EDIT: Damn, that wasn't my intention. PC owners of SSE are fucked up anyway if they use the normal way to play the game. You can actually skip the update process by using MO2 and only select SKSE.

Sorry, I think I misunderstood what is going on. I don't care about SKSE I already know about that I thought Arthmoor was making an upgrade to Anniversary Edition mandatory for USSEP to function, almost as if it was a new patch to an entire different game. (since he has content in the Anniversary Bundle that'd be a huge fucking conflict IMO)

It sounds like he just did what he always did and hid the last update of the patch after releasing the newest update. Which is still a dick move but I really feel like people who weren't going to update Skyrim should have already had the correct USSEP for the version they were going to stay at.
 
Sorry, I think I misunderstood what is going on. I don't care about SKSE I already know about that I thought Arthmoor was making an upgrade to Anniversary Edition mandatory for USSEP to function, almost as if it was a new patch to an entire different game. (since he has content in the Anniversary Bundle that'd be a huge fucking conflict IMO)

It sounds like he just did what he always did and hid the last update of the patch after releasing the newest update. Which is still a dick move but I really feel like people who weren't going to update Skyrim should have already had the correct USSEP for the version they were going to stay at.
Yes, he's right. Not only the .exe was updated, the base .esps are too.
Damn, i checked AFKmods and the USSEP only contains the newest version. At least somebody took the URL of the other version and posted in a modlist guide
 
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