The Elder Scrolls

Jumping from rooftop to rooftop fucking shit up with destruction spells while the guards desperately follow my every move in a futile attempt to stop me is my most fond memory from Oblivion.
 
Jumping from rooftop to rooftop fucking shit up with destruction spells while the guards desperately follow my every move in a futile attempt to stop me is my most fond memory from Oblivion.
That I would try. Mine was simply putting on 20% Chameleon enchanted articles of clothing on my character. It was the fantasy equivalent to stealth camoflague from Metal Gear. Using that while sneak attacking every one was a fun romp.
 
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But I wasn't on THE LIST! She could've just put me in back to think about it while she ordered the other executions. I know she didn't do that because the introduction wouldn't as been so cool.

Being a crazy, right-wing shitlord I can appreciate Ulfric and wanting to preserve his cultural identity. And to everyone who say the Stormcloaks are racist, I ask this: Yeah, the Dunmer homeland blew up, that sucks, but why does Skyrim specifically have to house them? Did they sign some specific treaty? There is an whole continent out there; they don't have to just settle for the Gray Quarter.

As for the Argonians, well, they're just doing the jobs the Nords won't do. What's wrong with that?

Well, I had another point of view. I was with the Empire, just because well-intentioned extremism is still extremism. Buuuuut, every Thalmor I saw, I had to kill it. Hell, when I got Wuuthrad I only killed Thalmors with that axe. I refused to use it for any other purpose. Seriously, when I was on the Thalmor embassy, I killed everyone I saw. Sneak? Who needs that? I want their blood. Fucking troublemakers.
 
Well, I had another point of view. I was with the Empire, just because well-intentioned extremism is still extremism. Buuuuut, every Thalmor I saw, I had to kill it. Hell, when I got Wuuthrad I only killed Thalmors with that axe. I refused to use it for any other purpose. Seriously, when I was on the Thalmor embassy, I killed everyone I saw. Sneak? Who needs that? I want their blood. Fucking troublemakers.
I went with the Empire because of Morrowind and Oblivion memories. Also because fuck Talos. He ain't hot shit compared to Vivec. The Nords should appreciate the Dark Elves because through the Dunmer, they can know the glory of Muatra. Fuck the Thalmor though, even if C0DA says they win in the end.
 
Become blacksmith. Travel around Skyrim doing blacksmith things. Live a peaceful life, interrupted only by random dragon attacks.

Then some cultists attack me. I go to some island, where some dude claims to be the true dragonborn, and says he'll buttfuck me. K.

Travel around island, end up in the realm of some demon with a book fetish. He tells me to kill the guy who wants to buttfuck me.

I kill them. He claims I'm his champion. K, cool. Back to blacksmithing.

Meanwhile there's some civil war going on and fuck this shit I just wanna be a blacksmith. (:_(
 
I plugged in 20 hours into Morrowind and I think I finally understood how to play it. Went with the advice that I should invest in Endurance early on and that I can get x5 multipliers on an attribute if I level up a skill that attribute governs multiple times. Not a fan of it but now I understand how that works. I'm a Witchhunter because of the survey in the beginning but I have no idea what a proper Witchhunter is suppose to play like so I'm just going to make do with what I got. I do like the spell crafting system and wished it was carried over into Skyrim.
 
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I wish they would make another TES like Morrowind again but after Skyrim and Fallout 4's dumbed-downed gameplay I don't have much hope.
Playing an argonian assassin (custom) with Tribunal installed (for that brotherhood armor) was hilarious. The long distance you had to travel to actually reach the mountain near the end of the game was annoying though.
 
I wish they would make another TES like Morrowind again but after Skyrim and Fallout 4's dumbed-downed gameplay I don't have much hope.
Playing an argonian assassin (custom) with Tribunal installed (for that brotherhood armor) was hilarious. The long distance you had to travel to actually reach the mountain near the end of the game was annoying though.

I really just want an Elder Scrolls game in another incredibly unique environment like Morrowind was; maybe one of the regions we haven't seen yet. Black Marsh is what I want to see most (Argonian Scum 4 lyf3), but I'd accept Elsweyr or Valenwood or hell even Hammerfell at this point. Just, let's see something outside the traditional lands of the races of men.

...of course, knowing Bethesda since they're wasting their time on Skyrim Remastered, I have doubts we'll see that. Or it'll be fucking Summerset Isles with the Thalmor/Altmer/High Elves being seen as 'important' with like a second Great War gearing up or something. But I mean who the fuck cares about the jaundiced Nazi elves?
 
I really just want an Elder Scrolls game in another incredibly unique environment like Morrowind was; maybe one of the regions we haven't seen yet. Black Marsh is what I want to see most (Argonian Scum 4 lyf3), but I'd accept Elsweyr or Valenwood or hell even Hammerfell at this point. Just, let's see something outside the traditional lands of the races of men.

...of course, knowing Bethesda since they're wasting their time on Skyrim Remastered, I have doubts we'll see that. Or it'll be fucking Summerset Isles with the Thalmor/Altmer/High Elves being seen as 'important' with like a second Great War gearing up or something. But I mean who the fuck cares about the jaundiced Nazi elves?
I remember going through a thread about Black Marsh in TES how it could be a setting only to get dumbed down in various ways. Hell, Valenwood from a lore perspective had a moving tree cities. Imagine Todd Howard and his team making them stationary and something like "transcription error" being used. A unique landscape that is alien to people would be refreshing since Morrowind. Hell, if they do use stereotypical medieval setting, keep that for High Rock.
 
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I remember going through a thread about Black Marsh in TES how it could be a setting only to get dumbed down in various ways. Hell, Valenwood from a lore perspective had a moving tree cities. Imagine Todd Howard and his team making them stationary and something like "transcription error" being used. A unique landscape that is alien to people would be refreshing since Morrowind. Hell, if they do use stereotypical medieval setting, keep that for High Rock.

It's sad we've come to that point, considering how metal TES' setting and adjoining lore has always been since they started to seriously sit down and write it out for us. It's a creative wellspring that paints a completely alien interpretation of high fantasy the likes of which we just really haven't seen before, at least not in a terribly long time.

Just take a look up into the night sky in Morrowind, Oblivion, or Skyrim; and never until you actually invest yourself in reading the inner game fluff do you realize that the sky is a tapestry, the sun and stars being no manner of celestial body, but are merely the collective light of the outer universe shining through the countless 'tears' and holes within this fabric; and that the planets which appear to act in accordance to no established cosmology are in fact the physical manifestations of the Gods themselves.

This is the series where reality is thought of as being a Song, and can be manipulated based upon the principals of sound and rhythm, or a Dead God's Dream, of which to understand it as being such will either render you unable to maintain your presence in reality or grant you mastery over it. This is the story where an entire civilization completely vanished without a trace after building a giant, magical super robot that literally shatters the fabric of time every instance in which it has awakened; where the only culturally developed life forms able to live in the darkest, most remote regions of the southern swamplands, infested by massive insects and completely alien flora, are potentially the proxy species to an invasive, sentient plant-mind which has been creeping over time across the world who just HAPPEN to look like your garden variety lizardfolk.
 
I plugged in 20 hours into Morrowind and I think I finally understood how to play it. Went with the advice that I should invest in Endurance early on and that I can get x5 multipliers on an attribute if I level up a skill that attribute governs multiple times. Not a fan of it but now I understand how that works. I'm a Witchhunter because of the survey in the beginning but I have no idea what a proper Witchhunter is suppose to play like so I'm just going to make do with what I got. I do like the spell crafting system and wished it was carried over into Skyrim.
I never played as a witch hunter in morrowind, but as far as I can remember they're supposed to be the 100% ranged combat class. You use arrows and destruction spells to take enemies out from far away, and you use conjuration to summon armor (because AFAIK they don't have an armor skill) and/or bring in monsters to hold off melee fighters.
 
Morrowind again. Before I join a faction, is it possible for me to get locked out of a faction if I join a different one? I'm fully aware of a Fighter quest that will lock me out of Thieves Guild.
 
Morrowind again. Before I join a faction, is it possible for me to get locked out of a faction if I join a different one? I'm fully aware of a Fighter quest that will lock me out of Thieves Guild.
You can join and lead ALL the factions(except the three houses). There are ways around conflict of interests.
 
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I'd have to say that Black Marsh would be my pick for the next setting.After reading the Argonian account I became extremely interested in Black Marsh.
I liked the idea that Cyrodil is a pretty bland and basic environment. Considering it is at the center of the empire it is surrounded by all these extreme environments that stand out even more because they are right next to a standard environment.
 
Someone found this in-game book that is in both the games Morrowind and Skyrim. It is a book that, in the first paragraph, talks about a prophecy named "Dro'Jizrad" for Elsweyr.

In this book, which is only in Skyrim, talks about the "Dro'Zira". He was a hero for the Khajiit people.

I might be wrong but I think that the Dro'Jizrad is the reincarnation of Dro'Zira and like the Nevevarine and the Last Dragonborn he will be the Hero of Elysweyr.
 
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Someone found this in-game book that is in both the games Morrowind and Skyrim. It is a book that, in the first paragraph, talks about a prophecy named "Dro'Jizrad" for Elsweyr.

In this book, which is only in Skyrim, talks about the "Dro'Zira". He was a hero for the Khajiit people.

I might be wrong but I think that the Dro'Jizrad is the reincarnation of Dro'Zira and like the Nevevarine and the Last Dragonborn he will be the Hero of Elysweyr.
Oh no, Bethesda is going to butcher Elsweyr culture into a generic arabic gypsy mess and cut out the different kahjiit races.
 
Oh no, Bethesda is going to butcher Elsweyr culture into a generic arabic gypsy mess and cut out the different kahjiit races.
The mention of how Khajiit range from looking like Bosmer and house-cats to large battle-cats would be axe to simply put in the same Khajiit we've seen since Oblivion. Not even a look at Daggerfall or Morrowind style Khajiit . Alternatively, going for Black Marsh, that means fucking up the different Argonian types that were mentioned. No giant worms that would be used like silt striders of Morrowind.
 
It always bothers me that only one Khajit sub-race is represented in each installment.

My money's on Valenwood and this "technology that doesn't exist yet" is for the walking tree city which "mysteriously disappeared" in the Online game.

As for my progress in Morrowind, I barely started the main quest and I am already over-leveled seeing all these monsters dropping daedric weapons now. Whoops!
 
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