The Elder Scrolls

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I consider Skyrim to be a masterpiece, but the one change I would make is reverting spellcasting to work like it did in oblivion.
There's a lot of writing issue in that game, in game writing in case you were about to say "muh lore", single quests and questlines also suffer from how bland most of them feels when compared to past games and guild quests being one worse than the previous one: the companions is ass, both because it forces you to become a werewolf, which isn't a mechanic that was particularly developed and i'd argue it's not that great even after the dlc, bethesda's overelies on radial quests for this guild and the rival faction of the silver hand is literally just bandits with a fancy looking sword that can be looted from their corpses; mages guild are arguably worse than in Oblivion, dark brotherhood's offers you sidejobs that are on par with the infinite radial quest slob that you're forced to do to become master of the thieves guild, which also has about 2 good quests and forces you to give away the skeleton key and soul to nocturnal.
Enemy variety isn't so great either, the best example is to compare any random undead dungeon between oblivion and skyrim: In oblivion you meet mainly skeletons wielding random large weapons and able to summon weaker skeletons, alongside zombies that are much weaker but carries diseases, ghosts/wraith that cast spells and/or uses 1 handed weapons and on high level liches that uses a staff and magic; skyrim has daugrs. daugurs comes with either the ancient north or for champions, extremely ugly looking ebony weapons, daugrs aren't fun to fight, but you're gonna fights dozen of them because of what feels and probably is like 90% of skyrim quests. Magic in skyrim is dogshit, with dragon shouth being fancier but requiring killing the same boring boss multiple times and, speaking of which dragons aren't good to fight, they're argually worse than closing oblivion gates due to their shitty moveset that makes the guardian dragon from ds2 look good in comparison and 3 are required to fully unlock a shout.
Skyrim's paradoxically suffers a lack of content and overabundance at the same times, there are lot of missions and dungeons but mostly feel the same since there's not that many enemies to fill them; quests are virtually infinite and at the same time there aren't enough good quests, fancy spells and type of spells, but a lackluster amount of spell effects and there's only one way to unlock dragon shouths that isn't really that pleasant.
 
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I consider Skyrim to be a masterpiece, but the one change I would make is reverting spellcasting to work like it did in oblivion.
I played morrowind and was fucking flabbergasted by how baseline spellcrafting is. A one-shot spell, a spammable spell; a tri-skeleton squad summon. Why was this made into a luxury? In skyrim I spam the lv1 spell for 1 frame to apply a dot, rinse repeat. The next level spell is too magick demanding. Skyrim really needed an inbetween Touch
 
Funny enough, I think they scaled back because of "muh lore" reasons.

Magic is so fucking OP in Morrowind it kind of makes the whole world fall apart.
 
Funny enough, I think they scaled back because of "muh lore" reasons.

Magic is so fucking OP in Morrowind it kind of makes the whole world fall apart.
Oblivion's magic wasn't the best but you had a ton of spell types to play with and make for some funny shit like sending NPCs and monsters alike in a coma thanks to damage energy spells and everyone that played wither tes 3/4 will tell you that skyrim should've had birthsigns instead of those stones.
 
I think Oblivion was the good middle ground. The only real complaint I have is that you have to go through so much bullshit to get to Spellcrafting. I think the system of the scaling magika cost was enough of a nerf that they didn't have to make you go through getting into the University or spending a shitton on the Wizard tower.

Skyrim is lame. I could have accepted it if the Dragon Shouts were cool at least, but they're even lamer than magic.
 
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Magic is so fucking OP in Morrowind it kind of makes the whole world fall apart.
It isn't. Without exploits, magic is weak as shit. Abusing alchemy to get to obscene stats in the hundreds of thousands for 10+ real hours isn't an agrument either, because at that point you could just as well go unarmed and kill everything in one punch (and actually brick your progress in the Heart Chamber). Under regular circumstances hand-to-hand is the one skill that's completely busted. Why? Punches can hit ghosts and daedra. Punches drain enemy fatigue. Everything in Morrowind has fatigue. At 100 HTH and 100 Speed, one charged punch will bring literally every enemy to its knees, including Dagoth, Imperfect, Almalexia, Karstaag and Hircine.
 
Funny enough, I think they scaled back because of "muh lore" reasons.

Magic is so fucking OP in Morrowind it kind of makes the whole world fall apart.
Magic was made powerful as deliberate choice involving the Telvanni, to whom Magic is a means to power, it allows for the greatest personal power, Hlaalu seeking power through Wealth, and Redoran seeking Prestige and honor though duty and force of arms.

Magic was extremely over powered in Daggerfall and Arena. Like DnD it is meant to be difficult in the beginning and snowball into being unstoppable by level twelve.
 
So when I went to replay Oblivion, HDR lighting just didn't work. It used to work, I've played Oblivion on this computer before, but it didn't anymore. I found a work around where I had to rename shaders and stuff in the files.

So there's a driver update for my AMD card and now...shadows just don't work. Apparently this was an issue from a decade ago with Nvidia drivers but the only fix was rolling back drivers?

God damn, Oblivion
 
So when I went to replay Oblivion, HDR lighting just didn't work. It used to work, I've played Oblivion on this computer before, but it didn't anymore. I found a work around where I had to rename shaders and stuff in the files.

So there's a driver update for my AMD card and now...shadows just don't work. Apparently this was an issue from a decade ago with Nvidia drivers but the only fix was rolling back drivers?

God damn, Oblivion
in the ancient words of an oblivion npc
You too.
 
So when I went to replay Oblivion, HDR lighting just didn't work. It used to work, I've played Oblivion on this computer before, but it didn't anymore. I found a work around where I had to rename shaders and stuff in the files.

So there's a driver update for my AMD card and now...shadows just don't work. Apparently this was an issue from a decade ago with Nvidia drivers but the only fix was rolling back drivers?

God damn, Oblivion
Are you using Oblivion Reloaded? That might be worth trying, its essentially the Oblivion equivalent to ENBSeries but with gameplay changes too for some reason, but it also overhauls the rendering and adds modern optimizations and fixes. You can toggle off all the random features if you want. I think this one is the one actually being updated still, but it says it has AMD issues
 
I'll check it out cause the only graphical mods I'm using are the character overhauls

In truth I can deal with no shadows it's just fucking annoying that shits breaking damn near 20 years later when shit used to work fine for me.
 
Does anyone play Elder Scrolls Online? I've been pretty impressed with it so far, only a few hours in but enjoying it. Blacksmithing seems way too grindy to level up.
 
Does anyone play Elder Scrolls Online? I've been pretty impressed with it so far, only a few hours in but enjoying it. Blacksmithing seems way too grindy to level up.
Ehhh, not a fan but it's probably not too bad. Get it at a major discount if you really want to try it. I do not like the combat, the story, the lore fuckery at times, the balancing catering to new players from what I hear (veterans getting shafted in favor of constant new players), RPG elements as deep at other Bethesda ES games, fanbase is rapid when you criticize it from what I've seen but do take that with a grain of salt, could just be that one moment...
 
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