The Elder Scrolls

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Heavy Burns are deleting any negative comments very quickly. Of course you have a bunch of simps saying, "Why shouldn't modders get money for making mods!?". Fucking zoomers thinking their entire lives need to be monetized. If anyone wants it, here's a link.
Really? That's fucking gay, I mean the zoomer part is obvious and Heavy Burns is a bit of a normie homo so it's not too surprising. Must have been told by Bethesda to modern the comments hard unless he always deleted negative comments.
 
He's never had to delete comments before because he hadn't really done much to piss people off. Those of us that were around for this bullshit almost ten years ago don't want a repeat of the iNeed pop-up menus. Nexus is removing patches for paid mods which makes sense because no one on PC should be paying for mods. Paid mods are for console tards.
 
Game last patch was 2007.
Man.
By outdated, I meant newer similar mods making it obsolete. Turns out everyone I saw claiming it was obsolete was full of shit.
Heavy Burns are deleting any negative comments very quickly. Of course you have a bunch of simps saying, "Why shouldn't modders get money for making mods!?". Fucking zoomers thinking their entire lives need to be monetized. If anyone wants it, here's a link.
I don't mind modders getting money through stuff like tips, but modding shouldn't be treated like a job. Want to make money fucking with games? Make a game. Too lazy to make a game? Become Youtube or Twitch's bottom bitch. Monetizing mods adds too much unnecessary drama.
 
The Elder Scrolls card game Elder Scrolls Legends is shutting down on January 30, 2025. All items in the store and entry into in-game events will be available for 1 gold each until then.

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If you want to see what it has to offer before the servers go offline and it all becomes nothing more then a memory, now is the time to experience it.
 
Real skooma suckers are playing Castles now, n'wah. Except me. My phone isn't compatible for some reason.
 
Real skooma suckers are playing Castles now, n'wah. Except me. My phone isn't compatible for some reason.
Are people actually attempting to play it? Everything I have seen online say that's it just Fallout Shelter but Elder Scrolls and inaccurate character design.
 
The Elder Scrolls card game Elder Scrolls Legends is shutting down on January 30, 2025. All items in the store and entry into in-game events will be available for 1 gold each until then.

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If you want to see what it has to offer before the servers go offline and it all becomes nothing more then a memory, now is the time to experience it.
Where will the loading screen replacer mods get their artwork now?
 
Eh, trailer is meh but for a free mo-
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INB4 not even voiced.

The House of Reveries is full of trannies btw, canonically. Then there's this faggot.
All these Skyrim creations I care nothing about, and of course the one creation I do want, the doom one for starfield, announced in August, still nothing.

If you're gonna do a Skyrim creation, do something people care about. Not the bards, not the east empire...
I don't know... Bring back the black horse courier! Make the player a reporter. Report on your own adventures in the main quest and have NPCs react to it.

If you're gonna make me pay for something, make it something that actually looks fun.
 
The Elder Scrolls card game Elder Scrolls Legends is shutting down on January 30, 2025
Oh so this is why there was a resurgence in Legends talk. Well if shit is 1 gold each I might just play it until shutdown, or not. Never got into it sadly. I am curious if someone will host a private server to keep the game alive.
Where will the loading screen replacer mods get their artwork now?
I know you're joking but there is so much artwork for Legends that they pretty much don't need anymore. Even then I've seen many non-ES art used for loading screens that fit somewhat.
Even if Elder Scrolls Legends will one day be gone, the art will live on forever.

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You can find a lot more on the studio's website too. Since you posted Dagoth Ur I linked the Morrowind art. Like you said, even as the game dies their art will be remembered by ES fans for a long time. I can see an ES6 mod using their art as loading screens again.
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Even if Elder Scrolls Legends will one day be gone, the art will live on forever.

View attachment 6588447
Such a shame. Same shit with Hearthstone. Both are card games that completely carry the lore of their universes, even if Hearthstone has a bunch of zoomer-tarded soyboy point meme tier cards, it's cool seeing lore characters stuck in time in a new setting.
 
Elder Scrolls 6 we're gonna get a female orc chief and it's gonna be nuts and you're gonna like it so much that you'll buy elder scrolls 6 again 2 years later.
 
I've got a problem maybe y'all can help me with.

I've got some friends who want to play D&D again but nobody wants to DM. It occurred to me that this is a great opportunity for me to trick them into finally playing Morrowind by disguising it as a D&D campaign.

This isn't the first time I've had this thought, but AI has come a long way in the last couple years, enough that putting together the visual assets would probably be a much more manageable undertaking -- if I could get my hands on a library of maps of interior and exterior cells.

I know Morrowind has a console command to export a 256x256 bitmap of every exterior cell, which is a start, but it's too low-res, and excludes interior cells. Does anyone know if there's a way to tweak it to generate higher res maps, and/or maps of interior cells?

Alternatively, does anyone know of another way to accomplish this? Specifically, getting high-res, game-accurate maps of the interior and exterior cells? As in, detailed enough to play tabletop on?

I distinctly remember that the Prima strategy guide back in the day had greyscale maps of interiors, so I know it can be done, I'm just not sure how.
 
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I've got a problem maybe y'all can help me with.

I've got some friends who want to play D&D again but nobody wants to DM. It occurred to me that this is a great opportunity for me to trick them into finally playing Morrowind by disguising it as a D&D campaign.

This isn't the first time I've had this thought, but AI has come a long way in the last couple years, enough that putting together the visual assets would probably be a much more manageable undertaking -- if I could get my hands on a library of maps of interior and exterior cells.

I know Morrowind has a console command to export a 256x256 bitmap of every exterior cell, which is a start, but it's too low-res, and excludes interior cells. Does anyone know if there's a way to tweak it to generate higher res maps, and/or maps of interior cells?

Alternatively, does anyone know of another way to accomplish this? Specifically, getting high-res, game-accurate maps of the interior and exterior cells? As in, detailed enough to play tabletop on?

I distinctly remember that the Prima strategy guide back in the day had greyscale maps of interiors, so I know it can be done, I'm just not sure how.
OpenMW can increase the resolution for the maps, but to actually get the map texture you will have to use TES3MP since only that stores them as loose images, and then you will have to stitch them all together and visit each cell to generate it. I don't think OpenMW has the export map command.
 
Been trying to get back into playing the Elder Scrolls series again; was planning on starting another new character in Skyrim to finish a few things up, and I also picked up Oblivion and ESO (again) a while back. Still need to find a copy of Morrowind...

Anyways, I admit that I've been having some trouble really getting into the games again; part of it's because I don't really have a build or design in mind, as I've either ran the games a ton or barely did anything with them before. I've thought about just trying to run my personal favorite combos of race and gear in the different games, but, well...

In terms of race, I've found that I honestly enjoy playing as the beast races; I like the idea of running around as a "monster knight", and they feel a bit more unique compared to the usual "human, orc, or elf" playstyles. Problem is, I can't figure out which race to use; Argonians have some great lore and racial abilities, but they honestly just feel extremely dull to play for some reason - doesn't help that Survival Mode in Skyrim gives them a major cold weakness. The Khajiit I legit enjoy playing as, but the lore of them being nothing but a bunch of "sandniggers" as mentioned prior in the thread kinda ruins them.

Any suggestions on making the beast races more interesting? Like, making a non-degenerate Khajiit or something?

The actual build is another issue; while Skyrim allows for basically any combination of gear you can think of, ESO relies on a class system and Oblivion encourages build-making, which means I'm going to need to plan ahead. I think I already have some build ideas in mind for ESO, but does anyone have any suggestions for Oblivion?
 
I've got a problem maybe y'all can help me with.

I've got some friends who want to play D&D again but nobody wants to DM. It occurred to me that this is a great opportunity for me to trick them into finally playing Morrowind by disguising it as a D&D campaign.

This isn't the first time I've had this thought, but AI has come a long way in the last couple years, enough that putting together the visual assets would probably be a much more manageable undertaking -- if I could get my hands on a library of maps of interior and exterior cells.

I know Morrowind has a console command to export a 256x256 bitmap of every exterior cell, which is a start, but it's too low-res, and excludes interior cells. Does anyone know if there's a way to tweak it to generate higher res maps, and/or maps of interior cells?

Alternatively, does anyone know of another way to accomplish this? Specifically, getting high-res, game-accurate maps of the interior and exterior cells? As in, detailed enough to play tabletop on?

I distinctly remember that the Prima strategy guide back in the day had greyscale maps of interiors, so I know it can be done, I'm just not sure how.
I don't have the answers to make your method work, but I'll give you my thoughts on the matter anyhow. The idea is novel, but I don't think it'll provide the quality maps you're looking for.
The UESP interior map collection have close facsimiles of what you're trying to achieve, albeit non-orthographic and in 00-10s quality. Some of the maps look perfect for what you'd use them for, like many of the ancestral tombs - the problem is the maps that aren't there: Multi-story buildings, temples and other Velothi buildings, forts, etc. etc. Wall meshes very often have ceillings and floors built into them, with some rooms even being a single mesh, meaning that simply peeling away the ceilling for a good top-down map isn't possible. You'd end up having to come up with an alternative for buildings like these, meaning you'd need another method for making maps anyways.
I don't know the expectations you or your group have in terms of visuals, but you could consider drawing basic black-and-white maps (or stitching one together by generating a load of maps from a generator like this and gluing parts together) and pulling up a relevant in-game screenshot (or a short looping .mp4 if you have the time and effort) on the side. You'd get easy clear-cut battlemaps while setting the tone.
Also, even if you're running an edition of D&D, it might also be worth looking into the Unofficial Elder Scrolls Role-Playing Game (UESRPG) for ideas if nothing else. Not every Khajiit you meet in the game need be a Suthay-raht, for example. There's also a 5E-based system with TES flavour you could do the same for, but I don't recall the name.
And thanks for reminding me how I, back in 2018, used the TES-overhaul for Crusader Kings II to generate easy character tokens. Ran a campaign wherein the players needed to establish the first Mage's Guild in Torval, played as a Mecca-like closed city which was fun. I constructed the main antagonist, a Prince of Paupers-esque character, with thinly-veiled Dostoyevsky quotes ("There is no crime and no sin, but only hungry men. Feed them first, then ask virtue of them", and the like). Character attached down below was just supposed to be a throwaway, but ended up being integral. My main advice for a TES-TTRPG would be to keep things weird and roll with whatever ad-hoc solution you conjure up when your players ask for elaboration.
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